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Thread Statistics | Show CCP posts - 4 post(s) |

batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.07.24 16:51:00 -
[1]
Edited by: batmoth on 24/07/2007 16:55:09 /signed I agree with you joahn. the situation is bad. The devs really should look at this again and come up with a ability to orginize the cargo that we are carrying. also it would help if they start thinking about adding a cargo ship with jump capability. Cause of right now for the deep 0.0 pilots carriers are a must to move goods be it mods for ships or fuel for towers. drone regions are another nightmare when it comes to making isk also. Trying to move freighters that deep are very painful and extremely risky endevour.
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batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.07.24 20:48:00 -
[2]
Originally by: Roemy Schneider while we're at it... gargantuan secure contis plz: 7.500m¦ -> 10.000m¦ thx
HAHA your so funny /sacrcasim off
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batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.07.25 21:14:00 -
[3]
the problem is. that if we do start using dreadnaughts most likely they will find a way to nerf them as well. CCP needs to find a way of making teh carrier useful again, and triage is not the answer.
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batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.07.26 12:16:00 -
[4]
Originally by: Virtuozzo Now there's the angle CCP sees as providing the solution for the problems arising from the carrier "fix".
Jump Bridges. Nice idea, for controlled space, but looking at the posts in this thread I don't think many folks can agree with that perception.
now here is the problem with that so called "resolution" that the dev quoted. Deep 0.0 alliances are not going to be able to set these up 1 jump from empire. reason is casue some one else has sovernty there ie. drone regions. lets say i wanted to set a jump bridge from my territory to empire, I would have to claim quite a few systems not in my region. such as frege space and possibly invictus space which would make a mess of things. so Once again the devs are still not giving a good enough answer to why they did this to the carriers.
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batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.07.26 19:17:00 -
[5]
Originally by: Ricky1989 Okay so what, they nerfed carriers by restricting GSC in hauler cargoholds. Its here to stay so get over it.
Gee it must be pretty hard for you to move things to your area of 0.0 ooh wait where are you guys again i cant seem to find you on the sovernty map?
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batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.07.28 18:15:00 -
[6]
yet still we are supposed to voice our problems and this is a problem
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batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.07.31 17:30:00 -
[7]
Originally by: Thomina Yorke It appears that industrial capital ships are going to be coming in Rev 2.2. Try looking up "Industrial Capital Ships" on SiSi. It requires Exhumers V and stuff like that but it'll be interesting to see if it actually serves as a proper logistics platform.
well untill they actually anounce what this ship is it could be justa mobile refiner with bonuses to mining and such. that is if its the ORE capitol ship everyones been hinting about. I guess we will just have to wait and see.
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batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.08.02 22:48:00 -
[8]
well its finaly here... The almighty ore capital ship here is a link: ore capital
It requires a skill that is for ore compression but it would seem trasnporting stuff is not part of its job. once again the carrier pilots are going to get the shaft
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batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.08.08 14:03:00 -
[9]
come on CCP please make it so we can orginize our stuff its getting really bad
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