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mistersparky
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Posted - 2007.06.14 11:28:00 -
[1]
I noticed last night that fitting a capacitor battery to my ship increased the ships capacitor capacity, but did not increase its time to charge. Is it a fair assumption that the battery therefore effectively increased the ships capacitor recharge rate (charge per second)?
If thatĘs the case, is it possible to get to a point where batteries can be more useful than rechargers? That is, entirely with respect to cap rates - who cares about overall capacity?
For example, my Hyperion is usually fitted with 3*CCC rigs, and 4 T2 rechargers. If I dropped one of the CCC rigs for a semiconductor, would I see a greater recharge rate?
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.14 11:36:00 -
[2]
1st question: yes
2nd question: no
3rd question: no, in fact you'd see a slight decrease.
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Rashmika Clavain
Gallente Revelation Space
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Posted - 2007.06.14 11:38:00 -
[3]
If you increase the total amount of capacitator and then divide it by the time it takes to recharge, you'll clearly see an increase in the recharge rate per second compared to the unboosted capacitator... it won't affect the time to recharge though.
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HelloDevette
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Posted - 2007.06.14 11:47:00 -
[4]
Don't the CCC rigs stack with the rechargers? I do not see any point to fitting rechargers on top of the CCC rigs.
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Marquis Dean
Demise and Vestige 9th Fleet
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Posted - 2007.06.14 11:59:00 -
[5]
Originally by: HelloDevette Don't the CCC rigs stack with the rechargers? I do not see any point to fitting rechargers on top of the CCC rigs.
No they don't. Cap recharge modules of any kind, be it cap rechargers, CPR, CCC rigs or whatever, don't stack.
---
Originally by: Wild Rho I'm having a hard time getting over the irony of spelling "dumb" wrong.
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HayesDuSid
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Posted - 2007.06.14 12:06:00 -
[6]
Edited by: HayesDuSid on 14/06/2007 12:10:21 Let me start off with, I fly Amarr. If theres one thing I have worked on, its cap recharge.
The cap batteries do in fact increase your recharge/second, but to no where near the extent of a cap recharger. Over and above this, look at the grid and cpu required to fit a battery vs a recharger. You have to fit a battery 1 size bigger to make it compete in the first place. I.E. on a frigate you need a medium battery and on a cruiser/battlecruiser you need to use the large.
Example: on my ship I get 38 caps/second by fitting 2 CCC and 1 large cap battery II. The battery has a fitting requirement of 275 grid and 90 cpu. Using 2 CCC and 1 cap recharger II I get 39 caps/second and the recharger II has a fitting requirement of 1 grid and 13 cpu (for me). Significant difference dont you think?
Now lets try 2 Semi Conductor Memory Cells, with a cap recharger II, I get 37 caps/second (lower than with CCC). With the battery I get 36 caps/second (also lower, and uses up WAY more grid and cpu, do you really have that much to spare?)
The reason I researched it initially is because with memory cells and batteries, you become harder to nos to death. The fit I had with the battery and the SCMC rigs had over 6k cap. Have fun nossing that to death!
Maybe a race that isnt as cap relaint can use batteries, but seriously, the fitting requirements scare me away. Thats my 2c anyways. Try it out in singularity if you want to test for yourself.
PS. cap rechage modules and rigs are not stacking nerfed, but they definitely to multiply together, more of all of them help. I use 2 CPR, 1 cap recharger, 1 CCC and a nos to run my ship.
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Ryysa
Caldari
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Posted - 2007.06.14 14:09:00 -
[7]
Originally by: mistersparky If that’s the case, is it possible to get to a point where batteries can be more useful than rechargers? That is, entirely with respect to cap rates - who cares about overall capacity?
Large Cap battery on a hac.
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HayesDuSid
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Posted - 2007.06.14 14:20:00 -
[8]
Where are you getting all this grid/cpu from? a HAC needs to fit the best weapons it can, over and above maintain speed to keep range or simply to orbit fast enough to be hard to hit. Not to mention it needs to fit a nice enough tank that its thin base armor/shields arent a waste of isk.
I am not saying cap batteries suck, im saying cap rechargers are better except for anti nos. On a tight fitted (which I tend to consider as a well fitted ship) ship, you should use a cap recharger unless the battery does what u need without having to weaken your tank/gank to make space for it.
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.06.14 14:26:00 -
[9]
Edited by: Taipan Gedscho on 14/06/2007 14:26:59 little bit of info on this: neglect powergrid and cpu for a moment, you will soon find out, that large capacitor batteries (especially best named / t2 out yet?) on cruiser sized vessels (to some extent battlecruisers) benefit from batteries more than from rechargers. especially if you already have some cap relays in for instance.
much like large shield extenders, they are too small for battleships and too big for cruiser class, therefor enabling you to reach desirable values, on said smaller ships.
experiment, you will see. can be very useful for pve.
edit: and some olde news caprechargerate=(maxcapacity/rechargetime)*2.4 this is the amount of capacitor you have available per second at roughly 33% (Where cap/shields recharge is strongest).
so you can see quite easily for yourself when you benefit from what.
btw: havent been playing for a month or two, i assume, formulas and module values havent changed in the meantime.
Only you can save mmorpgs - Stop crying for nerfs today! |

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.14 14:33:00 -
[10]
Originally by: Ryysa
Originally by: mistersparky If thatĘs the case, is it possible to get to a point where batteries can be more useful than rechargers? That is, entirely with respect to cap rates - who cares about overall capacity?
Large Cap battery on a hac.
Or on a logistics... = win.
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HayesDuSid
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Posted - 2007.06.14 14:35:00 -
[11]
Edited by: HayesDuSid on 14/06/2007 14:39:29 Tested, its true, Taipan was correct.:D Unfortuantely I ran out of grid to fit a full rack of guns and had 2 spare high slots (couldnt fit a nos either), but the cap regen was surprisingly better using a large cap battery on a zealot than a cap recharger. Heck, even the medium was better.
Ill have to change it to IMHO: cap recharger = better, unless you have a heck of a lot of spare grid and cpu, BUT it IS possible for the battery to be better in a specific situation.
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Brother Funkyshades
Muzzletov Gewaltski Inc.
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Posted - 2007.06.14 14:49:00 -
[12]
Edited by: Brother Funkyshades on 14/06/2007 14:48:10 it works great for pve vexors/ishtars btw... you can neglect guns on those boats, if you want to, just fit some fancy stuff up hi... like tractor beams, salvagers, DLA's and whatnot (and a civ gun for aggro)
then tank like a mofo with permarunning dual MARs (well, not on the vexor i guess^^)
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Caldorous
Gallente
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Posted - 2007.06.14 15:35:00 -
[13]
Originally by: Sokratesz
Originally by: Ryysa
Originally by: mistersparky If thatĘs the case, is it possible to get to a point where batteries can be more useful than rechargers? That is, entirely with respect to cap rates - who cares about overall capacity?
Large Cap battery on a hac.
Or on a logistics... = win.
or in a non amarr command ship -----------------------------
Originally by: elbenito
Originally by: Nicholas Barker How do you say minmatar correctly?
slave (slāv)
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ElCholo
Minmatar FarCry Inc Curse Alliance
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Posted - 2007.06.14 17:42:00 -
[14]
Originally by: Marquis Dean
Originally by: HelloDevette Don't the CCC rigs stack with the rechargers? I do not see any point to fitting rechargers on top of the CCC rigs.
No they don't. Cap recharge modules of any kind, be it cap rechargers, CPR, CCC rigs or whatever, don't stack. . . YET
fixed for you
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.06.14 22:48:00 -
[15]
mjam small t2 battery on frigate = great stuff
quite often a cap battery will be best, however the problem is often in fittings..
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