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xeom
Coagulated
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Posted - 2007.06.14 14:56:00 -
[31]
Originally by: Kamikazi ONE If they don't want carriers doing the logistics hauling they should give us a deep-space jump-capable freighter.
lol 0 rish hauling just what the game needs
Verone is totally right tbh.And even with this nerf you can still more 45k+ of stuff.
to be honest id like for them to make carriers have bigger corp arrays but remove the ability to store haulers.That way it can be used for front line logistics even more.Forget POS fuel i need cap charges,ammo,and drones!
--- Coagulated
-Videos- Viciously Delicious New! Non-Entity
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Alski
Gallente Di-Tron Heavy Industries
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Posted - 2007.06.14 15:04:00 -
[32]
Originally by: xeom
Originally by: Kamikazi ONE If they don't want carriers doing the logistics hauling they should give us a deep-space jump-capable freighter.
lol 0 rish hauling just what the game needs
Verone is totally right tbh.And even with this nerf you can still more 45k+ of stuff.
to be honest id like for them to make carriers have bigger corp arrays but remove the ability to store haulers.That way it can be used for front line logistics even more.Forget POS fuel i need cap charges,ammo,and drones!
That i would agree with completeley, boost the corp hanger array and prevent industrials from being stored in the ship array. -
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Barashi Nugan
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Posted - 2007.06.14 16:56:00 -
[33]
I always wondered why in such a complex and detail-oriented game that there wasn't some way to setup a "folder system" for organizing items. I never thought of someone trying to create a loop would cause a big problem. I would just assume that it would give you some BS error about collapsing space-time and destroying all life in the universe.
I *really* hope that CCP comes out with some way to better organize hangers and cargo holds. Perhaps containers with no "bonus" to the capacity but that come in sizes of 50m3, 500m3, and 5000m3? Unanchorable, unsecureable, no cargo bonus of any kind. Just a simple way to help keep everything in it's place.
I can't tell you how long I searched around for those kind of containers when I first started playing. I'm completely and utterly dumbfounded that this isn't already in the game!
P.S. And regarding the carrier/GSC issue, perhaps increase the cargo hold slightly, and remove the ability of having items in the cargo holds of docked ships? Seems abit silly to shove loads of items into magical containers, then shove those into industrials, then shove those into a carrier. I don't want to nerf the carrying capacity of carriers, just the way it's done.
And on that note, just remove the "extra" from GSC's altogether. Just for reference, yes, I'm a trader/miner, so it would certainly impact me.
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Wink
Caldari Asgard Protectorate
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Posted - 2007.06.14 18:01:00 -
[34]
I certainly how that this dose not go through currently. There are a lot of carrier pilots that have stated to me that they are very upset at this change.
1 simple fact is "Organization" which will become tedious.
CCP, Dev's, whomever, let's get a response to this please. The answer given already has not addressed a major flaw with the change and that is organization.
Your silence is deafening.
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Kahor
Minmatar Coreli Corporation Corelum Syndicate
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Posted - 2007.06.14 18:52:00 -
[35]
Either that or unnerf/boost transport ships.
They now have an awefully bad aligning time since the speed nerf, and can even be locked by BSs now, making them properly useless against any gate camp that field more than two ships. ---------------- An eye for an eye make a whole world blind.
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Patch86
Di-Tron Heavy Industries
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Posted - 2007.06.14 18:59:00 -
[36]
Oh, and 'cus I know you love me and wont flame me to death- it's nerf, not nurf... --------
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Alski
Gallente Di-Tron Heavy Industries
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Posted - 2007.06.14 19:09:00 -
[37]
Originally by: Patch86 Oh, and 'cus I know you love me and wont flame me to death- it's nerf, not nurf...
Cursed Damn Microsoft Word Spellcheck has failed me for the last time and it will pay!!!! -
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.06.14 19:12:00 -
[38]
Verone already said it best, but to summarize:
Logistics is supposed to be a primary limiting factor in how much space a given group of people can practically claim and control. The Primary limiting factor is not supposed to be how many of that group fly carriers.
Not sure how else to say it. I have my own beef with Titans jump driving up freighters, but if CCP doesn't like it, they will change it as well. As for POS jump bridges, how to you plan to set one up in lowsec to get your stuff from empire? Thats right, you cannot. They will be impossible to use for such logistics. For defense, or inter 0.0 logistics, they will be nice to have tho.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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