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TomB
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Posted - 2004.01.12 13:58:00 -
[1]
We are currently working on a change with agility for missiles, depending on it's speed:
When a missile is at minimum speed it will be sluggish.
When a missile is at maximum speed it will be agile.
We will try to get similar effect to missiles as they are with turrets, i.e. big missiles will have hard time "tracking" small and fast moving objects at close range but have ease to "track" any object at longer range - small missiles "track" super at close range but have short range.
If this will give good results we will still allow frigates to be able to carry cruise missiles at their desire so that they can continue aiding as well as they currently do in large scale fleets.
Plus that we will consider reducing missile volume even more so that players can carry different sized missiles in their cargo bay to be able to counter various ship classes.
Post your thoughts, please try to keep flames and off topic discussions out.
"Where is my hat?" |

TomB
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Posted - 2004.01.13 11:55:00 -
[2]
Arming time had been suggested before but with agility tunings, players can still stasis a fast moving close range ships for their cruise missiles just as battleships with turrets can.
"Where is my hat?" |

TomB
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Posted - 2004.01.14 02:05:00 -
[3]
Quote: Isnt the agility the wrong way around?
To make a fast moving object change course in space is much harder than a slow moving one!
Basically yes but at current stage we can't give missiles true guidance to aim for objects at long range and it's not tunable to get this effect, missiles always have better guidance at close range than long range because they can turn instantly.
Because of this there is lesser chance of dodging missiles at close range than long range, even though missiles are considered long range weapons in EVE, we have to keep possibilities open to make faster T2 missiles, skills to increase speed or modules.
You can also test this in a heavy ship, if you are stop and start moving 180¦ backwards your ship will turn instantly and head for that direction, instead of starting the thrusters and taking a U-turn. But we have no intention of changing that at all.
Another idea was to make "max turning ratio ¦ per meter" but this is an easier solution and we will see how the out come will be when we get this on the test server.
EVE missile fighting will be a little more like in a big pool of water than space. 
"Where is my hat?" |

TomB
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Posted - 2004.01.15 21:08:00 -
[4]
I'm not nerfing any launchers, all I will be doing is nerfing agility of BIG missiles when trying to shoot at a close range object, stop yelling that I will nerf something or I will make a smiley
"Where is my hat?" |
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