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Kua Immortal
RSP Enterprises
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Posted - 2007.06.03 04:51:00 -
[1]
If there is some small advantage to be had then I want to be in on it. So combat boosters have not escaped my attention. They have often interested me, but I have failed to act on this.
First off I'm not even sure which ones are actually available. I know that Es and Whizz produce the Mindflood, Soothsayer, Exile and X-instinct boosters (all standard), and that Coreli Corp produce the Exile combat booster in both standard and strong form as well as (sometimes) the blue pill. This information is dated, apologies if it's wrong. AFAIK no-one else produces combat boosters (but this could be wildly wrong, I have no idea).
On analysis these drugs seem to have too much not going for them. For any of the varieties there will always be at least one or two drawbacks that will hurt. And chances are that you will get one or two of the four drawbacks every time you take them. Of course it makes sense to go with one with drawbacks that won't affect your ship and setup too much. But say the roll of the dice means you'd have been better off without the booster. What do you do? PvP anyway? Wait for it to cool off? Pod yourself? None of these are ideal solutions. 
Now imagine you do get the hit you were looking for. You now have thirty minutes to find a target and whip him. I have gone through many half hours of fruitless PvP and I'm sure I'm not the only one. OK NPs you retake it when the time is up. But actually that is problematic because you have no guarantee of getting a good result again. And all this don't come cheap - 10m isk a pop I believe.
There are two skill books that help here:
Nanite Control - Reduces the strength of any negative side effects by 5% per level.
Neurotoxin Recovery - Reduces the chance of experiencing negative side effects by 5% per level
I assume this means that at level 1 of nanite control with a standard booster, the strength of the side effect is 0.95 of 20% and at level 5 it is 0.75 of 20% (15%). And that, once again the chance of any one side effect is 15% at level 5 neurotoxin recovery.
Can someone confirm whether my I'm calculating this correctly?
Neither are terribly high rank skills but they're both reasonably expensive.
But I'm not even sure whether combat boosters are worthwhile with these skills leveled up. That said I should look further into how much more appealing boosters look with these skills at 4/5.
I'm happy to be corrected or criticised (and it'd be interesting to hear if anyone agrees with me) and may be in time I'll come to use them. I hope so :) .
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.06.03 05:26:00 -
[2]
Edited by: William Hamilton on 03/06/2007 05:26:31 You should be popping the booster just as you engage in combat.
And yeah, you've been calculating correctly.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.06.03 05:53:00 -
[3]
Currently supply is the only thing that is making them so they arent used. I would use them even with the drawbacks if they werent so expensive.
I think CCP really needs to make the items for making them more available. And mebbe make it so they can be produced faster (more like ammo)
Make Mining Better |

Kua Immortal
RSP Enterprises
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Posted - 2007.06.03 06:00:00 -
[4]
Originally by: William Hamilton Edited by: William Hamilton on 03/06/2007 05:26:31 You should be popping the booster just as you engage in combat.
Hehe, yeah, makes sense. But then what if you get a bad hit? :P
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.06.03 06:17:00 -
[5]
Boosters are nice but they could defo use some loving. We do however equip all of our capital pilots with exile and we advise our allies to do the same.  -----
[Coreli Corporation Mainframe] |

Damien Smith
Turbulent
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Posted - 2007.06.03 08:12:00 -
[6]
I use Exile boosters all the time. If I'm primaried in my Astarte then I'm probably going to die anyway, and any penalty a booster gives me is worth the chance to save my backside (which they have done on many occasions).
With nanite control and neurotoxin recovery at level 5 a 15% chance to get each of the 15% penalties isn't a lot really. I rarely get a penalty after training them up and even if I do get the penalty, what's 15% on tracking, cap or hitpoints? Not a lot really compared to 20% extra boost amount. -----
Join channel 'Turby' or die! (bring pie)
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Nymos
Beyond Divinity Inc Blind Beavers
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Posted - 2007.06.03 10:29:00 -
[7]
i find boosters quite balanced from looking at the stats. since they are so rare i haven't use them yet tho. i think that kind of harsh penalty should apply to rigs as well as most of the penalties there are just a joke and can be ignored for a setup where that rig will be useful (speed tankers don't care about a lack of armor for example) --
Every time a carebear dies an angel gets their wings (murder one)
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Miz Cenuij
OctoberSnow Corp
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Posted - 2007.06.03 11:11:00 -
[8]
Edited by: Miz Cenuij on 03/06/2007 11:10:16
Yeh, I use them.
I was tipped off to a sweet little known channel called "combat bosters", some people in there sell them and deliver them right to your door. I was in the middle of gangking a Rokh on the gate when these guys turned up with my delivery and they just chilled out next to me while i finished the kill before doing the trade.
Quality service!
"Men are going to die..
and im going to kill them". |

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.06.03 11:21:00 -
[9]
Boosters are really useful, that's about all there is to it. The penalization mechanic feels a bit awkward, but it beats free buffs for people with more time to waste (even though that includes me).
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Kua Immortal
RSP Enterprises
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Posted - 2007.06.03 14:22:00 -
[10]
Originally by: Damien Smith I use Exile boosters all the time. If I'm primaried in my Astarte then I'm probably going to die anyway, and any penalty a booster gives me is worth the chance to save my backside (which they have done on many occasions).
With nanite control and neurotoxin recovery at level 5 a 15% chance to get each of the 15% penalties isn't a lot really. I rarely get a penalty after training them up and even if I do get the penalty, what's 15% on tracking, cap or hitpoints? Not a lot really compared to 20% extra boost amount.
I make it a one in two chance to get one or more penalties with nanite control V. Actually yeah, with that in mind these things start to look more appealing.
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Digital Anarchist
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Posted - 2007.06.09 14:50:00 -
[11]
Speaking of boosters, here's a shameless plug:
http://oldforums.eveonline.com/?a=topic&threadID=532365
 Get your fix today |

Sen Goku
Es and Whizz Hedonistic Imperative
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Posted - 2007.06.09 15:02:00 -
[12]
I'd say they are worth it, but then I would say that 
Anyone interested should mail me or any member of Whizz, or join combat boosters/narcotics channel. As Miz says, we'll deliver to your door, no extra charge. Prices are pretty reasonable too I think you'll find 
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UGWidowmaker
Caldari Setenta Corp Xelas Alliance
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Posted - 2007.06.09 15:17:00 -
[13]
id never fly without drugs in my kidy bag... we make Exile and standard boosters btw if any wana buy some for a decent price!!! send ingame mail to Thief It.. ceo of setenta! Sig removed, Email mods@ccpgames to find out why -Scyd
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Miz Cenuij
OctoberSnow Corp
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Posted - 2007.06.09 17:33:00 -
[14]
Sen Goku is THE premier seller of boosters.
All you other wannabe drug barons stick to selling ur puff, hes got the hardcore market sewn up.
"Men are going to die..
and im going to kill them". |

Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2007.06.09 18:21:00 -
[15]
The problem with boosters is the production mechanic. The long chain required to even make them is annoying enough, but in addition to this, there are no booster BPO's. There are reaction BPO's but only booster BPC. Since the only way to get the BPC is to farm the complexes where they are found, this means any drug producing unit is constantly having to farm about the equivalent of a 7/10 or 8/10 complex to ensure that they have a supply of BPC to make the reqired product. It should be noted that due to loot tables, even if you find and run the complex, there's no guarantee that you will be even able to find the BPC you need to complete the chain. The best analogy would be to say invention required data interfaces like they do now, however the interfaces themselves could only be used 40 times and then would be destroyed (and you could not repair them).
That's the biggest problem with boosters atm.
Raptor and Ares Fix |

Hammertime24
Valiant Logistics Inc. Vigilance Infinitas
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Posted - 2007.06.09 19:26:00 -
[16]
For fear of sounding like an infomercial the Hedonistic Imperative guys do pretty good buisiness, bought some stuff from them and they deliver and everything
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Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.09 19:29:00 -
[17]
Originally by: Kua Immortal
Originally by: William Hamilton Edited by: William Hamilton on 03/06/2007 05:26:31 You should be popping the booster just as you engage in combat.
Hehe, yeah, makes sense. But then what if you get a bad hit? :P
Then you fight with a disadvantage. Thats kind of the whole point- it's a coin toss. Wouldn't be much of a gamble if you could just only fight when you get a good effect, would it? --------
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Badhands
Gallente Low Sec Liberators
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Posted - 2007.06.09 19:44:00 -
[18]
I just bought 5 units of X-Instinct from Es and Whizz. Delivered same day, friendly and professional. Just what my nanoship needs for that extra zip.
Originally by: Player Guide
Don't expect CONCORD to keep you immune to attacks or ship losses.
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Owi
Es and Whizz Hedonistic Imperative
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Posted - 2007.06.09 20:39:00 -
[19]
Originally by: ghosttr Currently supply is the only thing that is making them so they arent used. I would use them even with the drawbacks if they werent so expensive.
I think CCP really needs to make the items for making them more available. And mebbe make it so they can be produced faster (more like ammo)
i hope they dont will ! Its not easy to get all the items but produce them if you got all the work done is easy like make some batchs ammo ;-) Like Sen said: contact us if you want the good s*** =)
My EvE-Files.com folder !
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Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.09 20:41:00 -
[20]
Where do the main ingredients (gas clouds?) come from? Exploration sites? --------
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Badhands
Gallente Low Sec Liberators
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Posted - 2007.06.09 22:28:00 -
[21]
Originally by: Patch86 Where do the main ingredients (gas clouds?) come from? Exploration sites?
Ladar exploration sites.
Originally by: Player Guide
Don't expect CONCORD to keep you immune to attacks or ship losses.
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Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2007.06.10 03:39:00 -
[22]
Edited by: Masu''di on 10/06/2007 03:38:47
Originally by: Badhands
Originally by: Patch86 Where do the main ingredients (gas clouds?) come from? Exploration sites?
Ladar exploration sites.
also you need rader hacking sites for the bpcs and reactions.
as for the Combat Boosters channel - it's not an exclusive Hedonistic Imperative channel, is just for anyone interested in the buying, selling, production and comsumption of boosters. yeh, we do own it, but we don't claim a monopoly if anyone else wants to use it for selling to customers, and arranging the swapping of ingredients with other producers.
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HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.06.10 03:48:00 -
[23]
i'll use combat boosters when CCP add the doom 3 berserker sound effect
cause if screaming like an insane, bloodthirsty, hell-tortured, maniac on PCP is wrong... i just don't want to be right 
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FarScape III
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Posted - 2007.06.10 04:59:00 -
[24]
Edited by: FarScape III on 10/06/2007 04:59:35
Originally by: Patch86
Originally by: Kua Immortal
Originally by: William Hamilton Edited by: William Hamilton on 03/06/2007 05:26:31 You should be popping the booster just as you engage in combat.
Hehe, yeah, makes sense. But then what if you get a bad hit? :P
Then you fight with a disadvantage. Thats kind of the whole point- it's a coin toss. Wouldn't be much of a gamble if you could just only fight when you get a good effect, would it?
Boosters sound like some bad Viagra you got from someoneÆs basement laboratory.
And then, she is really hot and there is no turning back
Do what you want to EVE, as long as nothing fun is taken away and anything new is fun.
A Minmater City... Cool! [url="http:/ |

DamienUPB
Es and Whizz Hedonistic Imperative
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Posted - 2007.06.14 17:43:00 -
[25]
Edited by: DamienUPB on 14/06/2007 17:42:22
Originally by: Kai Lae The problem with boosters is the production mechanic. The long chain required to even make them is annoying enough, but in addition to this, there are no booster BPO's. There are reaction BPO's but only booster BPC. Since the only way to get the BPC is to farm the complexes where they are found, this means any drug producing unit is constantly having to farm about the equivalent of a 7/10 or 8/10 complex to ensure that they have a supply of BPC to make the reqired product. It should be noted that due to loot tables, even if you find and run the complex, there's no guarantee that you will be even able to find the BPC you need to complete the chain. The best analogy would be to say invention required data interfaces like they do now, however the interfaces themselves could only be used 40 times and then would be destroyed (and you could not repair them).
That's the biggest problem with boosters atm.
I don't know if the loot tables have been changed or not but as long as you have atleast lvl 4 hacking you get between 4-6 bpc's per booster hack complex run. The advanced bpc's are a bit harder to find. The main issue is that this is not a one man operation unless you play 23/7. You have to find(lot's of probing) and run the Arch site in the booster region for the harvesters(those are not always guaranteed). Find the ladar sites and mine the gas that takes 10m3 per unit(yay haulers in 0.0). Run the hack sites for the bpc's and reactions. Run a pos to refine the gas that you recieve. And then finally put the booster together. Find someone to buy and smuggle the product through to them (sweet there's a war going on and concord loves us). Unless you get a group together that's interested in all this and takes on the different roles it's nearly impossible. That I think is the main thing stopping people from making booster along with the fact that the booster sites are all under alliance control. You really can't hide to well while trying to do a lot of this and if they don't like you there goes any profit.
Not only this but for the complexes you have people farming them for the loot not the booster related materials. There is one hack site per day and one arch site that matters. If someone doesn't finish the final room they will not respawn for several days and there is no way to get the key for the final room to despawn the site. This limits production greatly.
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