
Dragonrazor
Amarr
|
Posted - 2007.06.15 01:18:00 -
[1]
I'm personally in favor of a LIMITED skill training cue.
Allowing us to cue up ONE skill in addition to the one currently training is IMHO a fair and just system which only helps the game.
Can some jerks exploit it to make farming alts? Sure... But to be brutally honest, I'm sure the types who would use this in that fashion already have a macro or bot of some kind that already can do this for them...
The way I'd work it is pretty simple:
Player can only cue a skill when in game. Player can only cue ONE skill in addition the current training. Player can cue a SINGLE skill to auto cue up to max without logging on (IE train gunnery 1-5 without logging on).
This final point I think is win as that is for many players the prime reason for logging on to set skill training in the first place, IE you completed a level, and want to take the next level.
While this WOULD allow some people to train for a month or more without logging on, if the player is paying all this time, who cares? CCP makes their bucks, the player gets their SP, and everyone else has to deal with less traffic lag from those who log on "just to change skills" at 4 AM their time, prime time eve time.
Honestly, I find it hard or uncomfortable to log in just to set a skill...
But on the other hand, I will still need to log in sooner or later, but the difference lies with micromanagement and convenience... Less of the former, and more of the latter is always a selling point.
To be clear, I am in no way in favor of a method to autocue dozens of skills... 1 skill at a time, or one skill book to max is fair in my mind, and still requires players to log on from time to time.
I am also NOT in favor of dual skilling (setting one at priority and one at secondary) and watch both go up at once... IMHO thats more or less useless by comparison.
Another iteration that might be acceptable, is to make it so players can spend ISK for each skill they cue, and have it multiplied by the skills rank, and training time multiplier.
IE a Rank 4-5 skill might cost 100K to cue, multiplied by 2 for each training time multiplier. Thus a 4-5 rank skill with a multiplier of 5, might cost 3.2 mil to cue up :) That would mean people do it only for the low rank skills, which is by the way the point of the cue as described above, to be able to train multiple short term skills (IE low rank skills) without logging on.
Rank structure could look like (just for example):
5K base cost for cueing a rank 1 20K base cost for cueing a rank 1-2. 50K base cost for cueing a rank 3-4. 100K base cost for cueing a rank 4-5.
Thus training a rank 1 skill with a multiplier of 5 would cost 160K to cue...
A mere bag of shells for most pilots past a week of solid playing.
It could also be modded by the players total SP somehow, so a player with fewer SP's pays less even for high rank high multiplier skills than a guy with 15Mil + SP.
Again this is acceptable because the whole idea behind why cueing should be ok is to help people train newer short duration skills, not racial BS 4 to BS 5.
People with 20 mil SP have far fewer new (Ie Rank 0-1) skills to train, and so they have less need of the cue, but would be able to use it for a fee if they knew they would be away from EVE for some time and really just HAD to train Capital ships from 3 to 5 during their absence.
Make sense? ********************************************* "Stars Die... Empires fall... We are dust..." ********************************************* |