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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Jack Dant
The Gentlemen of Low Moral Fibre
356
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Posted - 2012.01.13 10:20:00 -
[121] - Quote
No La wrote:I don't know how many people produce P4's, but it only takes a few to saturate the market. One character with 6 factory planets can produce 864 Sterile Conduits a day. With an average turnover of about 5000 a day in Jita, that Char produces 17 percent of the market.
I'm not saying that would be practical, but the point is that it doesn't take a lot of people doing PI to kill the P4 market. And a single character could crash the market for 2-3 POS modules. POS guns and ewar sell 50-100 units a day, and each line produces 10-20 units in that time (times 10 lines per char). What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
Scrapyard Bob
EVE University Ivy League
606
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Posted - 2012.01.13 14:26:00 -
[122] - Quote
PI items really need to be added to the manuf needs of any newly introduced T2 & above item. And ideally with a broader selection then the handful which are used currently in T2 production.
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MarlboroRedFT
YA SQUAD GREATER ITAMO MAFIA
0
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Posted - 2012.01.14 11:21:00 -
[123] - Quote
6. anything else about custom offices Ever since the patch, i keep getting stuck on the custom offices when trying to warp to the next custom office in the system. Have to disengage warp, fly away from the custom office at hauler speed, then warp to the next one. (basically doulbled the total time spent doing PI in a system) |
Jarnis McPieksu
Aliastra Gallente Federation
207
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Posted - 2012.01.14 11:42:00 -
[124] - Quote
I wouldn't be too shocked if CCP plan is to use P4s for Dust-related stuff. Planets need to be valuable to be cared about (currently they are not) and one way could be to make P4s very much in demand. Well, that and otherwise modify PI in some way that causes you to care on which planet you do PI (customs offices are, I guess, a start)
However, risk is that such changes could drive up POS running costs to the moon unless a lot of tweaks are made. Possible, but this being CCP I'm always bit wary of anything like this.
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Xenuria
Marcabian 5th Invasion Fleet
145
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Posted - 2012.01.14 18:28:00 -
[125] - Quote
I personally feel that the Standings a player has with the corporation that owns the office should effect the tax rate.
For example...
I do PI in high sec and I have a 10.00 Federation Navy Standing. I should be able to pay 0% tax on any office owned or operated by Federation Navy.
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Nyrak
Federal Navy Academy Gallente Federation
8
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Posted - 2012.01.14 19:00:00 -
[126] - Quote
Xenuria wrote:I personally feel that the Standings a player has with the corporation that owns the office should effect the tax rate.
Unless I am mistaken, as a high security planet farmer, haven't you noticed that all the floating containers are owned by Concord and no corporations? |
Nyrak
Federal Navy Academy Gallente Federation
8
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Posted - 2012.01.14 19:15:00 -
[127] - Quote
Re: Jarnis McPieksu
Thanks for the various pieces of advice in post #78! Now I have some ideas to develop my future game. |
Vyktor Abyss
The Abyss Corporation
56
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Posted - 2012.01.15 12:09:00 -
[128] - Quote
Feedback from low sec militia pilot:
1. Interbus customs offices are an annoying time sink to kill. No pvp has really been generated killing them other than perhaps on day 1 or 2 after the patch.
2. PI is much less efficient/profitable without using a POCO which is annoying to all PI users since now unless
3. I'm glad I had friends to help me take one down over the space of a few hours. No pvp came of it, it was just more boring structure shooting THAT WE TOLD YOU WE HATE ABOUT POS. So thanks!
4. In militia if the enemy attacks/reinforces your POCO you can just transfer it to an alt corp in the enemy militia to stop them destroying it (without standing hit)....Which is really lame.
5. Alterable tax levels work surprisingly well I've noticed as some random red box took up PI at my POCO and it nets me a few mil each big export every few days. I was very surprised they used it, but I guess it is still cheaper than Interbus.
6. They badly need a corporate hangar, or the ability to host corporate contracts from peoples personal hangars at the POCO. I can only imagine the lack of this was a ******** oversight since they are CORPORATE structures. |
Gustavus Adolphus
Croatoan Enterprises The Silent One's
0
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Posted - 2012.01.15 13:08:00 -
[129] - Quote
CCP Omen wrote:I just wanted to post an update on what we are doing with your feedback. DONE - Waiting for deployment (probably in January)
- Boost storage capacity of the "storage pin" to 12000 m3 from 5000 m3
- Increased the granularity of the standing check so that the standing of the user is checked on an individual and alliance level as well. The personal standing towards the owner corp takes precedence over the corp that in its turn takes precedence over alliance standing. Please keep in mind that it is still the owner corporation's standing that it is checked towards.
ON BACKLOG - things that we are planning to do that will be released in point releases
- Allow owner of Customs Office to set standing check on behalf of own Alliance
- Allow owner of Customs Office to choose which wallet taxes are paid to
IN INVESTIGATION - Things we aren't sure about but are considering for the future
- Remove the alliance only restriction on placing command centers in sov space
- Changes to the Jet Can
- Changes to the InterBus CO hp
Thank you for your feedback! Regards Omen
WOW, what a FAIL of epic proportions, the hits just keep on coming. No wait, come to think of it, please just remove all the InterBus COs, why really worry about the casual player, Mega Corp PvP is the only way to go (please note the sarcasm). |
Miyamato
Royal Amarr Institute Amarr Empire
2
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Posted - 2012.01.15 13:25:00 -
[130] - Quote
Xenuria wrote:I personally feel that the Standings a player has with the corporation that owns the office should effect the tax rate.
For example...
I do PI in high sec and I have a 10.00 Federation Navy Standing. I should be able to pay 0% tax on any office owned or operated by Federation Navy.
Yes, yes and more yes on this.
The current taxes on exportation is killing my early profits in PI. I am a new player so I basically have my entire forture in PI ( mainly because with a family, a 1 year old and a job, i do not have much time for anything too time consuming ) and manufactoring. PI could be a good profit maker but I recently moved 365 biocells out of my PI and it cost me 650k just to export the material. Add to that the other material I exported, it was ridiculous.
Better standing with the faction would be great if it helped with Taxes. Maybe not to 0% but perhaps at the highest standing you get a 5% tax break or something. Good thought anyway. |
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CCP Nullarbor
C C P C C P Alliance
224
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Posted - 2012.01.15 13:27:00 -
[131] - Quote
Bienator II wrote:no updated notifications for CO users?
This is on the investigation list as well. CCP Nullarbor | Exotic Dancer |
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Omar Ser-Amon
Interstellar Ministeries United Homeworlds
0
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Posted - 2012.01.15 15:31:00 -
[132] - Quote
I'm a fairly new player, I enjoy exploration and I'm interested in trying PI aswell.
I was entering a wormhole one day and I was thinking to myself that now I'm somewhere very far away from all the discovered / civilized world. And then I saw that at each single one of these barren, unforsaken planets, there is already a fully fitted customs office :)
Maybe it would be possible that you have to contact/ask Interbus to set these up, rather then putting them there by default? (If you don't want to / cannot build one yourself) This would increase the 'emptiness' of space and would be a bit more... realistic, if you understand what I mean.
In the meanwhile, we can be sure that even in outer space, you can always be sure about 2 things: death and proper customs administration. |
Rixiu
North Star Networks The Kadeshi
70
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Posted - 2012.01.15 17:39:00 -
[133] - Quote
Omar Ser-Amon wrote:I'm a fairly new player, I enjoy exploration and I'm interested in trying PI aswell.
I was entering a wormhole one day and I was thinking to myself that now I'm somewhere very far away from all the discovered / civilized world. And then I saw that at each single one of these barren, unforsaken planets, there is already a fully fitted customs office :)
Maybe it would be possible that you have to contact/ask Interbus to set these up, rather then putting them there by default? (If you don't want to / cannot build one yourself) This would increase the 'emptiness' of space and would be a bit more... realistic, if you understand what I mean.
In the meanwhile, we can be sure that even in outer space, you can always be sure about 2 things: death and proper customs administration.
You have a good point, also having the WH-ones being the same size as the ones in the largest empite- PI hub is just silly, POCOS could use more diversity. |
Koen L
Galactic Defence Consortium United Pod Service
12
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Posted - 2012.01.16 14:49:00 -
[134] - Quote
I dont want repeat all what has been already said, most of that was good for me, too.
IMHO what is crippled is that PI is an individual game, it should be a corp or alliance game. There should be a market ON the planet where you can sell and buy stuff from other players and you should have a storage for your PI which you want to give to your corp mates WITHOUT exporting it up. So this would decrease the costs of Importing and Exporting plus would make PI a Team Game.
I also would like to setup a mail once extractors are depleted or storage is full. Forwarding mails to your PI Leader Officer would be awsome. At least in 0.0 space it would make sense to fortify Pocos so that they arent that easy to kill. Let us be able to anchor some guns or hardeners plus a shield, something like Pos have, and of course this then should need some fuel, too.
I am also really curious about what DUST will do with PI. GÖ½ When your ship gets blown to bits GÖ¬ GÖ½ And you lose your Faction fits GÖ¬ \Gÿ+/ Don't worry GÖ¬ GÖ½ GÖ¬ GÖ½ GÖ½ GÖ¬ GÖ½ GÖ¬ Be Happy \Gÿ+/ |
pmchem
GoonWaffe Goonswarm Federation
194
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Posted - 2012.01.16 16:36:00 -
[135] - Quote
Miyamato wrote: The current taxes on exportation is killing my early profits in PI. I am a new player so I basically have my entire forture in PI ( mainly because with a family, a 1 year old and a job, i do not have much time for anything too time consuming ) and manufactoring. PI could be a good profit maker but I recently moved 365 biocells out of my PI and it cost me 650k just to export the material. Add to that the other material I exported, it was ridiculous.
Better standing with the faction would be great if it helped with Taxes. Maybe not to 0% but perhaps at the highest standing you get a 5% tax break or something. Good thought anyway.
Smells like an alt post of a greedy highsec carebear, perhaps your 3rd account dedicated solely to PI? Asking for standings so you can plex more accounts for minimal time investment and no interaction with other players?
Otherwise you surely noticed that the amount you sold your products for was much, much larger than the taxes paid, right? So taxes can't be "killing" you? |
Thawed Corpse
Imperial Shipment Amarr Empire
0
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Posted - 2012.01.17 20:05:00 -
[136] - Quote
My two cents as a carebear who risked being destroyed daily to operate PI in nullsec before the addition of POCOs is this:
The changes have pretty much forced me to choose to join a large alliance. To join a small alliance is to place your PI assets into a setup where they really cannot be defended. So now all of nullsec basically belongs to whichever large alliance puts up their POCOs first.
If the POCO were easier to destroy, then no one would want to put them up. But by making the POCO too hard to destroy, then only a large alliance can cause the possession of planets to essentially change hands.
So now we have a situation where only large alliances control everything in nullsec (including unclaimable nullsec). This hardly seems the right way to encourage more small operators to move into nullsec. The net effect of adding POCOs in their present form has been to eliminate the remaining unclaimed nullsec, and effectively make it claimable; since only large alliances and corps can put up and defend POCOs.
I'd like to form up my own corp and put up my own POCO, but I know it would be just a matter of time before some large alliance stomps on my POCO and my large investment was wasted.
______________________
Two things could improve this situation. 1) Make POCO a lot cheaper to produce, and a lot easier to destroy. 2) Make it a lot easier to use launches to get products from planet surfaces (and avoid paying taxes) by putting a bigger flat fee on launches to account for costs of launch, and make those launches carry much larger payloads. Then the small operators could still operate PI where ever they wished, without having to belong to a giant alliance. |
Sutskop
PILSGESCHWADER Monkey Circus
39
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Posted - 2012.01.18 13:18:00 -
[137] - Quote
Current annoyances:
- Bumping into the office when trying to leave is quite common now with slower haulers. This was not the case before. - Office window sometimes closes when confirming a move from a launchpad. This is new too. - Dragging items from the launchpad to the office and then dropping items into the office undos the first move. Why is that?
Overall I do think that the player owned nature improves conflict and thus PVP. At least it did in lowsec :) |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
44
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Posted - 2012.01.18 16:06:00 -
[138] - Quote
CCP Omen wrote: Boost storage capacity of the "storage pin" to 12000 m3 from 5000 m3
This is a great thing. Some notes: An elite Command Center can have 20 Advanced Industrial Facility, 3 space ports, and 3 Storage pins. However, that leaves 7 AIFs per port/storage pair except one. Could it be adjusted so that 21 AIFs could fit and have a balanced burn? (94 hours between fill-ups) My current setup is 20 AIFs and 4 space ports. (65 hours between fill-ups)
The Expedited transfer cool-down is oppressive enough that for a factory planet, you cannot have more storage pins than space ports. If you do, you have to schedule fill-ups for the various storage pins at very odd intervals. The expedited transfer limit will also prevent filling the full 12k at once. (But the size is a boon to extraction planets.)
Could automatic expedited transfers be set up, so I can drop the contents of a storage pin into a space port and have it just move on its own? With the 4 space-port configuration, I don't have to visit the planet mode at all to get my production going, I just fill each up with the correct 26k p1 material and move on.
Could we rename spaceports, I'd love to label them like "Silicon 1" instead of XY-123? |
Urgg Boolean
Center for Advanced Studies Gallente Federation
12
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Posted - 2012.01.18 16:52:00 -
[139] - Quote
What's broken? The whole new concept. PI was fun, to a point. It was not a huge money maker, but it was fun smuggling my PI products out of low sec for sale in high sec. As it is now, the few PI people in my circles have simply stopped doing PI due to POCO changes.
The small fry have been iced out of PI which I think is a prefectly stupid idea. PI was started with realatively easy training requirements so new players could get involved (and here is the important part) and make some profits. The costs now do not allow any new players to utilize PI as an income source. I'm sure there are those who say you can make ISK from PI as a new player. Sure, but there are FAR better ways to spend your time and ISK with FAR better returns. PI is no longer a good choice if you have limited resources.
So I repeat, with the POCO changes, PI has been taken out of reach for new players and rendered unprofitable for other small fry. I don't see how this is a good thing at all. And frankly, this is just another way of losing newplayers and/or scaring off potentially new players. |
Droxlyn
TOHA Heavy Industries TOHA Conglomerate
44
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Posted - 2012.01.18 20:11:00 -
[140] - Quote
The utility of the Command Center PIN itself is generally ignored. Consider helping by increasing their storage capacity and allowing greater export quantities: Basic Command Center: 500 m3 (same) Limited Command Center: 1,000 m3 Standard Command Center: 5,000 m3 Improved Command Center: 7,500 m3 Advanced Command Center: 10,000 m3 Elite Command Center: 12,500 m3
Consider boosting the Storage pin from the proposed 12,000 to 12,500 to make it an even 2.5 times bigger than it was.
Allowing larger capacities at the Command Center would allow you to evacuate a planet that has lost its POCO or possibly a lower "Tax" rate if the POCO is too high. (I don't know if the launch cost rate is based off of the POCO tax rate or the INTERBUS rate or completely independent.) |
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Mary Mercer
King Wholesaling
45
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Posted - 2012.01.19 01:34:00 -
[141] - Quote
CCP Omen wrote:Hello and a happy new year!
We are getting back to work and this is high time to evaluate how the Player Owned Customs Office feature worked out and potentially address any rough edges. Needless to say, we have been monitoring the developments for any major issues, and several defects were fixed during the past month. With this thread we want to collect your impressions and learn how you are using the feature and how you believe it has impacted EVE.
Here are a few questions if you need help to get started. Please remember that constructive feedback is more likely to lead anywhere.
1. Is there anything related to the Customs Office feature or PI taxes that you think is broken or terrible?
2. Do you think the amount of PvP engagements has changed in EVE as a result of this feature?
3. Do you think the feature has created new opportunities for small to mid-sized corporations?
4. Do you think PI has become more or less relevant in EVE?
5. Do you have any awesome story related to a Player Owned Customs Office?
Best regards CCP Omen
1.... Give us some weapons. Nothing major, but we should be able to upgrade these so customers can be protected from single target frigs and crap while doing pi deliver and drops. Maybe a single gun or two capability with about the same strength as gate guns, perhaps a little better. Nothing serious just a single or double frig pirate deterrence. Can't make it over powered.. but yeah.. upgradable to something like that would be slick.
Also, not sure if it's fixed but it would not allow a tax rate of 0.0. Needs to be fixed if it hasn't.
2. Some people have used it as a contention area in FW, but in reality I don't think it's caused major pvp engagements to increase.
3. only by the good graces of the big guys.. Which is very sad actually. Any large alliance wants to come in and take over a pi office and it can. Since there is no on-going maintenance there is no reason not to just hord a ton of planets. Small alliances/corps are not going to shoot down the goons offices for fear of major retaliation (an example). If the offices required fuel (say monthly like a pos) even a very small amount it would mean that they have to be upkept and would further make large groups disinterested in owning massive amounts of them.
4. It's used in some TII production, and pos's.. interest change from the offices themselves I don't think will matter. PI has gone up in price quite a bit, but that was expected I guess.
5. Nope. I think they were implicated as a complete passive income type deal for larger groups. It's silly that they don't require monthly maintenance. One alliance could literally take over an entire constellation without ever visiting the planet again.... That's silly. |
Garr Earthbender
Quantum Cats Syndicate
32
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Posted - 2012.01.19 01:42:00 -
[142] - Quote
5. I've had only 1 [strike]good[/strike] fight over a POCO, and we ended up on the losing side. BIG TIME. Pirates did what they do best and waited till most people went to bed thinking nothing was incoming. Then they struck and took down a carrier. Sucked. Still, it's memorable and we won't be making that mistake again. |
Via Mortificare
Useful Implements Inc
0
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Posted - 2012.01.19 14:19:00 -
[143] - Quote
It's absurdly complicated.
First of all it's a solo job. PI is not something you do on corp or alliance level. To get a corp op to shoot POCOs has proven to be impossible, and many dreads have been lost when people are forced to do it themselves (don't start a discussion about undocking a dread solo, it's not important).
In the start I would have had to invest over three billion just for the blueprints I need, now the price is about one billion. For just the blueprints for my production chains. Near-maximized skills on three toons, that's one planet for each raw material and three production planets.
As for the earlier "clicking" change, the idea was good and the implementation was horrible. To optimize production you now have to manually move each god damned extractor. Clicking has quadrupled, unless you don't care about your output at all.
In short, it's a corp or alliance level fix for a business that is done by individuals [yes, my main toons are in a big alliance]. I wish it wasn't an emoragequit post, but since I lived in NPC space I was practically forced to either stop doing PI (adapt, find other ways to get ISK) or move (quit alliance and everyone I've played with for years what's the point), and neither was an option so I just put EVE on hold, waiting for Diablo 3.
As for the UI improvements on customs offices and pads: Great job. |
Xen Solarus
Inner 5phere
8
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Posted - 2012.01.22 18:44:00 -
[144] - Quote
CCP Omen wrote: 1. Is there anything related to the Customs Office feature or PI taxes that you think is broken or terrible?
PI taxes are brutal, which no doubt encourages people to look to setup their own POCO's. Which at first i was pretty against, but i can see now that its creating another interesting avenue for people to explore, though i still think that this has mostly to do with Dust. The only issue i have is the excessive time it takes to destroy interbus custom offices. As this is likely what ccp wants from these changes, why not make it quicker and easier?
On a side note, IMPROVE THE SILOS! Only 5k? Makes it completely useless. Everyone uses spaceports instead!
CCP Omen wrote: 2. Do you think the amount of PvP engagements has changed in EVE as a result of this feature?
Though personally i've not experienced this, i'm sure that it will lead to more pvp. POCO's are going to be giant floating bait, even more so considering they're relatively defenceless. Only larger alliances will have the ability to effectively defend many POCO's, and thus they'll be the ones to dominate it in low-sec.
CCP Omen wrote: 3. Do you think the feature has created new opportunities for small to mid-sized corporations?
Yes and no. Absolute no for low-sec and null, as only alliances will have the manpower and activity to defend their POCO's. Small corporations might find themselves being baited into defending their assets only to find "its a trap!". Though i would say that in wh space, it can prove to be a benifit, as the time it takes to take down a POCO is quite large, and thus not many fleets could be bothered to stay in a single wh for the extended periods required. Unless, of course, they have something against the corp, or are looking to take that wh from them. So perhaps for dedicated PI corps that feel they've been shafted by the changes, time to move to wh space!
Most of all though, small corporations can't even take them down! They require alot of shooty-shooty and time to do so, and many small corps won't be able to achieve this.
Though, individuals that used to make a quiet bit is isk from PI have been effected the worst. Completely screwed i'd say.
CCP Omen wrote: 4. Do you think PI has become more or less relevant in EVE?
I guess this depends on what kind of player you are. PvP types and pirates are always going to slate PI, but industrialists can and do make alot of isk from it. With your own POCO, PI materials can be effectively free! Who can say 100% profit is a bad thing? Lots of other people were moaning about POS fuel prices changing, but im sure in time that will stablize again, if it hasn't already.
Personally, i'd say that the changes have made it more relevant, as people are now being forced to consider it more than before.
CCP Omen wrote: 5. Do you have any awesome story related to a Player Owned Customs Office?
None i'd like to admit. |
Jack Dant
The Gentlemen of Low Moral Fibre
382
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Posted - 2012.01.22 23:36:00 -
[145] - Quote
Xen Solarus wrote:Though, individuals that used to make a quiet bit of isk from PI have been effected the worst. Completely screwed i'd say. Im confused why people keep saying this. The prices of every PI item have gone up based on the highsec taxes. Even the lowest priced P1 items are up more than 50 isk/u compared to september prices. I have yet to see a lowsec POCO that didn't allow public access. And I have seen exactly one that had a tax rate above interbus, with most of them in the 5-10% range.
So why have individuals been screwed? What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
Nekopyat
Nee-Co
16
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Posted - 2012.01.23 01:50:00 -
[146] - Quote
Mary Mercer wrote: 1.... Give us some weapons. Nothing major, but we should be able to upgrade these so customers can be protected from single target frigs and crap while doing pi deliver and drops. Maybe a single gun or two capability with about the same strength as gate guns, perhaps a little better. Nothing serious just a single or double frig pirate deterrence. Can't make it over powered.. but yeah.. upgradable to something like that would be slick.
I would go one step further.
Something I have always found kinda out of sync in EvE is how NPCs can put up towers anywhere while players can only place them around moons. Here is an opportunity to introduce a new ancor point, planets, then allow POCOs to either be free standing or associated with a tower, which brings along all those defenses. |
Ultima Forsan
Brutor Tribe Minmatar Republic
0
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Posted - 2012.01.23 02:14:00 -
[147] - Quote
I finally found a use for Alt Slots. Just before the changes I started simple one planet PI with my 2 mains. I mostly forgot to re-start the extractors, and let the storage overflow.
WIth the changes, I took another look at PI. Finally, a reason to use the alt slots. I trained them up, dropped them in a WH, and figured I'd start replacing customs offices starting with the p4 planet and work backwards through biggest producers.
Only Problem, is zero chance of getting through the 17 million ehp.
I want my 2 months back! I wasted my time with this. Paying the full tax 2.5 times makes PI useless unless you can get the customs office down.
Any ideas on how to low skill siege of customs office? I could put 3 pilots on it. Maybe smartbombers? -={Ultima Forsan}=- |
Nekopyat
Nee-Co
16
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Posted - 2012.01.23 03:37:00 -
[148] - Quote
Ultima Forsan wrote: Any ideas on how to low skill siege of customs office? I could put 3 pilots on it. Maybe smartbombers?
3 Ammar battleships with pulses would probably do the trick. |
RubyPorto
Profoundly Disturbed RED.Legion
1255
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Posted - 2012.01.23 04:11:00 -
[149] - Quote
Nekopyat wrote:Ultima Forsan wrote: Any ideas on how to low skill siege of customs office? I could put 3 pilots on it. Maybe smartbombers?
3 Ammar battleships with pulses would probably do the trick.
3x Domis with Pulse lasers and either heavies or rigged for sentries. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Xen Solarus
Inner 5phere
8
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Posted - 2012.01.23 14:08:00 -
[150] - Quote
Jack Dant wrote:Xen Solarus wrote:Though, individuals that used to make a quiet bit of isk from PI have been effected the worst. Completely screwed i'd say. Im confused why people keep saying this. The prices of every PI item have gone up based on the highsec taxes. Even the lowest priced P1 items are up more than 50 isk/u compared to september prices. I have yet to see a lowsec POCO that didn't allow public access. And I have seen exactly one that had a tax rate above interbus, with most of them in the 5-10% range. So why have individuals been screwed?
Simple really, the new system is heavily in the favour of big corps and alliances. They're going to be the ones that dominate the POCO's in low sec. Where before individuals could nip in and out for their PI stuff, now they're having to rethink all their plans. Finding one without crazy tax rates for a start, as well as the fact that any planets they setup could find the tax changed at anytime.
The only option left is doing it in high, where the planet resources are crap, and the interbus taxes are mental. Not that i'm saying they won't be able to make a profit, it just won't be anywhere near as much as it used to be.
You also have to consider the increased on-going price of PI now. I have many characters doing it, and the daily cost is quite staggering. I can spend like 100mill a day easily just on taxes, and thats before i've moved them anywhere. And thats assuming as well that you're the sort of player that makes PI stuff to just sell immediately on the market. Some of us like to make POS structures.
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