
Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
|
Posted - 2007.06.07 09:58:00 -
[1]
Originally by: Ephemeron Unfortunately (for me) CCP has been moving away from "hardcore" game feel to something more carebearized and WoW-like.
In particular, they did so by: 1. boosting insurance 2. boosting missions 3. reducing clone costs 4. making 0.0 NPC spawns much easier to kill and avoid 5. reducing number of low security empire systems by increasing security
Maybe people like these changes, but there are already many games with this style of play. If we want to keep EVE hardcore, we need to reverse those changes:
1. Nerf insurance. Keep current insurance system only for t1 frigs and cruisers. All other ship classes should have no NPC insurance coverage. Disable insurance for t1 frigs and cruisers if the character owning them has security status of -5 or lower, if if the ship was destroyed by CONCORD
2. Nerf missions. No level 4+ mission should be available in high security space. It's already hard enough to scan mission runners. Most level 4 mission runners in high sec are running Navy Ravens with faction gear, completely solo. This is evidence that they have it too easy. It should never be that easy in game like EVE.
3. Clone costs should be restored to Castor (or pre-castor) levels. A 45 mil sp char should be prepared to pay out 32 mil.
4. 0.0 belt spawn NPC strengths should be restored to Castor levels. In particular, there need to be much more warp scrambling and webbing NPCs. Currently, your average 0.0 isk farmer character with noobish skills uses a Raven with 2 warp core stabs and t1 cloak. Such a Raven setup has no problem if killing every possible 0.0 belt spawn. This is unacceptably easy. There should be at least some 0.0 belt spawns that are too hard for such poorly setup, poorly skilled Ravens.
The fact that chinese macro miners started prefering 0.0 belt spawn farming to mining just shows how wrong things are going in EVE.
5. Many empire systems that had their security status raised to 0.5 and above should be returned back to 0.4 or below. At the same time, to balance out the shrinking high sec space, introduce measures that make high sec suicide ganking harder: such as CONCORD remote-repaiering the victim (will only help victims in big ships or well tanked ones). But the true nature of EVE should remain PvP, hence empire space should have a lot more low sec systems.
strongly in favour of 2,4, against rest.
Insurance only help the poorest, since rich ones fly t2 ships anyway so for me balance here is perfectly ok.
Clones, well i think they were over the edge before.Unlike with ships if you are old palyer with many sp but not to often playing you cant choose not to update yuor clone, against it was hitting hard the epporest.
low sec systems i just dont see the need, dont think they are to little. -
Killing Eve bullies all over the galaxy hunting stories |