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1. Don't like new feature when trying to move too much stuff into cargo - in Test Server Feedback [original thread]
Agreed, moving ammo, fuel and charges has become obnoxious to the point where it inhibits testing. I am assuming this is a bug and not a feature.
- by Truthbringer - at 2010.07.16 04:38:00
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2. Fitting Manager Import/Export : Select/Deselect All - in Player Features and Ideas Discussion [original thread]
Edited by: Truthbringer on 24/04/2010 17:53:57 I would find it very handy to have select and deselect all buttons in the import and export tool. There is rarely a need to import or export all fittings. If you are importing many fittings, you m...
- by Truthbringer - at 2010.04.24 17:54:00
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3. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
I normally take breaks from the game and the fact that my characters are still training is one of the major factors that brings me back. Now that this will no longer be the case, expect my next sabbatical to be permanent. This was a VERY poor mark...
- by Truthbringer - at 2008.10.16 06:21:00
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4. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
I think the most obvious and non-complicated way to fix this is to prevent the usage of offensive modules while the MWD is active. This means you can charge to the target (the initial purpose of the MWD), but you need an afterburner to maintain tr...
- by Truthbringer - at 2008.09.07 21:57:00
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5. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
I think the most obvious and non-complicated way to fix this is to prevent the usage of offensive modules while the MWD is active. This means you can charge to the target (the initial purpose of the MWD), but you need an afterburner to maintain tr...
- by Truthbringer - at 2008.09.07 21:57:00
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6. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
While the NOS changes will likely fix the Domi/Myrm problems, you've just destroyed the Amarr recon and Blood Raider ships. The Khanid ideas are novel, but it seems like more of an excuse to not fix the real Amarr problems: laser damage and ship b...
- by Truthbringer - at 2007.07.31 04:45:00
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7. Bounties and contracts Vers 2 - in Player Features and Ideas Discussion [original thread]
I like it. It needs work, but could definitely be a good step towards fixing bounties and giving real meaning to sec status. Maybe require a +2.0 sec status to become a bounty hunter and have a certain skill (Bounty Hunting: requires social 4; 1 o...
- by Truthbringer - at 2007.06.03 04:16:00
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8. commas please with a side of ledgible text - in Player Features and Ideas Discussion [original thread]
/////////signed
- by Truthbringer - at 2007.06.02 20:52:00
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9. High slot warp distruptor! - in Player Features and Ideas Discussion [original thread]
Make a Raven with interdictor spheres? Lets give them Doomsday Devices too!
- by Truthbringer - at 2007.06.02 20:51:00
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10. Infomorph Psychology lvl reduces jump time wait - in Player Features and Ideas Discussion [original thread]
I like it. The 24 hour timer frustrates the hell out of me.
- by Truthbringer - at 2007.06.02 20:39:00
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11. Space Whaling Occupation Reformed - in Player Features and Ideas Discussion [original thread]
If we killed too many, would giant cylinder ships invade the galaxy to investigate? (Star Trek 4)
- by Truthbringer - at 2007.06.02 20:36:00
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12. Amarr, NOS, UI, etc. fix ideas - in Player Features and Ideas Discussion [original thread]
Here are a few Amarr, Nos, UI and other various fix ideas. Amarr fixes: More Thermal damage: Make all current crystals have nearly equal amount of thermal/EM rather than highly stacked towards EM. If anything, have a slightly higher thermal amoun...
- by Truthbringer - at 2007.06.02 20:31:00
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13. New Ship Type - in Player Features and Ideas Discussion [original thread]
This is a decent idea. I'd love to see a ship specialized in salvaging. Alternatively, they could add 2-3 high slots to all industrials to make room for tractors and salvagers and increase max target locks from 2 to 4-6.
- by Truthbringer - at 2007.04.05 23:36:00
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14. NPC pirate ships available for play? - in Ships and Modules [original thread]
Will there be any chance of some of the NPC pirate ships, namely the frigs and cruisers becoming available for player use? I find some of these, especially angel ships to be extreamely beautiful, and while not the statistically best ships, an incr...
- by Truthbringer - at 2004.08.23 05:26:00
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15. NPC pirate ships available for play? - in Ships and Modules [original thread]
Will there be any chance of some of the NPC pirate ships, namely the frigs and cruisers becoming available for player use? I find some of these, especially angel ships to be extreamely beautiful, and while not the statistically best ships, an incr...
- by Truthbringer - at 2004.08.23 05:26:00
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16. Vexor vs Arbitrator - in Ships and Modules [original thread]
Since the addition of the new cruiser abilities, certain descrepancies have come to my atention regarding the two drone carriers. Shields: V750, A650 Armor: V950, A875 Structure: V950, A875 Cargo: V480, A345 Capacitor: V1000, A850 Powercore: V625,...
- by Truthbringer - at 2004.08.13 11:15:00
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17. Vexor vs Arbitrator - in Ships and Modules [original thread]
Since the addition of the new cruiser abilities, certain descrepancies have come to my atention regarding the two drone carriers. Shields: V750, A650 Armor: V950, A875 Structure: V950, A875 Cargo: V480, A345 Capacitor: V1000, A850 Powercore: V625,...
- by Truthbringer - at 2004.08.13 11:15:00
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18. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
We already have cargo expanders, why not drone space expanders ? It would allow our current drone carriers to be that much more versatile and carry bigger drones.
- by Truthbringer - at 2004.08.11 08:27:00
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19. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
We already have cargo expanders, why not drone space expanders ? It would allow our current drone carriers to be that much more versatile and carry bigger drones.
- by Truthbringer - at 2004.08.11 08:27:00
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20. Skill queue - in Player Features and Ideas Discussion [original thread]
Add the following feature: Allow skills to be enqueued such that the next skill will automatically start training upon completion of the current skill being trained. An additional feature that goes well with this: If there is no skill being traine...
- by Truthbringer - at 2004.08.01 07:41:00
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