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Thread Statistics | Show CCP posts - 0 post(s) |
Belmarduk
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Posted - 2007.09.11 09:14:00 -
[211]
No this is THE thread .)
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Belmarduk
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Posted - 2007.09.11 09:15:00 -
[212]
Originally by: Soong Hay
Originally by: Mirarj Edited by: Mirarj on 08/09/2007 07:32:58 Edited by: Mirarj on 08/09/2007 07:32:29 it shoudl become a habit of before going to bed, or leaving your pc, check evemon for the skill completion eta. its not hard. just move your mouse down to the bottom right corners, find the icon in the system tray, and leave it there for 2 seconds. YOU DONT EVEN HAVE TO CLICK!! ITS EASY AS THAT!
Well, it's just that some people love EvE, but have also other interest and hobbies in life...
Exactly - Not all Eve-Players are teenagers who can loggin all day...
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Humwawa
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Posted - 2007.09.11 22:18:00 -
[213]
This is REALLY great... Skills runs out in 35 min the ******* servers are down..again and i cant change skills again for about 24 hours - grrrrrrrrr Tell me how to micromanage that FFS With a 1+ skillqueue all this **** wouldnt matter damnit
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Anton Bairloch
Caldari Deep Core Mining Inc.
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Posted - 2007.09.11 22:40:00 -
[214]
wow, why is this thread 8 pages long? hell, the devs said back in Beta that this would never, ever happen. they want people to play the game, not just set up a queue of skills. the very nature of the system means you could never have a queue, ever. it breaks everything.
so let it go already. ___________________________________________ I'm in this for the Experience, not the XP. |
Vasponger
Advanced Space Technologies Inc.
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Posted - 2007.09.11 22:51:00 -
[215]
im sure they also thought the game would never continuously crash
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Humwawa
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Posted - 2007.09.11 22:52:00 -
[216]
WHY FFS is it on the ******* drawing board then AND NOT implementing the ******* skill 1+ queue is ******* stupid. My gtc runs out in a few months - if there isnt EITHER a skill-queue OR a possibility to change ******* skills over web-interface whatever I will not renew the gtc.Period
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Ravenal
The Fated Interstellar Alcohol Conglomerate
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Posted - 2007.09.12 11:59:00 -
[217]
long thread, will support the following idea if its already posted. If it hasnt been posted its then an addition to the thread.
Enable queuing skills up to 24 hours from current time. What this does is allow noobs to train those short skills over night and the next day till the time they can log back into eve (sleep + work = 16 hourish + 8 hours slack).
so if you have a skill training that has 19hours to go you can add a skill to training that takes 5 hours.
No way ever never should there be allowed to train x amount of skills after each other, like all racial battleship skills lvl5 or something.
24h limit from current time would be comfortable, I find that I often have several skills trained to 95 - 99% of skills trained because ill not be online to see it finish.
thats just me. . |
Veryez
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Posted - 2007.09.12 13:23:00 -
[218]
Originally by: Ravenal Enable queuing skills up to 24 hours from current time. What this does is allow noobs to train those short skills over night and the next day till the time they can log back into eve (sleep + work = 16 hourish + 8 hours slack).
Ah, if only that were true. However some of us work 12 hour shifts, so more accurately; (Sleep + work + Commuting time = 7 + 12 + 2 = 3 hours eve time). Which most of the time is fine. I just ensure that my skill won't end during the time I won't be able to log in. The problem occurs when the server is down (unplanned) during that time and I lose 14 hours or so of training time. That is why a 1 skill que would be a very welcome addition.
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Daak Archidamos
Caldari Galactic Defence Consortium
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Posted - 2007.09.12 17:32:00 -
[219]
Edited by: Daak Archidamos on 12/09/2007 17:33:25
Originally by: Veryez
Ah, if only that were true. However some of us work 12 hour shifts, so more accurately; (Sleep + work + Commuting time = 7 + 12 + 2 = 3 hours eve time). Which most of the time is fine. I just ensure that my skill won't end during the time I won't be able to log in. The problem occurs when the server is down (unplanned) during that time and I lose 14 hours or so of training time. That is why a 1 skill que would be a very welcome addition.
Hear ye, Hear ye!!!
- - - Why bother, you gonna die anyway |
Belmarduk
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Posted - 2007.09.15 13:20:00 -
[220]
Great losing skilltime again due to servercrash.....
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Angmar Da'Kirith
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Posted - 2007.09.15 21:01:00 -
[221]
Originally by: Anton Bairloch wow, why is this thread 8 pages long? hell, the devs said back in Beta that this would never, ever happen. they want people to play the game, not just set up a queue of skills. the very nature of the system means you could never have a queue, ever. it breaks everything.
so let it go already.
Absolutly not, I really don't understand this CCP idea. If I have the time to play so I play, if I have the time just for change a skill training I log, change and log off so where is the point or "the magic" that makes me log for change skill and start playing EVE if I haven't time in that moment? I pay a monthly fee and if I want to just change skill and never play, never speak to anyone, never interact is my business, I don't think the skill queue will reduce the MMORPG-side of eve, instead it will reduce the pain due to server crash or RL unpredictable things
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Korosoka
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Posted - 2007.09.16 10:58:00 -
[222]
Most of us are not asking for something where you can program a skill tree for weeks.
All I want is the ability to queue ONE (1) skill.
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.09.17 06:20:00 -
[223]
EvE used to be harder, before all this EvE-Mon and **** people paid attention to their character skill training.
Now I think EvE-Mon has helped the community in many ways, and for those of you who cannot remember your skill training times and such should get that - it will chime you when you need to change a skill, text your cell phone, and basically tell you when to log on. If that is not enough, I'd say you should stop playing.
I mean seriously, skill training queues will change the skill training system in a fundamental way, and the last time EvE did that (introducing 'learning skills') they realized too late that they set newer players up for a horrendusly long pre-skill training period (2 months).
So - I have always said no to skill queues because its simply for the lazy, the farmer or those who are not playing the game. . .all three are not good reasons.
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Lilly Boyter
Amarr Scorpio Whirlwind Cluster
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Posted - 2007.09.17 08:11:00 -
[224]
Originally by: Atius Tirawa last time EvE did that (introducing 'learning skills') they realized too late that they set newer players up for a horrendusly long pre-skill training period (2 months).
So - I have always said no to skill queues because its simply for the lazy, the farmer or those who are not playing the game. . .all three are not good reasons.
I have to disagree with this, yes new players have a little more to train then again if people would not have those 5 extra attribute points training for a titan would be near imposible. CCP had to introduce the learning skills as not doing so would have made the older players stop. CCP keep telling us how hard it is to balance between old and new players without upsetting one of them. Newer players would love to see a training queue because they are training so many short skills, yet older players would be able not to log for months without loosing a second of training time which is exactly what CCP doesn't want. Giving new players only a skill queue to say 6M SP (learning skills done) would help them but it would also help our farmer friends.
In the end I think it would be wise for CCP to leave things as is, introducing more learnig skills would make new players not even want to start anymore. Introducing a skill queue would make new players want to buy a character instead of waiting for a few months to be able to really join in (I know even without the learning skills trained one can join in but then again that is hard to explain to a level 70 War Elf (or what ever WoW characters are called) )
A dual training which even has been mentioned by CCP as a posible option might do the trick. Setting one long skill to train that will only train when your normal skill completes, this would mean you can set racial battleship level 5 as your long skill and electronics level 2 as your short skill and when you cannot login you will automaticaly train the BS skill after the electronics it done, posibly CCP could limit the short skill to only the first 2 or 3 levels so as to prevent people from training Capital ships and then Titan to level 5 in a row (well over 3 months for me )
Other then that I think CCP is doing a great job not letting us have a training queue.
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Humwawa
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Posted - 2007.09.17 09:32:00 -
[225]
Believe it or not there are people who havent allways got access to Eve. Either one should be able to change skill via webinterface OR a skillqueue ONE SKILL+ Thankyou
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Belmarduk
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Posted - 2007.10.12 13:16:00 -
[226]
If atleast it were possible to change skills from your web-login *sigh*
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RaTTuS
BIG Ka-Tet
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Posted - 2007.10.12 13:33:00 -
[227]
If the db is down then changing via the web wont work - becase the Db is down ..
-- BIG Lottery, BIG Deal, InEve [Now Verified] & RaTTuS Home
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Belmarduk
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Posted - 2007.10.12 13:40:00 -
[228]
Which takes us back to a ONEskill - queue....
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.10.13 15:20:00 -
[229]
No skill queue.
Its fundamental to the game that you learn to manage your skills, and losing a few hours here or there is a normal thing. Its not the end of the world.
There are so many skill tools now that allow players to be text messaged, to be e-mailed, and to have their computers chimed when they are nearing a skill completion. It has gotten so basic, that I know people who just log in to change skills, and have been doing this for many months.
There is not labor for skill economy in eve, the timer runs while you are offline - so - let us be glad that its not a timer that turn off when you log off.
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Belmarduk
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Posted - 2007.10.13 18:02:00 -
[230]
No
The system works the way it is a must to skill ALL the time to stay competitve. What about people who cannot access eve for longer periods???? How the **** should they manage skills then? a skill-queue "ONE skill" is a feature that is missing. Period
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royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2007.10.13 23:53:00 -
[231]
This would be way too crasy for CCP to do, if it would be to at least be able to set 1 skill after the one ur currently training finishes, that would be awesome alrdy... --------------------
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2007.10.15 21:03:00 -
[232]
This thread is like a boomerang, everytime you think it is out of sight and you're done looking for it; it hits you on the back of your head.
But I hope hell freezes over before this enters the game.
-----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Dretzle Omega
Caldari Psychedelic Party Stellar Economy Experts
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Posted - 2007.10.15 21:28:00 -
[233]
Originally by: Belmarduk
What about people who cannot access eve for longer periods????
Then they set a skill that takes a long time to train if they know or think they will not be able to access Eve. I'm a relatively new player already, and I already have several skills that would take at least a couple weeks to train, probably even some that would take a month if I looked. ------------------- 4 8 15 16 23 42 108 |
Dubious Drewski
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Posted - 2007.10.16 22:20:00 -
[234]
1 queue system
/totally signed
Some people apparently don't mind losing an "hour/day" of skill training time, but I do. Just for peace of mind, it would be a welcome feature.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Dretzle Omega
Caldari Psychedelic Party Stellar Economy Experts
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Posted - 2007.10.17 13:31:00 -
[235]
Originally by: Dubious Drewski 1 queue system
/totally signed
Some people apparently don't mind losing an "hour/day" of skill training time, but I do. Just for peace of mind, it would be a welcome feature.
If you're losing an "hour/day" of skill training time, you aren't scheduling them correctly. ------------------- 4 8 15 16 23 42 108 |
Marylin Monroe
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Posted - 2007.10.17 16:31:00 -
[236]
Originally by: Dretzle Omega
Originally by: Dubious Drewski 1 queue system
/totally signed
Some people apparently don't mind losing an "hour/day" of skill training time, but I do. Just for peace of mind, it would be a welcome feature.
If you're losing an "hour/day" of skill training time, you aren't scheduling them correctly.
get lost. accidental server downtimes are quite un-schedulable
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Ann Caldera
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Posted - 2007.10.17 16:35:00 -
[237]
Edited by: Ann Caldera on 17/10/2007 16:36:06
Originally by: Vicky Steel Edited by: Vicky Steel on 05/06/2007 03:36:42 Am I the only one tired of loging in just to discover i forgot to set a new skill for traing?
I wich there was a queue system for skills to be trained, so u could set 5 skills and sleep good at night or if your computer brakes and are gone for a week u still know it,s ok since the last skills is a long one that you dont need right now.
Or atlest that the skill u was training just contineu with the next level on the same skill would be a relife. /Vicky S
Ah I c the problem, but if they set a queue of 2 and only 1 skill can be lev 5 that should limit farmers but yet give serius players what we want and maby rice the payment for 1 mounth so it would not be ekonomical to farmers, could this work? /Vicky S
What a terrible idea. Forget about character farming, are you seriously telling us that it's too much trouble to log in every 7 or 8 days to queue up an additional skill? If you've gone that long without logging in then I've little sympathy for you, and if you do log in and still cannot anticipate a skill training finishing, (and queuing up something else to time the end of your skilltraining so that you're around for them,) then I have little sympathy for you.
On the other hand, perhaps you're just aggravated at losing out on an hour or two of skills. Oops. I still have little sympathy for you. It was a measly 120 minutes!
A skill queue would let people "play" the game without logging in for months on end. I don't care if they're paying or not, that's still a bad outcome. I mean, I've played a half dozen MMORPG's, and none of them require less from their players than EVE does: You can start a skill that takes 6 weeks to train, walk away for 41 of those 42 days, and the very next day you're all trained up. And that still doesn't satisfy?
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Dretzle Omega
Caldari Psychedelic Party Stellar Economy Experts
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Posted - 2007.10.17 17:39:00 -
[238]
Originally by: Marylin Monroe
Originally by: Dretzle Omega
Originally by: Dubious Drewski 1 queue system
/totally signed
Some people apparently don't mind losing an "hour/day" of skill training time, but I do. Just for peace of mind, it would be a welcome feature.
If you're losing an "hour/day" of skill training time, you aren't scheduling them correctly.
get lost. accidental server downtimes are quite un-schedulable
The person I quoted said nothing about accidental server downtimes. (You his alt, maybe?) If that is the thing that causes you to lose skill training, and not your own inability to set skills of appropriate length, CCP needs not set a one skill queue, which would only be abused so that people switch skills half as often, but programmatically just continue training the next level of whatever skill you were working on. No lost Skill training time due to server crashes, no abuse of the system. Maybe it's not the skill you wanted to train at just this exact moment, but you can keep your precious skill points. ------------------- 4 8 15 16 23 42 108 |
Marylin Monroe
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Posted - 2007.10.17 18:02:00 -
[239]
Edited by: Marylin Monroe on 17/10/2007 18:03:09
Originally by: Dretzle Omega
Originally by: Marylin Monroe
Originally by: Dretzle Omega
Originally by: Dubious Drewski 1 queue system
/totally signed
Some people apparently don't mind losing an "hour/day" of skill training time, but I do. Just for peace of mind, it would be a welcome feature.
If you're losing an "hour/day" of skill training time, you aren't scheduling them correctly.
get lost. accidental server downtimes are quite un-schedulable
The person I quoted said nothing about accidental server downtimes. (You his alt, maybe?) If that is the thing that causes you to lose skill training, and not your own inability to set skills of appropriate length, CCP needs not set a one skill queue, which would only be abused so that people switch skills half as often, but programmatically just continue training the next level of whatever skill you were working on. No lost Skill training time due to server crashes, no abuse of the system. Maybe it's not the skill you wanted to train at just this exact moment, but you can keep your precious skill points.
no i am not his alt. but i am tired of people like you that do not bother to read the whole thread and just comes in and leaves a useless post that later has to be complemented when someone unfolds it as the real foolness it is.
if you had bothered to read anything but the last page you would have seen that we have been talking about something that prevents us from loosing training time WHEN THINGS GO WRONG SERVER SIDE. we are all perfectly capable of scheduling and timing our skills so that we do not loose any time at all as long as the hamster do not decide to make a riot and stop working.
also, if you had bothered to read the thread you would have seen how we really do not care if it is just that the skill keeps on training the next level or if we have a 1-skill-queue, as long as we can have inmunity to hamsters behaviour.
but instead of reading you went for flaming. too bad.
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Dretzle Omega
Caldari Psychedelic Party Stellar Economy Experts
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Posted - 2007.10.17 19:06:00 -
[240]
Originally by: Marylin Monroe Edited by: Marylin Monroe on 17/10/2007 18:03:09
Originally by: Dretzle Omega
Originally by: Marylin Monroe
Originally by: Dretzle Omega
Originally by: Dubious Drewski 1 queue system
/totally signed
Some people apparently don't mind losing an "hour/day" of skill training time, but I do. Just for peace of mind, it would be a welcome feature.
If you're losing an "hour/day" of skill training time, you aren't scheduling them correctly.
get lost. accidental server downtimes are quite un-schedulable
The person I quoted said nothing about accidental server downtimes. (You his alt, maybe?) If that is the thing that causes you to lose skill training, and not your own inability to set skills of appropriate length, CCP needs not set a one skill queue, which would only be abused so that people switch skills half as often, but programmatically just continue training the next level of whatever skill you were working on. No lost Skill training time due to server crashes, no abuse of the system. Maybe it's not the skill you wanted to train at just this exact moment, but you can keep your precious skill points.
no i am not his alt. but i am tired of people like you that do not bother to read the whole thread and just comes in and leaves a useless post that later has to be complemented when someone unfolds it as the real foolness it is.
if you had bothered to read anything but the last page you would have seen that we have been talking about something that prevents us from loosing training time WHEN THINGS GO WRONG SERVER SIDE. we are all perfectly capable of scheduling and timing our skills so that we do not loose any time at all as long as the hamster do not decide to make a riot and stop working.
also, if you had bothered to read the thread you would have seen how we really do not care if it is just that the skill keeps on training the next level or if we have a 1-skill-queue, as long as we can have inmunity to hamsters behaviour.
but instead of reading you went for flaming. too bad.
Well, excuse me. Apparently I put too much stock in the first two pages of the thread. Or comments like this or this or this.
So excuse me if the post that came just after mine (which was a response to someone who wanted the skill queue to simplify his own life so he wouldn't have to think about when he would be able to log in to change skills) was about unexpected server crashes as opposed to the lazy loggers that was most recently being discussed.
But instead of reading you went to flaming. Too bad. ------------------- 4 8 15 16 23 42 108 |
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