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Thread Statistics | Show CCP posts - 2 post(s) |
Kaben
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Posted - 2008.05.12 08:54:00 -
[211]
This thread is full of pure win.
That being said I can't picture this in my head, everytime I try I keep thinking of Hitchikers Guide To The Galaxy.
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Borasao
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Posted - 2008.05.12 16:42:00 -
[212]
Originally by: Katana Seiko
Originally by: Lisento Slaven When you refer to fantasy do you mean pixies and elves? Fantasy in my understanding is merely fiction...science fiction is a form of fiction.
SciFi and fantasy are two completely different things. Dwarves and Elves in SciFi would be ridiculous, and you know that. I hate the fact that SciFi and fantasy are put into the same category on amazon, don't make it worse... It's like saying that WoW and EVE are basically the same. *shudder*
Sci-Fi is a spectrum of styles. Kind of the two poles are 'Hard Sci-Fi' over to 'Sci-Fantasy'. "Fantasy" is not just Dwarves and Elves... and what does the name of races of beings have to do with whether it is Fantasy or not? Do races have to have a 'scientific' sounding name to be Sci-Fi? The Organians are Sci-Fi while Elves are Fantasy? That's a very silly distinction. Or you mean a low-tech race of people who have only advanced to the Iron Age level and carry around swords and axes are 'Fantasy'... so... in Star Trek when Captain Kirk and crew find a planet that has such a race of people on it, the show suddenly becomes 'Fantasy'? Actually, Star Trek (pretty much all the incarnations of it) are more towards the Sci-Fantasy flavor of Sci-Fi.
Anyway... I would wager that most of the Sci-Fi that people read actually leans towards 'Sci-Fantasy'.
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Travis Shireen
Gallente Ligue des Droits de L'Homme
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Posted - 2008.05.13 08:29:00 -
[213]
To completely de-rail the thread...
As I understood it in writing class,
Science Fiction is when you precieve of a world or story that takes into account technologies or social advancement that don't exist, and tries to apply them and reveal their possible utilization or affect on society.
Science Fantasy is when you utilize technology or social advancement that doesnt exist into account as simple background decoration or plot devices.
Well's 1982 (or is it 84?) is a good example of science fiction, as it takes into account minor scientific advancement and the advancement of a socialist regimn and how it would affect the lifestyeles of an entire culture. Starship Troopers (heinlin) explores the affects of logical military technology advancemets and how it would affect the lifestyle of a career officer (This is TOTAL NOT like the movie, which was closer to science fantasy).
Now, Science Fantasy is like the old Fleet series (Multiple authors) where the war between orcs and goblins were replaced by boars and bugs and birds, but the technology and tactics were background filler and rarely explained in terms of evolution or impact on society.
Eve is definately a Science Fiction world, closer to the Hard Science fiction. In this case, how space travel affected society. Now, to fit in cannon, we would have to create a reasonable hard science fiction awnser to HOW these beasties came to be and WHY we would hunt them.
But some times you just got to go with the FUN aspect, as this is a game...
- Player Action Points: A suppliment to Faction Warfare |
Blackback Starkiel
EveArt Studios
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Posted - 2008.05.13 16:25:00 -
[214]
I still think the suggestion for a whale back story I had much earlier in this post has some merit:
Originally by: Blackback Starkiel Edited by: Blackback Starkiel on 13/10/2007 23:29:17
"The old Minmatar empire (pre-Amarr enslavement) were experimenting with building cheap and effective "space cities" in high orbit above their planet, a planet still in early space age at the time. The revolutionary idea was to grow these cities rather than build them -- massive synthetic half-biological, half-cybernetical creatures that were alive in the sense that they consumed energy, grew and repaired damages to its own body -- but had only rudimentary intelligence, controlled by Minmatar controllers. That body was designed to be full of suitably sized cavities, passages and spaces where a space station could be housed fast and cheap; energy being supplied directly from the "host" surrounding it. It was a very good idea until Amarr spoiled the fun and the technology was lost. In the disarray, the control over the entities got destroyed and the behemoths, still unfinished and without any cities inside them, mindlessly drifted off and dispersed into deep space, ever searching for energy to feed on. Eventually they evolved and began to split themselves into new entities, chunks of living matter drifting between the stars."
Quasi intelligent space-city things could be motivated to have (old) guns on them, for example. And dead ones would be a good start for a player-owned base ... ;) . Blackback
Galnet gallery of my artwork |
Aleis
Minmatar Playboy Enterprises Dark Taboo
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Posted - 2008.05.14 02:50:00 -
[215]
i do like the idea of a hunting idea for a miniprofession, but as far as a living whale....doesn't fit into the eve universe. However much exploration has been done in Eve even giong through a worm hole and ending up across the galaxy reveiled no other real life. No aliens, no space mosters from the abyss.
maybe it could become the Comet mining idea the devs were kicking around a while ago.
1) You have to scan them out. 2) Chase them down 3) try to "Capture" or tracktor one in, comets can be wascly ones. with magnetic polarities, and graviton distortions. 4) They could "fight back" by having massive rock chucks beeing knocked off and taking a bite out of your ship
Gang Assist Guide |
Warrio
Deep Core Mining Inc.
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Posted - 2008.05.14 02:51:00 -
[216]
Awesome idea!!
We could have Whaler Hunters! AKA Activists who are free to engage known space whalers anywhere in the galaxy once they have taken out a contract on the whaler. Limited contracts can be taken out on any one whaler (to prevent blobbing) and they can ONLY be attacked when in their whaleing (sp?) ship. Contracts would be expensive (to prevent whalers justr filling their contracts to max with alts and you would receive compensation once the whalers whaleing ship is destroyed relative to the cost of the fitting on the whaleing ship. We would have to be careful with this part so that it doesn't turn into another edition of the failed bounty system.
I love space whales!!! There should be t-shirts made to support space whales too. and hats mugs stubby holders flags posters spin-off movie staring Vin Diesel as a legendary space whaler more t-shirts a football/soccer/NFL/NRL/AFL/sports team named "The xyz Space Whales"
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |
J Valkor
Invicta.
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Posted - 2008.05.14 14:18:00 -
[217]
Introduce T3 along with space whaling. Certain whales drop special crystals (or some such components) that are necessary for T3 construction. The only other source of these crystals would be exploration and killing T3 ships.
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Amenotep Polo
Caldari NER Academy
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Posted - 2008.05.14 23:57:00 -
[218]
what about space britneys? Big ex-pop stars that gave up their lifes to drugs and alchool and now just roam trough space hitting on docked starships. Sometimes they go and hide in rehab-systems. And we could hunt them for their high bounty that is payed from all the media corporations in eve, and for their loot that would include mad ex-husbands, sad childs, a LOT of boyfriends and a whole lot of sexual deseases.
Now seriouslly, the idea is extremelly well tought, but eve has an atmosphere of realism that could be seriouslly damaged by something like space <insert animal here>. --
"The future to me is already a thing of the past." Bob Dylan |
Lusulpher
Raddick Explorations Friend or Enemy
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Posted - 2008.05.20 00:49:00 -
[219]
Originally by: Lisento Slaven Yeah please don't go into combat sub-categories because there are too many of them.
Does anyone have anything to add/question in regards to the actual occupation of space whaling (mechanics etc.)? I seriously think space whaling would be one of the best things in the game.
NOTE - Someone asked me "Why do they have to be whales?" and in all honesty they don't really have to be whales but whales are something people are familiar with. It would give that seven-seas-fisherman-after-the-evil-super-fish that took my leg and family story.
Can't this be roleplayed as an Archeology thing?
Finding large rare ships/locations with ancient tech(boosters/faction mods/officer mods/Concord/Jove bpcs). Maybe rare stuff about Earth...
Hunting just to hunt, without much content value seems not so much fun. Live and Let Die...All of it...null |
Marcus Gideon
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Posted - 2008.05.20 02:02:00 -
[220]
Originally by: Lusulpher
Can't this be roleplayed as an Archeology thing?
Finding large rare ships/locations with ancient tech(boosters/faction mods/officer mods/Concord/Jove bpcs). Maybe rare stuff about Earth...
Hunting just to hunt, without much content value seems not so much fun.
Archaeology requires you to spend all your time training for Exploration in general. Which isn't to say that some form of space whale/comet/storm couldn't be found in an exploration site.
But the general idea is to give people another option besides Mine, Ratting, Trade, or Piracy (which is Ratting with live targets).
The idea is to create something "more" to do in the universe. Right now, the general premise to life in Eve is very specific. We're all in space, right... we got that when we saw our "characters" were more about the spaceship than the people inside them. And we're in the future... because that's a good justification for having spaceships and laser guns. And there are other people in space with us... because otherwise it wouldn't be an MMO. And now that we're all here, we either seek profit, or try to kill each other. There really isn't anything else to do.
This is asking CCP to give us a little more to go on. For one thing, space has more in it than we're allowed to play with. We mine asteroids, and we dock at stations. The suns and planets are just for show, and the nebulae are just a backdrop. So we're asking for something a lot more "spacey" to play with. And as much as a whale/comet/storm may seem like "hunting for huntings sake", is it any different than a Pirate flipping cans to provoke a fight. Only the whale isn't paying every month to have their assets stolen or blown up.
I still vote for the comet/storm ideas. Space aliens do seem pretty "out there" even for Eve. The first contact with extraterrestrial sentient life in this new universe, and we wanna stick it with a harpoon? But the first time a ship is disabled from a passing electrical storm would pique interests. And the first Survey Scanner that registers a rediculous amount of precious ore in that streaking comet, will certainly draw interests.
Something more to do, besides kill each other in the name of the almighty ISK.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.20 17:11:00 -
[221]
Originally by: Marcus Gideon
Something more to do, besides kill each other in the name of the almighty ISK.
Hear us CCP!
Even though the idea of space whaling had an isk producing ability it wasn't the prime focus as the quoted text simply stated. We need more FUN that isn't shoot this npc, mine that rock, shoot that player, mine that players wreck. We need something else to do.
I will always be a supporter of civilian occupations in EVE that have game-play mechanics separate from mining and fighting. ---
Put in space whales!
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Endrain
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Posted - 2008.05.20 17:28:00 -
[222]
I think a good suggestion is to add whales to the exploration tab and there own set of probes to find them. Since there not close to anything how can you find them? Other then that its not a bad idea.
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Kethry Avenger
Krell-Korp
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Posted - 2008.05.20 18:21:00 -
[223]
Originally by: Marcus Gideon The first contact with extraterrestrial sentient life in this new universe, and we wanna stick it with a harpoon?
Yes, yes we do. Especially if it gives us a new way to make the isk.
And I know plenty of peeps that would shoot anything in space just cause they can.
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Marcus Gideon
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Posted - 2008.05.20 21:50:00 -
[224]
*silently stalks Kethry with a sharp stick*
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Yuri Mengeroth
Minmatar Very Bad Things
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Posted - 2008.05.20 23:20:00 -
[225]
And could the map display a stylized sea serpent with a sign reading "here be monsters"?
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Marcus Gideon
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Posted - 2008.05.20 23:36:00 -
[226]
Originally by: Endrain I think a good suggestion is to add whales to the exploration tab and there own set of probes to find them. Since there not close to anything how can you find them? Other then that its not a bad idea.
I think the general idea is to make whatever is out there, into a wandering encounter. Easiest explanation would be something that registers on sensors when they're in the system. Just like the DED complexes, you've never even seen the system, but somehow you know there are rogue drones out there somewhere.
When this Whaling idea first arose, I tried to offer a slighty different take on the same goal. That's why I suggested Storm Chasers, for the folks who are leery of alien lifeforms, but still want something more to do.
Whether it's Whales, or Comets, or Storms... it'd still be something new and fun.
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Lisento Slaven
The Drekla Consortium
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Posted - 2008.06.01 14:29:00 -
[227]
Apologies for failing to post the summary of thoughts put forth in the thread. Things have been a bit hectic. I have a few things I will try and get around to talking about later on in the day.
To those of you who tried to get Space Whales talked about in public places - I thank you =P ---
Put in space whales!
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Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.07.15 23:19:00 -
[228]
Originally by: Yuri Mengeroth And could the map display a stylized sea serpent with a sign reading "here be monsters"?
You made my day m8 -------------------------
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Tinytacohead
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Posted - 2008.07.16 00:00:00 -
[229]
/signed - this is a killer idea! Different game areas like this would help keep peoples interest when they get bored with some of the other aspects of the game, me included.
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Vireti
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Posted - 2008.09.16 22:46:00 -
[230]
/me wants this.
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Daitetsu Minase
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Posted - 2008.09.18 15:18:00 -
[231]
Dude! How is it remotely possible that in a game as nerd-tacular as EVE tends to be that nobody has brought up an implementation of this idea in anime.
Macross 7 dynamite, an OVA taking place after the primary macross 7 series is all about a guy singing to freakin space whales.
If these things are implemented, I'm so making a character named Nekki Basara and roleplaying him as a singing idiot.
This is hilarious and win. CCP please do this, so we can has whaleburgers.
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Prt Scr
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Posted - 2008.09.23 23:21:00 -
[232]
CCP.....Do it, do it do it do it. With ambulation will I be able to nail a gold isk to the bulkhead and declare that it belongs to the first crew member to sight the white whale?
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.09.23 23:52:00 -
[233]
I'm so glad this thread is still around
This was, and is, a fabulous idea.
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Apocryphon
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Posted - 2008.09.24 13:27:00 -
[234]
I just got done reading this from a link, and I just cant tell....is this a joke? It is a joke, isnt it? Please...let it be a joke.
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Dwindlehop
Uninvited Guests
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Posted - 2008.09.25 00:49:00 -
[235]
I support this, as long as you change the name from Space Whales to comets. This is how I envision comets working. Hopefully the area surrounding the comet would be hostile to normal PvP fits so nomad comet harvesters have a chance when beset by roaming gangs.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.09.30 12:21:00 -
[236]
Originally by: Dwindlehop I support this, as long as you change the name from Space Whales to comets. This is how I envision comets working. Hopefully the area surrounding the comet would be hostile to normal PvP fits so nomad comet harvesters have a chance when beset by roaming gangs.
It is entirely possible that "Space Whales" could be converted into Comets when it comes to actual gameplay. People who read this thread still have an issue with the term being used to describe this concept, more than the gameplay mechanics involved.
"Space Whale" can be thought of as a code-name much like Kali was a code-name.
Although I think it would be better if it was a living entity and not a comet. If they put in comets, I fear CCP would just make them give more minerals that already exist in game. The whole concept around space whales is set around developing a new resource for the market as well as introducing a whole new way to play. ---
Put in space whales!
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Wrangler Al
Caldari Shadow's Hunters Interstellar Alcohol Conglomerate
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Posted - 2008.09.30 13:59:00 -
[237]
Since EVE uses fluid space mechanics I can see the idea of creatures living in space appealing.
you could even expand on the idea and have various npc life forms in space, like space jellyfish or wake angels that play in the asteroid belts or gravity wells of planets
As for hunting them, you could (but I would say their resourses would be of little use as sinthetic compunds replace most natural resources) or you could just fly along with them and enjoy the phenomena.
you could even encorporate them into missions or exploration and follow the creatures to hidden deadspace areas
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Morel Nova
z3r0 Gravity
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Posted - 2008.09.30 14:47:00 -
[238]
Best idea since sliced whale blubber! I can see it combined with Ambulation too so you could hang up your trophy space-whale-molars on the wall of your corp HQ. Pure win.
Put in space whales!
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whale hunter
Amarr Horror Vacui
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Posted - 2008.10.13 00:10:00 -
[239]
Friendly bump
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Anton Cyldragen
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Posted - 2008.10.13 04:48:00 -
[240]
why not just catch some space whales and make them breed then harvest the older ones while the new ones grow and continue on the species? that's what i would do.
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