
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.06.14 11:22:00 -
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Jepp, the reason they get primaried in fleet battles is because they are the biggest danger.
A scorp which gets popped as first ship has less than an effect that a turret ship which lives through most or all of the battle, that is true. But what if there is no scorp, what gets primaried? A turret ship. And the effect that one has on the battle before it dies is far smaller than that a scorp has on a battle before it dies.
Originally by: Neuromandis As far as the cap power relay goes, I would like to point out the following:
It seems that Armor tankers get 3 possibilities: 1) Capacitor Boosters for EXTREME cap recharge (pvp-use) in their NON-tanking midslots 2) Capacitor Rechargers for MEDIUM (pve-use) cap recharge in their NON-tanking midslots 3) Capacitor Power Relay for GOOD (pvp/pve-use) cap recharge in their tanking lows
Shield tankers get: a) Capacitor Boosters for EXTREME cap recharge (pvp-use) in their TANKING mids b) Capacitor Rechargers for MEDIUM cap recharge (pvp-pve use) in their TANKING mids c) Capacitor Flux coils - Power Diagnostic Systems for LIGHT cap recharge (pve use) in their NON tanking mids.
In effect, the slight imbalance that does exist comes from 2 facts: a) Cap recharger is A LOT better than Capacitor Flux and a bit better than PDU for cap b) Cap Injectors are Midslots
I still don't have a problem with the Shield tankers, but I do think they have a much harder time fitting the (mandatory for tank-intensive pvp) cap-injector in their midslots than armor tankers. The only problem that does exist is that the Caldaris don't have the speed to disengage if the cap is running out, while the other shield tankers (minmatar) have it.
And don't tell me that missiles don't use cap. I fly the Caldari GUNSHIPS, and hence I speak mainly of them.
Pretty much the only halfway sensible pro-caldari post here.
PDU2s are only about half as effective as CR2. However they also give other boni. For sustainable tanks they are not that important as cap recharge, but the ship HP bonus is rather useful for fleet battles IMO since you cannot tank the enemy dps there anyways. And the grid bonus helps with fitting for many setups. There might be a slight imbalance, but it isn't as huge as you make it IMO.
Originally by: William Hamilton Change cap power relay from shield boost penalty to shield recharge penalty mabye?
Horrible idea. As was mentioned already the CPR penality was introduced for a reason. Shield recharge is only important for passive tankers and those do not care about cap regeneration in either case. You might as well just remove it, same effect.
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Now, where IMO there are problems with caldari is the capital side, espcialyl with the cap regeneration and cpu fitting. But that isn't that much of a problem to fix, boost the cpu (or reduce the cpu on the capital modules) and change the CPR penality that it doesn't apply on capital shield boosters.
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