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Darkeen
Gallente
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Posted - 2008.07.11 01:32:00 -
[751]
I've seen this topic many times and thought I'd put my voice in, especially if CCP look at this thread and se eonly complaints.
I agree with Moritsu. The system is not broken. I set up 15-19 hour skills when I log off for the night and then when I return home from work the next day the skill is trained. I can then train a few hourly skills (2-4 hours) to cover over D/T and then start a long term training again. When skills only have 7-9 hours to train I log in again before I leave for work the next day and start a long term skill again. Better to start training a 5 day skill over the time I'm not here, than to not train a skill at all.
I think the system works wonderfully. - It makes you think about your character and how to best use the time you have. - It prevents characters farmers - which would increase the number of players exponential and cause huge lag issues from those farming chars. - CCP would have to devote more time to preventing ther ISk farmers from selling (ebay, etc) and not be able to fix issues ingame (or adding features, etc).
Sure, its a bit of a pain, especially if you have to be elsewhere and you REALLY want to train that 2 hour skill - but your going out for the day. But thats life. You cant always get want you want.
Keep up the Good work CCP. Your system is beautiful!
Regards,
Jason Brisbane
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Moritsu Takana
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Posted - 2008.07.11 01:49:00 -
[752]
Originally by: Veryez A skill queue is needed when Tranquility is down (unscheduled) and we're unable to log in to play. Normally this isn't a great problem, but when tranquility goes down before work, I don't lose 1 to 2 hours of training - I lose 18, because I can't log in from work.
Ah, I see. Well, in that case... a couple of questions come to mind. First, precisely how often has this exact scenario happened to you in, say, the last month? Second, what do you do for a living that you work 18 hours a day? And most importantly: what happens if your character goes 18 hours without training? Does God kill a kitten or something?
Originally by: Veryez The other games you refer to aren't an issue since when your server goes down - nobody gets to log in and play - i.e it's inherently balanced.
Ah, I see. Other MMO's are inherently balanced. Thanks for that handy tip, I'll keep that in mind.
Originally by: Veryez It's called a compromise, something adults do. Besides CCP appears to understand our side of the arguement now.
Wow, cool! Is that what adults do? I've heard so many things about what adults do. I can hardly wait till I grow up so I can be smart like you.
Looks like CCP is finally getting smart too. After 4 years of whining, they've finally seen the light, is that what you're saying? A great veil of misunderstanding has been lifted from their eyes. Or perhaps they're just caving in to pressure from all the crybabies? Perhaps you, being so adult and all, can sort that one out.
I still say it's all one big waaaaaah. I personally don't think they should change it. And if they do, hopefully whatever new system they implement will reduce "skill queue" whine posts enough to offset the new "char farmer" whine posts. But I wouldn't bet on it.
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Belmarduk
Amarr de Prieure Four Elements
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Posted - 2008.07.11 05:58:00 -
[753]
How about stfu ?
Read the damn thread before posting your drivel ! You have now ONLY given the same lame arguments that have been counterdiscoused to death on this thread. Bring a constructive counterargument or go away. If I read another bullshit about char-farming I will scream.... CCP Please give us casual players a Skill-Queue !
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.07.11 14:38:00 -
[754]
A support a 24-hour max queue. I see no way to abuse it. If you used it, you'd still have to log in once a day. Long skills would still work normally, but a 24-hour queue would let you get some of the shortish skills out of the way instead of having to switch to them for an hour, then switch back to another skill several times to get them finished. Some of us don't play 5-6 hours a day and getting those skills that are longer than a few hours, but shorter than overnight are a pain. Long skills are not a problem.
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BBQigniter
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Posted - 2008.07.13 20:35:00 -
[755]
A queue for ONE skill, that should be trained next, would be really great. It even wouldn't bother me if there would be a pause (e.g. for 2-8 hours (perhaps reduced by a new skill called "Multi Tasking")) to the next skill - as if the character would be sleeping ;). I also have a normal life, friends I have to meet and a job where I can't login and change the skills everytime.
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Slapnuts MkGee
Caldari Scoopex Zenith Affinity
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Posted - 2008.07.14 11:44:00 -
[756]
Edited by: Slapnuts MkGee on 14/07/2008 11:45:00
Originally by: Kyra Felann A support a 24-hour max queue. I see no way to abuse it. If you used it, you'd still have to log in once a day. Long skills would still work normally, but a 24-hour queue would let you get some of the shortish skills out of the way instead of having to switch to them for an hour, then switch back to another skill several times to get them finished. Some of us don't play 5-6 hours a day and getting those skills that are longer than a few hours, but shorter than overnight are a pain. Long skills are not a problem.
I like this idea a lot. I hate having to log-in throughout the workday just to start a new 30-minute to three-hour skill.
Slapnuts MkGee That guy with the silly name. |

Belmarduk
Amarr de Prieure Four Elements
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Posted - 2008.07.31 15:30:00 -
[757]
*heaves thread back to top again* CCP Please give us casual players a Skill-Queue !
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Setarcos Nous
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Posted - 2008.07.31 23:49:00 -
[758]
You know, I would be happy with a 1 skill queue or a fallback/backup skill for when one finishes. Is it "necessary"? No. But as others have mentioned, neither is autopilot etc. Would it be convenient and make the game more enjoyable? Definitely.
I've been trying to train Refining 5 this week, but when I started it a few days ago, I figured out that it would finish at 2am tonight; which is pretty useless to me as I would have plenty of wasted training time after, and wouldn't be able to use it until I have free time available about 17 hours later. So while playing this week, about 2 hours every night I might add, I have been training shorter skills to shift the finish time to right after I get off work. Unfortunately, a lot of those skills are completely useless to me in the extended-short term. I am waiting on Refining 5 and filling time with irrelevant stuff like Small Energy Turret 2. What would have been nice is if I could have set a few 6 hour skills ahead of it (or after) to automatically shift it. That way, instead of spending precious game time every night figuring out which would be the least useless in that will fit in the play time I have available, I could have just been playing.
The more I think about it, and after having read this thread (ALL of this thread ), I think there are no drawbacks to a queue of possibly extreme length...at least a queue that has is length measured by skill points and is exactly equal to the points required to train Titan from 4 to 5. Either that, or make it shorter, forcing players training such skills from 4 to 5 to actually log in once in a while. As long as any player can train that many skill points without logging in, all players should be able to.
*equips Heat Dissipation Field II*
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Khaladan
Amarr Ministry of War
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Posted - 2008.08.01 20:14:00 -
[759]
Edited by: Khaladan on 01/08/2008 20:14:12
Originally by: Dimagus Edited by: Dimagus on 21/06/2007 09:13:33 I wouldn't mind a queue for the next skill only to automatically start training, just so we don't have to lose time or switch to another halfway because a skill will complete during downtime or when we're not home.
We would still be required to log in for every skill to put next in the queue, but it'd be at a time that's convenient, and not whenever the timer happens to run out.
^^ Just let us set the next skill. People still have to log in, but this way you do not have to deal with the hassle of skills ending in the middle of the night, or when you're at work, etc...
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Darkerz
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Posted - 2008.08.03 17:16:00 -
[760]
If a skill ends at night/work/DT etc etc... just when u go to work/night/dt just put on another skill i do this skill ends at 3:00 pm i go to sleep around 12:00 am i dont want to go to sleep that late so i just put up another 8-10 h skill when i wake up i train the 3hrs left problem solved
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Belmarduk
Amarr de Prieure Four Elements
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Posted - 2008.08.05 11:47:00 -
[761]
Originally by: Darkerz If a skill ends at night/work/DT etc etc... just when u go to work/night/dt just put on another skill i do this skill ends at 3:00 pm i go to sleep around 12:00 am i dont want to go to sleep that late so i just put up another 8-10 h skill when i wake up i train the 3hrs left problem solved
GOSH - People I think we have the solution !!!! Why did we never think of so much ingenuity ??? CCP Please give us casual players a Skill-Queue !
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Setarcos Nous
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Posted - 2008.08.05 17:46:00 -
[762]
Originally by: Belmarduk
Originally by: Darkerz If a skill ends at night/work/DT etc etc... just when u go to work/night/dt just put on another skill i do this skill ends at 3:00 pm i go to sleep around 12:00 am i dont want to go to sleep that late so i just put up another 8-10 h skill when i wake up i train the 3hrs left problem solved
GOSH - People I think we have the solution !!!! Why did we never think of so much ingenuity ???
It must be because we are all so stupid and lazy. 
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Cyb3r Thr3at
Mnemonic Enterprises New Eden Research
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Posted - 2008.09.10 18:24:00 -
[763]
Great idea! i support this 100% c'mon CCP.. skill queue plz!
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Reygrimm
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Posted - 2008.09.15 17:28:00 -
[764]
Count me for a vote of skill queue of 1. The reality is that life takes over many times and leaves people unable to change skill training. Look at all the crazy weather that has rolled thru the US the past few days leaving many without electric or internet access.
While life and people's safety comes first and EvE is probably the last thing on their minds, it's 1 bonus for a game that they can enjoy once things are back in order for their personal lives, knowing that their character didn't lose any training time.
Reygrimm |

Wikis
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Posted - 2008.09.17 15:59:00 -
[765]
Totally damn agree, give a skill q
I think best solution is just allow to queu up skill no longer then 24 hours,
so for example you have the following queu -
X hours skill -> another skill, where X is less than 24 hours, thats it.
So much more easier life and no farmers problem ! COOOOOMMMMMMMOOOOOONNNNN CCCCCCPPPPPPPP stop being so unresponsive to comunity needs !
Im maintaing 3 freaking accounts, have full time job (luckily no wife and kids), but I still have friends and girls to have fun with, and I'm having really hard time maintaining those 3 accounts in constant training !!!
SO LISTEN TO PPL AND DO IT FINALLY !!!!
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Ben Walker
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Posted - 2008.10.22 13:35:00 -
[766]
I completely support this. A small skill training queue for eve would make managing training plans so much easier for players, and there appears to be no good reason to not have a small skill queue.
Come on CCP - Listen to the Players - Give us a skill Training Queue Plz

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Belmarduk
Amarr M.A.R.S. Enterprises Majesta Empire
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Posted - 2008.10.22 19:17:00 -
[767]
Come and support this bloody overdue thing in this post in the assembly hall please Linky for skill-queue support Greetings Belmarduk
Mainchar:
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Joshua Calvert
Caldari Safespot Industries
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Posted - 2008.10.22 19:44:00 -
[768]
It would be a nice feature - it's so frustrating when you're training a skill and it ends at 4am. The only way to avoid this was to set a LVL5 skill on to training so you at least make use of those sleeping hours...
Peace and love, Josh
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Shoopinou
Gallente Garoun Investment Bank
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Posted - 2008.10.22 21:11:00 -
[769]
Now that ghost training is gone, it sounds fair to be able to queue at least one skill 
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Neyro7830
Gallente Stormfront A.W. Stormfront J.U.N.T.A.
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Posted - 2008.10.23 03:42:00 -
[770]
Originally by: Shoopinou Now that ghost training is gone, it sounds fair to be able to queue at least one skill 
I like the way you think  ------------------------------------------------ I am not responsible for the above post, because apparently, my cat has learned how to type. :3 |

Hannibal Ord
Minmatar Cr4ck Whores
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Posted - 2008.10.23 12:28:00 -
[771]
Okay.
Look, I understand exactly why we have the training system as it is. Lets face it, it is a good system as it stands. Better than any MMO in my opinion. Many of us are attracted to eve because of this feature alone, meaning we can train whilst we aren't playing.
A skill queue, DOES NOT allow players to catch up with others. Everyone would have the same option. It will not allow players to catch up with vets.
The problem I believe with the skill system is the whole process, whilst simple, is also quiet dark age in its implementation. Many people, including myself, log in and change skills and log out. That's sad, because you are scheduling your RL around a game.
Many people cannot do this. Losing skill time.
Now, since you can't power level, and nobody will ever been a fully maxed out character because it takes 25 years or something to train everything and since Ghost training has been removed which means you have to pay to train. Skill queuing makes sense.
Three options I think are good:
1. A set skill keeps repeating training until it gets to lvl 5 and then stops.
2. A single backup skill can be set, which eve switches too when the main skill is finished. Once this finishes, the training stops. Maybe have this train at reduced rate.
3. The skill systems simply selects ANY RANDOM skill that isn't trained and trains that. Then selects another random skill and trains that and so on, once the main skill is finished.
I honestly believe that any of these options would work. People will log in and play the game still. People will obviously still have to pay the game to train. Those who say that it will make character farming easier with alts. Well, anyone who has alts has to log in anyway and train their characters. This will never change. Alts are prolific as it is, it won't make any difference. And because of the way the skill system is and the fact you can't power level, means the return for character farming is null because you have to pay for subscription to train them, especially now Ghost training is gone.
It won't dumb down eve. It isn't giving in to care bears or any such crap. It simply is modernizing a process that whilst is very good, could be much better. Vets have no fear. If anything it will encourage more players into eve online, more money for CCP, more competition for everyone else in eve.
And it will mean the game skill system doesn't OWN you. It doesn't control parts of your life and it shouldn't. This is a game. A game we really all love and adore so much. It won't break it, trust me.
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Haiial
Amarr Brothers In Scarlet
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Posted - 2008.10.23 13:35:00 -
[772]
Hi all.
My suggestion for the skill queue system would be:
A) New skillbook titled 'Multiply Study' with level to enable the couple skill training by how many skill can be trained at same time.
B) Skills that is already known and still training, would have this 'Multiply Study' applied with dividing up your attention of time to each of skills. (If have it trained and can train by studying couple skills at same time)
C) Skills must be same rank number in order for 'Multiply Study' skill to work.
D) Skills levels don't matter, if complete the single skill, still will be equally study all skills being training as long have the trained 'Multiply Study' according to number of skills able to train at same time. (Reduced burden of study so many)
E) 'Multiply Study' Skillbook will need memory and willpower to reduce how much training time is being spent.
What does everyone think of this idea? Seem very simple reasonable suggestion.
"Shadow Wolf" Exist still? Anyone? |

HARYBARY
Bulgarian Mafia Squad Sons of Tangra
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Posted - 2008.10.23 14:26:00 -
[773]
Isn't it strange? 26 pages with players ideas and suggestions and there in no single response from DEVS. Guys do you think that any of them cares what we want??? In last few years was written many posts about Skill Queue and there is no response from CCP. Don't blame yourself - they will never implement Skill Queue. THAT"S ALL. |

Elder Langley
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Posted - 2008.10.23 17:50:00 -
[774]
Originally by: Haiial Hi all.
My suggestion for the skill queue system would be:
A) New skillbook titled 'Multiply Study' with level to enable the couple skill training by how many skill can be trained at same time.
I like that part, but rather then the rest you have there why not make it simple and say "Allows one skill to be added to the skill que per level" |

Haiial
Amarr Brothers In Scarlet
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Posted - 2008.10.23 18:42:00 -
[775]
Originally by: Elder Langley
Originally by: Haiial Hi all.
My suggestion for the skill queue system would be:
A) New skillbook titled 'Multiply Study' with level to enable the couple skill training by how many skill can be trained at same time.
If alot like this suggestion. Just quote it. Heh
I like that part, but rather then the rest you have there why not make it simple and say "Allows one skill to be added to the skill que per level"
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GenXS
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Posted - 2008.11.18 13:52:00 -
[776]
Hows this.. allow 1 to queue BUT have a confirmation message pop up ;)
I'll be happy to 'remember' the next skill to train without pulling up my notepad. Confirming such a message would only improve my skill planning.
AND of course.. no confirmation then the skill wont train.
Avoid macro'ing and position the 'Accept training' randon left or right in the box ;)
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Erastus II
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Posted - 2008.11.18 23:12:00 -
[777]
I would be happy with a browser based way to change skills online at eve-online.com, or a mobile phone application that would allow you to log in, review skills and make changes...If the goal here is to ensure people are immersed in the game, why not give them the ability to engage in it while away form the game client? (Skills, limited Market, Contracts etc...via Browser or Phone...)
Of course great care needs to be taken to prevent farming and ISK sellers abuse...but one of the things that originally attracted me to this game was the time based skill system and that I could be at work and still "playing"...Many people (myself included) get taken away from their gaming computers for extended periods of time for millitary deployments or business travel...why not encourage them to keep their subscription and stay engaged by opening some of the non pilot mechanics of the game to a phone application or browser interface?
And dont say it wont ever happen, or its game breaking, CCP has proven to be quite innovative, and I have no doubt that their developers and this community could come up with something workable...
Erastus MkII
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El Shaddai
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Posted - 2008.12.08 12:46:00 -
[778]
There are three viable suggestions on this entire thread for this:
1) Don't bother - The game works fine as it is. Eve is unique because of it's training system. So why change it.
2) You don't train a skill level, you train a skill. Training 'Drone Interfacing', starts putting skill points into 'Drone Interfacing', the training stops when you tell it to, no matter what level the skill has reached.
3) A single backup skill sat in a Q. This allows you to cover your back with a long skill always ready to start training if you can't make it to a PC for a few days.
For me, option 2 is the winner by a mile, as it wouldn't take much time to implement and would still require intervention in order to build usable characters.
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Bellatrix Black
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Posted - 2008.12.08 18:51:00 -
[779]
Being that we have this new dandy certificate system. Why not allow queuing of the certificate skills? Would make them more functional and less just eyecandy notes. Just an idea.
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brinelan
Caldari Victory Not Vengeance Intrepid Crossing
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Posted - 2008.12.08 19:07:00 -
[780]
I have a skill que, its called evemon. I do short skills when I am playing and long skills when I am not. I do month long skills near patch times. It has worked for over 2.5 years, so whats the issue? --------------------------
Some days you're the bug, some days you're the windshield |
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