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king jks
The Nine Gates Executive Outcomes
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Posted - 2007.06.13 20:05:00 -
[1]
4x heavy pulse laser II with scorch M 1x med nos (corpum 19km if you want)
10mn MWD II disruptor II med electrochem
MAR II 3x OD II 3x nano II
2x PG rigs
lol...
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PartyVaN
Minmatar
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Posted - 2007.06.13 20:14:00 -
[2]
stats?
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Kyozoku
Mutiny.
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Posted - 2007.06.13 20:16:00 -
[3]
I was hoping for a vagabond with lasers.
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Aakron
Infinitus Odium
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Posted - 2007.06.13 20:22:00 -
[4]
2x grid rigs on a nano zealot, you're doing something very wrong.
There are far better, perma-running setups that deal better damage. ---
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Almarez
Setenta Corp Xelas Alliance
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Posted - 2007.06.13 20:54:00 -
[5]
Riiight...MWD on Amarrian ship with nothing but a cap injector = dead ship fast. Also, what exactly are you hitting with the lasers if you're going that fast?
I wish I had a sig but they made me get rid of it. That poor little old lady from the Burger King commercials must be turning over in her grave. |
Deva Blackfire
Viziam
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Posted - 2007.06.13 21:55:00 -
[6]
Edited by: Deva Blackfire on 13/06/2007 21:56:24
Originally by: Almarez Riiight...MWD on Amarrian ship with nothing but a cap injector = dead ship fast. Also, what exactly are you hitting with the lasers if you're going that fast?
Thats the reason why Xelas always sucks in PvP...
1. zealot can easily sustain mwd + guns (pds + 2x cap rig) 2. mwd = life 3. you dont orbit with mwd, you keep range (i wont teach people how to use gunboats) 4. outtracking is only good vs battleships and still i would evade some of them (like pest or dual hvy pulse amarr ships), tho by closing and changing ammo its possible to deal pretty nice damage and still hit (+pulse tracking boost soon)
EDIT: cap injector is usually enough to sustain you for duration of fight
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king jks
The Nine Gates Executive Outcomes
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Posted - 2007.06.13 23:33:00 -
[7]
Revised the setup a bit and have been having fun with it on sisi:
4x heavy pulse II
10mn MWD disruptor II large cap battery II
MAR II energized thermal II 3x overdrive II 2x nano II
PG rig CCC
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.06.13 23:57:00 -
[8]
Originally by: king jks Revised the setup a bit and have been having fun with it on sisi:
4x heavy pulse II
10mn MWD disruptor II large cap battery II
MAR II energized thermal II 3x overdrive II 2x nano II
PG rig CCC
Way to do less damage than an Omen...
try..
4x HPII MWD[preferably faction], scram[preferably 28km], Cap battery II SARII, Beta CPR, 3x HSII, 2xOD II 2x mass rigs
Or
4x HPII MWD[preferably faction], scram[preferably 28km], Cap battery II SARII, Beta CPR, thermal hardener/or energized, 2x HSII, 2xOD II 2x mass rigs
OR
4x HPII MWD[preferably faction], scram[preferably 28km], Cap battery II SARII, 2 x Beta CPR, 2x HSII, 2xOD II 2x mass rigs
with worse cap skills. ---------------------------------------- Thou Shalt "Pew Pew" |
Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.06.14 00:23:00 -
[9]
hmm, interesting.
Amarr are supposed to rule the mid range. This would be how a zealot would have to do that.
question is, can we get a geddon that does the same thing?
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.14 02:43:00 -
[10]
I see your Zealobond, and raise you my Snealot:
Highs: 4x HB II
Mids: 1x YT-8 MWD (T2 should also fit, just can't use it myself) 1x TC II 1x F90 SB
Lows: 1x MAR II 1x DCU II 2x HS II 2x EANM II 1x TE II
Should hit just about 100km with Aurora, and 25km with gleam.
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