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Mc Velvet
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Posted - 2007.05.28 11:43:00 -
[1]
Dear CCP,
as a Player of almost 2 Years now, I read since day 1 we are doing that or this again LAG, but in the end I still have the "feeling" that it is the same LAG which kills me or my "foes"
Can you maybe define a curtain szenarion ( like a standard Test ) so that we can have some numbers we can compare.
So the question is:
CCP, can you please create on Standard Test , so we can see the LAG improvments really work ? As a sideeffect you could also see, how new features ( leadership, heat ) affects LAG
Regards
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Fracking Beach
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Posted - 2007.05.28 11:47:00 -
[2]
Standard test for lag: Attack big red area of space and measure the time it takes for forums to fill up with posts accusing attackers for being devs/gm/ccp. |

Pan Crastus
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Posted - 2007.05.28 14:44:00 -
[3]
It would be easy to add code to the client to measure the lag (not only the ping times) and provide feedback to CCP ...
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.05.28 15:07:00 -
[4]
lag is a subjective thing however, dependant on machine and connection, I've been in jita and rens with with well over 300 players and never suffered lag when the forums are livid with people crying foul over both
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Solbright alt
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Posted - 2007.05.28 22:34:00 -
[5]
And don't forget to separate stutter from lag. The measurements will be meaningless otherwise.
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.05.28 23:06:00 -
[6]
load up motsu ( which doesnt have its own node like jita) see how many whines in local about the lag during peaktime then again 3-4 hours before dt when they cut the available node processing power in half and the lag gets worse than peaktime
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Mc Velvet
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Posted - 2007.05.29 16:00:00 -
[7]
I think a way to determain the LAG is essential, how should someone evaluate if heat or so will add to the LAG or not.
I would like to have a information like : if you are in that system with 200 People , the client will handle events between 1 sec - 60sec.
At them moment we know only that if there are large Fleet ( 60 and above ) there will be lag ... but we dont know how much or have an indicator for it.
Lets phrase it like that , if you drive from one town to another and someone tells you that there is "stau" you know that it will be a long drive , but you would like to know if it is 5 or 500 Miles .. :)
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.05.29 16:32:00 -
[8]
Originally by: Fracking Beach Standard test for lag: Attack big red area of space and measure the time it takes for forums to fill up with posts accusing attackers for being devs/gm/ccp.
Too many potential error factors... --- WTS: Forum Signatures, price negotiable. Evemail me!
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WhitePhantom
Gallente Edenists
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Posted - 2007.05.29 17:04:00 -
[9]
What you request cannot be done.
The reason for lag is different for every person, sometimes its not even lag but their computer, but that to be solved at a later time.
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Drunk Driver
Gallente
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Posted - 2007.05.29 17:05:00 -
[10]
If I can make a cup of soup before my cruise missles hit then lag is bad.
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Tkar vonBiggendorf
Gallente MAG black strategic colition of nations Hell Hounds
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Posted - 2007.05.29 19:30:00 -
[11]
Holiday weekend. Of course there would be extra lag on the 28th.
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Vladt
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Posted - 2007.06.05 09:15:00 -
[12]
but the lag seems to be different for differnt people , if you are in a Fleetfight some say they saw me shooting , others already saw me go down , so it seems that the LAG is quit complicated, but to determain the seize of fleets where LAG is "still" ok , there needs to be testing
Otherwise the expression from CCP we fixed XY because of LAG has a bitter sense, as you dont see a Ingame change at all ;)
- Bookmarks - Drones
So I would like to see some Test scenarios on which we could see the results and that the promises will not have an Dataserver impact , they are also felt in EVE.
Example: Something like if two Fleet in XY meet with 50 Pilots on each side the LAG rages from 1 - 2 Minute , same Fleet with 100 Pilots 4 - 15 Minutes
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Solbright alt
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Posted - 2007.06.05 14:01:00 -
[13]
Originally by: Vladt Example: Something like if two Fleet in XY meet with 50 Pilots on each side the LAG rages from 1 - 2 Minute , same Fleet with 100 Pilots 4 - 15 Minutes
That sort of behaviour sounds like stutter, not lag. Stutter is a client problem only, you aren't waiting on Tranquility. The tell-tail indicator is the display freezing solid repeatedly.
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Adaris
Dark and Light inc.
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Posted - 2007.06.05 15:02:00 -
[14]
Standard Lag Test In virtually every heavily occupied system there is a delay between the instant when you tell your ship/ui to do something and the instant when your ships/ui does something. This is called system lag. Ta-da The Test In this test I measured the system lag of Jita by using a a standard format of testing. I first went to Jita and docked. I logged out and logged in repeatedly for 70 minutes. These were my results:
1st log in: Black Screen for 2 minutes (then log out, system pop - 399) 2nd log in: Black Screen for 8 minutes (then log out, system pop - 386) 3rd log in: Black Screen for 8 minutes (then log out, system pop - 420) 4th log in: Black Screen for 10 minutes (then log out, system pop - 412) 5th log in: Black Screen for 17 minutes (then log out, system pop - 423) 6th log in: Black Screen for 23 minutes (system pop - 539, left Jita)
Conclusion needless to say lag does exist. Theres my standard test. it works by showing the lag you experience logging in to a system that is overfilling with people. Ta-da
Thank you, I accept visa
Please Help me, YOU could be next!
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Solbright alt
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Posted - 2007.06.05 23:41:00 -
[15]
Originally by: Adaris
6th log in: Black Screen for 23 minutes (system pop - 539, left Jita)
Very strange. I just don't get that. Jita lag is barely even noticable for me. Maybe a few seconds sometimes.
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Solbright alt
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Posted - 2007.06.06 00:00:00 -
[16]
Was that timing for just the black screen between it saying "entering station" and the first picture of your ship?
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Marllook
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Posted - 2007.06.08 06:05:00 -
[17]
Originally by: Solbright alt
Originally by: Adaris
6th log in: Black Screen for 23 minutes (system pop - 539, left Jita)
Very strange. I just don't get that. Jita lag is barely even noticable for me. Maybe a few seconds sometimes.
Is that not funny that LAG seems to be not the same to all the players ? so it is a little bit unfair if LAG can work FOR you advantage or AGAINST your advantage.
There is also the question , which tools has the GM Team to determain if in a battle were LAG in order to reimburse the ship or not ?
Or is it just a decision by "experience" ?
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Jim McGregor
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Posted - 2007.06.08 06:11:00 -
[18]
x = Time of Server request y = Time of Server reply
Lag = y-x.
Its not difficult to get a reading on how much delay you get from the server. But there are all sorts of things contributing to the lag you experience. Client load and the network between you and the server contributes heavily to the delays.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Solbright alt
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Posted - 2007.06.08 11:12:00 -
[19]
I do get bad stutter in Jita but I didn't include that when I refered to my Jita lag being minimal. I suspect alot of people are incorrectly blaming lag when it's actually stutter.
Don't get the two confused because stutter is entirely solvable while lag is always going to exist in varying degrees.
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