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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.14 02:00:00 -
[1]
Baiting's an art. You do it wrong, and no way in hell will your quarry fall for the trap. You do it half right, and you'll probably get a shot at taking down one or two ships. When you got it right, then carnage is your reward.
So what are your dos and don'ts? Any specific techniques you use? Any funny baiting stories?
I'll share a technique and a quicky story:
The "Oh ****! Gatecamp! Run!" technique: Consists in jumping into a known gatecamp in a ship with a pretty good tank, and acting like you ****** up. You then either try to warp away, or try to head back for the gate. As soon as the hostiles agress, you tell your guys to jump in and agress yourself. Works pretty well, unless you're jumping into a weak gatecamp with a very strong ship (i.e. jumping a Domi into 2 cruisers).
And a poor baiting story: I was in my Myrm, coming back from I don't know where in our old const, when a POS Sabre warps to my gate and starts shooting me, trying to get me to shoot back. Now, obviously, if you were alone in a sabre, you wouldn't (normally) engage solo what is probably the best solo BC out there. So I jumped in and docked, only to get intel that the rest of the guy's gang was coming in (14 guys that would have torn me a new one). Good thing logic and instinct kept me from making a dumb mistake.
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Amanda Shadowsword
Caldari kleptomaniacs
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Posted - 2007.06.14 02:01:00 -
[2]
FIRST =================================
All your gates are belong to us. |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.14 02:01:00 -
[3]
Originally by: Amanda Shadowsword FIRST
Holy **** that was fast! 
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Amanda Shadowsword
Caldari kleptomaniacs
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Posted - 2007.06.14 02:06:00 -
[4]
Even in the eve-o forums, you not safe from the mighty gank of the Kleptomaniacs. Any way personally i would not call 2 cruisers a gate camp tbh, and if you do warp into 1 well then your ship is going down but stick around and save your pod. To many people try to run to the gate which is just gonna get you killed, just be kool stick around or contact a campie to see about a price for your pod. More often than enough they will give a fair price for your age =================================
All your gates are belong to us. |

Imperator Jora'h
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Posted - 2007.06.14 02:29:00 -
[5]
Originally by: Amanda Shadowsword To many people try to run to the gate which is just gonna get you killed, just be kool stick around or contact a campie to see about a price for your pod. More often than enough they will give a fair price for your age
I always try for the gate and it is done for good reason. Most times a gate camp is gonna kill you (I am assuming the target is solo). It's a foregone conclusion unless it is a tiny or poorly setup gatecamp (in which case forget the rest of this) that as the target I will die.
Since shooting gets me locked out of the gate I never bother. I'll take my chances and hope I make it. In practice most times this gets me killed too but on a few occasions I made it whereas if I stayed I would have died for certain.
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Disima Santet
Minmatar Aziam
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Posted - 2007.06.14 02:36:00 -
[6]
Edited by: Disima Santet on 14/06/2007 02:37:19 The "cloaked" gate camp. Strategy is pretty simple. You camp a pipe system cloaked and your scout tells you of any targets coming through. Now normally if you see more than 2 people in local you'd suspect a camp going on. Some people are desperate enough to try to get through even if they see that there are quite a few people in local. If you read no ships on scanner naturally you'd think something is wrong, but their desire to get to their destination makes them take the risk and jump in. So they put their scout through, scout reports that game is clear but some people in local, other gate is also clear. After some deliberation they jump. Your scout reports when they are jumping in. Can use a frigate or inty for tackling which would be the only ship uncloaked, drop interdictor bubbles from uncloaking dictor, or even use a stealth bomber for tackling (as sb's don't have sensor recalibration time penalty). Then the rest of the gang uncloaks.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.14 02:52:00 -
[7]
Originally by: Disima Santet Edited by: Disima Santet on 14/06/2007 02:37:19 The "cloaked" gate camp. Strategy is pretty simple. You camp a pipe system cloaked and your scout tells you of any targets coming through. Now normally if you see more than 2 people in local you'd suspect a camp going on. Some people are desperate enough to try to get through even if they see that there are quite a few people in local. If you read no ships on scanner naturally you'd think something is wrong, but their desire to get to their destination makes them take the risk and jump in. So they put their scout through, scout reports that game is clear but some people in local, other gate is also clear. After some deliberation they jump. Your scout reports when they are jumping in. Can use a frigate or inty for tackling which would be the only ship uncloaked, drop interdictor bubbles from uncloaking dictor, or even use a stealth bomber for tackling (as sb's don't have sensor recalibration time penalty). Then the rest of the gang uncloaks.
Haha, that's golden. Will have to try that with a Force Recon gang.
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Janus Duo
Gallente LEGI0N
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Posted - 2007.06.14 05:11:00 -
[8]
Wait--You can't kill 2 t1 cruisers with a Dominix?
Wow.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.14 05:27:00 -
[9]
Originally by: Janus Duo Wait--You can't kill 2 t1 cruisers with a Dominix?
Wow.
...
I was giving an example. Reading comprehension ftw?
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Woody Barbarian
Infestation.
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Posted - 2007.06.14 08:08:00 -
[10]
Stalking a hauler on AP through low-sec, soon to be a dead hauler, except that dont matter cause he's my alt with scram and web and small plate to give me enough time to drop a Domi on whoever's head decides to engage.
"The NPC'ing Drake sat in a belt" only works when's theres wrecks around too 
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KageAkurei
Selective Extinction
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Posted - 2007.06.14 08:10:00 -
[11]
I once baited in an Ibis and named it Miner. I put a warp jammer on it and just sat in a belt for fun. It was mostly sucide since I only had one friend in the gang but I was bored an its no loss to me... just a rookie ship anyway. lol :P I even said who the hell would be dum enough to fall for this obvious trap, but sure enough someone warped in. :) If I had a better gang going he would have been killed. ----------
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Belenkas
FinFleet
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Posted - 2007.06.14 08:57:00 -
[12]
The Maller tank bait in lowsec some people just wouldn't understand for what reason that Maller is taking so long to kill the few frigates even if shooting at them... Obvious reason - tank eats so much PG that there is only place left for a pair of small guns. 15k+ armor with Maller's resists and you can survive even Battleships long enough :)
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Woody Barbarian
Infestation.
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Posted - 2007.06.14 09:34:00 -
[13]
Originally by: Belenkas The Maller tank bait in lowsec some people just wouldn't understand for what reason that Maller is taking so long to kill the few frigates even if shooting at them... Obvious reason - tank eats so much PG that there is only place left for a pair of small guns. 15k+ armor with Maller's resists and you can survive even Battleships long enough :)
I can imagine the surprise when pouncing upon an unsuspecting Maller in a Megathron and the Maller scrams you back 
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moobag
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Posted - 2007.06.14 12:15:00 -
[14]
Edited by: moobag on 14/06/2007 12:13:55
Originally by: Amanda Shadowsword Even in the eve-o forums, you not safe from the mighty gank of the Kleptomaniacs. Any way personally i would not call 2 cruisers a gate camp tbh, and if you do warp into 1 well then your ship is going down but stick around and save your pod. To many people try to run to the gate which is just gonna get you killed, just be kool stick around or contact a campie to see about a price for your pod. More often than enough they will give a fair price for your age
your always safe from the kleptos......
btw nice thread, nice for starters but personally i would never bait
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Woody Barbarian
Infestation.
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Posted - 2007.06.14 12:24:00 -
[15]
baiting is hardly for starters, it can be way more dangerous than gatecamping most of the time, theres no waiting to de-agress and jumping if the odds get stacked against you in a belt, and its definately not just noobs that take the bait.
I think its makes a nice change from waiting for the gate to flash or chasing someone down every now and again.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.14 19:00:00 -
[16]
Aye, baiting is an important part of combat, I find; especially in 0.0. Sometimes, you just won't get a fight out of someone unless you bait them.
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Mjojjnir
Caldari Dark and Light inc. D-L
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Posted - 2007.06.14 20:36:00 -
[17]
I got killed earlier on by a log-in trap which now seems to be a legit tactic after my petition response. This should make baiting a little easier as the target won't have intel on what you have... it's still lame though.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.15 00:26:00 -
[18]
Originally by: Mjojjnir I got killed earlier on by a log-in trap which now seems to be a legit tactic after my petition response. This should make baiting a little easier as the target won't have intel on what you have... it's still lame though.
Loggoners need to die, seriously.
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Disima Santet
Minmatar Aziam
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Posted - 2007.06.15 01:30:00 -
[19]
Haven't been tried, but what if you go to some low sec system and place a mining barge at a safespot very close to a some belt so that whoever is reading it with scanner from any direction will actually think this is a barge in a belt. Place some cheap cruiser in the belt, so it actually looks like a noobish mining party with protection, cruiser can be mining with some lasers too. A pirate enters system, scans, sees the barge and cruiser on scanner. He'll see more of you in local too but he might not resist the temptation and go for it anyhow, because both ships are weak so he'll probably take them out quicly enough. So he warps into belt, sees no barge, but whatever goes for the cruiser, upon which time your gang uncloacks in same belt and takes him out. Need a recon ship or stealth bomber to lock onto him fast and scram. Can possibly do this without the cruiser, just count on the pirate warping to the belt to meet the barge, but if you don't want to lose sec status then that'll do.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.15 01:55:00 -
[20]
Originally by: Disima Santet Haven't been tried, but what if you go to some low sec system and place a mining barge at a safespot very close to a some belt so that whoever is reading it with scanner from any direction will actually think this is a barge in a belt. Place some cheap cruiser in the belt, so it actually looks like a noobish mining party with protection, cruiser can be mining with some lasers too. A pirate enters system, scans, sees the barge and cruiser on scanner. He'll see more of you in local too but he might not resist the temptation and go for it anyhow, because both ships are weak so he'll probably take them out quicly enough. So he warps into belt, sees no barge, but whatever goes for the cruiser, upon which time your gang uncloacks in same belt and takes him out. Need a recon ship or stealth bomber to lock onto him fast and scram. Can possibly do this without the cruiser, just count on the pirate warping to the belt to meet the barge, but if you don't want to lose sec status then that'll do.
That doesn't sound half stupid, tbh. For even greater effect, have an alt in a clearly industrial-minded corp in the barge, with you in the recon. Even less chance of being sniffed out as bait.
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Redglare's Demise
Insult to Injury
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Posted - 2007.06.15 02:39:00 -
[21]
1. Use faction ships to bait! 2. Dont get *new term* COUNTER-BAITED by the angry victim, and end up webbed, scrammed, and thanatos'd 3. ... 4. Profit!
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Lore Isander
Caldari Sybrite Inc.
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Posted - 2007.06.15 10:19:00 -
[22]
Originally by: Belenkas The Maller tank bait in lowsec some people just wouldn't understand for what reason that Maller is taking so long to kill the few frigates even if shooting at them... Obvious reason - tank eats so much PG that there is only place left for a pair of small guns. 15k+ armor with Maller's resists and you can survive even Battleships long enough :)
Qft ;p
Except I we do it with cynogen and 30k armor on the Maller, under sentry fire, with capital remote reps \o/ ---
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Snake Jankins
Minmatar Cult of War
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Posted - 2007.06.15 11:17:00 -
[23]
Edited by: Snake Jankins on 15/06/2007 11:17:55
Originally by: Amanda Shadowsword Even in the eve-o forums, you not safe from the mighty gank of the Kleptomaniacs. Any way personally i would not call 2 cruisers a gate camp tbh, and if you do warp into 1 well then your ship is going down but stick around and save your pod. To many people try to run to the gate which is just gonna get you killed, just be kool stick around or contact a campie to see about a price for your pod. More often than enough they will give a fair price for your age
I made it back to the gate in a tempest with mwd last time in low sec, all hostiles/pirates aggressed, guess everyone wanted to get on the killmail, and so I jumped out with half shields and noone could follow. I lol'ed. That was even better than doing it with my viator once, where I was getting out in structure or another time with a viator, when I got decloaked with 30 m/s or so, 10 hostiles there, but a hostile huggin webbed me first and so I insta-warped away.
I don't smack, but such things make me always happy.  ___________ 'Only ships can be assembled, this is a Frigate.' |

Damares
Flying While Intoxicated The Threshold
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Posted - 2007.06.15 12:56:00 -
[24]
we got a rather good bait a few days ago. some dude hangs around local and always harrass' us, he NEVER attacks combat ships, only barges or indies who are carrying fuel to POS. he flies a phoon with smart bombs, a shield tank and a full rack of stabs on the lows 
well, he was ore thieving from an alliance member in a hulk who had run off and docked leaving 3 full cans in space and "our friend" was flying in and out stealing the ore, i warped in to tackle, got points and the gang warped in but too my suprise he escaped... (didnt know he was stab'd to hell then)
so everyone got ready and he came back again, we got 5 points on him and he STILL warped off
we didnt expect him to come back again so some went to refit for more disrupters and a mammoth came to scoop the ore and in he came again (he was cloaking in a safe spot and scanning the belt) and he smart bombed the mammoth, stole some more ore and warped off again 
everyone came back with ALL their mid slots filled with disrupter (he's not getting away again ) and we schemed up a bait plan, originaly it was asked that someone warp in and suicide another indy, but then i suggested indy only has to warp to 100km and he will appear on scan at the belt. so in came the indy, i was cloaked at the cans.
seconds after the indy arriving a phoon appears on scan again, i uncloak ready and as soon as he arrives in me and ishkur put a tonne of points on him and then the BS gang warps in and bbq'd him meanwhile the indy is sitting 100km off the belt laughing at him.
lets just say he wont be making any more smart ass'd comment such as when told to "go away" whenever he replies,, "make me" we'll be linking him his corpse 
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Raz Algol
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Posted - 2007.06.15 13:52:00 -
[25]
Originally by: Deschenus Maximus Baiting's an art. You do it wrong, and no way in hell will your quarry fall for the trap. You do it half right, and you'll probably get a shot at taking down one or two ships. When you got it right, then carnage is your reward.
So what are your dos and don'ts? Any specific techniques you use? Any funny baiting stories?
I'll share a technique and a quicky story:
The "Oh ****! Gatecamp! Run!" technique: Consists in jumping into a known gatecamp in a ship with a pretty good tank, and acting like you ****** up. You then either try to warp away, or try to head back for the gate. As soon as the hostiles agress, you tell your guys to jump in and agress yourself. Works pretty well, unless you're jumping into a weak gatecamp with a very strong ship (i.e. jumping a Domi into 2 cruisers).
And a poor baiting story: I was in my Myrm, coming back from I don't know where in our old const, when a POS Sabre warps to my gate and starts shooting me, trying to get me to shoot back. Now, obviously, if you were alone in a sabre, you wouldn't (normally) engage solo what is probably the best solo BC out there. So I jumped in and docked, only to get intel that the rest of the guy's gang was coming in (14 guys that would have torn me a new one). Good thing logic and instinct kept me from making a dumb mistake.
Sadly it didnt keep you from making this dumb post..
You'r only pointing out the obvious, and the "storry" of you baiting some gate camp.. would never work on a good team, as they'd have a scout on the other side..
Only n00bs falls for traps... good thing theres allot of them! 
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