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Ramius Monteagne
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Posted - 2004.04.16 03:21:00 -
[151]
OK here is my Pennies worth.
Rockets - Limited Guidance/Tracking, High rate of Fire. These should be more like a Turret arrangement with tracking and motion prediction. The are short range but pack a respectable punch as no space is lost to tracking and guidance systems.
Missles - Larger, faster, but still similar damage to Rockets, but have tracking systems (heat, radar, ladar etc)
Torpedoes - Large versions of Rockets with some tracking ability but much larger range and bigger payloads. Remember Torpedoes are derived from ship to ship naval combat and where fired under water, later planes dropped them but they activated once in the water. These are ship killers. They way to balnce these would be to make them fire forward only and have a limited turn capability ... so that you have to head towards you target release, change vector and then run.
Cruise Missles - Very Longe range, large damage, but not as fast as missles, excellent tracking systems, and some of them have stealth and ECM abilities, so the payload is not as large on a % of mass as a Torpedo but still is comparable the Criuse Missile is just larger. They could even be guided from the launching ship, so tacking out it's tracking would unloack the missile. To tell the truth these where often targeted at Locations not objects, which would be an interesting dynamic.
Now whats this about making them more manuverable at high speeds ... ??? How, I know this is a game, but the physics don't work ... at lower speed the momentum has not built up and can be shifted easier than at high speeds.
Missiles/Torps should be manuverable at low speeds and not at high speeds, but that is the same with ships.
And as for the idea of other types of missiles like Webifiers and jammers these are the kind of things that should be in a cruise missle.
Other things that you should then have is something that can be equiped to ships to break a missle lock ... ECM, Flares, counter measures.
How is this for a scenario.
Make a bookmark, lock your cruise missile onto it and fire from 1 AU away, you have no idea if you are going to hit you target, it depends on if he is in the target area, but it would be good for attacking stations or if a battle was ragin in a area and you where supporting from a distance.
Or even have a gang member set a point from in combat and have the supporting destroyer fire the cruise missle from out of site ...
There are lots of prossibilities.
Feel free to completely ignore this infomration, but just thought that I would add it to the fray.
Ramius Monteagne Forge Region Commander Celestial Horizon Corporation A battle plan lasts until the first enemy engagement.
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Sister Immacolata
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Posted - 2004.04.16 06:30:00 -
[152]
Make rockets worth it while you are at it. They can't hit diddly squat with their slow speed.
. . . Awaiting more and hi-bit rate music - with bated breath ... |

Sister Immacolata
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Posted - 2004.04.16 06:33:00 -
[153]
Make rockets worth it while you are at it. They can't hit diddly squat with their slow speed.
. . . Awaiting more and hi-bit rate music - with bated breath ... |

Kamikazie
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Posted - 2004.04.16 14:52:00 -
[154]
ok lets settle this once and for all. WHERE CAN I GET THE 9 FOOT LONG THERMO NUCLEAR WEAPONS? thx, KAMI |

Gunnanmon
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Posted - 2004.04.27 13:17:00 -
[155]
Edited by: Gunnanmon on 27/04/2004 13:19:50 Food for thought:
Real missiles detonate their warhead when they detect the target moving further away.
Also, add a large rocket launcher, one capable of launching rockets every second and hold maybe 20.
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Siddy
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Posted - 2004.04.27 14:03:00 -
[156]
anti missile?
umm - jim dont like that word - oh boy ... like there is not enought ways alredy to intercept missiles  -------------------------------------------
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Grimster
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Posted - 2004.04.27 14:41:00 -
[157]
Another thread on this board had something I posted about testing guns etc. with frigates and MWD's.
Findings are that it's very hard to hit an orbiting MWD frig with small guns now that orbiting has been fixed. And with the changes to tracking and strike probablility it's gonna be nigh impossible. This leaves uber quick, uber tracking missiles as the only course of anti-frig action.
I say leave things as they are, it works, most are happy and a lot of people are actually coming out of battleships to fight in frigates.
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Dash Ripcock
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Posted - 2004.04.27 16:05:00 -
[158]
Edited by: Dash Ripcock on 27/04/2004 16:10:02
They should make Rockets more like the HVR (High Velocity Rockets) in real-life, i.e. despite their low power, they can be launched incredibly quickly and at high speed. Would be a handy addition to a frigate, where you wanna to dive in, strafe them with rocket fire, then zoom out again.
Also, the addition of specialist 'point-defence' turrets would be quite cool, so that any missile or frigate that gets within a certain range gets torn apart. Perhaps HVRs could be invulnerable to said point-defence weapons due to their high speed, making them a viable weapon choice when taking on a large ship.
Battle Angels Inc - The Movie
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Vangelis
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Posted - 2004.04.27 17:22:00 -
[159]
i dont know if this has been covered but.. shouldnt missles be less agile at top speed and more agile at minmum speed?
it seems logical to me...think of changing inertia of an object traveling at high sped...eg race car or fighter jets.
just my 2 cents
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Ithildin
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Posted - 2004.04.27 17:35:00 -
[160]
Originally by: Vangelis i dont know if this has been covered but.. shouldnt missles be less agile at top speed and more agile at minmum speed?
it seems logical to me...think of changing inertia of an object traveling at high sped...eg race car or fighter jets.
just my 2 cents
CCP is trying to make frigates and interceptors survive at close range to battleships, not make them die faster due to cruise missiles even more accurate at close range. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |
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Vangelis
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Posted - 2004.04.27 17:47:00 -
[161]
Yeah i see what your saying but if cruisers were slugish at top speed u could out manouver them easily as tehy would fly right past u and not be able to change trejectory as htey have to doa massive ark to come back and get u at speed.
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Imhotep Khem
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Posted - 2004.06.03 14:30:00 -
[162]
Some people think because this is a game we are forbidden to speak of real Physics. Real physics makes sense, and its already done. You can take liberties, but please don't declare 'open season' on the physics model.
Your ship should turn on a dime. its in space, and does not need to make a wide turn. Your ship can spin in circles while it moves forward if you had the thrusters on the side of it.
Which also means that while missiles in atmosphere use wings/rudders to turn, missiles in space can use small jets mounted on its sides, to redirect it, the same way satellites do.Thus missiles in space should be much more agile at low speeds because they can turn while standing completely still. Higher speeds brings us the inertia which reduces agility. Plus ballistics would also reduce agility.
What would be the logical reason for going against this? And if you do, be aware that you are going to have to write a whole big manual for people to understand WTH is going on. And Remove terms like 'heavy' and 'thrust' because they imply physics. ____ If your not dyin' your not tryin'. |

Squirrel
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Posted - 2004.06.03 20:23:00 -
[163]
awww..... isnt that cute.. hes replying to month old posts... stop posting on OLD POSTS 
_______________________________________________ Carfax > guys, please dont pvp here, it messes up the avoid pd kill zones autopilot option |

KR SUN
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Posted - 2004.06.03 21:09:00 -
[164]
Edited by: KR SUN on 03/06/2004 21:10:31 Make torps very slow (very slow, under 500m/s). Double-triple the torps damage.
Allow torps on frigs, but not cruise.
Then frigs vs frigs with torps will be useless without any ulta-super-complicated agility system. On the other hand frigs will help FLEETS with torps.
If you put back cruise missles on frigs:
Again some frigs will gain a power of bs sized missles which are BEST CHOICE vs any type of ships and situations. All non missles frigs will be again useless. Same with interceptros. If only you can have a frig with cruise missles you cant possibly use small turrent if you are sane.
Another solution: make bombs. Bomb is a missles type that,
- has damage around torpedo damage or even more - has low speed - has low range, 15km or so
Allow bombs on frigs. Such as frigs in a fleet battle there the enemy attention is blured can get close to the enemy big ships and launch bombs to provide damage. One on one frig vs bs will be hard since frig have to get close and avoid webs, drones and such. Frig vs Frig bombs will be useless due low speed and low range.
PS Why exactly should frigs provide a huge damage for a fleet battles? Why no1 thinks about all turrets frigs as a huge damage provider?
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Susan Chase
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Posted - 2004.06.03 23:41:00 -
[165]
bah just when I had come to terms with indy ganking being removed you decide it may stay. I guess kestrals won't just gather dust. |

Decriss
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Posted - 2004.09.25 05:43:00 -
[166]
How about having realy massive 1 time **** torps. Kinda like a big bomber. That torpedo would take a missile launcher space but be a single use, no reload unless in station thing. Of course tracking would have to suck big time to fit those on frigates (so a frigate cant just launch the torp and ista kill another frig) but it would be a big Fire support for fleets.
Example you take a kestrel whit 4 launchers. Load 4 of these super torps on. When you go in battle the kestrel looks like any other, once it targets a BS, it MWD on him and inside say 5KM launches all 4 of his torpedos and hit incredible dmg. But once all 4 torpedos are launched the kestrel has no more weaps and cannot reload.
Dmg should be like 2 times that of normal torps. This would have to be limited to shooting BS.
The Torp could also be guided by the frigate itself and if the frigate is killed the torps would just not activate the warhead. That or be a possible target to other ships. For it to leave a chance to the BS you would have to set a minimum shooting distance (for warhead activation) like 10km, at 1km\s thats 10 secs to kill them.
Anyways just a tought.
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Decriss
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Posted - 2004.09.25 05:43:00 -
[167]
How about having realy massive 1 time **** torps. Kinda like a big bomber. That torpedo would take a missile launcher space but be a single use, no reload unless in station thing. Of course tracking would have to suck big time to fit those on frigates (so a frigate cant just launch the torp and ista kill another frig) but it would be a big Fire support for fleets.
Example you take a kestrel whit 4 launchers. Load 4 of these super torps on. When you go in battle the kestrel looks like any other, once it targets a BS, it MWD on him and inside say 5KM launches all 4 of his torpedos and hit incredible dmg. But once all 4 torpedos are launched the kestrel has no more weaps and cannot reload.
Dmg should be like 2 times that of normal torps. This would have to be limited to shooting BS.
The Torp could also be guided by the frigate itself and if the frigate is killed the torps would just not activate the warhead. That or be a possible target to other ships. For it to leave a chance to the BS you would have to set a minimum shooting distance (for warhead activation) like 10km, at 1km\s thats 10 secs to kill them.
Anyways just a tought.
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taylor04
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Posted - 2004.10.06 00:16:00 -
[168]
how about we not just nerf caldari anymore? u already took our super shield tanking dont punish for being bad boys anymore!
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taylor04
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Posted - 2004.10.06 00:16:00 -
[169]
how about we not just nerf caldari anymore? u already took our super shield tanking dont punish for being bad boys anymore!
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Ranger 1
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Posted - 2004.10.06 01:30:00 -
[170]
LOL, how deep did you have to dig to pull up this poor old post. Nothing to see here.... move along.
Kill the enemy, and break their toys. |
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Ranger 1
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Posted - 2004.10.06 01:30:00 -
[171]
LOL, how deep did you have to dig to pull up this poor old post. Nothing to see here.... move along.
Kill the enemy, and break their toys. |

Elrathias
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Posted - 2004.10.06 05:35:00 -
[172]
Originally by: Decriss How about having realy massive 1 time **** torps. Kinda like a big bomber. That torpedo would take a missile launcher space but be a single use, no reload unless in station thing. Of course tracking would have to suck big time to fit those on frigates (so a frigate cant just launch the torp and ista kill another frig) but it would be a big Fire support for fleets.
Example you take a kestrel whit 4 launchers. Load 4 of these super torps on. When you go in battle the kestrel looks like any other, once it targets a BS, it MWD on him and inside say 5KM launches all 4 of his torpedos and hit incredible dmg. But once all 4 torpedos are launched the kestrel has no more weaps and cannot reload.
Dmg should be like 2 times that of normal torps. This would have to be limited to shooting BS.
The Torp could also be guided by the frigate itself and if the frigate is killed the torps would just not activate the warhead. That or be a possible target to other ships. For it to leave a chance to the BS you would have to set a minimum shooting distance (for warhead activation) like 10km, at 1km\s thats 10 secs to kill them.
Anyways just a tought.
YOU JUST HAD TO DRAG THIS 9 MONTHS OLD THREAD UP FROM THE ARCHIVES DIDNT YOU? --------------------------
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Elrathias
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Posted - 2004.10.06 05:35:00 -
[173]
Originally by: Decriss How about having realy massive 1 time **** torps. Kinda like a big bomber. That torpedo would take a missile launcher space but be a single use, no reload unless in station thing. Of course tracking would have to suck big time to fit those on frigates (so a frigate cant just launch the torp and ista kill another frig) but it would be a big Fire support for fleets.
Example you take a kestrel whit 4 launchers. Load 4 of these super torps on. When you go in battle the kestrel looks like any other, once it targets a BS, it MWD on him and inside say 5KM launches all 4 of his torpedos and hit incredible dmg. But once all 4 torpedos are launched the kestrel has no more weaps and cannot reload.
Dmg should be like 2 times that of normal torps. This would have to be limited to shooting BS.
The Torp could also be guided by the frigate itself and if the frigate is killed the torps would just not activate the warhead. That or be a possible target to other ships. For it to leave a chance to the BS you would have to set a minimum shooting distance (for warhead activation) like 10km, at 1km\s thats 10 secs to kill them.
Anyways just a tought.
YOU JUST HAD TO DRAG THIS 9 MONTHS OLD THREAD UP FROM THE ARCHIVES DIDNT YOU? --------------------------
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Bad'Boy
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Posted - 2004.10.06 07:07:00 -
[174]
lets declare war on his corp and pod him few times.. that JERk
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Bad'Boy
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Posted - 2004.10.06 07:07:00 -
[175]
lets declare war on his corp and pod him few times.. that JERk
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Anjerrai Meloanis
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Posted - 2004.10.06 20:30:00 -
[176]
utter madness!
uh. |

Anjerrai Meloanis
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Posted - 2004.10.06 20:30:00 -
[177]
utter madness!
uh. |

JoCool
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Posted - 2004.10.06 20:52:00 -
[178]
Same with taylor04. Someone kick their sorry arses!
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JoCool
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Posted - 2004.10.06 20:52:00 -
[179]
Same with taylor04. Someone kick their sorry arses!
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