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Jash Illian
|
Posted - 2004.01.28 06:06:00 -
[31]
Quote:
Quote: power diags not cap relays, on a scorp, trust me
I favor power diagnostics on a Scorpion as well, I don't know why exactly but it seems to work better, you test this at all Cao Cao?
I used to use all power diagnostics on my Raven as well, but everyone insists cap relays are better, I'm not sure anymore! :(
By increasing the capacitor size and reducing the cap recharge rate, power diags have a hidden boost to cap recharge.
For example: Ship has 100 capacitor and 100s cap recharge.
2 Cap Relays = recharge of 64s from 0 to 100 capacitor. Or a recharge of 1.5625 cap/second.
2 Powerdiags = recharge of 85.5625s from 0 to 108.16. Or a recharge of 1.2641 cap/second.
So there's not a huge difference in the amount of cap actually recharged. And there's the other real bonus (cause bonus to shield recharge is a joke):
4% Shield HP bonus. Which stacks without penalty.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
|
Posted - 2004.01.28 06:06:00 -
[32]
Quote:
Quote: power diags not cap relays, on a scorp, trust me
I favor power diagnostics on a Scorpion as well, I don't know why exactly but it seems to work better, you test this at all Cao Cao?
I used to use all power diagnostics on my Raven as well, but everyone insists cap relays are better, I'm not sure anymore! :(
By increasing the capacitor size and reducing the cap recharge rate, power diags have a hidden boost to cap recharge.
For example: Ship has 100 capacitor and 100s cap recharge.
2 Cap Relays = recharge of 64s from 0 to 100 capacitor. Or a recharge of 1.5625 cap/second.
2 Powerdiags = recharge of 85.5625s from 0 to 108.16. Or a recharge of 1.2641 cap/second.
So there's not a huge difference in the amount of cap actually recharged. And there's the other real bonus (cause bonus to shield recharge is a joke):
4% Shield HP bonus. Which stacks without penalty.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jim Raynor
|
Posted - 2004.01.28 06:08:00 -
[33]
Quote:
Quote:
Quote: power diags not cap relays, on a scorp, trust me
I favor power diagnostics on a Scorpion as well, I don't know why exactly but it seems to work better, you test this at all Cao Cao?
I used to use all power diagnostics on my Raven as well, but everyone insists cap relays are better, I'm not sure anymore! :(
By increasing the capacitor size and reducing the cap recharge rate, power diags have a hidden boost to cap recharge.
For example: Ship has 100 capacitor and 100s cap recharge.
2 Cap Relays = recharge of 64s from 0 to 100 capacitor. Or a recharge of 1.5625 cap/second.
2 Powerdiags = recharge of 85.5625s from 0 to 108.16. Or a recharge of 1.2641 cap/second.
So there's not a huge difference in the amount of cap actually recharged. And there's the other real bonus (cause bonus to shield recharge is a joke):
4% Shield HP bonus. Which stacks without penalty.
I like power diagnostics, too bad they use so much CPU. I used to use 4 on my Scorpion, 7,500 shields is nice. ------
ROBBLE ROBBLE |

Jim Raynor
|
Posted - 2004.01.28 06:08:00 -
[34]
Quote:
Quote:
Quote: power diags not cap relays, on a scorp, trust me
I favor power diagnostics on a Scorpion as well, I don't know why exactly but it seems to work better, you test this at all Cao Cao?
I used to use all power diagnostics on my Raven as well, but everyone insists cap relays are better, I'm not sure anymore! :(
By increasing the capacitor size and reducing the cap recharge rate, power diags have a hidden boost to cap recharge.
For example: Ship has 100 capacitor and 100s cap recharge.
2 Cap Relays = recharge of 64s from 0 to 100 capacitor. Or a recharge of 1.5625 cap/second.
2 Powerdiags = recharge of 85.5625s from 0 to 108.16. Or a recharge of 1.2641 cap/second.
So there's not a huge difference in the amount of cap actually recharged. And there's the other real bonus (cause bonus to shield recharge is a joke):
4% Shield HP bonus. Which stacks without penalty.
I like power diagnostics, too bad they use so much CPU. I used to use 4 on my Scorpion, 7,500 shields is nice. ------ FPDOMS MINER KILLBOARD |

Darkwolf
|
Posted - 2004.01.28 06:24:00 -
[35]
Quote: 2 Cap Relays = recharge of 64s from 0 to 100 capacitor. Or a recharge of 1.5625 cap/second.
2 Powerdiags = recharge of 85.5625s from 0 to 108.16. Or a recharge of 1.2641 cap/second.
So there's not a huge difference in the amount of cap actually recharged.
That's a difference of 23%, which is quite a significant change... However, that said, PDU's have a couple of pros and cons over relays:
- They increase your powergrid - They make your shields tougher
But the cons are simple
- Not as effective as relays - Use a LOT more CPU
Basically, I use relays, but that's because I'm usually pretty short on CPU, and need recharge rate up the wazoo. But if you find yourself needing grid, and only some recharge rate, and have plenty of CPU, use PDU's, they're quite nice too.
Oh, and PDU's are better than cap rechargers.
|

Darkwolf
|
Posted - 2004.01.28 06:24:00 -
[36]
Quote: 2 Cap Relays = recharge of 64s from 0 to 100 capacitor. Or a recharge of 1.5625 cap/second.
2 Powerdiags = recharge of 85.5625s from 0 to 108.16. Or a recharge of 1.2641 cap/second.
So there's not a huge difference in the amount of cap actually recharged.
That's a difference of 23%, which is quite a significant change... However, that said, PDU's have a couple of pros and cons over relays:
- They increase your powergrid - They make your shields tougher
But the cons are simple
- Not as effective as relays - Use a LOT more CPU
Basically, I use relays, but that's because I'm usually pretty short on CPU, and need recharge rate up the wazoo. But if you find yourself needing grid, and only some recharge rate, and have plenty of CPU, use PDU's, they're quite nice too.
Oh, and PDU's are better than cap rechargers.
|

Jim Raynor
|
Posted - 2004.01.28 06:27:00 -
[37]
I use a mix of PDU/Cap Rechargers, though it's kind of silly since I don't need the grid. I guess I just like having bigger shields/cap! I'd run 5 PDU if I had the CPU. (I don't) :( ------
ROBBLE ROBBLE |

Jim Raynor
|
Posted - 2004.01.28 06:27:00 -
[38]
I use a mix of PDU/Cap Rechargers, though it's kind of silly since I don't need the grid. I guess I just like having bigger shields/cap! I'd run 5 PDU if I had the CPU. (I don't) :( ------ FPDOMS MINER KILLBOARD |

Caroline20
|
Posted - 2004.01.28 11:19:00 -
[39]
Interesting Thread - A lot of good ideas.... There is an issue I'd like to address with regards to the proposed Jammer set-ups:
3 sensor boosters and 4-5 Multispectral ECM's or Dampeners would be useless if countered with say 4 boosters and 3-4 Dampeners. First lock / jam wins seems to be the rule here.
From this notion I have worked out "The Caroline Superchicken Awoid Conflict or Get Away Alive setup (CSACGAA) *LOL*
Med slots: 3 F'90's 3 Phased Moun 1 Lif AB 1 Large C5 C
Low slots: 2 F-89's 2 Core stabs optional 1 Power core Relay if your engineering skills are somewhat lacking.
Wish I had the isk to afford it - Donations will appreciated *LOL* Have a nice day.
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Caroline20
|
Posted - 2004.01.28 11:19:00 -
[40]
Interesting Thread - A lot of good ideas.... There is an issue I'd like to address with regards to the proposed Jammer set-ups:
3 sensor boosters and 4-5 Multispectral ECM's or Dampeners would be useless if countered with say 4 boosters and 3-4 Dampeners. First lock / jam wins seems to be the rule here.
From this notion I have worked out "The Caroline Superchicken Awoid Conflict or Get Away Alive setup (CSACGAA) *LOL*
Med slots: 3 F'90's 3 Phased Moun 1 Lif AB 1 Large C5 C
Low slots: 2 F-89's 2 Core stabs optional 1 Power core Relay if your engineering skills are somewhat lacking.
Wish I had the isk to afford it - Donations will appreciated *LOL* Have a nice day.
|

Draximus Prime
|
Posted - 2004.01.28 16:09:00 -
[41]
Quote:
3 sensor boosters and 4-5 Multispectral ECM's or Dampeners would be useless if countered with say 4 boosters and 3-4 Dampeners. First lock / jam wins seems to be the rule here.
If you have 3 sensor boosters... and they use 3 sensor dampeners... then your targeting is back to normal ~90km ??
If you have 3 boosters... and they use 4 dampeners... then your targeting would be ~ 45km..
So the target jammer would still win here... or warp away.
______________________
To dare in fields is valor; but how few dare to be throughly valiant to be true? |

Draximus Prime
|
Posted - 2004.01.28 16:09:00 -
[42]
Quote:
3 sensor boosters and 4-5 Multispectral ECM's or Dampeners would be useless if countered with say 4 boosters and 3-4 Dampeners. First lock / jam wins seems to be the rule here.
If you have 3 sensor boosters... and they use 3 sensor dampeners... then your targeting is back to normal ~90km ??
If you have 3 boosters... and they use 4 dampeners... then your targeting would be ~ 45km..
So the target jammer would still win here... or warp away.
______________________
To dare in fields is valor; but how few dare to be throughly valiant to be true? |

Jarjar
|
Posted - 2004.01.28 16:21:00 -
[43]
Edited by: Jarjar on 28/01/2004 16:22:53 No. I'm not completely sure about this, but I'm quite sure 3 boosters isn't enough to counter 3 dampers. Just a few numbers for fun, obviously not exactly correct...
80*1.5*1.5*1.5 = 270km (no stacking penalty etc) 0.5*0.5*0.5*270 = 33,75km (same thing here)
Edit: Guess I wasn't first, oops.
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Jarjar
|
Posted - 2004.01.28 16:21:00 -
[44]
Edited by: Jarjar on 28/01/2004 16:22:53 No. I'm not completely sure about this, but I'm quite sure 3 boosters isn't enough to counter 3 dampers. Just a few numbers for fun, obviously not exactly correct...
80*1.5*1.5*1.5 = 270km (no stacking penalty etc) 0.5*0.5*0.5*270 = 33,75km (same thing here)
Edit: Guess I wasn't first, oops.
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Black 5
|
Posted - 2004.01.29 02:25:00 -
[45]
Edited by: Black 5 on 29/01/2004 02:26:48 Ok I've spent some time goofing around and discovered this:
PvP ----- High
2x425mm rails 4xMissle launcher bays with emp and explosive
Med
2x sensor boosters 1x shield booster 1x shield hardener 1x warp jammer 3x ecm or damps
Low
1x DMG mod 1x Tracking mod 2x Cap relays 0r just 4x cap relays
|

Black 5
|
Posted - 2004.01.29 02:25:00 -
[46]
Edited by: Black 5 on 29/01/2004 02:26:48 Ok I've spent some time goofing around and discovered this:
PvP ----- High
2x425mm rails 4xMissle launcher bays with emp and explosive
Med
2x sensor boosters 1x shield booster 1x shield hardener 1x warp jammer 3x ecm or damps
Low
1x DMG mod 1x Tracking mod 2x Cap relays 0r just 4x cap relays
|

Caroline20
|
Posted - 2004.01.29 11:32:00 -
[47]
Quote: Edited by: Black 5 on 29/01/2004 02:26:48 Ok I've spent some time goofing around and discovered this:
PvP ----- High
2x425mm rails 4xMissle launcher bays with emp and explosive
Med
2x sensor boosters 1x shield booster 1x shield hardener 1x warp jammer 3x ecm or damps
Low
1x DMG mod 1x Tracking mod 2x Cap relays 0r just 4x cap relays
Nice setup - but what about getting away if outgunned - seems plausible for a scorp.
|

Caroline20
|
Posted - 2004.01.29 11:32:00 -
[48]
Quote: Edited by: Black 5 on 29/01/2004 02:26:48 Ok I've spent some time goofing around and discovered this:
PvP ----- High
2x425mm rails 4xMissle launcher bays with emp and explosive
Med
2x sensor boosters 1x shield booster 1x shield hardener 1x warp jammer 3x ecm or damps
Low
1x DMG mod 1x Tracking mod 2x Cap relays 0r just 4x cap relays
Nice setup - but what about getting away if outgunned - seems plausible for a scorp.
|

Swirler
|
Posted - 2006.05.25 21:01:00 -
[49]
Though a Scorpion can do damage, its not gonna get too many final blows, so I don't worry about it.
hi 6: 4xHeavy Missile Launchers, EM and Explosive. 2 Heavy NOS
mid 8: 1x XlC5Emer, 1x SnsrBstrs, 1x V15 Invuln, 3x Named MultiSpecs, 1x ShldBoost Amp, 1xEutetic
low 4: 1x Damage Control, 2x WCS, 1x Grav backup Array.
My main concern is to jam, then get away if need be. Let my mates do the killin. 8-)
Swirler. |

DeathWarrior
|
Posted - 2006.05.25 21:10:00 -
[50]
Edited by: DeathWarrior on 25/05/2006 21:12:46 4x Cruise Launcher II's + 2 Heavy nos
Warp Disruptor, 100mn AB II, 4x Multispec II's, 2x Remote Sens Damp II's
2 BCU II, Dmg Control + Something..
For hunting ... with like a inty support..
----
Small Gang...
I used 3x Cruise II, 3x Heavy Nos
2x Sens Booster II, 6x Racial/Multispec or 4x Multispec II + 2x Sens Damp II
1 BCU II, 1600 plate, dmg control, med rep II
---
Gate Camping.. ( lowsec )
4 Cruise II, 2x Heavy Nos
2x Sensboost, 1x Warp Disrupt, XL Boost, EM Hard, 2x Invul, Cap Recharger II
3x BCU II, 1x grav backup ?
loads of light drones..
----
Originally by: Tuxford I once tried to kick my brother when I had my pants around my ankle. Probably not my brightest moments.
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migaaresno
|
Posted - 2006.05.25 21:19:00 -
[51]
Seen the dates of thise topic?
its 2 years old. thise is even before the Jammer nerf/upgrade. 
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DeathWarrior
|
Posted - 2006.05.25 21:24:00 -
[52]
o lol didnt notice that..
just seen the thread >.>
Originally by: Tuxford I once tried to kick my brother when I had my pants around my ankle. Probably not my brightest moments.
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Favored Dead
|
Posted - 2006.05.25 23:08:00 -
[53]
Oh great ressurected thread zombie, i now return you to the 100th page of the forums where you belong....
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