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Max Hardcase
Art of War Cult of War
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Posted - 2007.05.31 19:32:00 -
[1]
Edited by: Max Hardcase on 31/05/2007 19:39:50 Edited by: Max Hardcase on 31/05/2007 19:38:47 Edited by: Max Hardcase on 31/05/2007 19:32:51
They're still stuck @ 3.0 Au/s warpspeed.
My frigate/ceptor friends will shoot me if I want to bring it for a gang 
And while I'm at it : Destroyers are stuck in the same boat.
Also : linkee to old Stealth Bomber anti blob idea.
Stealth bomber re-design + tactical missiles : http://www.eve-search.com/index.dxd?thread=444274#5994596
Mainly because I'd like to see the other forms of EW also included as bombs.
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.05.31 21:52:00 -
[2]
Edited by: Christopher Dalran on 31/05/2007 21:50:53 I dont think bombers are meant to be stuck in with the rest of the gang, the whole idea of dealing massive AOE damage sorta requires you be away from the gang.
3 au/s does get FC's ticked at you, nobody i know even allows SB's in a gang but that might change when they have an actual use (they sure dont now).
What realy gets them steamed however is the fact the Cap is so low you have to make multiple jumps to gates. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Max Hardcase
Art of War Cult of War
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Posted - 2007.05.31 22:23:00 -
[3]
 Forgot to add that one, yes, the crappy warp distances are the worst "balance" tool ever IMHO, warp speed nerf is a close second.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.06.01 11:35:00 -
[4]
Edited by: Rigsta on 01/06/2007 11:35:03 I agree the warp seed should be more frigate-like - maybe not 6, but at least the same as AFs. I don't know about the other bombers but my Nemesis can manage somewhere about 100AU, which is the majority of systems. And honestly I think that's a fair price to pay for a frigate with 3 cruise launchers and a double damage bonus.
To me an equally big issue is that they're back to the "condensed cruiser" speed, mass & inertia values as TQ Makes the Nemesis & Manticore the runts of the litter pretty much. Especially the Manticore... Here's hoping for additional balancing, plenty of time left til Rev 2.
Oh and I like your EW missile ideas, they ought to be reasonably short range though - say 30km w/ skills like fury cruise missiles.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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CCP Fendahl

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Posted - 2007.06.01 12:44:00 -
[5]
Thanks for pointing this out. The stealth bombers are supposed to warp as fast as other frigates, so the warp speed has been increased to 6AU/s. Additionally the Manticore and the Hound had incorrect multipliers for warp capacitor need, which also have been fixed. Cheers.
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Max Hardcase
Art of War Cult of War
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Posted - 2007.06.01 13:13:00 -
[6]
Weeeeeeee *happy dance*
Now about the rest of my ideas in the linkeeee.... 
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.06.01 15:30:00 -
[7]
Originally by: CCP Fendahl Thanks for pointing this out. The stealth bombers are supposed to warp as fast as other frigates, so the warp speed has been increased to 6AU/s. Additionally the Manticore and the Hound had incorrect multipliers for warp capacitor need, which also have been fixed. Cheers.
Just tested this on Sisi. Warp speed is indeed 6AU/s. The distance I can now cross in my Manti, with Warp Drive Operation skill at lvl2 is 74.2 AU. Much better then before. It is still a bit away from the 100AU for the Nemesis, as reported above, but I reckon this intended?
Now, if we could only get the speedboost and the cloaked velocity bonus for the SB back on Sisi..I was already used to going 466 m/s 
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Zsander
Gallente NunyaBizzness Phobos Alliance
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Posted - 2007.06.02 22:37:00 -
[8]
Nice to see this get fixed... now if only they could warp while cloaked (as a Covert Ops bonus for both C.O and S.B ships)...
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Vicious Phoenix
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Posted - 2007.06.03 02:05:00 -
[9]
Originally by: Zsander Nice to see this get fixed... now if only they could warp while cloaked (as a Covert Ops bonus for both C.O and S.B ships)...
Devs have said it before and I agree, they would be overpowered if they could warp cloaked. (especially now that bombs exist)
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Max1mus
Tripocalyptic Enterprises
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Posted - 2007.06.04 11:45:00 -
[10]
Edited by: Max1mus on 04/06/2007 11:44:34 Did some testing with the manticore last night, dropping bombs, cloak speeds etc. Few questions arose for me
1. Why not let this ship use the covert ops cloak ? (far as I am are the stealth bomber does not have the required cpu reduction to fit it).
2. Because I cannot fit a cloak that does not have a speed limitation, all the speed bonus does is neutralise the speed brakes of the cloak (maybe a little more). Is this correct ?
3. Due to the speed brake while even under cloak and not being able to run mwd or warp while cloaked, how are you supposed to sneak a bomb into a fleet without being picked out a mile off ?
As far as question 3, I can only guess that you have a cloaked covert ops frig already sitting sneaky in the middle of the enemy fleet to act as a warp in point for the bomber, then both promptly high tail it out to another warp point buddy soon as the drop is done. Is this correct ?
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.06.04 12:07:00 -
[11]
Originally by: Max1mus Edited by: Max1mus on 04/06/2007 11:44:34 Did some testing with the manticore last night, dropping bombs, cloak speeds etc. Few questions arose for me
1. Why not let this ship use the covert ops cloak ? (far as I am are the stealth bomber does not have the required cpu reduction to fit it).
2. Because I cannot fit a cloak that does not have a speed limitation, all the speed bonus does is neutralise the speed brakes of the cloak (maybe a little more). Is this correct ?
3. Due to the speed brake while even under cloak and not being able to run mwd or warp while cloaked, how are you supposed to sneak a bomb into a fleet without being picked out a mile off ?
As far as question 3, I can only guess that you have a cloaked covert ops frig already sitting sneaky in the middle of the enemy fleet to act as a warp in point for the bomber, then both promptly high tail it out to another warp point buddy soon as the drop is done. Is this correct ?
1. Stealth bombers in rev 2.0 have a 0 second lock penalty and pack enough firepower in a small enough package that being able to warp around freely wouldn't be right.
2. That's the exact intention. With all skills you improve in your ship's intended role as you train higher. An ibis gets a range bonus, but with frig 1 they can only snipe 10% farther. So, obviously, if you want to hit farther, you train higher. In this case it's bombers and speed instead of an ibis and range. At covops IV with an improved cloak there's no speed penalty and at V you actually go faster when cloaked. With a prototype, well, it's called prototype for a reason.
3. If they don't know you're there because you're cloaked, and they have no way of finding you, how do you propose they pick you out from a mile off? The idea is that you're ALREADY there, waiting and approaching, lurking hidden. You just float into position and light it when you feel like it. -----
Tech 2 Tier 2 Battlecruisers |

Max1mus
Tripocalyptic Enterprises
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Posted - 2007.06.04 12:59:00 -
[12]
Cool, thank for the points Haffrage, think I need to go back and do some more testing :)
Just wanted to check if this was the way that ccp intend bombing runs to be done. From what I saw last night, the best way to drop and go was to go in on a bomb run that aligned with your warp out point.
That way, when you drop cloak and drop bomb you are already running full steam inline with your warp out point.
Can see a few bombers being popped in the first few days on TQ as folk learn how to use them. Blew up my own manticore on Sisi before I fully realised the range and damage of the bomb. Nearly instapopped my pod in the same blast that instapopped my manticore.
Put it down to a learning experience I guess
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2007.06.04 13:22:00 -
[13]
Quit fitting a MWD or piles of shield extenders and this won't happen.
Raptor and Ares Fix |

Miyamoto Uroki
Katsu Corporation Pure.
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Posted - 2007.06.04 13:47:00 -
[14]
So from my understanding it's a pilots own choice whether you want to fit a cloak and try to lurk the enemy (which might become kinda difficult, except you know the enemy route and have a bunch of cloaked dictors with you also).
OR to not fit a cloak, but instead pick a mwd and covert ops support for warp in point at enemy fleet. Might depend on your chance to warp into fleet, drop bomb, fly away 2km from the bomb and cloak. Although that should be nearly impossible to manage. So guess you stick with mwd instead of cloak. But has to be tested. Especialy as you have to worry about the mwding speedy battleship inside the blob, fully equiped with various large smarties and only looking for stealth bombers or interdictors in his overview... (which would be screwed when multiple bombers appear, a few km from each other. Yarrr -----------------
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Max Hardcase
Art of War Cult of War
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Posted - 2007.06.04 15:34:00 -
[15]
MWD with cloak is possible, you *might* have to compromise in some other departments though, its possible with 2 arb cruises on a hound for instance.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.06.04 18:31:00 -
[16]
Stealth Bomber w/o cloak = not a stealth bomber.
You can fit a MWD to it after fitting a cloak but it makes fittings tight. Heck even fitting an AB to it makes fittings tight. Nice thing about having one of these speed modules is can activate it then cloak and get a very nice speed boost for the module's duration (10 or 15 seconds).
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Max1mus
Tripocalyptic Enterprises
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Posted - 2007.06.04 20:04:00 -
[17]
Aye, that would be cool rigsta except when you cloak you cannot mwd, not tested AB yet though.
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.06.04 23:18:00 -
[18]
But you get the one cycle you activated before you cloaked. That is what he probably means.
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Ryo Jang
Central Defiance Terror In The System
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Posted - 2007.06.05 00:46:00 -
[19]
yes, thats what i do in a hound, and it works very well.
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phlawed
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Posted - 2007.06.05 04:52:00 -
[20]
Devs are morons....I have heard about the new rule with cloaking and its garbage. The new rule states a covert ops can still go undectable by probes and scan, but a bomber can. If this is so, then why call it a STEALTH BOMBER! If it is so detectable then guess what devs....ITS NOT STEALTH U FRIGGIN MORONS!.
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Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.06.05 08:01:00 -
[21]
Originally by: phlawed Devs are morons....I have heard about the new rule with cloaking and its garbage. The new rule states a covert ops can still go undectable by probes and scan, but a bomber can. If this is so, then why call it a STEALTH BOMBER! If it is so detectable then guess what devs....ITS NOT STEALTH U FRIGGIN MORONS!.
Quote: Stealth technology is a subdiscipline of electronic countermeasures which covers a range of techniques used with aircraft, ships and missiles, in order to make them less visible to radar, infrared and other detection methods.
I think the word you were thinking of was "invisibility".
- Recruitment open again-
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.06.05 11:10:00 -
[22]
Originally by: CCP Fendahl Additionally the Manticore and the Hound had incorrect multipliers for warp capacitor need, which also have been fixed. Cheers.
While we're talking about this, the Curse seems to have a messed up multiplier there too...
--- WTS: Forum Signatures, price negotiable. Evemail me!
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Max Hardcase
Art of War Cult of War
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Posted - 2007.06.05 18:56:00 -
[23]
its by "design" for the stealthy recons.
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Hank Cousteau
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Posted - 2007.06.05 22:55:00 -
[24]
/signed for boosting destroyers to at least 4.5/au sec
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