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korrey
Amarr
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Posted - 2007.06.08 02:58:00 -
[31]
Erm...When I see a tier 3 battleship in local against my CS, I keep my distance. When I see a tier 3 battleship in local against my Tier 1 or 2 BS, I still keep my distance.
I really dont want a T2 battleship with more damage and more resistances and more slots than what we have, I want to see different Battlecruisers (not a tier 3 that trumps all previous tiers...)
I want more ships, yes. But do I want solo pwnmobiles that everyone has? No not really...EvE is fun, T2 bs = not fun. ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.08 12:36:00 -
[32]
They will have to have more resistances since theses thigns will cost surely same asa a carrier. A single extra slot more resists (not hac level) and 2 new bonuses (NOT DAMAGE RELATED!!!!) would be ok
If brute force doesn't solve your problem... you are not using enough |

bundy bear
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Posted - 2007.06.08 13:00:00 -
[33]
They would make things like lvl 4 missions way too easy to run. They would have to be specialist ships that are very expensive and geared to PVP not PVE.
Its like why bother mining if you can kill drones in a tech II BS and make twice as many minerals or tank lvl 4 missions entirely in your BS.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.08 13:51:00 -
[34]
Originally by: bundy bear They would make things like lvl 4 missions way too easy to run. They would have to be specialist ships that are very expensive and geared to PVP not PVE.
Its like why bother mining if you can kill drones in a tech II BS and make twice as many minerals or tank lvl 4 missions entirely in your BS.
realistically NOTHING in game shoudl be balanced thinkign on missions. Missions are easily solvable bu not allowign them on L4 and below.
If brute force doesn't solve your problem... you are not using enough |

bundy bear
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Posted - 2007.06.08 14:06:00 -
[35]
Originally by: Kagura Nikon
Originally by: bundy bear They would make things like lvl 4 missions way too easy to run. They would have to be specialist ships that are very expensive and geared to PVP not PVE.
Its like why bother mining if you can kill drones in a tech II BS and make twice as many minerals or tank lvl 4 missions entirely in your BS.
realistically NOTHING in game shoudl be balanced thinkign on missions. Missions are easily solvable bu not allowign them on L4 and below.
Ships should have some balance arround isk making potential.
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.06.08 14:12:00 -
[36]
Edited by: Earthan on 08/06/2007 14:10:53 A flat NO from me to tech2 hac bs.Would unbalance Eve in ahorrible way
I was thinking maybe something aline of making them TRUE command/logistg flagships maybe could work.
1-huge hp and resistances( 60000hp armour, 60000hp shield, 60000structure) so it really can survive a bit even bigger battles. 2-NO WEAPON SLOTS.Only remote reppers.
3- big bonus for remote reppers and command modules.
4- maybe some jumping capability?
Not sure but maybe could be nice addition
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Killing Eve bullies all over the galaxy hunting stories |

Caya
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2007.06.08 15:32:00 -
[37]
I believe the disbalance would happen only if tech2 BS were released 2-3 years ago, in line with tech2 cruisers. In those times there were not many people with cruiser lvl5 skill and maybe few more people with BS lvl5. These people would have get big advantage if they could sit in t2 BS. But now? The only issue i see in these days is that price of t2 comps would skyrocket, the demand will be huge (unless moon mining becomes more efficient). the price of t2 BS would be above 1B for sure, but thats something what many many people could afford easily. Still, i so wish CCP finally find some1 able to design new battleships and courage to release them in game. It would surely be nice present for us, who trained the skill for it (i mean BS lvl5) over 3 years ago.
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EinaruS
Rage Academy oooh Shiny
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Posted - 2007.06.08 18:46:00 -
[38]
for there to be tech2 bs they will need a special role. ccp haven't found a role for'em it would seem so no tech2 bs soon(tm) -
A finger...especially the middle one, is worth more than any amount of isk |

bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.06.08 22:04:00 -
[39]
Still havent seen a convincing reason why a HABS would be unbalanced.
Seen some interesting ideas for some " Alternative" roles, but none of em seem to make much sense to me.
Jump capable BS. WHY?!?!. What could it possibly do that would be usefull, that a carrier wouldnt do better, and probably cheaper, for, mor eor less, the same skill investment.
Anti capital BS? The average DPS of a siege Dread is comparable to 3 or 4 ganked out BS, anywhere between 3000-4500 DPS. And it takes like 3 siege dreads to break a siege dread tank. So an anti capital BS is a total non-starter.
And given that the skills required for a tech 2 BS would be equal to the skills required for a dreadnought or carrier, a ship that does a half assed job of being either is pointless.
And after all that, i still havent seen a reason why a Tech 2 BS wouyld break Eve.
Against 2 BS i still think a BS HAC'd up would get beat. And all this talk of them suddenly being the norm, and the only thing anyone would fly and how it would mean BoB win Eve is bollucks.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

AstroPhobic
Minmatar STK Scientific
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Posted - 2007.06.08 22:14:00 -
[40]
Insane tank, penalty to tracking, limited amount of highslots. EW bonuses, but half of their recon counterparts. Large sig radius to counter insane tank.
There. What's wrong with that? Tech 2 battleships would be running at least a couple hundred mil of anything, price would be a definate factor.
Too lazy to detail, etc.
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Spacehulk
Freedom-Technologies
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Posted - 2007.06.09 02:35:00 -
[41]
I agree with no more damage dealing T2 BS ...
Add a T2 BS that would make gangs more potent yet solo these BS would be useless. T2 EWar BS for each race but to be fair then some ewar mods need to be corrected .. T2 BS that adds a bonus to a gang and each race gets different bonuses. Bonuses like increasing target range or targeting speed. Faster Cap regen. Larger caps. Shield recharge bonuses. Armour/shield repair bonuses. Increasing resistance of armour/shields. Adding more of these ships would lead to a sort of stacking disadvantage. These ships should have more shields and tanking ability with low damage and due to the different bonuses each race gets it should be advantagous to have one of each BS in a large gang but in a small gang of lets say 10, 4 low damage T2 BS would be a disadvantage.
Taking into account the current cost of datacores and chances of success then each BPC success will average 1.5bill, a hefty invention sum to get a handful of runs, let alone when cost of datacores shoots up after they get introduced 
So, these ships will be available to the masses at cheaper costs than anticipated above and would have an advantage role in gang combat and suck for anything else. When I mean gang combat its anything, from running a plex to gate camping or taking over a system. |

Solid Prefekt
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Posted - 2007.06.09 02:43:00 -
[42]
I would love a Flagship class which would be a Heavy Assault BS. I remember when the Command Ship first came out, people complained it would destroy everything and make HACs useless. That never happened. A Flagship will be strong, but probably slow as hell and probably have little chance of hitting an AF.
I also like it because i have a char trained almost exclusively in BS related skills and it would be nice for that char to have something to upgrade to that is not insanely far like a carrier.
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Gabriel Karade
Celtic Anarchy Anarchy Empire
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Posted - 2007.06.09 07:45:00 -
[43]
Edited by: Gabriel Karade on 09/06/2007 07:50:29
Originally by: Kagura Nikon They will have to have more resistances since theses thigns will cost surely same asa a carrier. A single extra slot more resists (not hac level) and 2 new bonuses (NOT DAMAGE RELATED!!!!) would be ok
Actually they would only cost that much if CCP drops the ball - Ironically your suggestion of them needing more resistances to justify the cost, would in fact be the very reason for them costing a fortune.
Jump drives(with jump drive bonuses)/mini jump bridge on the Tier 2 hulls please.
edit: Someone mentioned the idea of the ability to both; make a normal jump to a cyno, but also make a 'blind' (i.e. no cyno) short-range, very inaccurate jump to bypass gates (while taking a couple of smaller ships with them).
That with the ability to use stargates would nicely distinguish them from capital ships.
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Video - 'War-Machine' |

Ghost Avatar
Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.06.09 09:45:00 -
[44]
How about making it so the BS couldn't use a normal warp scram, that way its not a solo ship.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.09 11:13:00 -
[45]
just a point.Every one complaisn solo combat is dead, even so people still want more gang bonus stuff (even while almost no one uses BC as so).
BS will for sure be as strogn as a faction BS and probably have an extra role.
If brute force doesn't solve your problem... you are not using enough |
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