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Thread Statistics | Show CCP posts - 5 post(s) |
Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.06.03 22:40:00 -
[61]
In its current approach, heat...
PROS: * it gives you a (very limited use) slight boost to your ship
CONS: * the boost is negligible compared to the time it is effective, and the drawbacks are extreme * the interface is clumsy and cluttered * it is very lag-prone, and the situations where you are likely to benefit at all from using it are pretty lagy
In conclusion, it's next to useless, and because it clutters the interface regardless of you ever planning to use it or not, it's a BAD thing. _ New char creation guide | Module/Rig stacknerfing explained |
Khatred
Fluffy Mungoose Guinea Pigs
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Posted - 2007.06.03 23:50:00 -
[62]
Every second spent in developing and implementing the concept in Eve now was a well worthy second
/sarcams off
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SiJira
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Posted - 2007.06.04 02:42:00 -
[63]
im sick of DULL BALANCE
if a game is to be good you need very different and extreme strengths and weaknesses between the different - races / classes ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.06.04 03:03:00 -
[64]
what you all have to understand is...
Heat was generated from all the flaming on the message boards
Real turtles tank armor. Real men fly Pink.
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RtoZ
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Posted - 2007.06.04 03:19:00 -
[65]
I havent been on the test server, so this is just my theoretical opinion which might change after using it (but I doubt it):
Heat is just another feature for features sake, it adds nothing to the allready complicated combat part of eve and might ruin your modules to boot if you're not careful. It's totally useless for gang and fleet warfare, except maybe overloading reppers and boosters. But hey, maybe it can be put in and be something I can live with, another aspect of ship control... but what really ****es me off is that we have way more urgent aspects of eve that need atention yet all we get are these stop gap features. I'm referring to drones, ships overlapping, the ******** concord and insurance rules, undock cluster ****s, lag and a few more, which are more important than a gimmicky combat feature that if never thought of nobody would even feel the need for.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.06.04 03:23:00 -
[66]
Originally by: Akita T In its current approach, heat... CONS: * the boost is negligible compared to the time it is effective, and the drawbacks are extreme * the interface is clumsy and cluttered * it is very lag-prone, and the situations where you are likely to benefit at all from using it are pretty lagy
In conclusion, it's next to useless, and because it clutters the interface regardless of you ever planning to use it or not, it's a BAD thing.
The worsening of the interface is the number one worst part about heat. If I ever accidentally turn on heat and end of offlining a module during fleet combat lag I will be extremely ****ed. Walking in stations, Eve Voice, and now Heat, all complete wastes of developer resources.
Please fix the user interface. Make is XML based like WoW and let us make our own, obviously you can't handle the job, hell, even Blizzard can't even come close to making a UI as good as their players do. Just give up on that part and let us handle it.
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Abye
Sniggerdly Pandemic Legion
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Posted - 2007.06.04 03:27:00 -
[67]
I like the basic idea of heat. 15% improvement is pretty good but the damage to your modules needs to be adjusted (It is on test so it isn't final yet), currently it goes too fast so you can only afford just 2 or 3 cycles with it. ___
Inappropriate signature. Please do not use this signature. Email us for more information -Eldo ([email protected]) |
hylleX
Spontaneous Defenestration Coalition of Carebear Killers
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Posted - 2007.06.04 03:33:00 -
[68]
No thx
Its a big waste of time developing "features" like this, try doing some balancing of the stuff already in game.
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Damon Ra
Caldari
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Posted - 2007.06.04 04:09:00 -
[69]
Absolutely no need for this new "feature".
There are far too many things that CCP has ignored or simply broken with their patches that need fixing before new features such as this are added.
Current Tranquility status: SELECT production_code FROM SISI WHERE testers = 'players' AND testers <> 'ccp_staff' AND testing_duration <> 'sufficient'; |
Solid Prefekt
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Posted - 2007.06.04 06:08:00 -
[70]
Originally by: Deviana Sevidon I would have liked to see some kind of crew interface. Standard crews are provided anytime you undock, however, you can assign more crew members to engineering, which makes med-slots more effective but works negative on high- and lowslots.
Or as an ISK-sink, you can hire veteran-crews in NPC stations. These would be costly and die of course, when the ship blows up.
I think this is a great idea. Or the longer you have a crew they more experience they get (and the more you have to pay them).
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Ecky X
The Aforementioned SYSTEM SHOCK INITIATIVE
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Posted - 2007.06.04 07:34:00 -
[71]
I have mixed feelings, but we can do without heat. It doesn't encourage the play style the developers claim to want, and it would put professional looters out of business. I don't think it would add anything to combat.
Any while you're at it, I don't like the new Minmatar ships. Seems all of the new ships that came out (for all races) are all Gallente ships in disguise. -----
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Jorix
Amarr Phoenix Logistics Industries
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Posted - 2007.06.04 08:34:00 -
[72]
If heat is balanced properly, I can't see why it wouldn't be a good feature to have...
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Redbad
Minmatar Tempered Steel Legion
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Posted - 2007.06.04 08:40:00 -
[73]
Originally by: Deviana Sevidon I would have liked to see some kind of crew interface. Standard crews are provided anytime you undock, however, you can assign more crew members to engineering, which makes med-slots more effective but works negative on high- and lowslots.
Or as an ISK-sink, you can hire veteran-crews in NPC stations. These would be costly and die of course, when the ship blows up.
But heat as a feature is not needed. Another thing to micromanage in PvP and will only cause serious problems when Lag strikes again.
It certainly would increase the trade in slaves, as amarrian have to man their oars on their ships.
RB
join us today! |
Varrakk
Chosen Path FATAL Alliance
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Posted - 2007.06.04 10:05:00 -
[74]
I'd prefer not to have heat implemented. Couldnt care less about it
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CrestoftheStars
Perkone
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Posted - 2007.06.04 10:31:00 -
[75]
well its one more thing that let some more rl skills be a part of pvp. although the modules shouldnt be parmenent destroyid when overheated(simply because of lag problem etc. that will rander it useless in most pvp ___________________________________________ Humans take everything that is beautiful and sweet and turn it into something horrifying and ugly. http://oldforums.eveonline.com/?a=topic&thr |
Aleric Vikyz
Shadow Of The Light R i s e
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Posted - 2007.06.04 10:47:00 -
[76]
Heat was a complete waste of CCP's time and resources. It's yet another underdeveloped 'feature' which will only cause more problems than it solves, if it does indeed solve any problems.
But now it's here and we've got to live with it, much like the many aforementioned underdeveloped features.
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Sessho Seki
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Posted - 2007.06.04 11:13:00 -
[77]
Edited by: Sessho Seki on 04/06/2007 11:11:59 the end-all-be-all solution to what Heat should be...
Numerous other games have done it in some way or another, EVE can do it too...
Supplemental Power Allocation Triangle:
Imagine if you will a triangle (I know it's hard, but try to keep up ), within that triangle is a happy little dot positioned at the equidistant point from each of the three points of the triangle.
Those points are representative of the three cardinal functions within the ship, defensive systems, offensive systems, and logistics systems. All modules and functions within any ship can fall within one of those parameters, weapons and modules used to attack, afflict, or hinder any target are offensive. Defensive modules are of course things to boost defense values, repair, and resist afflictions. Logistics are of course logistics modules, cap regeneration, drone modules, and the like.
Now, the afore mentioned "dot" in the middle of the triangle could be moved to any position within that triangle, leave the dot in the middle and of course all your stats will be precisely as they are now, if you slide to to the absolute maximum offense boost (say 10% bonus to effects across the board as a -=HYPOTHETICAL=- so don't freak out about the stats!) that would however penalize all defensive and logistics statistics on you and received by you by 10% EACH as penalty for drawing power and function from them.
The penalties for pushing any aspect too far would be extremely harsh, however more moderate pushes would result in comparably less impact. so if you only nudged the "dot" a little toward both logistics and defense (say one notch toward each), your offense would only loose 2% total from your offense while gaining 1% in each of logistics and defense so it -equals out- in a way... It's only when you try to make a "mega-gank" (or tank, or logistics) push that it would harshly impact the remaining alternative(s).
More over, this could be easily adapted to both PvP aspects and PvE, even industrialism could have an "offense component" as regarding mining and such to increase power there while harshly penalizing their ability to maintain such a pace.
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Nito Musashi
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Posted - 2007.06.04 11:53:00 -
[78]
They just need to have evga build the mods so we can rma them when we blow them up overclocking them.
Hello evga i overclocked my armor repper to 600ghz and it melted guess my nitrogen cooling gave out.
Evga rep: No problem we have an express courrier shuttle on the way to your home hanger with a 8900 gtz armor repper should be waiting for you by the time you dock, please send in your fried unit in at your earliest conveince.
With the lag in some systems and just general lag spikes that seem to afflict the server on a whim, i can see all the petitions that are going to flood in when people do start using heat and lag kills a until because the heat is 3 to 20 seconds ahead of you on the server vs your client.
They should be working harder on the servers lag issues, high sec cheap ganking bs, and other of the 100s of things that the time and manpower spent on heat would have gone to better use.
rather than something that has very very limited usefulness, and most likely will cause floods of petitions begging to replace mod x that got fried dur to lag.
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Natalia Fachiri
Minmatar Huang Yinglong Namtz'aar k'in
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Posted - 2007.06.04 12:44:00 -
[79]
Originally by: Sessho Seki Edited by: Sessho Seki on 04/06/2007 11:11:59 the end-all-be-all solution to what Heat should be...
Numerous other games have done it in some way or another, EVE can do it too...
Supplemental Power Allocation Triangle:
Imagine if you will a triangle (I know it's hard, but try to keep up ), within that triangle is a happy little dot positioned at the equidistant point from each of the three points of the triangle.
Those points are representative of the three cardinal functions within the ship, defensive systems, offensive systems, and logistics systems. All modules and functions within any ship can fall within one of those parameters, weapons and modules used to attack, afflict, or hinder any target are offensive. Defensive modules are of course things to boost defense values, repair, and resist afflictions. Logistics are of course logistics modules, cap regeneration, drone modules, and the like.
Now, the afore mentioned "dot" in the middle of the triangle could be moved to any position within that triangle, leave the dot in the middle and of course all your stats will be precisely as they are now, if you slide to to the absolute maximum offense boost (say 10% bonus to effects across the board as a -=HYPOTHETICAL=- so don't freak out about the stats!) that would however penalize all defensive and logistics statistics on you and received by you by 10% EACH as penalty for drawing power and function from them.
The penalties for pushing any aspect too far would be extremely harsh, however more moderate pushes would result in comparably less impact. so if you only nudged the "dot" a little toward both logistics and defense (say one notch toward each), your offense would only loose 2% total from your offense while gaining 1% in each of logistics and defense so it -equals out- in a way... It's only when you try to make a "mega-gank" (or tank, or logistics) push that it would harshly impact the remaining alternative(s).
More over, this could be easily adapted to both PvP aspects and PvE, even industrialism could have an "offense component" as regarding mining and such to increase power there while harshly penalizing their ability to maintain such a pace.
This would be a very cool thing to have.
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Damon Ra
Caldari
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Posted - 2007.06.04 14:14:00 -
[80]
Edited by: Damon Ra on 04/06/2007 14:13:32 1) How will heat reduce lag?
2) How will heat improve server stability?
3) How will heat improve or eliminate existing UI issues?
If not one of the items above are addressed by heat, it is completely unnecessary. In fact, the addition of heat will likely introduce even more problems with 1, 2, AND 3.
How long on average does it take CCP to fix the bugs it introduces via patches and new "features".
Current Tranquility status: SELECT production_code FROM SISI WHERE testers = 'players' AND testers <> 'ccp_staff' AND testing_duration <> 'sufficient'; |
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Vitrael
Stormriders Fimbulwinter
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Posted - 2007.06.04 16:22:00 -
[81]
Does EVE need heat?
In my opinion, no.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.06.04 16:26:00 -
[82]
From a practical point of view, all I can see Heat doing is preventing your enemies from getting any loot when you die. Lag prevents it from being usefull in fleet fights, modules burn out quickly, and any minor increase in performance will not matter when you're scrambled and going down anyway.
Honestly, denying my enemies loot by overloading all my mods when I hit structure is the only use I will attempt.
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Drizit
Amarr
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Posted - 2007.06.04 16:50:00 -
[83]
I agree, let's do away with the heat idea, micromanagement in Eve is bad enough already. I would rather CCP got things like balancing fixed first before adding something else that will undoubtedly go wrong and cause chaos as well as futher unbalancing.
--
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Jim McGregor
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Posted - 2007.06.04 16:55:00 -
[84]
Edited by: Jim McGregor on 04/06/2007 16:54:45
I've never seen the point of it, but im not going to pre-whine until ive tried it.
Yeah, its a first. ---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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M3GATRON
Omega Enterprises Dusk and Dawn
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Posted - 2007.06.04 17:25:00 -
[85]
Originally by: Princess Jodi From a practical point of view, all I can see Heat doing is preventing your enemies from getting any loot when you die. Lag prevents it from being usefull in fleet fights, modules burn out quickly, and any minor increase in performance will not matter when you're scrambled and going down anyway.
Honestly, denying my enemies loot by overloading all my mods when I hit structure is the only use I will attempt.
exactly
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K5K AnimalMother
Amarr hirr Morsus Mihi
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Posted - 2007.06.04 17:40:00 -
[86]
NO HEAT IN EVE.......give us something we can use and benefit from CCP. I'm still getting used to the changes with the Cold War patch.
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.06.04 17:50:00 -
[87]
NO, overhaul the servers and fix current bugs first.
Atleast i hope ccp will put in a round of this after revelations 2.0 before working on any more new stuff. CCP, let us pay the online shop with Direct Debit!!!
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.06.04 19:04:00 -
[88]
I just re-read all the responses here and on the Game Developement forum. It seems to me that Heat is getting a universal 'thumbs down' from the Eve community.
CCP, please pay attention to this fact and stop the project! If you REALLY pay attention to the community, don't you see that this is not wanted?
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Vivus Mors
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Posted - 2007.06.05 02:27:00 -
[89]
Edited by: Vivus Mors on 05/06/2007 02:27:59
Originally by: Princess Jodi I just re-read all the responses here and on the Game Developement forum. It seems to me that Heat is getting a universal 'thumbs down' from the Eve community.
CCP, please pay attention to this fact and stop the project! If you REALLY pay attention to the community, don't you see that this is not wanted?
*cough*cough* ------------------------------------------------ UPDATED March 11 Formal request for improvements to industrialism |
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