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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.05.31 17:14:00 -
[1]
Currently in EVE I see the following "occupations" (plese add to my list if you care to point out more that I am missing):
Explorer/Scout Military (destroying things -> broad category) Transport (hauling things) Miner Management Construction Archaeology (under-developed) Hacking (under-developed)
What other occupations/classes could be possible in the world of EVE? I have suggested Space Whaler and I will re-iterate it here:
Space Whales are NPC's that spawn throughout EVE and come in a WIDE ARRAY of sizes (mass). The bigger the whale -> the more it is worth. In order to hunt space whales you must have a specialized ship with a specific module(s) for hunting the whales.
Before I go into modules and ship stats and crap like that let me lay out the purpose of Space Whales. These entities are rare, spread out all over EVE, and should be difficult to take down. But why? Originally when I put this idea up I suggested that we had to harvest space whales for components in certain boosters (illegal of course). Would have been interesting to harvest a space whale spleen to get my +5% to cap recharge but none the less, a purpose must be established. I was thinking that the booster idea would still be possible but you could also put up research requirements that need space whale components or maybe agent mission requirements.
Or maybe something new all together that requires space whale organs.
Also you should get a form of "Hunting Kill Mail" when you take down a space whale. There can be a in-game killboard for space whalers saying who's the best whaler, who got "the big one" and how many people have been murdered by space whales in the past week etc.
How do you catch a space whale? We need a specialized non-combat based ship (of course you could try to fit it up as a bait ship like some people do with mining barges but that is not the point). It should be able to equip a harpoon-like weapon with varying abilities depending on which type of harpoon you use. Maybe a X-type harpoon has a 70% chance of immobilizing the space whale but only yields about 25% - 40% usable material (it ravages the whale).
If you engage a space whale it will of course attack you. Maybe it rams you maybe it shoots space whale lasers at you I don't know. Either way it attacks you and it can hurt. In fact -> space whales pod kill. They eat your pod. In fact they should bite your ship. Yeah that's how they should damage you, by biting your ship. In order to prevent people from being out of range we can make space whaling ships slow and harpoons with short ranges.
How do you find a space whale? Specialized module that only fits on space whaling boats of course. If you allow this module to fit on other ships it may just lead to people scouting out space whales constantly, even though they are already rare, and then just screaming to people when they find one (or switching ships). This makes it so if you want to be a space whaler, you have to be a space whaler. No space whaling in a dominix. No space whaling in a dreadnaught. You space whale in the space whale ship. Kind of like fishing...you don't fish on a lake in a corvette. Corvette sinks and the fish eat you. Nuff said.
What does this occupation provide to EVE? I feel this would cater to the solo wandering nomads of EVE. All those people who want to live by their own rules and don't want to be a pirate (as I feel that is one of the only real sub-occupations in eve that can be nomad-like). This is like a mini-game in EVE that is highly specialized if you actually want to participate in it. The real objective that needs to be overcome with this occupation is what does it provide when you get the space whale? That is the part that needs to be refined! ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.05.31 17:14:00 -
[2]
(reserved for more rabble rabble later on) ---
Put in space whales!
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cpu939
Gallente Asguard Security Service Rule of Three
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Posted - 2007.05.31 17:24:00 -
[3]
thats a great idea i 2nd this one
I'm a nice guy I would not hurt a fly, thank god there are no flys in eve any post made by myself are from my own point of view and do not reflect that of my corp or alliance
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Ensidious
Minmatar Vendetta Underground
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Posted - 2007.05.31 17:31:00 -
[4]
I think it is a great idea, but damage should also be done by a kinetic form of tail slapping or hitting the ship with massive flipper-like appendages. Maybe it could have a sonic attack as well that does em or heat damage.
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.05.31 18:57:00 -
[5]
What about salvager as a profession? (under-developed) (See link in my sig).
New ship class |
Suzii
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Posted - 2007.06.01 01:46:00 -
[6]
why dont dread guristas drop anything but ammo 90% of the time
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.01 05:02:00 -
[7]
But if you whale too much, the Gallente Whale Rights Activists blow up your ship and pod you again and again, while shouting, "How does it feel to be murdered, murderer! Space Whales are people too!"
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Azirapheal
Amarr Ore Mongers R0ADKILL
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Posted - 2007.06.01 06:49:00 -
[8]
Originally by: Reggie Stoneloader But if you whale too much, the Gallente Whale Rights Activists blow up your ship and pod you again and again, while shouting, "How does it feel to be murdered, murderer! Space Whales are people too!"
and they in turn are eaten by moby **** in a space suit#
/signed OP
Originally by: CCP Wrangler you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
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Trovax
Amarr
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Posted - 2007.06.01 15:53:00 -
[9]
Edited by: Trovax on 01/06/2007 15:53:06 Heres some more trades,
Trade Route Runner/Salesman Inventor Real Estate Rentals (Puttin up POS and renting it out) Surveillance/Intel/couter-intel(or CovOps hunters) Customs/Police Bounty Hunters Mission Runners
Combat Sub Categories :
Support (weapons) Support (logistics) Support (E.W. to include Warp Bubbles, NOS'in and Jammin') Artillary (BC's) Surgical Strike/Covert Ops Front Line/Infantry (frigs, inties, and dessy's) Long range Support (BS and above)
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |
Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.01 16:28:00 -
[10]
Yeah please don't go into combat sub-categories because there are too many of them.
Does anyone have anything to add/question in regards to the actual occupation of space whaling (mechanics etc.)? I seriously think space whaling would be one of the best things in the game.
NOTE - Someone asked me "Why do they have to be whales?" and in all honesty they don't really have to be whales but whales are something people are familiar with. It would give that seven-seas-fisherman-after-the-evil-super-fish that took my leg and family story. ---
Put in space whales!
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Kaganis Warmonkey
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.02 00:01:00 -
[11]
Hmmm... I'm not sure I'm convinced, but how about a slight spin on it?
You harvest them for organic components, which are used in the construction of Jovian ships (which have some form of bio-tech aspect to their construction?).
OK, it's going to be a long time before we see Jovian ships, but it could tie in nicely there.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.02 00:13:00 -
[12]
Originally by: Kaganis Warmonkey Hmmm... I'm not sure I'm convinced, but how about a slight spin on it?
You harvest them for organic components, which are used in the construction of Jovian ships (which have some form of bio-tech aspect to their construction?).
OK, it's going to be a long time before we see Jovian ships, but it could tie in nicely there.
Indeed. Originally as I stated previously I suggested that we harvest the organs of whales for the production of boosters, but alas...they went ahead and made it gas cloud stuff (or something like that...all I know is there aren't any whales).
The difficult part to this idea is the requirement factor. I still think it would be possible to adapt whale parts to the production of certain drugs, but there could be many other possibilities.
On another note I don't think we will ever be able to have or fly jovian ships as players.
At the very least we could just have whale parts required for NPC requests (such as agent offers, NPC buy orders, etc.). Space whales are the future. My next idea is space farmer which I have to flesh out. ---
Put in space whales!
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Ramashek
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Posted - 2007.06.02 01:07:00 -
[13]
i actually like the idea, i mean, obviously space whales would look nothing like whales >.< atleast id imagine...
what about pods? i mean, the whales id have though would travel in small groups, like whales maybe? or they could have a whole family or alpha male type deal like actual animals, and dependant on what force u bring to get the whales defines how they react, whether they attack, or some flee or whatever...
and how about a cloak? like the cov ops cloak (obviously you'd have to be careful to make sure that it can't be used in preference to recons/co ops) but a whaler would want to stalk his prey id imagine, and it would help to keep out of players eyes or the eyes of the law where it's illegal...
definitely a fun idea though, and eve needs some good little mini games >.<
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45thtiger011
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Posted - 2007.06.02 03:56:00 -
[14]
how about a whale scanner to see whale stats, etc...
or how about whales collecting mods from ships they 'eat' and each time they 'eat' a ship they increase in size... |
Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.02 07:04:00 -
[15]
Whales travelling in groups -> This is a possibility. Instead of it being a lone whale (I was thinking of the super-hunter occupation...stalking that single prey that you never know if it will be there). But if the space whales traveled in "schools" like fish do then you could adapt the idea in another way. I am focusing on the hunt + trophy rather than just tossing a net in and grabbing a bunch, but it is still feasible path to take the idea.
Whale scanner -> Yeah this is what I was thinking. But I was thinking more along the lines of an organic scan probe, to detect organic life. I would seriously not want any ship not designed to hunt whales to be capable of using the "whale scanner" (regardless of what form it takes).
Whaler Cloak -> No. I don't believe this should be necessary. Space whales are incapable of warp speeds so I do not believe they would be able to out run you even if they saw you. That is unless Space Whales in EVE are similar to the living ships in Farscape...in that case we're definitely going to need whaling cloaks. But I do not believe space whalers should be able to fit cloaks on their ship (and if they can, at least seriously gimp the ship by doing so through fitting issues). ---
Put in space whales!
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.02 14:37:00 -
[16]
To my knowledge, there isn't a single spacefaring alien race in EvE. Even the terrestrial sub-human animals and plants may well be the result of terraforming and genetic engineering done while the EvE Gate was open. Jovians are Earth-descended, and I've never heard it claimed that Talocans et al weren't.
This would be the first "alien" in EvE, and that's such a fiction-shaking change to the game world that I think it should be avoided on principle.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.02 15:36:00 -
[17]
Edited by: Lisento Slaven on 02/06/2007 15:36:02
Originally by: Reggie Stoneloader To my knowledge, there isn't a single spacefaring alien race in EvE. Even the terrestrial sub-human animals and plants may well be the result of terraforming and genetic engineering done while the EvE Gate was open. Jovians are Earth-descended, and I've never heard it claimed that Talocans et al weren't.
This would be the first "alien" in EvE, and that's such a fiction-shaking change to the game world that I think it should be avoided on principle.
This is also true from a RP perspective, but as you've stated many of the animals and plant life in EVE have never been claimed to be alien or of "home-brew" variety. I think it would be much safer to implement non-sentient alien lifeforms in EVE (such as animals, like the fedo which I don't think ever came from earth) than sentient life-forms.
I believe it would be safer and one of those things that would be "Oh yeah...there are these whales in space btw" type of things in a random chronicle.
To ruin a perfectly good quote from one of the Firefly episodes -> "Psychic? That sounds like something straight out of science fiction!" - "Honey, you live on a space ship." - "Yeah, so?"
Edit: Fedo's are an alien species albeit not a space-faring one. Direct quote from the first passage in the Fedo chronicle: "A Fedo is a fairly small (ca. 30-50 cm long, 20-40 cm high) animal originating in underground caves on the planet Palpis. The planet was settled by the Amarrians long ago, and the Fedo has spread with Amarr vessels throughout the galaxy cluster ever since." ---
Put in space whales!
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.06.02 16:54:00 -
[18]
I think this is so cool.
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Truthbringer
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Posted - 2007.06.02 20:36:00 -
[19]
If we killed too many, would giant cylinder ships invade the galaxy to investigate? (Star Trek 4) |
Saki Tind
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Posted - 2007.06.05 17:02:00 -
[20]
this is excellent! We have to have this in eve!
<3 to space whales. will link in my siggy :P
- Seimor
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Seimor Jeneet
monkeys with ak47s
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Posted - 2007.06.05 17:04:00 -
[21]
this is excellent! We have to have this in eve!
<3 to space whales. will link in my siggy :P
- Seimor LET THE SPACE WHALES LOOSE IN EVE! |
R Ramjet
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Posted - 2007.06.06 02:25:00 -
[22]
Awesome suggestion, well explained
/sign
waiting with 'baited' breath I would like to see rare, named whales that very infequently occur and would take a decent gang of whalers to take down ie. Nessie
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45thtiger011
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Posted - 2007.06.06 05:47:00 -
[23]
Originally by: Truthbringer If we killed too many, would giant cylinder ships invade the galaxy to investigate? (Star Trek 4)
space greenpeace FTW! lol |
Shiner BockBeer
Go Go Gadget ForumPostingAlt
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Posted - 2007.06.10 15:49:00 -
[24]
Awesome.
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Atnika
Caldari C-T Underground
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Posted - 2007.06.10 18:13:00 -
[25]
Originally by: Lisento Slaven But if an HP system is required, whales must be able to heal when they are not being engaged. [/quote
How about a symbiotic critter? Barnacles attach to Terran whales and feed off their dead skin (effectively cleaning them), so small critters that heal the SW would be pretty cool.
I think either attach them to the whale (barnacles) and they would act like sub-systems (well it's on the drawing board, so why not?) OR Make them act like drones, and they fly around the whale healing it (Shoot an anti-bacterial liquid at it?), this method would be less coding for the devs too.
Also it gives the opportunity for newbies to join the hunt and actually be of use :D
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Kazuo Ishiguro
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Posted - 2007.06.10 19:24:00 -
[26]
Hmm - I wonder what ambergris from space whales would be like?
Also, if we can hunt them, why not farm them, too? I see it as some sort of 'Whale farm' POS module or perhaps one of these outpost upgrades we've been promised for Rev. 2? ------ Spreadsheets: Top speed calculation - Halo Implant tanking |
Khozhlov Zhadov
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Posted - 2007.06.10 21:56:00 -
[27]
/ Sighned
This idea rocks. Have you read raft by stephen baxter by the way?
That had space whales.
And so did polystom by adam roberts, they fed on giant fields of space plankton
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.14 16:22:00 -
[28]
Originally by: Khozhlov Zhadov / Sighned
This idea rocks. Have you read raft by stephen baxter by the way?
That had space whales.
And so did polystom by adam roberts, they fed on giant fields of space plankton
No I have not read that but I may look it up.
On the issue of farming whales -> This is something you could consider in the long run btu it detracts from the whole "game" idea of going out and hunting the whales (while risking yourself). I was aiming for the hunt, but if you really want to farm wildlife/plantation then a seperate idea is definitely required. I certainly wouldn't mind being a farmer in EVE.
On the issue of barnacles -> If you wanted to explain the HP recovery on RP terms then your idea is perfectly capable of doing so. Although I think it would be cool if they were drones flying around the whale I don't think we really need to implement visuals for it...not that visuals aren't cool =P ---
Put in space whales!
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Phillip McCrevice
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Posted - 2007.06.16 11:08:00 -
[29]
Originally by: Kazuo Ishiguro why not farm them, too? I see it as some sort of 'Whale farm' POS module or perhaps one of these outpost upgrades we've been promised for Rev. 2?
i think that to farm them you should have to pull them back (transport them) back to a special pos that caters for that sort of thing,
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Seimor Jeneet
Black Wolves
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Posted - 2007.06.19 08:19:00 -
[30]
We really need this implemented :P LET THE SPACE WHALES LOOSE IN EVE! |
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BigWhale
Gallente
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Posted - 2007.06.19 12:02:00 -
[31]
I am note sure, but I don't think I like THIS idea.
;>
-- R, U, Y are letters...
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Andreya
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Posted - 2007.06.19 13:19:00 -
[32]
Edited by: Andreya on 19/06/2007 13:18:49 didn't read the whole post, but i think there would be some sort of RL morale activists compaining about the term 'whaling' BUT,,, along the same lines i always wished this game had random hostile stuff like space ameobas that are slow and unlikely to tackle you, but are HUGE like the size of a dictor sphere, they would need a large gang to scare off, or a fleet to finally eliminate. (bombers would have a hayday with amoebas) :P
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EpilepticCricket
Amarr Capo di Tutti Capi
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Posted - 2007.06.19 17:02:00 -
[33]
Edited by: EpilepticCricket on 19/06/2007 17:02:18 Oh yeah! Count me in on this one!
Except (just to be on the safe side) perhaps the term "Leviathan" should be used.
http://dictionary.reference.com/browse/leviathan
The idea of finding groups of them is a good one (imo), however, I would like to be able to find that smaller pod and think that there is a chance of "the big one" being in a nearby system. But if you attack either or (given that they are in decent proximity (3-5 jumps maybe)) that the one would come to protect the other. So to sum up my point. You think you have a day of easy pickings ahead of you, then BAM! HEEEEERE'S DADDY!!! and all of a sudden you find yourself in quite the predicament. This would not be very often of course because as Lisento stated, only 5% of the systems or so would have spawns so your chances of getting the easy kills are good. But you just might get lucky and get "the one that got away from the other guy". It's still something to consider given that's how whales act in the wild.
Anyway, I love the idea! Signed and siggied. --------------------------------------------------
http://oldforums.eveonline.com/?a=topic&threadID=529600
Thanx for your ultra-ghey Scordite mining experience... |
Archo X
Caldari
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Posted - 2007.06.19 18:24:00 -
[34]
Think reminds me of some of the things in Earth and Beyond. There were tons of biological NPCs, heck I'd bet there were more bios than ships.
I would have the bio parts used in a number of uses. The carpace could be used in armor, the fluids in boosters, bones in ammo or construction components, etc.
Also, I would have the whales remain after DT, just traveling. I would also have them move randomly around systems. That way a miner could spot a whale at belt IX and announce it in the Whale Hunter channel. More than likely the whale will have moved to a different belt so the hunter(s) would need to scan it out.
In 0.5+ systems (except Gallente) you would need to buy a hunting permit. In Gallente space whales are people too, so they can't be hunted. In 0.4 and below whales are fair game except Gal space. In 0.4-0.1 Gal space you get crimally flagged.
Also, I very much like the idea that by damaging a whale you could also destroy some of the parts of it. So killing and capturing it in the most intact way possible is the best idea.
As for whale farms... You would need to haul in whale food and other supplies. Plus there should be the possibility of escape or for them to go on a rampage and damage/destroy the POS (they are in the bubble so they could break out of their pen and attack the tower). The more whales in a pen the more likely the chances of escape or rampage.
The idea has a lot of potential, but tbh there is a lot of other areas that need love first. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes
Do not discuss moderation in your signature - Kreul Intentions
Double nerf |
Haizum
Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.19 19:44:00 -
[35]
I like this idea, the thought of something "else" inhabiting the Eve universe, as has been pointed out with Fedos, "aliens" do exist. And when I mention "space whales", insert with a good name :) Here's some not-very-well-thought-out ideas for inclusion:
Backstory Until recently, traditional scanning systems had been baffled by unknown readings, strange returns from probes. Then Zainou Biotech stepped in and solved the mystery, the odd readings returning not from a static metallic source, but from a biological entity. It wasn't long before a research team locked down on the readings across the galaxy and discovered a great migration pattern of gigantic space whales.
After this is wasn't long before the scanning technology was integrated into existing systems and probes, allowing biologists and researchers to study the fascinating spaceborne lifeforms. But they weren't the only ones interested. Poachers soon got a hold of the blueprints to make their own organic scanning probes and began killing the great beasts, stripping down their carcasses in space and transporting it to their base of operations. Many products could be made from the alien creatures, their great horns gaining a place in the upper-class homes of many corporation CEO's, their hides and horns becoming a status symbol of sorts. In the industrial and economic sectors, it was found that oils, construction materials, and large amounts of foodstuffs could be made from a single space whale, which lead to the Caldari and Minmatar empires soon legalising their hunting, with the Gallente and Amarr empires taking the strong moral stance, and protecting the rights of these magnificent creatures.
Types and Characteristics of Space Whales - Large/Med/Small - Kinetic Damage/ramming - Small groups or solo - LOTS of HP
New Skills/Modules Organic Scanning (+10% to organic material scan strength per level) Space Whale Harvesting (+10% to harvesting speed and material quantity per level) Space Whale Harvester [Module] (Allows you to strip a carcass of its useful materials) Organic Probe [Probe] (Launched from a Scan Probe Launcher, can detect space whales)
--------------- If you are ferocious in battle, remember to be magnanimous in victory. - Lt. Col. Tim Collins |
Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.21 19:16:00 -
[36]
I'd like to thank everyone who has responded since my last post, I will make some comments on my thoughts about the things mentioned:
*** Real Life Morale Activist Complaints -> I don't care =P Stop me from shooting deer before stopping me from shooting video game animals if you dare =P
*** THE NAME OF THE "SPACE WHALES" -> I get this from a lot of people and I don't think I mentioned this before. I am only using the term "Space Whales" because it is VERY EASY TO GRASP. It is easy to understand what I am saying when I call these entities space whales. They do not have to be called space whales by any means. The name leviathan has been suggested but even that is probably not something to look into. If these creatures did come into existence they probably would not resemble whales in any fasion and would have a crazy name (CCP is good at making crazy names).
*** Groups of whales and other whales protecting those under attack -> I don't know if I would go and put in group spawns but it is plausible and possible (just gotta tweak the "drops" and "values of the drops" to correspond with larger groups). If groups were implemented instead of solo whales then use the group should all work to defend each other. I DO NOT think whales that are systems away or not in the same spot as the other whales, should come and help. I do not believe whales would be capable of traveling those sorts of distances, that fast. Plus I don't think you should "get lucky" by finding a spawn and the luring in a better spawn just by engaging it.
*** Uses in manufacturing -> I still believe manufacturing in some form would be an awesome way to go to make space whales profitable (supply demand etc.). I do not think it should be incorporated into any products that have been on the market for a super long time. That would **** off a lot of people if suddenly they needed a whales bladder to make antimatter M =P
Either way I still believe manufacturing is a good course to make whaling profitable for people to partake in. If you don't go for manufacturing the only thing I can think of is NPC payouts to players (like missions) for the stuff...and that doesn't involve player-player interactions so I don't like it (I don't like missions either).
*** Gallente Hunting Permits -> I don't believe the gallente should let anyone whale in their space. Doing so would give you a hostile timer with the NPC navy (not concord) in their space. Same for Amarr. That's just my opinion and of course it can be modified but I think it's more interesting that way =P
*** Whale Farms -> Farming is an entirely different idea and is entirely plausible, but my idea focuses on the hunting aspect. I'm all for farming crops/cattle/souls but with this I was thinking of the hunt.
Main issue I can think of with farming is what prevents people from just letting the whale get super huge (like the super rare ones) on a grand scale? I believe a lot of corps out there are capable of "farming" the whales on grand scales and it would just ruin the market when you have so many people doing it. Whales are supposed to be rare in my idea but farming is possible. Just needs some serious thought hehe.
*** Backstory/Mods/Skills/Etc -> I haven't thought about it. Always nice to get some thoughts in though. I'm still worried about the process of hunting and what the purpose is. Really trying to grind out the ideas on it and see if there is a way to make it fit. As far as story wise goes - does not have to be a "new invention." Cap ships have existed in EVE history for a long time but players could never fly them until recently =P
I really appreciate the replies and ideas floating around. Let's keep throwing stuff out there and see what we come up with! Note - Even if I don't agree that doesn't mean crap, throw your ideas out there! Gotta keep the space whales going. ---
Put in space whales!
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Eventy
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Posted - 2007.06.21 19:51:00 -
[37]
Hem hem. We always get overlooked - how about us surveyors? Let me rephrase that, how about us Astrometricians?
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Tyrenical
Caldari Random Acts of Violence Cruel Intentions
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Posted - 2007.06.25 02:35:00 -
[38]
how about the whale carcasses are used to make "vitamins" which are not as good as boosters but still provide you with small stat increases over a short time and are legal, and actually healthy. kinda like the comparison of steroids and protein suppliments in rl _______________________________________________ Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |
Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.25 18:09:00 -
[39]
Originally by: Tyrenical how about the whale carcasses are used to make "vitamins" which are not as good as boosters but still provide you with small stat increases over a short time and are legal, and actually healthy. kinda like the comparison of steroids and protein suppliments in rl
That's actually a decent approach to it. A less uber version of the boosters (which I haven't even seen yet in the game...is anyone making them?).
That or it could go the other way around. Perhaps the components of the whale can "enhance" manufactured goods? Like...put a whale eye in with your batch of mins for Antimatter M and get 5% more damage...just throwing a concept out there. No idea how that could be implemented but it would certainly add a bit more uniqueness to things. ---
Put in space whales!
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Seimor Jeneet
Black Wolves
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Posted - 2007.06.26 21:00:00 -
[40]
Bump for teh space whales! :D - Seimor LET THE SPACE WHALES LOOSE IN EVE! |
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.06.26 23:27:00 -
[41]
Edited by: Kazuo Ishiguro on 26/06/2007 23:27:57 Re: Whale Farming
I'm glad you think the idea has potential. Naturally, those space whales that are free to roam in deep space will receive a much more varied diet than those kept on a farm, unless the owners corral off an enormous reserve (several systems' worth, perhaps?) or go to great lengths to obtain suitable space whale food.
As for your list of occupations in EVE, you left out quite a few:
Originally by: Lisento Slaven Explorer/Scout Military (destroying things -> broad category) Transport (hauling things) Miner Management Construction Archaeology (under-developed) Hacking (under-developed) Scrap salvager (under-developed)
My additions: Scammer/con artist Escrow camper Trader/reseller Research POS landlord Researcher (for others, by contracts) R&D: datacore seller Mineral compression specialist Character farmer (in combination with 2-3 of the above) Jump Clone service provider POS setup standings goon Author/celebrity
------ Spreadsheets: Top speed calculation - Halo Implant tanking |
Stellar Vix
State War Academy
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Posted - 2007.06.27 02:38:00 -
[42]
How about new npc corps for them like Save the space whales corp and Hunters extrondinare corp?
Save the whales and get good standing dont save the whales and get good standing with the other. =========
400x120 13kbs...
SWA Qualified Instructor and Mascot or sorts Ensign Stellar Vix |
Blan
|
Posted - 2007.06.27 06:44:00 -
[43]
Does Eve-lore even reference alien lifeforms?
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.06.27 06:54:00 -
[44]
Perhaps no-one's spotted them yet? They might well be made of the local equivalent of dark matter, making them extremely hard to detect. ------ Spreadsheets: Top speed calculation - Halo Implant tanking |
whale hunter
Horror Vacui
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Posted - 2007.06.27 12:45:00 -
[45]
Yess... For some reason I'd like to see whales in EVE :) Great idea. Signed.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.06.28 01:58:00 -
[46]
Originally by: Blan Does Eve-lore even reference alien lifeforms?
As mentioned previously in the thread - Yes, the Fedo is explicitly an alien life form that is very popular in EVE.
Thank you to the above poster for adding more occupations to the list by the way. ---
Put in space whales!
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Blan
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Posted - 2007.06.28 08:06:00 -
[47]
I love the idea.
I definately should have read the entire post, but (obviously) only scanned it quickly.
Id love to see something "organic" in Eve's space and I can hear the alien baritone sounds of their calls. If anyone knows what a whale sounds like in deep water, then theyd know how fitting the sound would be in space.
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Seimor Jeneet
Black Wolves
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Posted - 2007.07.01 18:15:00 -
[48]
another bump for the great idea :P LET THE SPACE WHALES LOOSE IN EVE! |
Mo adib
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Posted - 2007.07.03 04:38:00 -
[49]
I believe that since the eqequeror is obviously a retrofitted space whale pancreas, that the space whales should indeed be put in the game
I have appropriately renamed my vagabond ahab and am ready to get this new career under way
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.07.03 04:57:00 -
[50]
Originally by: Mo adib I believe that since the eqequeror is obviously a retrofitted space whale pancreas, that the space whales should indeed be put in the game
I have appropriately renamed my vagabond ahab and am ready to get this new career under way
Well I don't think any of the current ships would suffice.
Maybe we could whaling ships a new type of logistics ship. Or industrial. ---
Put in space whales!
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AdmiralNaismith
Gallente The Black Guards Solaris Consortium
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Posted - 2007.07.13 17:52:00 -
[51]
1. This would be awesome. /signed. 2. Think of the potential for the mission artists / designers to have some fun.
Gallente courier agent: "My boss has gone nuts trying to get everything for his kid's birthday party. I say just slag to kid, but NNNNNNOOOOO...he's gotta have everything his dad can give him. So I just got assigned to find a live, freakin' SW (space whale) for his party. It's your problem now. Find me one. I might just implant an explosive in the whale so it takes out the kid and my boss."
Gallente intellegence, "The Amarr are up to weird tricks again. This time they've started a bio-weapon program, mounting weapons and drone bays inside normally harmless and somewhat cute space whales. Let me tell you, they're a whole lot less cute with a 1.5 MW beam laser aiming at you..."
right]Sooo...I hear shuttles don't tank too well... [/right] |
Petrothian Tong
Gallente
|
Posted - 2007.07.13 23:58:00 -
[52]
Edited by: Petrothian Tong on 13/07/2007 23:59:03 hmm I am pretty sure there are some "space whale" in Gallente stations (I am gallente.)
but I wouldnt harpoon those "whales" though =P
to be serious for a moment....
why not some back story about Caldari corporation experiments with space lifeforms gone horribly wrong, and unleashes the space whales into space -Siggi- ""PvP" isn't only direct person to person combat, it can be very indirect. Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale." Oveur |
pinohchayy
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Posted - 2007.07.14 19:33:00 -
[53]
ok. first, you're a looney.
second. you're a looney (just in case you're a looney with a short memory)
This is inspired lunacy. I love it. From the annoying Gallente Green Peace hippies blowing up your ship and podding you over and over to the "******* LIKE" caldari/u.s.d.a genetic experiments gone wrong.
this is wrongly beautiful.
I vote YES on space whales.
(and you guys are hilarious and brilliant)
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.07.14 20:15:00 -
[54]
Originally by: pinohchayy
ok. first, you're a looney.
second. you're a looney (just in case you're a looney with a short memory)
This is inspired lunacy. I love it. From the annoying Gallente Green Peace hippies blowing up your ship and podding you over and over to the "******* LIKE" caldari/u.s.d.a genetic experiments gone wrong.
this is wrongly beautiful.
I vote YES on space whales.
(and you guys are hilarious and brilliant)
I know I'm a looney. I just think it would be cool if there were some staff at CCP who were as *****ed out as those of us who want to harpoon animals in EVE instead of players all the time. =P ---
Put in space whales!
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Sir Bart
Vendetta Underground Rule of Three
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Posted - 2007.07.24 23:42:00 -
[55]
I reay ike this idea and my keybard is brke s gd bye
0Bart
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Seisha Paradisium
New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.07.28 11:10:00 -
[56]
This idea is made of complete epic win.
/signed
Oh, and gonna put a linky in my sig :) I DETECT SPACE WHALES |
Kyrall
O X I D E
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Posted - 2007.07.28 15:58:00 -
[57]
Originally by: Blan If anyone knows what a whale sounds like in deep water, then theyd know how fitting the sound would be in space.
Unless, you know, they knew a little physics. Oh wait, this is EVE, I take that back... -
Take another step back until you find you've walked away... |
Galan Amarias
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.08.03 05:01:00 -
[58]
Bump for the space whales.
Shameless I know.
The answer to empire ganking |
Jasric
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.08 17:36:00 -
[59]
Pass me the harpoons, Ahab
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Azuse
The Brotherhood Of The Blade The Makhai
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Posted - 2007.08.14 20:56:00 -
[60]
This gets my shameless approval on comedy value alone.
[Insert Moby **** joke here]
There is no substitute for pilot experience.
Support the Space Whales! |
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Ed Anger
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Posted - 2007.08.14 22:59:00 -
[61]
whale + missile = blubber rain
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Malcanis
High4Life Curse Alliance
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Posted - 2007.08.17 17:19:00 -
[62]
This idea continues to be the forum's richest source of pure WIN.
CONCORD provide consequences, not safety; only you can do that. |
Tyranis Var
Cynical Cartel
|
Posted - 2007.08.20 06:17:00 -
[63]
I love this idea /sign for whales
and since no one's said it yet:
*Ahem*
"We're whalers on the moon. We carry a harpoon. But there ain't no whales. So we tell tall tales. And sing our whaling tune." ------------------- Rabble Rabble Opie! |
Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.08.20 09:33:00 -
[64]
/Signed
Awesome Idea
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.26 13:02:00 -
[65]
The whales are out there and are still considered an awesome idea apparently by many people. I still believe wildlife and the ability to interact with it (ala GTA, "Jaws Unleashed", etc.) is an excellent source of entertainment for ANY game. I remember when I used to boot up G-Police (game for the first Playstation) and just wreak havoc on the city with the helicopter thingy or the battlesuit you could open up with a code.
There is no doubt -> Space whales are the future of EVE. If only CCP was allowed to listen to my ravings on these forums...........people who actually read my posts probably know that this is one of the very few *good* things I've ever come up with =P ---
Put in space whales!
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Brodo Faggins
Amarr Imperial Academy
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Posted - 2007.08.26 19:08:00 -
[66]
/signed for epic lulz and epic win
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.08.27 00:18:00 -
[67]
You do know that the new ORE capital ship, the rorqual, is named after a species of whale, so you can now technically go space whaling.
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Norman Vere
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Posted - 2007.08.30 00:08:00 -
[68]
I'd like to hunt whales. They could be a source of some sort of fuel too... Whalers on earth used it for oil or whatever, ya?
Weeee.
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A wiseman
Vendetta Underground Rule of Three
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Posted - 2007.08.30 00:12:00 -
[69]
i fully indorse this iv'e always wanted to do a moby **** space ship thing t2 harpoons ftw
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OB Eternal
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Posted - 2007.09.04 00:40:00 -
[70]
Edited by: OB Eternal on 04/09/2007 00:41:14 OMG this idea is crazy and i love it should have like a whole seperate Whale Bounty thing and like you got 2 destroy them in anti-whale hunting ships to get the bounty off them
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Gus Morgan
Genos Occidere
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Posted - 2007.09.04 01:40:00 -
[71]
I want them whales! I would hide my ship under a whale and wait for whalers to come kill it and pop their silly whaling-ships!
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Bardi MecAuldnis
Amarr Heretic Army Fang Alliance
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Posted - 2007.09.04 06:04:00 -
[72]
Edited by: Bardi MecAuldnis on 04/09/2007 06:04:37 How have I not seen this thread before now? Space Whales = Win.
Edit: Someone beat me to the song... --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |
Kytus Bos
|
Posted - 2007.09.04 14:00:00 -
[73]
Horray!!! Space walers FTW!! |
Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2007.09.05 06:39:00 -
[74]
Roar! I approve of this!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.05 16:56:00 -
[75]
Come on CCP...take my idea and refine it into a masterpiece of win...you know you want to =( ---
Put in space whales!
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big5824
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Posted - 2007.09.08 09:13:00 -
[76]
hahaha lol do what he says ccp! i wana go whalin yarrr!
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dephect
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Posted - 2007.09.12 20:28:00 -
[77]
great idea, i love it!!! maybe even some roadkill? NO WHALES IN JITA FOR FU#&* SAKE, ITS BAD ENOUGH...
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2007.09.15 09:15:00 -
[78]
I think this idea is slightly disturbing.
-----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Del Narveux
Dukes of Hazard
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Posted - 2007.09.15 10:51:00 -
[79]
whales2win _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.09.30 14:52:00 -
[80]
Originally by: Shan'Talasha Mea'Questa I think this idea is slightly disturbing.
But why? Come now, explain! You're in a corp named "The Perfect Harvesting Experience" and without Space Whales you can not be honest with that corp! Harvest the whales, harvest perfection. ---
Put in space whales!
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.30 17:14:00 -
[81]
Space Whales FTW!!!!
New Idea to Prevent Blobs |
Dapanman1
Amarr Beets and Gravy Syndicate
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Posted - 2007.10.13 06:34:00 -
[82]
I would say in addition to you ideas that the whales dont disapear after each downtime, but that a certain number are born each day and are born in systems neighboring other systems with spacewhales in them, ie a constelation with 4 space whales in it is much more likely to get another after dt than a constelation with one in it.
This would lead to pockets of space whale 'herds.' Also, if whales never died except thru whaling, then the popularity and the population of both space whales and space whalers would be very dynamic and would add another dimension to the profession. If whales didn't die after dt then you could have them grow, and also grow every time they kill a ship, when they grow they become stronger, faster and more dangerous, so theoetically you could have a veteran space whale that is massive and would take a team of whalers to take it down or something.
Just some ideas. Oh and ROFL space whales. Beets, you're among friends. |
Curryzia Kinwurry
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Posted - 2007.10.13 13:37:00 -
[83]
This is a disturbly good and convincing idea, irregardless of how ridiculous it is.
Space Whales would be a good addition to the game.
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Arretu
East Khanid Trading Khanid Trade Syndicate
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Posted - 2007.10.13 23:08:00 -
[84]
MY VOTE IS WITH WHALEY
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Sandslinger
NorCorp Security Knights Of the Southerncross
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Posted - 2007.10.13 23:11:00 -
[85]
I really like this idea for some obscure reason
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Blackback Starkiel
EveArt Studios
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Posted - 2007.10.13 23:26:00 -
[86]
Edited by: Blackback Starkiel on 13/10/2007 23:29:17
It's a fun idea!
I understand the term "whale" is just a convenient label of course; but still I would be reluctant to actually make them alien. It's not impossible to have them be the result of human genetic engineering gone rogue for example.
Example: "The old Minmatar empire (pre-Amarr enslavement) were experimenting with building cheap and effective "space cities" in high orbit above their planet, a planet still in early space age at the time. The revolutionary idea was to grow these cities rather than build them -- massive synthetic half-biological, half-cybernetical creatures that were alive in the sense that they consumed energy, grew and repaired damages to its own body -- but had only rudimentary intelligence, controlled by Minmatar controllers. That body was designed to be full of suitably sized cavities, passages and spaces where a space station could be housed fast and cheap; energy being supplied directly from the "host" surrounding it. It was a very good idea until Amarr spoiled the fun and the technology was lost. In the disarray, the control over the entities got destroyed and the behemoths, still unfinished and without any cities inside them, mindlessly drifted off and dispersed into deep space, ever searching for energy to feed on. Eventually they evolved and began to split themselves into new entities, chunks of living matter drifting between the stars."
... well something like that could work just better than the idea of an "alien race" for some reasons I will go into below. Assuming they could reproduce, they would nevertheless be just like "whales", and evolving in new weird forms non intended by their original creators.
-
For the "whaler" profession to be really the lone wolf path I think the OP envisioned it to be, I have some suggestions. First, and this was already mentioned -- a special ship is needed to even find the whale -- the whale has a cold, biological exterior making it very hard to detect (or something like that). But even so, people will be tempted to bring in the friends with the heavy guns. An alternative to an "harpoon" special weapon would be that the whaler ship is simply a specialized stealth ship -- it has a special module that allows it -- as the only ship -- to trick the powerful "whale" into think it is food -- causing it to stupidly attack rather than flee when taking damage. The "whale" is otherwise so shy that if a non-whale ship approaches it or tries to fire upon it it will quickly slip away and disappear without a chance to prevent it. This would simply make it impossible for the whaler to gang up with a heavy damage dealer -- that other ship will scare the whale away, also in the midst of battle. An idea is to have it reappear in a random, adjacent solar system, forcing the whaler to go look for it again.
Same thing should happen if the whaler breaks off to repair -- the whale will certainly not hang around for the hunter to come back! It will randomly move to an adjacent solar system, and the hunter will have to track it down again. I like the idea of giving the creature HP and even armour, that slowly grows back.
If going with the "Minmatar grown cities" idea, young whales could attack by bumping ("eating") their enemy, while the oldest and biggest ones might actually have remnant Minmatar defence batteries embedded in their bodies, giving a nasty surprise (and some extra loot).
As for the "use" of dead whale-cities ... single-player-owned structure anyone? ;-)
. Blackback
Holographic gallery of my artwork |
Laura Steel
The Chaotic Order Fallout Project
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Posted - 2007.10.14 21:53:00 -
[87]
EVE needs something like lonely hunting in the depths of space, aye. ----
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DrDooma
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Posted - 2007.10.14 22:30:00 -
[88]
What you are suggesting can be found in Eve already. The profession that you are suggesting is called æisk farmerÆ or mission runner.
Rats that you are looking for can be found in a plex and missions. Sure you donÆt get poded or get a kill mail but then again.
What you are looking for is PVP for care-bears. Seriously; would you and your friends risk your 150M BSs to maybe kill a æWhaleÆ. If yes then you are ready for PvP.
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David Yanakov
Avis de Captura
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Posted - 2007.10.17 16:19:00 -
[89]
The simple solution for whales attacking would be a bio-electric shock (smartbomb). This makes even more sense if the whales feed on solar energy which explains why they hang around in solar systems
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Vireti
|
Posted - 2007.10.17 22:49:00 -
[90]
This is a win. Period.
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Gangus
Minmatar Matari BackBone
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Posted - 2007.10.20 10:52:00 -
[91]
I totally support this product and/or service.
Gangus Dribbling Booster Affected Mess Matari BackBone
Never mess with a guy in an ugly ship. He's bitter and has nothing to lose. |
Faatina Lebass
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Posted - 2007.10.25 11:32:00 -
[92]
Bring on the WHALES! That thar white one be lookin' at me funny!
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Lightningheart
|
Posted - 2007.11.02 05:15:00 -
[93]
Just came on to this thread, here's my two ISK: Space whaling as you've envisioned is basically a form of ratting. The rat is different but the game play is the same. How about changing the concept so that the way it's actually played is significantly different (and thus a valuable addition to the game).
Imagine this. A space whale is an absolutely tremendously huge creature. So big that no person and few corps could take it down alone. Thus the killing of it requires harnessing dozens of players, and the subsequent harvesting is much like mining. What this could do is get players who don't normally interact with one another to start organizing rapidly on local, sending messengers to nearby systems, trying to pull together a flash mob to hunt the whale before it despawns. In highsec, it would be a real social activity. In lowsec or 0.0, it could lead to unlikely temporary alliances and be followed by tense negotiations or heated battles over the whalecorpse. A fundamentally different addition to EVE.
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BiggestT
|
Posted - 2007.11.02 08:43:00 -
[94]
Originally by: Lisento Slaven
Originally by: Kaganis Warmonkey Hmmm... I'm not sure I'm convinced, but how about a slight spin on it?
You harvest them for organic components, which are used in the construction of Jovian ships (which have some form of bio-tech aspect to their construction?).
OK, it's going to be a long time before we see Jovian ships, but it could tie in nicely there.
Indeed. Originally as I stated previously I suggested that we harvest the organs of whales for the production of boosters, but alas...they went ahead and made it gas cloud stuff (or something like that...all I know is there aren't any whales).
The difficult part to this idea is the requirement factor. I still think it would be possible to adapt whale parts to the production of certain drugs, but there could be many other possibilities.
On another note I don't think we will ever be able to have or fly jovian ships as players.
At the very least we could just have whale parts required for NPC requests (such as agent offers, NPC buy orders, etc.). Space whales are the future. My next idea is space farmer which I have to flesh out.
You my friend are a legend. This is exactly what EVE needs to make it the game that if ppl own it, they only play that game, other games = inferior if this is implemented!
Also perhaps add some kind of cool info thing to them like a sea monster style bio (when u click show info)
Gargantuan whale:
The Alpha Entity of EVE. Only the most unlucky a space traveler has encounterd such a beast. It is so Mighty, that Garagantuan whales have even been mentioned in ammarr religion: "The Demon of our beloved stars. Beware, the beast, it beckons." Both feared, respected and the legend of many a Gallentean child's horror story. Its power must be respected. Threat level: Un-palpable
Lesser Whale:
Very few whales are currently in exsistence, over-hunting due to the value of the unique organic bio-material they possess have seen them plummet almost to extinction. They are one of few organisms ever to reach the ability to survive in a vaccumm, existing on a specialised diet of liquid ozone and strontium cathrates. If targetted it will defend itself agressively. Threat level: Deadly
(and yes whales shld only be found in ice belts imo)
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BiggestT
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Posted - 2007.11.02 12:03:00 -
[95]
Also, Whales attack method is as aforementioned similar to a smartbomb, however a very badass wtfpwn smartbomb.
It deals massive damgae, kinetic i spose is best, but also webbifies in its blast radius due to the advanced sonic pings it attacks with.
A gargantuan whale would deal even more pain and say add some ew, sonic boom, which warp scrambles.
You cld have whales like greater, giga, etc that do different things like jam with sonic etc.
Also, it cant be called a leviathan unless ur planning on harpooing the caldari titan: the leviathan. :P
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TBiggest
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Posted - 2007.11.04 02:44:00 -
[96]
/signed
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Aesic
The Wild Hunt
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Posted - 2007.11.06 08:11:00 -
[97]
Lisento, are you on *****?
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BiggestT
|
Posted - 2007.11.06 11:22:00 -
[98]
Oh and the "tag" u get should come in the form of a whales tooth, e.g "gargantuan whales tooth" A useless item, but soooo worth it :D trophies ftw
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Alex Langhans
Gallente
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Posted - 2007.11.06 19:27:00 -
[99]
Ok, so now we are adding a species other then human to the universe. How does the space whale exist? Is free space a good ecology for it? Or is it better suited for an asteroid belt, planet, moon, atmosphere(higher planetary interaction). Heck, why does it exist and why isnt there other creatures (swimming??) through space.
Should it exist in certain regions? Kind of like it evolved in that area and has grown there. Im not to keen on the whole spawned idea. There should be a risk/reward aspect to the whole thing like everything else. Lets say that there are 300-1000 whales in Gallente Space. Two ideas from this... 1) Everybody goes whaling and kills ALL of them. Extinct, done nothing left. Possibly setting up a defense to protect the herd in your area to prevent poaching 2) Or perhaps we have a new skills of DNA sampling that could "clone/grow" a new one. So an Amarr pilot could come in and take a space whale to Amarr space or 0.0 space with their corp. Ideally Male and female whales would be needed for natural herd growth. Or you would have to keep DNA growing whales which would be much more intensive.
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Marieda
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Posted - 2007.11.06 23:16:00 -
[100]
Space Whales, Leviathans, Space Worms, ya these things should be harvested for Oil Drums, lubricants, FOOD (whale steaks YUMMY), bone, boosters, medicinals. Use these critters for getting those market items that have no blueprints (how are those things seeded anyhow?) Hey remember Star Wars? That big eel thing came out a hole and tried to eat the Millenium Falcon? Well what if these things can make mining a bit more DANGEROUS!!!! Heh Here you are mining a large roid and a big space eel takes a chunk outta your ship. Or they eat all those stupid leftover cans those guys litter space with (I HATE THAT, make a mess of the scenery!!)
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Alex Langhans
Gallente
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Posted - 2007.11.07 02:14:00 -
[101]
IDK why but I cant stop thinking bout this. Mostly from the ecological impact and how it could be done. But the skills needed or the impact on the market.
It could be the testing ground for ecological life on planets once planets are opened up. To figure out how it all could work.
When i first read this, i thought it was pretty ridiculous. Space whales? But hey it doesnt sound so bad right now.
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BiggestT
|
Posted - 2007.11.07 09:26:00 -
[102]
Oh and, gallente space, coz they love whales, shld have the most whales, yet smaller plus tough criminal policies.
Caldari and minmi space shld have the least, yet the bigger ones (bigger ones survived coz they killed poachers, survival of fittest etc etc).
Ammar nuetral and have avg whale amount and size, with only minor standings/status loss or something.
Oh and their shld be two types of whaling modules. One that doesnt hurt the whale yet yields not as special (yet still v.nice) componetns (whale parasites/scabs? i dunno lol), while the other mod completely kills the whale yet yields nicer materials like the tooth tag and whale blubber or sumthing hehe. Of course the pros n cons ae. U kill it, it dies and none respawn in that area for a long time. U dont kill it, u can harvest the thing all the way to dt.
Hehe kinda the same idea as harvesting/saving little sisters in bioshock
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Marieda
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Posted - 2007.11.07 18:02:00 -
[103]
Ya Big, but mebee they can be Space Crabs (not an STD! "Uh, dahlin, I gots sum bad news...) And you harvest Space Crab Legs or Claws then let 'em go. Hey maybe you can have a farm for the critters, like a fishery. Or set traps for em with bait like crab and lobster fisherman......
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The RAv3n
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Posted - 2007.11.08 02:20:00 -
[104]
In order to take down a space whale 1 a large dreadnought to titan sized ships would be necessary.
Of course now we run into the problem of the supreme power and speed of space whales. To solve this we mix interceptors with titans, then we get a lot of power to pull against the whale. On top of the speed tanking qualities and firepower (Harpoons (need more that 1 and to be able to aim where they go to affect the whales movement)), the ship must be agile to avoid the infamous drone straining baleen which is highly venomous. Space Sperm whales and Space killers have BIG TEETH, but the large big blue space whales (40,000m3) and space humpbacks are filled with the horrible strainers of DOOM. While the whales primarily eat the tiny drones that fly about space, a ship could easily get caught in their mouths.
Another fact to be covered is the blow hole...space whales will take the gas clouds and other valuables from the local area and blow them back out 9so you can farm them.
Despite what you may believe to be slow lumbering stupid alien animals, when angered may travel up to 500m/s. When angered to this point the best bet is to poke them in the eye, although that is also a good way to get eaten.
Just remember...you think space whales are scary (which they are)...wait till you see GREAT WHITE SPACE SHARKS WITH L4ZERS...you don't even need to poke them in the eye to make them mad!!!
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Chaplain Veritas
Amarr
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Posted - 2007.11.19 17:18:00 -
[105]
dammit! i looked everywhere on google images for the "Whalers on the Moon" from futurama... to no avail!
/signed ____________________________ the eyes are the groin of the face - dwight shrute |
Orrelious
The Umbrella Union Fleet
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Posted - 2007.11.22 19:18:00 -
[106]
Originally by: Chaplain Veritas dammit! i looked everywhere on google images for the "Whalers on the Moon" from futurama... to no avail!
/signed
http://photos1.blogger.com/blogger/5125/701/1600/moon%20whalers.0.jpg
/signed muchly ---
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RaAshan
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Posted - 2007.11.22 23:17:00 -
[107]
2 suggestions.
1. instead of the whale attacking back, they should just be on a timer. So that when you warp to them, they start by trying to outrun you, then prepping a warp, then warping. The catch is, if you are anywhere in the vicinity of a whale warp, you are incinerated.
By having three stages you can have modules for the stages. you'd have to have a ship fast enough to keep up to the whale, if not it'll get away. you'd have to have a warp disrupter that can disrupt it's warp prep (only). If you succeed in blocking the prep then you get a chance to fire your whaler gun.
So the whole battle is based on juggling your items and the whale, and every whale has different tactics. (small whales are really fast and can get away, but are easier to prep block and shoot, large whales are slower but are hard to shoot etc etc)
I think this would keep whalers a bit more on their toes compared to the NPC's now that are very easy to outsmart.
2. Instead of whales appearing and dissappearing every day, have them grow in time. So at any one time there are 300 whales. The freshest ones are small, but the longer they are in space without being killed, the bigger they get.
I just thought of another one: Whales could eat astroid belts, eating up valuable resources.
To the OP, great idea. This would be a really neat thing to implement. I don't know if it would necessarily work as a full time career, but definitly a really fun part time/side career. This idea could really expand too: Astroid worms (someone is mining a giant astroid and a worm emerges to defend it's home. Regular weapons don't work because it will just move back into the astroid, so you need a whaler/monster hunter to fish it out and kill it).
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BigWhale
Gallente
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Posted - 2007.11.24 19:44:00 -
[108]
I vote for Space Deers!
DEERS!
Now whales, for crying outloud! ;)
-- R, U & Y are letters...
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Nick119
Minmatar Global Dynamic Industries
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Posted - 2007.11.25 02:54:00 -
[109]
Drugs are bad mmmmkay. ___________________________________________________
DIE WHINERS DIE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
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CCP Abathur
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Posted - 2007.11.25 07:15:00 -
[110]
Originally by: Curryzia Kinwurry This is a disturbly good and convincing idea, irregardless of how ridiculous it is.
I think I will wait until everyone is good and drunk to bring this one up. The last time I brought something like this up was when I proposed Space Dragons and a Star Knight profession. The other devs still look at me funny. Abathur Game Designer "Tux did it!" |
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Newbear
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Posted - 2007.11.25 10:21:00 -
[111]
Hmm what about sharks with freaking laser beams? Surely they have a place in the space whale food chain.
Click here for my High Security POS Service
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Sekket
Caldari White-Noise Skunk-Works
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Posted - 2007.11.25 20:26:00 -
[112]
I thought space whales were already in-game. I've seen these majestic creatures gracefully orbiting many a Gallente stargate.
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Hallofo Honsi
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Posted - 2007.12.07 09:02:00 -
[113]
/ Support
Let me see if I can sum up some of the basic ideas and throw in a few of my own:
1. "Space Whaling" should for the most part be a solo occupation, with a few exceptions for "superpods" of very large, very angry whales.
2. The skill requirements should be broad, covering a wide range of skills (i.e. scanning, warp scrambling, heavy "harpoon" weapons, ect...) but not be probibitivly high for mid-range chars.
3. There should be a special class of T1 and T2 Whaling Ships. I think starting ships should be along the lines of modified destroyer chassis, moving up to battleship size or even a capship variant. (open to debate, of course) I also think that whaling ships should NOT be empire-specific, along the lines of ORE barges.
4. Whales appear in all sec systems, although they are more likely to show up in low to no sec systems.
Spacewhale Ecology 101:
Intro: Spacewhales are a rare, majestic creature found in all sectors of space and have been recorded in every major system at one time. They seem to prefer the solitude of deep space and therefore avoid contact with humans, their ships and inhabited systems, though exceptions occur somewhat frequently. Often they travel alone in space for the adult phase of their life but there have been sitings of spacewhale "pods" where adult females travel in groups to protect their young together, pooling their defensive abilities to form a protective "fleet" that is best observed and not interfered with. Later in life mature male spacewhales will form together in large "superpods" to search for mates and food. An incredible risk to even observe as mature male spacewhales are well known to exhibit extreme levels of aggression by themselves, together with other male spacewhales, the threat level increases by an order of magnitude.
Lifecycle: Although very little is known about the details of a spacewhale's lifecycle, scientists from all empires have been able to overcome historical animosities to better understand these mysterious creatures. There are 3 distinct phases to a spacewhales life:
Juvinile: Juvinial spacewhales are small in comparison to adults, usually massing around 500m3 to 3000m3, depending on age. They offer little in the way of resources to whale hunters and are usually left alone to grow up. Note: when first born, juvinile spacewhales are entirely dependant on their mother for food, of the mother dies before its first feeding from ice asteroids, it will slowly starve to death, although if in a pod other females will "adopt" orphan spacewhale pups.
Adult: As adults, spacewhales spend most of their time alone, content in the vastness of interstellar space. They feed on ice asteroids, from which they digest the neccisary minerals for creating jump portals to other systems, and to eat the microscopic plant life found in the cores of some ice asteroids, similar to plankton from Old Earth. Although traveling alone, adult spacewhales can be a fearsome creature. Mostly docile if left to their own devices, spacewhales have a formidible array of defensive and offensive abilities. The most obvious is their sheer size, with adults ranging from 3000m3 up to the staggering size of 25,000m3. With massive tails and assorted apendeges, they can deal crippling kinetic damage to any pilot foolish enough to get close. They also have the ability to create a sonic shockwave usually used for locating asteroids and for navigation, though it deals incredible amounts of damage if used in proximity to a ship.
Mature: By far one of the most fearsome creatures in existance, few things can rival the power and majesty of a mature spacewhale. Massive in size (from 25,000m3 up to 100,000m3, though larger have been reported) they are the true masters of space. Alone, mature spacewhales are invariably lethal to any known ship, in a "superpod" of mature spacewhales, nothing known to exist can stand against them.
more to come....I have to work.
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Erotic Irony
0bsession
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Posted - 2007.12.07 09:52:00 -
[114]
given that comets and a handful of shiva content hasn't appeared,
___ Eve Players are not very smart. Support Killmail Overhaul
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Hallofo Honsi
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Posted - 2007.12.07 11:25:00 -
[115]
(continued)
Feeding and Living habits:
Spacewhales live on ice asteroids, digesting ice into jump portal minerals and microscopic plant life found deep in the cores of these asteroids. Although normaly docile, spacewhales have exibited a wide range of reactions to humans, ranging from generating a jump portal to escape to attacking anything in sight. Caution is advised when approching these creatures due to the unpredictability of their reactions.
Humans and Spacewhales:
As history has shown us time and again, humans have a knak for finding and exploiting the universe around them. Rich in natural resources and very rare compunds, spacewhales can be an economic windfall for individuals equipped, inclined and insane enough to hunt these lifeforms.
Ships specially modified for hunting spacewhales have been around for some time, though the ORE conglomerante, relizing the advantage of controlling this potentially lucerative resource market, has developed a class of standardized whale hunting ships.
As far as the ship specifics go, i'm sure we can endlessly argue fittings and such.
I hope these ideas might help a bit, I'm also hoping to keep the "make the spacewhales" movement alive! And yes, CCP is tardy on a great many things, but hope springs eternal and its fun to think about.
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2007.12.08 01:44:00 -
[116]
Hallofo has done a very good job summarizing a nice chunk of the ideas about spacewhales themselves in the thread. Although I implore everyone to read the entire thread because there are a number of thoughts being repeated on page 4 that were already said.
Long live the space whales! ---
Put in space whales!
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banannagirl
Minmatar The U-B-H-C
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Posted - 2007.12.09 14:40:00 -
[117]
One thing though .. their flippers wouldnt work in space as their is no air or liquid .. derrr i spose the could fart their way from a to b ...!
Stupid idea ... better off introducing many different types of aliens ...!
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |
Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2007.12.09 14:47:00 -
[118]
Originally by: banannagirl One thing though .. their flippers wouldnt work in space as their is no air or liquid .. derrr i spose the could fart their way from a to b ...!
Stupid idea ... better off introducing many different types of aliens ...!
regards BG
You obviously didn't read the part where I explained that the use of the word WHALE was the closest real life entity to the entity being talked about in this thread. It is not a whale that lives in water. It would be the equivalent of a "whale" type creature (big, hunted for its resources just as whales are) that is capable of living in space.
You're playing a science-fiction game you know =P
Oh and before anyone responds that there are no aliens in EVE, I refer you to the Fedo which I already said before in this thread. ---
Put in space whales!
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RisenPhoenix
Vendetta Underground Rule of Three
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Posted - 2007.12.09 17:03:00 -
[119]
/signed ------------------------------------------------
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Torso Appendix
Nihilists LLC
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Posted - 2007.12.09 19:25:00 -
[120]
An inspiring idea. If I may run with this ball, here's some suggested ecology.
As we know, the Jovians far exceed other races in biological engineering. In fact, their mysterious ships owe their organic forms to the fact that they are living creations. They are raised, tamed, harnessed, and modified, much like the Leviathan class ship Moya in the TV series Farscape.
Jovian ships are rarely seen, and always piloted. However, some of their "whales" escaped their pens and the Jovian Empire in the millennia before the Jovians closed their gates, and now roam wild.
Whales have a lifecycle, and prefer to birth their young in the inky blackness of interstellar space, bathing in the warmth of ionizing radiation. However, they do occasionally make solitary journeys to belts, to nibble on asteroids and sate their hunger for the megacyte and morphite that gives their carapices such immense durability. In fact, once found and killed, they are one of the largest single repositories for these rare minerals.
Only with the concerted effort of many stasis webs working in tandem, can whales be pinned down from escaping to the depths of space. A neurotoxin laden torp is launched with the hope of penetrating their armor and ending their struggle.
At other times in their cycle, which to date still hasn't been fathomed, the are known to assemble in mating herds very near stars. In rut, they are highly aggressive, and no solitary whaler would dare approach them in these numbers. Indeed, one Amarr squadron on routine maneuvers was mauled severely after warping into the midst of one of these herds. Fleet regulations now require scanning for large biomass concentrations prior to peacetime warps near stars.
Love the idea. So crazy it might work.
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.12.09 20:29:00 -
[121]
/signed -------------------------------
bring back Eve TV |
Savesti Kyrsst
Minmatar White-Noise Skunk-Works
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Posted - 2007.12.10 20:01:00 -
[122]
I approve of this service and/or product
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Damastess
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Posted - 2007.12.12 11:17:00 -
[123]
Mind if i have a go on that bong aswell .. You mean Space whales... riiiight ? Good stuffffff ... Oh ... and the whales ... let em float around i dont mind.
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Enthes goldhart
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.12.14 03:43:00 -
[124]
great idea would be great in the middle of a fight to see a whale just roaming by
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Abrynn
Minmatar CCCP INC Curatores Veritatis Alliance
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Posted - 2007.12.14 08:04:00 -
[125]
It seems this post got a bit off topic lol
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DenShou
Gallente Actum Fide
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Posted - 2007.12.15 12:10:00 -
[126]
A few thoughts
I could see a variety of Missions for this,
Protection & Hunting depending on the type of mission.
Having them randomly spawn in 5% of the systems ( except for missions ) makes them a rare commodity. As for purpose of killing them. Treat them like a ships give them Armor & Hull numbers. These creatures live in space, give them really heavy resistances to all forms of damage. As for how to explain how they repair, simple they live in a symbiotic relationship with a smaller creature maybe something on a near cellular level which in turn gives them crazy armor repair rates. ( for the logic of it ) maybe one of the reasons for hunting them is the symbiont. I see drugs and boosters coming from this.
As noted before some regions of space it's illegal to hunt them, others it requires a license and of course others it's open season. maybe something special about them is treat them like officer spawns, have a few "named" creatures. Possibly maybe ones that survive for more than 48 hours. Also have them always on the move, never in the same system for more than an hour.
CEO of Actum Fide #### DenShou Faith can move mountains.... of Inventory - Rule #104 Ferengi Rules of Acquisition |
Daelin Blackleaf
Aliastra
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Posted - 2007.12.15 17:21:00 -
[127]
World of Whalecraft?
Hows about nooooo!
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Marneous Calgar
Caldari The Forsakened Companions Pure.
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Posted - 2007.12.18 14:10:00 -
[128]
I support and or endorse this idea!
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DannyMoe
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Posted - 2007.12.18 15:41:00 -
[129]
signed
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Salacir Khan
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Posted - 2007.12.19 19:11:00 -
[130]
I love the Idea!
To the sketchboard CCP! ASAP :)
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8ill Kill
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Posted - 2007.12.20 16:05:00 -
[131]
Great Idea!
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Radix Salvilines
VENA GROUP
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Posted - 2007.12.21 00:26:00 -
[132]
/signed
would be cool to see some other than of Earth-origin species. It is a rare thing that a sci-fi game doesnt have any other intelligent races than humans. ♥♥♥♥♥♥♥♥♥♥♥ ♥-☻VENA☺-♥ ♥♥♥♥♥♥♥♥♥♥♥ |
DenShou
Gallente Actum Fide
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Posted - 2007.12.23 04:11:00 -
[133]
Edited by: DenShou on 23/12/2007 04:12:09
Originally by: Daelin Blackleaf World of Whalecraft?
Hows about nooooo!
What ???
I understand there are similarities, but I had not intention of it.
Even without the Unique names, it would make a good story & or plot to throw around.
/signed ( forgot to do it before ) CEO of Actum Fide #### DenShou Faith can move mountains.... of Inventory - Rule #104 Ferengi Rules of Acquisition |
Chainsaw Plankton
IDLE GUNS
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Posted - 2007.12.23 05:35:00 -
[134]
Originally by: CCP Abathur
Originally by: Curryzia Kinwurry This is a disturbly good and convincing idea, irregardless of how ridiculous it is.
I think I will wait until everyone is good and drunk to bring this one up. The last time I brought something like this up was when I proposed Space Dragons and a Star Knight profession. The other devs still look at me funny.
you say this and they just look at you funny, yet the faction issue ships idea got rocks thrown at a guy
/me looks at Abathur funny
space whales on the other hand BRILLIANT!!!!
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Viper G
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Posted - 2007.12.23 08:08:00 -
[135]
/signed If Eve were a person, that person would vote for Ron Paul. |
Chani Fedaykin
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Posted - 2007.12.23 11:04:00 -
[136]
/not signed
...until you come up with a similar idea that makes more sense related to the concept / background of eve in general and is at least a little bit more creative.
i fully support your effort to introduce/create a new profession, but introducing 'spacewhales' seems just too weird and in my opinion doesnt fit at all to how i percieve the eve-universe
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TBiggest
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Posted - 2007.12.23 12:07:00 -
[137]
Sweeeet,
we got response from ccp, if their not programming/designing the new whales in eve right now id be quite shocked
plz i love this idea....
/emote dreams of when hes ratting in a belt or sumthing and sees a space whale, his heart thumps wildly and he shouts "THERRRRRRRRRRRRRRRRRRRRRRRRRRE SHE BLOOOOOOOOOOOOOOOOOOOOOOWS!!!"
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Troye
Gallente Strix Armaments and Defence
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Posted - 2007.12.23 12:21:00 -
[138]
We don't need monsters in space thanks, whether thats space whales or space squid. Try reading the backstory before you come up with cheap ideas like this, then you'd see how ridiculous this idea is. _______________________________________________ EVE is dying, we are all doomed...
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BigWhale
Gallente
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Posted - 2007.12.25 09:56:00 -
[139]
I can already see the number of petitions I'll have to file just to cover being podded over and over again.... ;)
"Omfg!!! Look a space whale! A big one!" "Erm, I am not really the kind of a whale you're looking for" *booom* "HAHA! wtfpwnd, you whale!" -- R, U & Y are letters...
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Johli
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.12.25 15:57:00 -
[140]
Originally by: Troye We don't need monsters in space thanks, whether thats space whales or space squid. Try reading the backstory before you come up with cheap ideas like this, then you'd see how ridiculous this idea is.
Agreed fully. Any space whaling addition is going to kill the seriousness of EVE (if it had any to begin with) and turn it into the next WoW, except with spaceships. Also, it's ridiculous. It's freaking whales... in space?
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Pitt Bull
Caldari Naval Reserve
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Posted - 2007.12.26 15:04:00 -
[141]
Best idea I've ever heard.
Space whales!
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Daelin Blackleaf
Aliastra
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Posted - 2007.12.26 16:18:00 -
[142]
Originally by: DenShou Edited by: DenShou on 23/12/2007 04:12:09
Originally by: Daelin Blackleaf World of Whalecraft?
Hows about nooooo!
What ???
I understand there are similarities, but I had not intention of it.
Even without the Unique names, it would make a good story & or plot to throw around.
/signed ( forgot to do it before )
There are indeed similarities:
Lore lol (as they say in WoW) Adding something cute just for the sake of it. Adding new professions when the old are not yet well rounded. Relative waste of development time that could be used to develop stuff I want.
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Irai Sajin
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Posted - 2007.12.26 19:38:00 -
[143]
Edited by: Irai Sajin on 26/12/2007 19:39:07 /signed
Though at the beginning it sounded stupid
Maybe it can follow the idea from farcry and those "whales" are an experiment in bioships that run from its creators. You'll have a frig cruiser and bs sized whales and after u catch them u'll bring them to a spacial POS and feed them and according to the food u'll feed 'em they'll grow like using 1 kind of food will give him more highslots or what ever make 'em a little better then the faction ships. when u hunt them there is a chance of not killing it. if u kill it u can harvest his corpse if he surrenders/knocked dawn u can use him as a ship. The harvested parts are used to strengthen other whale ships.
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Magnus Crane
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Posted - 2007.12.26 22:24:00 -
[144]
Edited by: Magnus Crane on 26/12/2007 22:25:52 The best way to justify this in the metaplot of eve would be to drop the biological aspect of space whales and make them giant sentent drone hives.
You would be able to justify armor and shield values, equipping them with guns and even let them drop drone meta faction items and even whole ships! All without silly "whaling" jokes.
Typical hives could be sized between a battleship and a dreadnaught with normal rogue drones accompanying them and the largest ones could exceed titans in size and require capital ships to hunt, thus drawing empire NPCers into losec and into capital ships.
The big whales could drop VAST amounts of low grade drone ores and ice products, which would help reduce the problems of mineral importation and limit the effectiveness of macrominers while increasing the economic stability of 0.0 regions so they dont have to depend on empire for supplies.
The smaller whales could be salvaged for entire ship modules instead of rig parts (running the meta gamut from t1 to officer) and the largest whales could salvage for entire pos modules and have a higher chance of dropping ice products so it becomes valuable to entire alliances to mobilize capital fleets to bag the biggest hives.
Hives could occasionally attack player run POSes or appear in empire space where you might witness the fireworks of an NPC task force taking them out.
This would also help promote the idea of drones becoming a greater menace as the infestation spreads.
I hope CCP Abathur is still reading this thread, I bet you could pitch the whaling idea to your co-workers with a lot less scoffing and a lot more excitement if you sell it like this :)
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Yuri Mengeroth
Minmatar Very Bad Things
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Posted - 2008.01.01 00:17:00 -
[145]
Edited by: Yuri Mengeroth on 01/01/2008 00:19:48 Edited by: Yuri Mengeroth on 01/01/2008 00:19:08 Whales in spaaaaaacccce!!
How bout no? Or at least don't call them space whales.
Sounds like a World-Of-Whack-A-Mole player. |
Druadan
Gallente Aristotle Enterprises
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Posted - 2008.01.01 01:12:00 -
[146]
The correlation between jokiness of a thread and the likelihood of dev attention is... disturbing.
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Aneroi
Amarr VIRTUAL LIFE VANGUARD Te-Ka
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Posted - 2008.01.02 19:11:00 -
[147]
bump back to page 1 and again
/signed
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2008.01.07 01:15:00 -
[148]
Originally by: Magnus Crane Edited by: Magnus Crane on 26/12/2007 22:25:52 The best way to justify this in the metaplot of eve would be to drop the biological aspect of space whales and make them giant sentent drone hives.
You would be able to justify armor and shield values, equipping them with guns and even let them drop drone meta faction items and even whole ships! All without silly "whaling" jokes.
Typical hives could be sized between a battleship and a dreadnaught with normal rogue drones accompanying them and the largest ones could exceed titans in size and require capital ships to hunt, thus drawing empire NPCers into losec and into capital ships.
The big whales could drop VAST amounts of low grade drone ores and ice products, which would help reduce the problems of mineral importation and limit the effectiveness of macrominers while increasing the economic stability of 0.0 regions so they dont have to depend on empire for supplies.
The smaller whales could be salvaged for entire ship modules instead of rig parts (running the meta gamut from t1 to officer) and the largest whales could salvage for entire pos modules and have a higher chance of dropping ice products so it becomes valuable to entire alliances to mobilize capital fleets to bag the biggest hives.
Hives could occasionally attack player run POSes or appear in empire space where you might witness the fireworks of an NPC task force taking them out.
This would also help promote the idea of drones becoming a greater menace as the infestation spreads.
I hope CCP Abathur is still reading this thread, I bet you could pitch the whaling idea to your co-workers with a lot less scoffing and a lot more excitement if you sell it like this :)
Your sacrilegious twist on the sanctity of the idea behind "whaling" disturbs me greatly. My idea introduces a new gameplay aspect or rather, an entirely different way of playing EVE within the sandbox of the universe. I was hoping to avoid using EVERYTHING we know in EVE and create an entirely new appendage that still functions within the society and interacts with it. This would be entirely similar as to how mining (with mining barges) functions within EVE.
Mining ships exist in EVE and interact with other aspects of EVE. Asteroids exist in EVE and interact with everything else (or are interacted with). The "whaling" profession would be similar in this way and also offer a new way to play the game. I was entirely looking to avoid "Just another thing to shoot at + tank" in the game. EVE seriously lacks "mini-games" and other ways to play.
I'm sure there could be more ways of expanding the whole drone thing but I honestly don't believe new types of drones to shoot who drop the same crap which is used the same way as all the other crap really adds anything to the game.
The idea that the target drops ice products is similar to what I was saying earlier - the "whale" no matter how it is implemented, MUST be integrated in some way with products in EVE. If something is provided from the "catch-of-the-day" that is required on the market in some way to achieve a goal (production of a module/drug or as a requirement for a purchase) it would be awesome. Prices are easily controlled by the spawn rates of the whales and the quantities given etc.
But yeah - I honestly don't want another NPC to just go shoot at with the same missiles and guns and use the same armor hardeners/shield boosters. Was looking for an entirely new profession in EVE. ---
Put in space whales!
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Lisento Slaven
Amarr Lisento and Miscellaneous Elk
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Posted - 2008.01.07 01:24:00 -
[149]
Originally by: Daelin Blackleaf
There are indeed similarities:
Lore lol (as they say in WoW) Adding something cute just for the sake of it. Adding new professions when the old are not yet well rounded. Relative waste of development time that could be used to develop stuff I want.
Background story supports the existence of life that did not originate on Earth. Fedo being a prime example. Space whales are not cute. In fact, they are not whales at all. The use of the term whale is for the sake of understanding what it is I'm looking for in creating this profession. Hunting something extremely rare. I don't know what page it is on but I listed an example of spawn rates in EVE and size constraints of said spawns which could be related to the amount of "product" produced from getting a whale. The development of new material taking away from "fixing" things or "rounding off" things is not related to this section. As has been stated by CCP, people who design new content don't fix bugs. Unless you mean you want brand new content for already existing, and often times boring, professions. But of course what YOU want and what I want are matters of opinion and taste and are not relevant to the topic of the space whaling profession. Because I want space whales...you don't want space whales. See! Now where do you go from there? =P ---
Put in space whales!
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Azuse
The Brotherhood Of The Blade Pure.
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Posted - 2008.01.07 22:01:00 -
[150]
I'd probably go to a whaling competition from there but nvm
If it help then think of them as ultra rare faction rats. Since the scanner changes hunting those has hardly been a profession but i like the idea of increased variety in eve and this has the potential to be more varied than alot of what we have now.
Personally i find the idea of chasing a whale in a moa comical. -------------------------
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Cailais
Amarr VITOC
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Posted - 2008.01.08 01:11:00 -
[151]
Edited by: Cailais on 08/01/2008 01:13:51 You know, I've passed by this topic dozens of times and just saw it as a lame WOW cutsey joke thread. But actually looking at it as a general concept I really like it.
I don't think "Space Whale" is a great use of nomenclature but (edit: sorry just read a further post by the OP where he states 'space whales' is just a conceptual term', if I understand the OP right, hes suggesting a 'hunting' profession of a mobile 'non-player' object that isnt a NPC rat, or Drone, but a semi-sentinent creature.
Thats quite an intriguing concept. So /signed.
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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Tasko Pal
Heron Corporation
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Posted - 2008.01.10 08:14:00 -
[152]
The funny thing is that there actually is space whaling sci fantasy out there.I'm not sure I'd call it a genre since I'd have to start remembering titles. That'd cause brain damage. I guess being an Icelandic game, space whaler is a fearsome possibility.
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Rhatar Khurin
Minmatar Sten Industries
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Posted - 2008.01.12 08:14:00 -
[153]
Reminds me of Skies of Arcadia Captain Drachma was hunting a massive Arcwhale that killed his son. He had a cool Whaling ship called Little Jack. _
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DarthJosh
DEATHFUNK Chaos Incarnate.
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Posted - 2008.01.12 11:45:00 -
[154]
/sign
*spitshines his harpoon* -
Desusigs! |
Zepharim
Caldari White Dagger
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Posted - 2008.01.12 17:01:00 -
[155]
What about a 'Crystalline Life-form' that you could harvest minerals from upon defeating it. I know, ripped straight from Star Trek.
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2008.01.31 16:08:00 -
[156]
Originally by: Cailais . . .if I understand the OP right, hes suggesting a 'hunting' profession of a mobile 'non-player' object that isnt a NPC rat, or Drone, but a semi-sentinent creature.
Thats quite an intriguing concept. So /signed.
C.
This.
Exactly what I'm speaking about.
Further post below Cailais' refers to a creature that you strip for minerals - personally I would prefer a new material/item introduced to the market that this profession can impact. The current mineral/resource market has its own balancing issues. ---
Put in space whales!
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.01.31 16:24:00 -
[157]
Space ambergris as a T3 build requirement? Then we could have whalers roaming over 0.0 to look for them... My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Horgor
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Posted - 2008.02.04 20:42:00 -
[158]
Kudos! Ever since I met my first space whale/leviathan in starflight One, I wanted to see them again... and hunt them!
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WardogX
Minmatar Outkasts
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Posted - 2008.02.04 20:53:00 -
[159]
Edited by: WardogX on 04/02/2008 20:54:46
As long as space whaling means hunting organic lifeforms randomly spawning around space (as opposed to rats which are i guess evil faction humans flyin around in spaceships)
I think this would be a cool idea.
I would hate the idea of seeing a real "plant earth version" of a whale float by me though in space.. lol.. may as well have pink elephants floating by too if we did that.
But some kind of alien space creatures (multiple variety's) I would be into a concept like that.. would be a cool change away from the whole rat concept.. almost like adding monsters to the game without going barbaric fantasy and still keepin with the sci-fi theme.
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2008.02.13 13:26:00 -
[160]
So I was sitting here thinking..."I have this huge idea about hunting space whales and equipment to hunt them with and all this crazy stuff...but how is this a 'mini-game' outside the actual hunt?"
Note I had a fever and it was like 3 AM when I thought of this but I'm going to throw it out there anyways because I laughed for a long time...
CCP has talked about being able to target sub-systems at certain points in time. I would like to take advantage of this or at least consider it to be the first version of it in the form of space whaling.
Space whales (remember...whale is a conceptual term...they don't have to look like whales) could have certain appendages/protrusions that the "harpoons" could latch onto. Lock the whale, aim at the certain part, and then begin the game.
What is the game you ask? Well I was thinking "How do you kill a space whale without obliterating it with guns?" RIP ITS LIMBS OFF! You latch onto the appendage and then fly AWAY from the whale with an afterburner or (MWD might be too violent). At certain intervals the whale will send out a call and if your cable is strained at this point (in other words you're successfully ripping its appendage off) the whale will flail about and damage your ship, possibly destroying it. In order to avoid this happening you would have to quickly slacken the cable. I was thinking 5km range on the cable but you have to be within 1km to launch the harpoon at all (and don't forget space whales can beat you up close up).
When you rip off enough of its arms and legs/wings/nubs/whatever it eventually dies and you're left with the main torso of the whale.
Is this too sick and demented for EVE? =(
Or could always go with an HP based system like everything else in EVE. Just hit it with enough sporks until it dies I guess...I like the debilitating fight more though. Requires you pay attention and maneuver and all sorts of stuff in a very non-maneuverable whaling ship. ---
Put in space whales!
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CCP Mitnal
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Posted - 2008.02.13 20:53:00 -
[161]
I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.
Mitnal, Community Representative
EVE Online CCP Games Email/Netfang |
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2008.02.14 12:36:00 -
[162]
Originally by: CCP Mitnal I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.
Well...it is CCP's game. Guess you could technically name it whatever you want =P
I think I'll refrain from adding thoughts + ideas that come to me during an illness related fever at 3 AM too. ---
Put in space whales!
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Khalid Seyadin
Amarr Ministry of War
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Posted - 2008.02.26 19:00:00 -
[163]
why just whales? bring on Dragons!
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Galcray
Gallente Sacred Templars DeStInY.
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Posted - 2008.03.02 09:12:00 -
[164]
I laughed so hard when i read this i almost ****ed my pants xD
very, very funny stuff, and honsetly, it would be fun to have in-game to, hunting space whales (or space monsters) _____________
I have ridden the mighty moon worm. |
Esiel
Caldari
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Posted - 2008.03.02 09:59:00 -
[165]
Originally by: Lisento Slaven Edited by: Lisento Slaven on 02/06/2007 15:36:02
Originally by: Reggie Stoneloader To my knowledge, there isn't a single spacefaring alien race in EvE. Even the terrestrial sub-human animals and plants may well be the result of terraforming and genetic engineering done while the EvE Gate was open. Jovians are Earth-descended, and I've never heard it claimed that Talocans et al weren't.
This would be the first "alien" in EvE, and that's such a fiction-shaking change to the game world that I think it should be avoided on principle.
....
Edit: Fedo's are an alien species albeit not a space-faring one. Direct quote from the first passage in the Fedo chronicle: "A Fedo is a fairly small (ca. 30-50 cm long, 20-40 cm high) animal originating in underground caves on the planet Palpis. The planet was settled by the Amarrians long ago, and the Fedo has spread with Amarr vessels throughout the galaxy cluster ever since."
I am not sure this proves "aliens". All this means is that on the planet Palpis there was an animal that was not found on other planets. I can take this to mean someone who originaly settled on Palpis brought their pet salamanders with them. He let them out and they grew and spread over the dark ages. No other salamanders survived on any of the other planets. When people left the dark ages and began to spread out so did this animal, they are considered to come from Palpis but in reality they didn't. Anyways the long and short of it is there really is no "aliens" in this game.
If CCP wants to introduce aliens then they should do it but make it more than a mention of some hamster/salamander/insect on some planet.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Now having said that I am all for having these whales but I would take a game element and go from there. How many of us mission runners have had to blow up these strange structures rouge drones are building? What if what they are building as a way to create a specailzed bio-mechanical ship that is used to gather a vary special and rare item (alloy, mineral, ice, whatever) Now you have your whale to hunt and you can come up with whatever reason you want as to why you need a special way to kill it or you don't have to, let people kill it with the weapons they have now.
Off with your head |
Dezan Asauku
Macabre Votum Imperial Republic Of the North
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Posted - 2008.03.22 17:08:00 -
[166]
Nifty idea, I think the act of hunting giant lumps of biomass would be a lovely passtime in eve. Details aside, good luck on your idea you have my support Spacewhaler. |
Shirley Serious
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Posted - 2008.03.22 18:52:00 -
[167]
Originally by: Lisento Slaven I would prefer a new material/item introduced to the market that this profession can impact. The current mineral/resource market has its own balancing issues.
Space whales, and other similar things, plus existing goods and items, could be used for materials for Ambulation based industries - clothing, furniture, etc.
E.g. Livestock -> leather, wool, horn, fur for "natural" clothing and other products. (Minmitar?)
Polytextiles -> different type of clothing -> more synthetic, possibly along with plastics to make Gallente outfits.
Space Whales -> various items , not necessarily the classic use of whalebone corsetry (Amarr?) and ambergris perfumery, but new items.
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Thercon Jair
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Posted - 2008.04.02 13:15:00 -
[168]
Uhm... is there a certain company involved? Like, uhm.. Tada-O creating yet another gate of their own and, as always, failing miserably?
I'm sorry, but this has quite an Earth & Beyond aftertaste.
Though, I would rather have other EnB stuff implemented first: asteroids not simply vanishing but diminishing in size before disappearing, and, you might possibly discover some artifacts once you've depleted the asteroid.
How if we had real aliens making first contact with the species in EVE? After all, there must be some indigenous sentient and intelligent lifeforms around, other than any terrestrian things.
Real men do it the hard way: fly Minmatar! |
Tim Dust
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Posted - 2008.04.03 01:00:00 -
[169]
An interesting and creative idea. Bring on the Ahab class cruiser!
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Lisento Slaven
Amarr The Drekla Consortium VENOM Alliance
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Posted - 2008.04.11 17:08:00 -
[170]
Originally by: Thercon Jair Uhm... is there a certain company involved? Like, uhm.. Tada-O creating yet another gate of their own and, as always, failing miserably?
I'm sorry, but this has quite an Earth & Beyond aftertaste.
Though, I would rather have other EnB stuff implemented first: asteroids not simply vanishing but diminishing in size before disappearing, and, you might possibly discover some artifacts once you've depleted the asteroid.
How if we had real aliens making first contact with the species in EVE? After all, there must be some indigenous sentient and intelligent lifeforms around, other than any terrestrian things.
I can make no comment regarding Earth and Beyond because I have no knowledge of whatever that is.
These are not "real aliens" in the way you have talked about them. Sentient and intelligent life forms? If you go by the definition of sentient then all life has the ability to perceive through senses. Intelligent? There is no universally accepted definition of intelligence, just operational definitions.
I constantly refer back to the fedo as proof that life exists in the EVE universe outside of what humanity brought to it. It clearly states in the fiction that it was on the planet before anyone interacted with it. By this I still say that life exists in EVE that has nothing to do with humanity. To say there are "other" life forms that the human beings have found to be useful (like cows are for their milk and meat) is not a big leap. I am simply proposing a GAME to play that allows you to harvest these animals.
I do not want to be sitting in a station playing a cheap rip-off stupid card game with other people when ambulation comes in. I for one would like something more challenging introduced to EVE that still has an effect on the economy much like mining and pvp does. The idea of "space whaling" even interacts with those markets! PVPer's can find space whalers and kill them (they have to buy a new ship from the industrialists). Space whalers can bring home the goods for manufacturers to refine into something else to put onto the market (or the whalers can do it themselves if they want).
Civilian occupations are what need to be added to EVE...give people more things to do in this sandbox! ---
Put in space whales!
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Havok Dryke
Golden Gavel Enterprises The Cooperative
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Posted - 2008.04.12 05:43:00 -
[171]
Originally by: CCP Mitnal I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.
Perhaps a Moby Dictor? There might be a slot open for a BS-class interdictor...
In any case, the space whale is already in the game. --------------------------------------
EVE is a cold, harsh world, filled with people that would kill you without a second thought. The forums are even worse. |
Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.12 09:19:00 -
[172]
Originally by: CCP Mitnal I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.
Well, don't forget there's scope for several named versions My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Dyaven
Gallente Attention Limited
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Posted - 2008.04.20 04:53:00 -
[173]
Originally by: Havok Dryke
Originally by: CCP Mitnal I will support this product/service only if we get to call the instrument to catch a space whale a Moby Dictator.
Perhaps a Moby Dictor? There might be a slot open for a BS-class interdictor...
In any case, the space whale is already in the game.
How did I know what info page that link was going to lead to? ---- In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - The Hitchhiker's Guide to the Galaxy, Douglas Adams |
Lord Regulus
Noob Mercs
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Posted - 2008.04.20 05:49:00 -
[174]
Edited by: Lord Regulus on 20/04/2008 05:51:09 Edited by: Lord Regulus on 20/04/2008 05:50:13 Okay, this is such a totally awesome idea that I just had to voice my support.
Also, an idea: sci-fi author Samuel R. Delany wrote a short story called The Star Pit. One of the main elements of the story was a tiny, furry creature that - through some mechanism not understood by science - would suddenly and violently teleport in a random direction when startled.
You would have to create a pseudo-scientific explanation for this, of course. Say, some kind of supermassive organ in the whale's body (used to manufacture rare technology, perhaps?) that allows it to jump a few light years if you scare it and can't keep it held down. I really like the idea of requiring multiple players to pin down the really big ones, but imagine how intense it would get when you could be dragged 6ly in a random direction if you can't bring the sumb**ch down fast enough?
"whale is primary gogogo" "Hold him down! HOLD HIM DOWN" "need tacklers" "HE'S JUMPING"
<<JUMP>>
"HOLY F**K GOONSWARM!!" |
Conrad Rock
Caldari Caldari Provisions
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Posted - 2008.04.20 08:22:00 -
[175]
Whale blubber for cloak fuel?
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Frost 1232
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Posted - 2008.04.20 11:55:00 -
[176]
Good I idea, currently the variety of missions and things to do, mining and hulling cargo, research construction extra get kinda boring. Walk in station / missions would be nice.
Missions that are set in the station. Mafia type missions/ or just make it so you can do what ever you want whether you want to rob banks with a pencil or with a laser gun. Draw stuff on the walls with crayons, Become a serial killer. Start a mafia organization and take control of the city. Join the marines and became a GI Jane or Joe and hang up your aviation carrier on the wall.
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Abrazzar
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Posted - 2008.04.20 12:37:00 -
[177]
While this thread around, I'll just conjure up some memories of Master of Orion 2 and blurb out how the space monsters from there could look in EvE.
Space Amoeba: Battleship sized. Attacks with a blob of caustic goo that works much like a torpedo, doing mostly kinetic and thermal damage and some explosive to simulate how it's eating through the armor. It has no shields. Armor has good resistances against kinetic and EM but is weak against thermal and explosive. Armor is regained rather quickly. It moves slow but tanks a lot and and does a lot of damage once it gets in range.
Giant Space Amoeba: Similar to the normal sized one. The Giant Space Amoeba is Mothership sized and shoots goo that equals to Citadel Torpedoes. It can devour the ecosystem of whole planets, leaving behind a toxic and barren environment.
Space Eel: Comes in two sizes, Cruiser sized and Battleship sized. They spit out projectiles similar to Railgun fire with kinetic and thermal damage. They also deploy a long range EM smartbomb with an increased rate of fire. They have a good active shield tank but only little armor and structure. Good against thermal and kinetic damage, weak against EM and explosive.
Space Crystal: Battleship sized. Fires a concentrated long range beam of EM radiation. It comes with a strong passive shield tank with very good overall resistances. Only weak spot is kinetic damage. The armor and structure is extremely vulnerable to kinetic and explosive damage but basically immune to EM and very resistant to thermal damage.
Giant Space Crystal: Same as the normal sized one, only it grows as big as a carrier or small mothership. Deploys small crystal shards as fighters alongside the capital sized EM beam. It can depopulate whole planets with crystal spores.
Space Dragon: Fires scalding beams out of his seven eyes and deploys a ball of plasma in closer range like a torpedo. Eye beams do mostly thermal damage and very little EM, the plasma ball dos a majority of thermal and some explosive and kinetic damage. It has negligible shields but strong overall resistances on his armor. It is highly resistant to thermal but weak to EM damage. Fast and agile it rivals the maneuverability of a Battlecruiser, even though it is Battleship sized.
Elder Space Dragon: Has the same abilities as its smaller cousin, just the size of a Mothership. It can devour whole space stations in its hunger for metals and minerals.
Space Hydra: A seven headed beast the size of a large Battleship. It can shoot blasts of plasma over a short range, doing mostly thermal and some kinetic damage. Over long range it fires off a ball of *****ling energy, much like a cruise missile, that explodes on impact, doing a mostly explosive and EM damage and some thermal and little kinetic. It deploys a shield that is highly resistant to EM and thermal damage but can be easily disrupted with explosive and thermal damage. The armor is extremely vulnerable to thermal damage due to the volatile nature of the Hydra's body.
Now, granted all those are rip-offs, but with some mutators thrown at them they might serve as inspiration for something unique. -------- Ideas for: Mining Clouds
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Avaan Kakumei
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Posted - 2008.04.27 18:31:00 -
[178]
I love it!
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.04.28 12:37:00 -
[179]
Originally by: Frost 1232 Good I idea, currently the variety of missions and things to do, mining and hulling cargo, research construction extra get kinda boring. Walk in station / missions would be nice.
This is the spark to my idea. I started this thread with the topic of occupations in EVE. The "space whaler" or whatever you want to call this individual, would be another occupation that is fun and entertaining. The way it has been envisioned here and discussed expanded it into a game within itself that calls players to come together to get the big catch of the day...
Rare creatures that players can hunt (while being hunted by other players) for the opportunity to do something that is socially recognized and rewarding in more ways than the size of your pocket book.
The hunt was what I wanted to focus on in this to be actually entertaining. A whole new game to play within the game of EVE...that's really what EVE is after all. A game of games...no? ---
Put in space whales!
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Belatu Cadro
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Posted - 2008.04.28 15:48:00 -
[180]
I can;t believe this topic is still alive.
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Azuse
The Brotherhood Of The Blade Pure.
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Posted - 2008.05.05 16:44:00 -
[181]
What? Why not? this is genius of the highest order
Anyway call them whales, squirrels or belt rats it demonstrates there plenty of other potentially vibrant (albeit highly amusing) un-tapped occupations in eve. The biggest drawback of eve is although it's huge, it only actually uses a fraction of the space it provides and this (in any form) would go some way to filling that void which is what ccp have spent all these yars trying to do -------------------------
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Travis Shireen
Gallente Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.05.06 06:27:00 -
[182]
/Signed
I can so see this as being an awesome past time to blow steam and groups of friends to get together.
Whales shouldn't produce any usable materials other than bragging rights. If not it would defeat the "Fun" of the thing. Such as putting something in the standing column, "Whaler - Has caught a whale on the 8.0 size scale" or something like that. The minute ISK becomes involved, the minute it's gonna get farmed. So some way to tally number of whales killed and biggest whale captured should be created. But no isk or materials should really come from it.
This should stay FUN!
- Nothing unexplainable in this universe can ever reach the state of being understood if we first do not abandon and ultimately re-invent our current paradigm. |
Koala Bare
eXceed Inc. eXceed.
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Posted - 2008.05.06 09:22:00 -
[183]
Time for Greenpeace.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.06 21:58:00 -
[184]
Originally by: Travis Shireen /Signed
I can so see this as being an awesome past time to blow steam and groups of friends to get together.
Whales shouldn't produce any usable materials other than bragging rights. If not it would defeat the "Fun" of the thing. Such as putting something in the standing column, "Whaler - Has caught a whale on the 8.0 size scale" or something like that. The minute ISK becomes involved, the minute it's gonna get farmed. So some way to tally number of whales killed and biggest whale captured should be created. But no isk or materials should really come from it.
This should stay FUN!
Initially I agree entirely with this. In coming up with everything that I thought of and hearing the views of others, I came to the conclusion that simply having something for fun usually does not exist in EVE.
Of course there are examples of activities that are entirely for "fun" (even if they still have an impact on the economy indirectly) such as 1v1 duels with no betting involved, suicide gangs, socializing (usually done during an op for isk or to inflict isk damage), etc.
I was under the impression when I came up with this idea that CCP would ignore it or put it onto some sort of notepad stuck to a piece of gum under Oveur's chair or something. Things in EVE tend to have an impact financially. This was the generalization that if "whaling" as has been termed here were in the game, it would have to have a place within the EVE universe that actually "fits" with the game.
Putting isk into the game of whaling (because it DOES need to be fun and entertaining) gives you more of a reason to do it as well as increases competition over something that is already very rare. These aren't things that can be farmed since you never know where they're going to be and chances are you're going to be getting stupid tiny ones when you DO find them.
The whaling board is necessary for this though. You NEED to have a way to prove that you caught the big one =( |
Lathrael
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Posted - 2008.05.07 00:26:00 -
[185]
Problem is, as an organic being, they need consumption. In space (as obvius "space") they will lack any "food". Putting them into this game changes it to fantasy from sci-fi. But , close to atmospheres of planets, colonies of "alien" life forms may exist. |
Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.07 04:41:00 -
[186]
Originally by: Lathrael Problem is, as an organic being, they need consumption. In space (as obvius "space") they will lack any "food". Putting them into this game changes it to fantasy from sci-fi. But , close to atmospheres of planets, colonies of "alien" life forms may exist.
I usually let some time lapse before responding to posts so that others get some words in but here it goessss...
Farscape, Earth and Beyond (quoted by others), Star Trek, and numerous other science fiction based shows, games, and literature all are prime examples containing organic life in space. When you refer to fantasy do you mean pixies and elves? Fantasy in my understanding is merely fiction...science fiction is a form of fiction.
If other "science fiction" sources can come up with a way to justify the existence of creatures in space (note that this is a FICTION game meaning we can do anything), then I see no reason why the people at CCP and White Wolf would be incapable of coming up with a somewhat reasonable fiction based explanation. ---
Put in space whales!
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Galan Amarias
Amarr Dark Tide Rising Rule of Three
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Posted - 2008.05.07 05:01:00 -
[187]
Arrr, there she blows, hump like a snowhill...
Lisento you are Ahab. Bring on the whales.
-Galan |
Katana Seiko
Gallente
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Posted - 2008.05.07 05:12:00 -
[188]
Originally by: Lisento Slaven When you refer to fantasy do you mean pixies and elves? Fantasy in my understanding is merely fiction...science fiction is a form of fiction.
SciFi and fantasy are two completely different things. Dwarves and Elves in SciFi would be ridiculous, and you know that. I hate the fact that SciFi and fantasy are put into the same category on amazon, don't make it worse... It's like saying that WoW and EVE are basically the same. *shudder*
Okay, let's see - there are comets in space releasing organic material. When apollo brought back some stuff from the moon that an earlier mission left up there. Lots of the bacteria were still alive, even tho they have been in hard radiation and zero atmosphere. That means, that life can exist in space. And who says that the way that good old Newton explained to us is the only way to move through space? Yes, action+reaction = zero (means action results in a reaction in the opposite way). However, there's that odd thing with light. It's a swinging wave (moves like ripples on a pond) unlike sound waves (that's a pressure wave). That means, there's something that is extremely hard (the harder the material the faster the waves), but it has an extremely low density (there's no friction in space, at least not measurable with our methods). Who knows, life evolving in space could use a method of moving from A to B by a totally different method than we know.
I vote for the option that this space creature (why not having them in groups?) should act like those tournament groups we saw on EVE-TV. Allmost impossible to break on your own...
But please, don't call it "Space Whale". It might happen that a version of green peace shows up in EVE. |
Galan Amarias
Amarr Dark Tide Rising Rule of Three
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Posted - 2008.05.07 06:07:00 -
[189]
Originally by: Katana Seiko SciFi and fantasy are two completely different things. Dwarves and Elves in SciFi would be ridiculous, and you know that.... *shudder*
Warhammer 40,000. Dwarves, Orks and Elves, in space. It still manages to be pretty cool.
"For the Emperor!"
-Galan
The answer to empire ganking |
Katana Seiko
Gallente
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Posted - 2008.05.07 06:17:00 -
[190]
Edited by: Katana Seiko on 07/05/2008 06:17:29 Hey, don't change the words of my quote! Either add a [...] where you deleted text or don't quote. It's just not a quote anymore if you remove text without showing it. (In the beginning or in the end it's okay to go without that tho...) --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
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Lathrael
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Posted - 2008.05.07 12:09:00 -
[191]
Originally by: Katana Seiko
Okay, let's see - there are comets in space releasing organic material. When apollo brought back some stuff from the moon that an earlier mission left up there. Lots of the bacteria were still alive, even tho they have been in hard radiation and zero atmosphere. That means, that life can exist in space. And who says that the way that good old Newton explained to us is the only way to move through space? Yes, action+reaction = zero (means action results in a reaction in the opposite way). However, there's that odd thing with light. It's a swinging wave (moves like ripples on a pond) unlike sound waves (that's a pressure wave). That means, there's something that is extremely hard (the harder the material the faster the waves), but it has an extremely low density (there's no friction in space, at least not measurable with our methods). Who knows, life evolving in space could use a method of moving from A to B by a totally different method than we know.
Yes there were alive bacterias on moon... But again they were on "moon" not open space. And about bacterias, they can cut their life activites (couldnt find the proper word) and endure in a spore-like state very long time. Again a life form may not need an atmosphere, like sulphur bacterias, but at least they will NEED something instead.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.07 13:51:00 -
[192]
Originally by: Lathrael
Yes there were alive bacterias on moon... But again they were on "moon" not open space. And about bacterias, they can cut their life activites (couldnt find the proper word) and endure in a spore-like state very long time. Again a life form may not need an atmosphere, like sulphur bacterias, but at least they will NEED something instead.
Again your argument is mute in my mind unless you are claiming other successful science fiction movies, shows, games, and literature (as in my original response to your statement) are all incorrect on the basis that you have laid down. My response is still there; CCP/White Wolf can create a reasoning not far different from Star Trek, Farscape, or any other science fiction based content that includes life in space (outside of an atmosphere).
I would also like to point out that CCP has on a number of occasions talked about putting environmental objects in EVE (gas clouds etc.) that interact with your ship in different ways. It would not be a far leap for the creatures in my idea (which I refer to as space whales) to live in these environmental anomalies that people can hunt within (after they find them).
In response to the group/herd idea -> I still prefer the huge big loan hulking mass that a single player/small group of players have difficulty taking down because it would fit easier into the "killboard" recording who captured the biggest "whale". But in all honesty this could be tweaked to who captured the biggest "herd" instead. The herd could, in the code, be considered a single unit of varying sizes and visually appear as multiple things graphics (but you only lock on to one thing, the "herd").
The mechanics of how this mini-game work are still floating around in my head.
Finally - I will be creating a summary post that summarizes all mechanics thought up thus far and arguments for/against the creation of this "mini-game" or "profession" within EVE at a later date, probably this weekend. Finals week is over on Friday =) ---
Put in space whales!
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.05.07 17:20:00 -
[193]
Let me know if you want any proof-reading done. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Marcus Gideon
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Posted - 2008.05.07 21:22:00 -
[194]
I think this sounds like an excellent idea, in that it would add more game content then just 'rats and 'roids. However, the concerns mentioned so far seem to be about a living entity being introduced. I don't think it would be too much of a problem to justify, considering almost every other form of Sci-Fi has space aliens. However, since Eve has been around for so long without a sighting, just say another unstable wormhole let them in from elsewhere. As for diet, they can eat the asteroids found in any system. Might even make for interesting encounters, miners happen upon Whales instead of Ore when they jump to their favorite bookmarks.
Another approach I've heard mentioned, would be to introduce random storms. Solar events, particle clouds borne upon solar winds, heck even Star Trek: Generations had that energy ribbon. If people are worried about hunting an alien, then let them hunt a storm. It carries valuable particles of some kind, and have to be harvested from close range. The downside being if you are caught in the storm, you could lose your ship. You could even retain the extreme danger and say the Pod could go too if it doesn't clear the storm after the ship goes down. If storms aren't to your liking, how about comets as someone mentioned earlier. A fast moving source rich in minerals. And since you can't anchor a can while chasing it, they won't get harvested by the first person to find them.
Not trying to override the thread, just suggesting variants. One way or another, I think it's a great idea.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.08 03:34:00 -
[195]
Originally by: Marcus Gideon
Another approach I've heard mentioned, would be to introduce random storms. Solar events, particle clouds borne upon solar winds, heck even Star Trek: Generations had that energy ribbon. If people are worried about hunting an alien, then let them hunt a storm. It carries valuable particles of some kind, and have to be harvested from close range. The downside being if you are caught in the storm, you could lose your ship. You could even retain the extreme danger and say the Pod could go too if it doesn't clear the storm after the ship goes down. If storms aren't to your liking, how about comets as someone mentioned earlier. A fast moving source rich in minerals. And since you can't anchor a can while chasing it, they won't get harvested by the first person to find them.
Not trying to override the thread, just suggesting variants. One way or another, I think it's a great idea.
This is a fine example of the same exact thing molded into a different "whale"...the storm in your example literally is the whale in my thread. The whale does not have to be a living creature that is hunted.
I've stated repeatedly that I'm interested in a new mini-game + career primarily centered around hunting. Everyone has a problem with it being an organic creature when it doesn't have to be and your example of an anomaly that individuals can hunt for and fight with even when it is not organic life is a great example =) ---
Put in space whales!
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Shi Karae
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Posted - 2008.05.09 21:20:00 -
[196]
Space whaling, oh yes.Most excellent. Liking the storm idea, that would be your unique ship, built to withstand the punishment of the storm. This would cater to the solo 'mini-game' concept and perhaps comets could be utilised in a similar fashion for a more group friendly experience. ( just deleted long ramble about chasing comets whilst friendlies held off attacking players mainly cos I liked the image, but then realised the plans were pure garbage) So, specialist ship, but that can only withstand so much, some sort of magnetic scoop module or whatever to grab those elusive particles, and possibly some form of 'refining'. Storm scanner, maybe storm probe,Storm-chasing skillbooks, maybe paricle-collector too, and make some pwetty visuals for flying inside the storm /signed and in this case my views most definitely do reflect the views of my corporation
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Demitria Fernir
Caldari
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Posted - 2008.05.09 21:27:00 -
[197]
Space Whaling Areas, much like deadspace.
other ships can enter it, but they get damamged from the enviroment (just like recon 3 of 3) over time.
another one: whaling ships should be faster than normal ship, maybe something sightly bigger than a BC that goes like 300 m/s.
or, more, a rig that changes a normal ship into a whaling one, with huge malus (like 75% less armor/shield/structure or reduced modules efficency etc.)
meh, i like the idea
/Signed.
10100110010100101010011010100101001100101110101001 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101001 |
Tuatha'De
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Posted - 2008.05.10 08:53:00 -
[198]
Edited by: Tuatha''De on 10/05/2008 08:55:56 OMG lmfao space whale plz plz plz no LOL that among other things made earth and beyond such a poor game What ever next squid baiting? tuna chaseing? shark sh**ing come off it plz no spacebeasties its just sad if thats what you want seriously go back to earth and beyond oh you cant it folded ummm maybe coz it had space beasties
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.10 14:00:00 -
[199]
Originally by: Tuatha'De Edited by: Tuatha''De on 10/05/2008 08:58:20 Edited by: Tuatha''De on 10/05/2008 08:55:56 OMG lmfao space whale plz plz plz no LOL that among other things made earth and beyond such a poor game What ever next squid baiting? tuna chaseing? shark sh**ing come off it plz no spacebeasties its just sad if thats what you want seriously go back to earth and beyond oh you cant it folded ummm maybe coz it had space beasties
now perhaps hulk raiding with harpoons like tractor beams thats more this games idium
It is obvious you did not read the thread because the term space whale is being used (as in my first few posts) to give you an idea what this occupation is all about.
The "whale" itself does not have to be a living creature if people think that is a huge issue. It can be a space anomaly of some sort. The whole point of this is to introduce a new form of occupation and game to EVE that is separate much like mining is separate from combat, but still interacts with combat. ---
Put in space whales!
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Kethry Avenger
Angel Enterprises
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Posted - 2008.05.10 16:58:00 -
[200]
Though at first very skeptical of this whole topic I think it could be an interesting addition to the game. I think hunting monsters in eve would be very interesting.
I think it would require unique items/modules to perform. Get a new Tech 1 ship and possibly soon after a T2 variety. There should either be just bounties for destroying a space menace or it should drop a resource that will be used for some future tech or industry.
I would be happy if that tech or industry was Tech 3 or something new to say invent T2 bpo's or named/fraction bpc's.
Oh and should be able to be done in highsec with rewards increasing for the lower the security. Pretty easy since you could say the hunting grounds are more depleted in the more populated space.
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Marcus Gideon
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Posted - 2008.05.10 17:04:00 -
[201]
Originally by: Tuatha'De
... *trolling* ... if thats what you want seriously go back to earth and beyond oh you cant it folded ummm maybe coz it had space beasties
Not in any attempt to override this suggestion, but rather to give an alternative to the same idea... I made this thread about the same basic idea. I noticed several people were against the idea of a living being in space. But that doesn't rule out the great idea of adding content and having something space-ish to hunt.
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Newbear
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Posted - 2008.05.11 02:20:00 -
[202]
Make them cyber space whales! like drones! But whale shaped, NO not like dominix with tenticles! But with a big tail and fins. Make sure you have a white one named Moby **** who does double damage and constantly bumps you.
Also add space bears that we can skin to make bags/cargo containers that have double capacity. Click here for my High Security POS Service
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BigWhale
Gallente Divine Power R0ADKILL
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Posted - 2008.05.11 06:14:00 -
[203]
I for one, don't like this idea!
;)
-- R, U & Y are letters, not words... |
Marcus Gideon
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Posted - 2008.05.11 06:38:00 -
[204]
Originally by: BigWhale I for one, don't like this idea!
;)
Thar' she blows! *activates Harpoon module*
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Zantei
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Posted - 2008.05.11 18:38:00 -
[205]
This thread is just surreal.
Ok, so there's this whale floating through space making whale noises. The whale has no warp drive and, considering space is pretty empty, has a problem finding food. What if they fed on photons and the like. So now we have thousands of space whales journeying to their nearest star in a constant stream of moving blubber. They're organic so things aren't going to be pretty, a heavy missile will make a big mess.
On the plus side, you might be able to wear these whales over your ship as trophies. A scorpion sporting a baggy whale skin would certainly be an intimidating sight (wtf). Titans would need to wear stitched whale skins in order to completely cover themselves.
There should also be a whale faction for thos with ESP and are able to communicate with them. During a fleet battle, a bunch of whales would show up and start pounding the capital ships with their tales while making weird noises and, generally, not doing much but confusing the **** out of everyone.
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Marcus Gideon
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Posted - 2008.05.11 19:17:00 -
[206]
Originally by: Marcus Gideon
Not in any attempt to override this suggestion, but rather to give an alternative to the same idea... I made this thread about the same basic idea. I noticed several people were against the idea of a living being in space. But that doesn't rule out the great idea of adding content and having something space-ish to hunt.
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BigWhale
Gallente Divine Power R0ADKILL
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Posted - 2008.05.11 19:56:00 -
[207]
Oh, come on! This is too much Star-Trekish. We can do better than this. A giant life-form living in space? Comet-Riding is more viable!
I mean if we get space whales, then we can also get this mid-slot device called Wesley Crusher furnace. Each time you get Warp Scrambled, you throw one Wesley Crusher in the furnace and he simply fixes your warp drive.
Of course the counter for that would be Anya "The Dauphin" capsule, which is fired at the Wesley Crusher ship where Anya "The Dauphin" feasts on Wesley. Like she should in the series... :D
-- R, U & Y are letters, not words... |
Kitoba
Minmatar Legion of Dynamic Discord
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Posted - 2008.05.11 19:58:00 -
[208]
just a sec... there it is: Babylon 5: Crusades - Episode 3 - The Well of Forever.
We need preservatives.
I would certainly prefer a living, at least semi-sentient creature, or we could as well just introduce high-value, drifting asteroids that you'd have to "chase down".
Did I already sign this thread?
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Xanja
2H Industries
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Posted - 2008.05.12 00:23:00 -
[209]
Do eeet! ----------------- |
Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.12 02:32:00 -
[210]
Originally by: BigWhale Oh, come on! This is too much Star-Trekish. We can do better than this. A giant life-form living in space? Comet-Riding is more viable!
I mean if we get space whales, then we can also get this mid-slot device called Wesley Crusher furnace. Each time you get Warp Scrambled, you throw one Wesley Crusher in the furnace and he simply fixes your warp drive.
Of course the counter for that would be Anya "The Dauphin" capsule, which is fired at the Wesley Crusher ship where Anya "The Dauphin" feasts on Wesley. Like she should in the series... :D
Considering you've posted at least 4 times in this thread over the course of its existence I would assume you at least read it once in its entirety. If that is true then you also saw that this thread is about a new civilian occupation introducing a new mini-game to EVE, and less about a whale in space...and yes...I know your name is BigWhale =P ---
Put in space whales!
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Kaben
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Posted - 2008.05.12 08:54:00 -
[211]
This thread is full of pure win.
That being said I can't picture this in my head, everytime I try I keep thinking of Hitchikers Guide To The Galaxy.
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Borasao
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Posted - 2008.05.12 16:42:00 -
[212]
Originally by: Katana Seiko
Originally by: Lisento Slaven When you refer to fantasy do you mean pixies and elves? Fantasy in my understanding is merely fiction...science fiction is a form of fiction.
SciFi and fantasy are two completely different things. Dwarves and Elves in SciFi would be ridiculous, and you know that. I hate the fact that SciFi and fantasy are put into the same category on amazon, don't make it worse... It's like saying that WoW and EVE are basically the same. *shudder*
Sci-Fi is a spectrum of styles. Kind of the two poles are 'Hard Sci-Fi' over to 'Sci-Fantasy'. "Fantasy" is not just Dwarves and Elves... and what does the name of races of beings have to do with whether it is Fantasy or not? Do races have to have a 'scientific' sounding name to be Sci-Fi? The Organians are Sci-Fi while Elves are Fantasy? That's a very silly distinction. Or you mean a low-tech race of people who have only advanced to the Iron Age level and carry around swords and axes are 'Fantasy'... so... in Star Trek when Captain Kirk and crew find a planet that has such a race of people on it, the show suddenly becomes 'Fantasy'? Actually, Star Trek (pretty much all the incarnations of it) are more towards the Sci-Fantasy flavor of Sci-Fi.
Anyway... I would wager that most of the Sci-Fi that people read actually leans towards 'Sci-Fantasy'.
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Travis Shireen
Gallente Ligue des Droits de L'Homme
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Posted - 2008.05.13 08:29:00 -
[213]
To completely de-rail the thread...
As I understood it in writing class,
Science Fiction is when you precieve of a world or story that takes into account technologies or social advancement that don't exist, and tries to apply them and reveal their possible utilization or affect on society.
Science Fantasy is when you utilize technology or social advancement that doesnt exist into account as simple background decoration or plot devices.
Well's 1982 (or is it 84?) is a good example of science fiction, as it takes into account minor scientific advancement and the advancement of a socialist regimn and how it would affect the lifestyeles of an entire culture. Starship Troopers (heinlin) explores the affects of logical military technology advancemets and how it would affect the lifestyle of a career officer (This is TOTAL NOT like the movie, which was closer to science fantasy).
Now, Science Fantasy is like the old Fleet series (Multiple authors) where the war between orcs and goblins were replaced by boars and bugs and birds, but the technology and tactics were background filler and rarely explained in terms of evolution or impact on society.
Eve is definately a Science Fiction world, closer to the Hard Science fiction. In this case, how space travel affected society. Now, to fit in cannon, we would have to create a reasonable hard science fiction awnser to HOW these beasties came to be and WHY we would hunt them.
But some times you just got to go with the FUN aspect, as this is a game...
- Player Action Points: A suppliment to Faction Warfare |
Blackback Starkiel
EveArt Studios
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Posted - 2008.05.13 16:25:00 -
[214]
I still think the suggestion for a whale back story I had much earlier in this post has some merit:
Originally by: Blackback Starkiel Edited by: Blackback Starkiel on 13/10/2007 23:29:17
"The old Minmatar empire (pre-Amarr enslavement) were experimenting with building cheap and effective "space cities" in high orbit above their planet, a planet still in early space age at the time. The revolutionary idea was to grow these cities rather than build them -- massive synthetic half-biological, half-cybernetical creatures that were alive in the sense that they consumed energy, grew and repaired damages to its own body -- but had only rudimentary intelligence, controlled by Minmatar controllers. That body was designed to be full of suitably sized cavities, passages and spaces where a space station could be housed fast and cheap; energy being supplied directly from the "host" surrounding it. It was a very good idea until Amarr spoiled the fun and the technology was lost. In the disarray, the control over the entities got destroyed and the behemoths, still unfinished and without any cities inside them, mindlessly drifted off and dispersed into deep space, ever searching for energy to feed on. Eventually they evolved and began to split themselves into new entities, chunks of living matter drifting between the stars."
Quasi intelligent space-city things could be motivated to have (old) guns on them, for example. And dead ones would be a good start for a player-owned base ... ;) . Blackback
Galnet gallery of my artwork |
Aleis
Minmatar Playboy Enterprises Dark Taboo
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Posted - 2008.05.14 02:50:00 -
[215]
i do like the idea of a hunting idea for a miniprofession, but as far as a living whale....doesn't fit into the eve universe. However much exploration has been done in Eve even giong through a worm hole and ending up across the galaxy reveiled no other real life. No aliens, no space mosters from the abyss.
maybe it could become the Comet mining idea the devs were kicking around a while ago.
1) You have to scan them out. 2) Chase them down 3) try to "Capture" or tracktor one in, comets can be wascly ones. with magnetic polarities, and graviton distortions. 4) They could "fight back" by having massive rock chucks beeing knocked off and taking a bite out of your ship
Gang Assist Guide |
Warrio
Deep Core Mining Inc.
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Posted - 2008.05.14 02:51:00 -
[216]
Awesome idea!!
We could have Whaler Hunters! AKA Activists who are free to engage known space whalers anywhere in the galaxy once they have taken out a contract on the whaler. Limited contracts can be taken out on any one whaler (to prevent blobbing) and they can ONLY be attacked when in their whaleing (sp?) ship. Contracts would be expensive (to prevent whalers justr filling their contracts to max with alts and you would receive compensation once the whalers whaleing ship is destroyed relative to the cost of the fitting on the whaleing ship. We would have to be careful with this part so that it doesn't turn into another edition of the failed bounty system.
I love space whales!!! There should be t-shirts made to support space whales too. and hats mugs stubby holders flags posters spin-off movie staring Vin Diesel as a legendary space whaler more t-shirts a football/soccer/NFL/NRL/AFL/sports team named "The xyz Space Whales"
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |
J Valkor
Invicta.
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Posted - 2008.05.14 14:18:00 -
[217]
Introduce T3 along with space whaling. Certain whales drop special crystals (or some such components) that are necessary for T3 construction. The only other source of these crystals would be exploration and killing T3 ships.
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Amenotep Polo
Caldari NER Academy
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Posted - 2008.05.14 23:57:00 -
[218]
what about space britneys? Big ex-pop stars that gave up their lifes to drugs and alchool and now just roam trough space hitting on docked starships. Sometimes they go and hide in rehab-systems. And we could hunt them for their high bounty that is payed from all the media corporations in eve, and for their loot that would include mad ex-husbands, sad childs, a LOT of boyfriends and a whole lot of sexual deseases.
Now seriouslly, the idea is extremelly well tought, but eve has an atmosphere of realism that could be seriouslly damaged by something like space <insert animal here>. --
"The future to me is already a thing of the past." Bob Dylan |
Lusulpher
Raddick Explorations Friend or Enemy
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Posted - 2008.05.20 00:49:00 -
[219]
Originally by: Lisento Slaven Yeah please don't go into combat sub-categories because there are too many of them.
Does anyone have anything to add/question in regards to the actual occupation of space whaling (mechanics etc.)? I seriously think space whaling would be one of the best things in the game.
NOTE - Someone asked me "Why do they have to be whales?" and in all honesty they don't really have to be whales but whales are something people are familiar with. It would give that seven-seas-fisherman-after-the-evil-super-fish that took my leg and family story.
Can't this be roleplayed as an Archeology thing?
Finding large rare ships/locations with ancient tech(boosters/faction mods/officer mods/Concord/Jove bpcs). Maybe rare stuff about Earth...
Hunting just to hunt, without much content value seems not so much fun. Live and Let Die...All of it...null |
Marcus Gideon
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Posted - 2008.05.20 02:02:00 -
[220]
Originally by: Lusulpher
Can't this be roleplayed as an Archeology thing?
Finding large rare ships/locations with ancient tech(boosters/faction mods/officer mods/Concord/Jove bpcs). Maybe rare stuff about Earth...
Hunting just to hunt, without much content value seems not so much fun.
Archaeology requires you to spend all your time training for Exploration in general. Which isn't to say that some form of space whale/comet/storm couldn't be found in an exploration site.
But the general idea is to give people another option besides Mine, Ratting, Trade, or Piracy (which is Ratting with live targets).
The idea is to create something "more" to do in the universe. Right now, the general premise to life in Eve is very specific. We're all in space, right... we got that when we saw our "characters" were more about the spaceship than the people inside them. And we're in the future... because that's a good justification for having spaceships and laser guns. And there are other people in space with us... because otherwise it wouldn't be an MMO. And now that we're all here, we either seek profit, or try to kill each other. There really isn't anything else to do.
This is asking CCP to give us a little more to go on. For one thing, space has more in it than we're allowed to play with. We mine asteroids, and we dock at stations. The suns and planets are just for show, and the nebulae are just a backdrop. So we're asking for something a lot more "spacey" to play with. And as much as a whale/comet/storm may seem like "hunting for huntings sake", is it any different than a Pirate flipping cans to provoke a fight. Only the whale isn't paying every month to have their assets stolen or blown up.
I still vote for the comet/storm ideas. Space aliens do seem pretty "out there" even for Eve. The first contact with extraterrestrial sentient life in this new universe, and we wanna stick it with a harpoon? But the first time a ship is disabled from a passing electrical storm would pique interests. And the first Survey Scanner that registers a rediculous amount of precious ore in that streaking comet, will certainly draw interests.
Something more to do, besides kill each other in the name of the almighty ISK.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.20 17:11:00 -
[221]
Originally by: Marcus Gideon
Something more to do, besides kill each other in the name of the almighty ISK.
Hear us CCP!
Even though the idea of space whaling had an isk producing ability it wasn't the prime focus as the quoted text simply stated. We need more FUN that isn't shoot this npc, mine that rock, shoot that player, mine that players wreck. We need something else to do.
I will always be a supporter of civilian occupations in EVE that have game-play mechanics separate from mining and fighting. ---
Put in space whales!
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Endrain
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Posted - 2008.05.20 17:28:00 -
[222]
I think a good suggestion is to add whales to the exploration tab and there own set of probes to find them. Since there not close to anything how can you find them? Other then that its not a bad idea.
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Kethry Avenger
Krell-Korp
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Posted - 2008.05.20 18:21:00 -
[223]
Originally by: Marcus Gideon The first contact with extraterrestrial sentient life in this new universe, and we wanna stick it with a harpoon?
Yes, yes we do. Especially if it gives us a new way to make the isk.
And I know plenty of peeps that would shoot anything in space just cause they can.
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Marcus Gideon
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Posted - 2008.05.20 21:50:00 -
[224]
*silently stalks Kethry with a sharp stick*
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Yuri Mengeroth
Minmatar Very Bad Things
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Posted - 2008.05.20 23:20:00 -
[225]
And could the map display a stylized sea serpent with a sign reading "here be monsters"?
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Marcus Gideon
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Posted - 2008.05.20 23:36:00 -
[226]
Originally by: Endrain I think a good suggestion is to add whales to the exploration tab and there own set of probes to find them. Since there not close to anything how can you find them? Other then that its not a bad idea.
I think the general idea is to make whatever is out there, into a wandering encounter. Easiest explanation would be something that registers on sensors when they're in the system. Just like the DED complexes, you've never even seen the system, but somehow you know there are rogue drones out there somewhere.
When this Whaling idea first arose, I tried to offer a slighty different take on the same goal. That's why I suggested Storm Chasers, for the folks who are leery of alien lifeforms, but still want something more to do.
Whether it's Whales, or Comets, or Storms... it'd still be something new and fun.
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Lisento Slaven
The Drekla Consortium
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Posted - 2008.06.01 14:29:00 -
[227]
Apologies for failing to post the summary of thoughts put forth in the thread. Things have been a bit hectic. I have a few things I will try and get around to talking about later on in the day.
To those of you who tried to get Space Whales talked about in public places - I thank you =P ---
Put in space whales!
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Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.07.15 23:19:00 -
[228]
Originally by: Yuri Mengeroth And could the map display a stylized sea serpent with a sign reading "here be monsters"?
You made my day m8 -------------------------
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Tinytacohead
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Posted - 2008.07.16 00:00:00 -
[229]
/signed - this is a killer idea! Different game areas like this would help keep peoples interest when they get bored with some of the other aspects of the game, me included.
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Vireti
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Posted - 2008.09.16 22:46:00 -
[230]
/me wants this.
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Daitetsu Minase
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Posted - 2008.09.18 15:18:00 -
[231]
Dude! How is it remotely possible that in a game as nerd-tacular as EVE tends to be that nobody has brought up an implementation of this idea in anime.
Macross 7 dynamite, an OVA taking place after the primary macross 7 series is all about a guy singing to freakin space whales.
If these things are implemented, I'm so making a character named Nekki Basara and roleplaying him as a singing idiot.
This is hilarious and win. CCP please do this, so we can has whaleburgers.
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Prt Scr
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Posted - 2008.09.23 23:21:00 -
[232]
CCP.....Do it, do it do it do it. With ambulation will I be able to nail a gold isk to the bulkhead and declare that it belongs to the first crew member to sight the white whale?
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.09.23 23:52:00 -
[233]
I'm so glad this thread is still around
This was, and is, a fabulous idea.
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Apocryphon
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Posted - 2008.09.24 13:27:00 -
[234]
I just got done reading this from a link, and I just cant tell....is this a joke? It is a joke, isnt it? Please...let it be a joke.
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Dwindlehop
Uninvited Guests
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Posted - 2008.09.25 00:49:00 -
[235]
I support this, as long as you change the name from Space Whales to comets. This is how I envision comets working. Hopefully the area surrounding the comet would be hostile to normal PvP fits so nomad comet harvesters have a chance when beset by roaming gangs.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.09.30 12:21:00 -
[236]
Originally by: Dwindlehop I support this, as long as you change the name from Space Whales to comets. This is how I envision comets working. Hopefully the area surrounding the comet would be hostile to normal PvP fits so nomad comet harvesters have a chance when beset by roaming gangs.
It is entirely possible that "Space Whales" could be converted into Comets when it comes to actual gameplay. People who read this thread still have an issue with the term being used to describe this concept, more than the gameplay mechanics involved.
"Space Whale" can be thought of as a code-name much like Kali was a code-name.
Although I think it would be better if it was a living entity and not a comet. If they put in comets, I fear CCP would just make them give more minerals that already exist in game. The whole concept around space whales is set around developing a new resource for the market as well as introducing a whole new way to play. ---
Put in space whales!
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Wrangler Al
Caldari Shadow's Hunters Interstellar Alcohol Conglomerate
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Posted - 2008.09.30 13:59:00 -
[237]
Since EVE uses fluid space mechanics I can see the idea of creatures living in space appealing.
you could even expand on the idea and have various npc life forms in space, like space jellyfish or wake angels that play in the asteroid belts or gravity wells of planets
As for hunting them, you could (but I would say their resourses would be of little use as sinthetic compunds replace most natural resources) or you could just fly along with them and enjoy the phenomena.
you could even encorporate them into missions or exploration and follow the creatures to hidden deadspace areas
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Morel Nova
z3r0 Gravity
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Posted - 2008.09.30 14:47:00 -
[238]
Best idea since sliced whale blubber! I can see it combined with Ambulation too so you could hang up your trophy space-whale-molars on the wall of your corp HQ. Pure win.
Put in space whales!
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whale hunter
Amarr Horror Vacui
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Posted - 2008.10.13 00:10:00 -
[239]
Friendly bump
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Anton Cyldragen
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Posted - 2008.10.13 04:48:00 -
[240]
why not just catch some space whales and make them breed then harvest the older ones while the new ones grow and continue on the species? that's what i would do.
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Anton Cyldragen
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Posted - 2008.10.13 05:00:00 -
[241]
OR better yet clone the whale kill it then make a new clone rinse and repeat
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.10.17 14:51:00 -
[242]
Originally by: Anton Cyldragen OR better yet clone the whale kill it then make a new clone rinse and repeat
The idea of farming was introduced earlier in the thread.
There has been a lull in the amount of people posting who have actually read through the more "detailed" posts in the thread. I encourage everyone to read through it and try to understand the more complex game being introduced through this concept. ---
Put in space whales!
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Korovyov
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Posted - 2008.10.19 17:33:00 -
[243]
Originally by: Lisento Slaven There has been a lull in the amount of people posting who have actually read through the more "detailed" posts in the thread. I encourage everyone to read through it and try to understand the more complex game being introduced through this concept.
Okay, I skimmed your thread (sigh @ "omg whales r stupid u r a nub" posts). My thoughts...
High end space whaling (the biggest whales, whales in 0.0, and/or with maxed out skills): Gives materials for "ship juice" (ship juice is to boosters as rigs are to implants). Ship juice, like boosters, give temporary bonuses to the specific ship they're applied to. Being whale-based, they suffer the same legality issues. Bonuses should be commensurate to the risk. Also gives medium and low end whaling resources in extreme quantity.
They should only be found in underpopulated 0.0 regions. Something that survived long enough to get this big should be excessively reclusive. No sec or faction hits since... well... what you do on the edge of the map is your business.
Threat level should be asinine. An self-sufficient entity that dwells in space exclusively, and has gotten to the largest size and eldest age should be total own. They should swallow your whaling ship in one pass if you aren't careful. IE going from full HP whaler to your new clone on your first foul up. Also, importantly, high-end whales will have scram capabilities, to prevent players from being able to warp if they decide they can't take it. All or nothing, no in-between.
They should not only be difficult to find, but they should be equally as hard to "tackle." Get your harpoon on it and get it KO'ed before it eats you. If you fail to 'poon it, it will flee, and despawn. If it eats you, it will flee, and despawn. If it is confronted with a "gank squad" it will *flee on sight and despawn.* In other words, you fight fair and get it first pass, you win. Try to gank it or mess up just once, you fail. Cue Moby **** inspired space whale stories.
Medium end space whaling (average whales, whales in 0.1-0.4, and/or with decent skills): Gives materials for aforementioned agent offers, alternative research, etc. In other words somewhat of an alternative to current market sources. Should also give lots and lots of low-end whaling resources.
Moderately rare in 0.0, very rare in 0.1-04. Without a whaling license, kills made outside 0.0 count as a ship kill + PK for sec hit. Kills made in anti-whaling empire space cause a steep faction hit.
Threat level should be high, but manageable. You can't get insta-ganked podded, but maybe being "bitten" 3 or more times will be the end of your whaling ship, and the whale will most likely eat your pod.
They'll be less likely to flee-and-vanish when faced with a gank or when a failed attempt is made, but they're not going to tolerate a lot of harpooning nonsense either. I'd say 2-3 tries solo before it gets ****ed and flees for a despawn.
Low end space whaling (small whales, whales in 0.5-1.0, and/or with starting skills): Gives basic materials (rogue drone ores, normal ores, ice, gas, or w/e) in very minor quantities. Enough to make a living in exchange for some whaling fun, but not enough to be worth macroing, even with maxed skills.
Common in 0.0, moderately rare in 0.1-0.4, very rare in 0.5-1.0. Without a license kills count as a ship kill for sec hit. In anti-whaling empire space, counts as a small faction hit.
Threat level should be minor. They're juveniles after all, weak and inexperienced. They will only flee and vanish in extreme circumstances.
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BigWhale
Gallente Three WiseMen Association
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Posted - 2008.10.26 08:07:00 -
[244]
I just wish this thread would die... :>
It really hurts my feelings! :P |
MotherMoon
Huang Yinglong
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Posted - 2008.10.26 09:44:00 -
[245]
Were coming to hunt you down space whale! |
Caelum Mortuos
Gallente Zero G Research and Development
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Posted - 2008.10.26 11:29:00 -
[246]
Posting in support of space whaling! We need more whale oil!
Thar she blow's cap'n! |
RedSplat
Suddenly Ninjas
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Posted - 2008.10.26 11:35:00 -
[247]
Confirming an alt Named Captain Ahab.
Also, salvaging under-developed? OP if you care to tell me where you mission.... |
Cazziopeia
Orion Expeditions
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Posted - 2008.10.26 12:58:00 -
[248]
/Signed.
We need some Space Whales!
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Eve Goetterdaemmerung
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Posted - 2008.10.26 15:10:00 -
[249]
Aem... may I demo against killing whales or do I have to petition the whale hunters when I see them?
If we have whales then there also needs to be the rest of the eco system. Some dangerous hunters (Space Sharks), Space Fish (that the whales eat) etc.
Also nice would be to see specific bahavior, like fear/flee if you hunt them, curiosity if you don't shoot or give them something to eat (ar play).
And I would like that POSes can be setup to defend against that creepy stuff
Eve G.
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Lusulpher
Raddick Explorations BlackWater.
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Posted - 2008.11.16 07:13:00 -
[250]
Edited by: Lusulpher on 16/11/2008 07:14:47 Can't these whales be NPC tourists in some sort of NPC Cruiseliner...
We attack and ransom/destroy them for the ISK and they go on their way to be found in a random part of the Universe?
I used to love doing this in the game Tachyon: The Fringe. Made me feel like a real .
EDIT: Also it goes along with the True Exploration aspect of EVE's upcoming expansions...
Just saying the context/idea is already tried and true. Live and Let Die...All of it...null |
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2009.01.06 18:35:00 -
[251]
Still looking for more feedback. ---
Put in space whales!
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Sirani
Caldari The Graduates Morsus Mihi
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Posted - 2009.02.21 07:11:00 -
[252]
Originally by: Cazziopeia /Signed.
We need some Space Whales!
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endaler
Caldari Science and Trade Institute
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Posted - 2009.02.21 13:58:00 -
[253]
This topic is almost 2 years old havent really read it, but i guess its a good idea then :D
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Darwin's Market
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Posted - 2009.02.21 14:58:00 -
[254]
animal hunting would add an element of silly fun to the game, but we need hunters to gain a special "poacher" standing hit, so that PETA players can hunt them in exchange or something.
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Duru Ahram
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Posted - 2009.02.21 16:24:00 -
[255]
This idea kicks some serious ass. I wouldnt call these creatures space whales as that just makes me feel silly. so ccp would need to find a none silly name for these huge alien monsters. i think brining some kind of creatures to the world of eve would only make it more fun i dont see the down side of this idea. bring on space monsters noawwwww.
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Legionos McGuiros
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Posted - 2009.02.21 18:35:00 -
[256]
Brilliant idea!
/signed
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2009.02.21 18:40:00 -
[257]
Originally by: Cazziopeia /Signed.
We need some Space Whales!
Rorquals and Orcas are both kinds of whales, you know --- Can't afford that BPO? Look here. 20:1 mineral compression The EVE f@h team |
Joe Starbreaker
The Fighting Republicans
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Posted - 2009.02.23 04:37:00 -
[258]
Originally by: Kazuo Ishiguro
Originally by: Cazziopeia /Signed.
We need some Space Whales!
Rorquals and Orcas are both kinds of whales, you know
I think this raises a good point. We should be able to purchase whaling permits from the NPC governments that make it legal to hunt Orcas and Rorquals. These would allows us to hunt the beasts without CONCORD interference.
I can imagine the Caldari and Minmatar allowing whaling, the Amarr and especially Gallente opposing it. CONCORD wouldn't bother you but in Gallente space their navy would protect the whales as best they could.
........... The Fighting Republicans are recruiting! |
Kenpachi Viktor
Gradient Electus Matari
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Posted - 2009.02.25 07:01:00 -
[259]
Originally by: Magnus Crane
The best way to justify this in the metaplot of eve would be to drop the biological aspect of space whales and make them giant sentient drone hives.
-snip-
Originally by: Marcus Gideon
Another approach I've heard mentioned, would be to introduce random storms. Solar events, particle clouds borne upon solar winds, heck even Star Trek: Generations had that energy ribbon. If people are worried about hunting an alien, then let them hunt a storm. It carries valuable particles of some kind, and have to be harvested from close range. The downside being if you are caught in the storm, you could lose your ship. You could even retain the extreme danger and say the Pod could go too if it doesn't clear the storm after the ship goes down. If storms aren't to your liking, how about comets as someone mentioned earlier. A fast moving source rich in minerals. And since you can't anchor a can while chasing it, they won't get harvested by the first person to find them.
Not trying to override the thread, just suggesting variants. One way or another, I think it's a great idea.
Giant (and slightly smaller) sentient drone hives Particle clouds borne upon solar winds Comets
All of these could be introduced on their own merits, even if we get "space whales" as something else again.
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welsh wizard
0utbreak KrautbreaK
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Posted - 2009.03.07 11:21:00 -
[260]
Would need space krill too, otherwise theres no point. --------------- RIP Crazy Horse |
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spinarax
Privateers
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Posted - 2009.03.07 12:28:00 -
[261]
Edited by: spinarax on 07/03/2009 12:31:46 SUPER AWESOME IDEA /signed
also, some more ideas
- Whale AI - with the implementation of new NPC AI for the M10 expansion, maybe CCP could also tweak this new AI a bit for space whales, the sleepers seem pretty changeling/fun to kill, and space whale could be like that to, not just the normal NPC`s predictable agro etc
- Space Whaling not screwing up with the economy/ farming etc - Ambulation! We already know ambulation going to come out soon(tm), how bout connecting space whaling with ambulation`s economy, whale skins for leather (clothes), whale organs for food, whale liquid stuff for beer etc, since, and this wont mess up existing industry mechanics (boosters etc)
- Whale Droppings - since whale bites ship and eat pods (i lol`d IRL), make them **** roids. Well this idea kinda contradict with my previous idea, not messing with the economy
- Finding Whales - well not really an idea , just wanna say that with the new scanning mechanics, finding whale could be a bit more fun/challenging, not just hit anylize->wait, also whales eats your probes if you wait to long
- Live Whales - well this idea is kinda silly, but.. what if u can catch a whale alive? special ammo/weapon like a tranquilizer for whales and then scoop the whale into your cargo.. but there`s a twist! if you store whales for to long in your ship, it wakes up! and start doing Structure damage , logging off also kills the whale. and we now have more use for Reinforced Bulkheads and hull reppers .. make live whale a requirement to produce certain items (again preferably WiS related), idk, nanofibre leather g-strings maybe..
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McDaddy Pimp
Brutor tribe
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Posted - 2009.03.07 12:42:00 -
[262]
Originally by: Lathrael
Originally by: Katana Seiko
Okay, let's see - there are comets in space releasing organic material. When apollo brought back some stuff from the moon that an earlier mission left up there. Lots of the bacteria were still alive, even tho they have been in hard radiation and zero atmosphere. That means, that life can exist in space. And who says that the way that good old Newton explained to us is the only way to move through space? Yes, action+reaction = zero (means action results in a reaction in the opposite way). However, there's that odd thing with light. It's a swinging wave (moves like ripples on a pond) unlike sound waves (that's a pressure wave). That means, there's something that is extremely hard (the harder the material the faster the waves), but it has an extremely low density (there's no friction in space, at least not measurable with our methods). Who knows, life evolving in space could use a method of moving from A to B by a totally different method than we know.
Yes there were alive bacterias on moon... But again they were on "moon" not open space. And about bacterias, they can cut their life activites (couldnt find the proper word) and endure in a spore-like state very long time. Again a life form may not need an atmosphere, like sulphur bacterias, but at least they will NEED something instead.
space whale skins is made of organic solar panels, and they "eat" solar energy and pods
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Johnny RamboIV
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Posted - 2009.05.07 20:15:00 -
[263]
You guys can sigh all you want, but honestly, this is the dumbest idea I have EVER heard.
Seriously.
The only thing more astounding than the sheer stupidity of the OP is that so many people are pouring their precious mental resources into "improving" it.
Space whales? I know I'm preaching to deaf ears here, but SPACE WHALES??? This isn't some cut-rate space fantasy game, this is EvE, where the harshness of the environment at least used to define the gameplay. More and more though, with all these pve updates, it's like WOW in space. Space Whales? If SPACE WHALES come to EvE Tri will disband again.
SPACE WHALES YAAAY! Get mah harpoon Ethel! Them pesky Space Whales(tm) is tearin up our Space Plankton Field(tm)!
:facepalm:
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.07 20:57:00 -
[264]
Originally by: CCP Abathur I think I will wait until everyone is good and drunk to bring this one up. The last time I brought something like this up was when I proposed Space Dragons and a Star Knight profession. The other devs still look at me funny.
Those would to thermal damage right?
It seem people's stance is either "omgawesome/signed/signed!!!" or "wtflamedie!", I'm gonna do something else and say I'm indifferent, spacewhales sounds slightly silly but the same goes for a lot of things in EVE, but if it were implemented I wouldn't emoragequit...
Also, lol at "nanofiber thongs" earlier.
~ MED-SEC ~ AND The Blatantly Obvious |
Fille Balle
TachyonTubbies Dark Taboo
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Posted - 2009.05.08 08:26:00 -
[265]
Edited by: Fille Balle on 08/05/2009 08:26:49 lol, even though it sounds a bit far fetched, I think this might be a lot of fun.
/me goes of to petition a name change to "Captain Ahab"
Edit: Captain Ahab is signing this
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Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.05.08 09:28:00 -
[266]
space whales aint they erebus titans? and baby space whales are dominix?
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Lisento Slaven
The Drekla Consortium
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Posted - 2009.05.18 14:26:00 -
[267]
Originally by: Johnny RamboIV You guys can sigh all you want, but honestly, this is the dumbest idea I have EVER heard.
Seriously.
The only thing more astounding than the sheer stupidity of the OP is that so many people are pouring their precious mental resources into "improving" it.
Space whales? I know I'm preaching to deaf ears here, but SPACE WHALES??? This isn't some cut-rate space fantasy game, this is EvE, where the harshness of the environment at least used to define the gameplay. More and more though, with all these pve updates, it's like WOW in space. Space Whales? If SPACE WHALES come to EvE Tri will disband again.
SPACE WHALES YAAAY! Get mah harpoon Ethel! Them pesky Space Whales(tm) is tearin up our Space Plankton Field(tm)!
:facepalm:
I think you did not really read what was proposed in this thread. It is not a question of killing "space whales" or "deer" or some kind of animal. The thread is proposing (if you read through it) a new kind of mini-game/profession to be introduced into EVE.
The problem is what would the resource obtained from this profession actually be used in producing. I'm still having trouble deciding what this new material would bring to the table. Originally it would have been used in the creation of illegal boosters...now...well it obviously didn't pull through on the T3 ship component list =(
Sleepers are interesting but they're not exactly what I envisioned with space whales. They're just this NPC you have to snipe typically to kill...same exact game mechanic that has always been in place in EVE. No new game mechanic there.
The new mechanic they introduced though was wormholes. Now THIS could definitely be used in finding space whales... ---
Put in space whales!
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arbiter reborn
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Posted - 2009.06.03 13:10:00 -
[268]
oh bump
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Lifelongnoob
Caldari Final Conflict UK Ethereal Dawn
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Posted - 2009.06.03 16:11:00 -
[269]
we should probably have space dolphins for noobs to hunt in the high sec areas (1.0 - 0.5)
gotta let the noobs start off with small mini whales cos that whaling ibis rocks lol
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Razel Krieg
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Posted - 2009.06.07 22:55:00 -
[270]
Dunno if this has been said already (thread = tl/dr) but when it comes to the whales defences, someone said something about barnacles and parasites/symbiotic creatures. Couldn't the whale as such be more or less defenceless (due to them being a bit slow), but the barnacles could blast some kind of barbs at attackers and those small symbiotic fish that live on their skin could act like a biological equivalent to drones. They might even get inside the engines or something and cause an effect somewhat like webbing/scrambling. That way the slow ponderous whale could close in and smack the careless whaler senseless. I mean, the whales may be nothing more than animals, but that doesn't mean they have to fight fair now does it?
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Dzil
Caldari Flux Technologies Inc
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Posted - 2009.06.23 20:26:00 -
[271]
I really hope this idea takes off, it will definitely help boost corp sales.
---------------------- Dzil's Corp Sales - 200m for 7+ standings ---------------------- |
Sturdy Girl
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Posted - 2009.06.23 21:32:00 -
[272]
Edited by: Sturdy Girl on 23/06/2009 21:36:24
Originally by: Reggie Stoneloader This would be the first "alien" in EvE, and that's such a fiction-shaking change to the game world that I think it should be avoided on principle.
The Fedo chronicle describes an alien creature. (edit: Oh I see thats already been pointed out)
I see no reason not to have space whales boshing around in space either! I love this idea, but I would like to see incentives to protect the whales aswell. So we can have poachers and crusties getting a bit of whale related pew pew!
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Johnny RamboIV
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Posted - 2009.07.04 07:12:00 -
[273]
Originally by: Lisento Slaven
Originally by: Johnny RamboIV this is the dumbest idea I have EVER heard.
:facepalm:
I think you did not really read what was proposed in this thread. It is not a question of killing "space whales" or "deer" or some kind of animal. The thread is proposing (if you read through it) a new kind of mini-game/profession to be introduced into EVE.
...
I read the OP, and then reread it, and then read it again because tbqh I was convinced it was a troll. Then I read ten pages of morons heaping praise on it and fleshing it out. I understand your mini-profession idea, but even mini-professions need some kind of link to the context of the game they're inserted into, and I just don't feel that context is present for this particular gem of an idea.
Honestly my biggest problem with this idea is that we're playing internet spaceships here, and space whales is (I'm sorry) a little far out there even for my outside-the-box mind. I'm all for a tough target with new rewards, and maybe it can be a ship (even an organic ship, piloted by an ancient race, if you like), but please just stop calling them space whales. Maybe you can have whales when planetary flight is implemented, then you've got an ecosystem for your biological organism. But so far from reading the chronicles and playing the game from one end of the galaxy to the other, I just don't see room for some gigantic alien with godlike powers of self-preservation in the vast wasteland of space.
Bottom line: it's probably a pretty decent idea in concept, but it's suffering from a lack of legitimacy because of its ridiculous name. Sorry for my earlier post's tone, I was still just kind of in shock from the ten pages of foaming at the mouth praise for putting something in space that doesn't belong there.
New name: Behemoth.
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voidvim
Minmatar Genco Curatores Veritatis Alliance
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Posted - 2009.07.04 13:59:00 -
[274]
/signed
it could be a huge rogue drone
it could be a comet
it could a space anomaly
Salvaging guide:moon materials guide |
Space Pinata
Amarr Discount Napkin Industries
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Posted - 2009.07.05 00:24:00 -
[275]
Can't we just gank some Orca's and call it a day? |
ollobrains
THORN Syndicate Mostly Harmless
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Posted - 2009.07.05 05:19:00 -
[276]
perhaps as a joke ccp could put space whales in a speical womrhole system. They could drop something really wierd or something like that. ANd put listento into the system
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Morgs44
Kangaroos With Frickin Lazerbeams
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Posted - 2009.07.05 07:20:00 -
[277]
Is it possible to catch them and ride them around?
Personally ive hit... 62 space cats 18 star cows and 1 Nebular Whale
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Markus Reese
Caldari
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Posted - 2009.07.05 08:01:00 -
[278]
I like the idea of a sort of biological entity or enemy, but space wales as per se, I think would just seem to silly. Stuff along the lines of (to the many star trek references) 8472 would be cool (or for you B5 people, the shadows). Unique salvage for unique ship equipment the same way sleepers are.
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Johnny RamboIV
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Posted - 2009.07.05 08:19:00 -
[279]
ATTENTION: VITAL UPGRADE (HIJACK) TO OP
SPACE WHALES WILL HEREAFTER BE REFERRED TO AS BEHEMOTHS
THEY ARE NOT ACTUALLY WHALES
you're welcome lisento
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Neth'Rae
Gallente State Protectorate
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Posted - 2009.09.01 20:55:00 -
[280]
Yeah this is a really cool idea.. Maybe some sort of hybrid bio/mechanical ships or modules could be constructed out of space whale salvage..
I do Sigs, Banners and other Graphics for ISK. Click Here! |
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HeliosGal
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Posted - 2009.09.02 07:02:00 -
[281]
i know slaven from way back and his very very serious, still playing to i think
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Mad Maulkin
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Posted - 2009.09.02 13:21:00 -
[282]
You must have been Ahab in a previous life
Funny idea, lol that its laster 10 pages...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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JERIC0
NailorTech Industries
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Posted - 2009.09.02 15:59:00 -
[283]
/signed
I like this idea and it adds a new occupation which can't be a bad thing. I thinking having it as an illigal activity is also good. Maybe if cought with cargohold of whale blubber then you get - security standing etc.
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Osvaldr Adridian
Minmatar
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Posted - 2009.10.30 19:44:00 -
[284]
First thing that comes to mind....
Lol
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Dacryphile
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Posted - 2009.10.31 08:27:00 -
[285]
When I first read the OP I was like, "Lol wtf!" but the more I read the thread, the more I could see this really happening.
/signed
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.11.01 07:51:00 -
[286]
Um....
Saves the Whales!!!
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Hibernator X
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Posted - 2009.11.11 10:33:00 -
[287]
this and more things like it please!!!
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