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Thread Statistics | Show CCP posts - 9 post(s) |

gfldex
Evolution Band of Brothers
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Posted - 2007.06.18 16:12:00 -
[1]
Is it possible to get the data of the flatten map view? If you provide us with data like:
SystemID, x, y [(Integer), (float), (float)]
it would be fairly easy to provide all map related details in SVG that way.
Is the data that's behind "Systems I have visited" still in the DB? Would be cool to get hold of that. I know that you can get the data from chat logs but most ppl remove them ever now and then.
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There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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gfldex
Evolution Band of Brothers
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Posted - 2007.06.19 01:01:00 -
[2]
Originally by: Paladin Vent
map.svg.zip Download it and do whatever you want . It is distributed under EvE dataexport non-profit license.
That's nice at a start but not really useful because the mapping between system name and star is missing. I would love to see the code snipped you use to do the transformation.
If you don't want to share it please create a new version where the system name is given in the star's (circle) name attribute. I could transform the lines into Inkscape style connectors. That would make it easy for map creators to drag systems around without losing jumps. A class attribute with the value star would be great as well to be able to use CSS. Inkscape does not support CSS yet (but already in CVS), Mozilla does.
The data as CVS would be nice in any case because I will need lookup tables in JS anyway and creating them from a DOM tree is a bit slow.
If you want to play with it by yourself in the following a shell and a perl script that parse chatlogs to get "System I have visited" data in a comfortable text file. If you run it under cygwin (works for me) you will need to build recode by yourself. Google can point you to it's sources.
whereiwas --
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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gfldex
Evolution Band of Brothers
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Posted - 2007.06.19 01:10:00 -
[3]
Originally by: Egwene alVere I see in the map section of the there are allianceID and factionID. Im new at this, but is there an xml dump somewhere that tells us what alliance that ID actually is?
Take a look at the following URL.
http://www.eve-online.com/alliances/a_824518128.asp --
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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gfldex
Evolution Band of Brothers
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Posted - 2007.06.19 02:03:00 -
[4]
allianceIdAllianceName.txt fetchallianceid.pl --
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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gfldex
Evolution Band of Brothers
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Posted - 2007.06.19 13:48:00 -
[5]
Originally by: Mantalari Altis If they do trust me with that data, can I do some really cool stuff with it from a web application and services standpoint? Yeah. But they should have the power to decide what I can and can't see.
What you ask for is quite a lot work for Garthagk (he will be quite busy to fix that mess). A comparable easy way to solve it I see is a filter that is run local on the users PC that pushes the filtered data to the web application. That way you would lose the apiKey and thus the ability to auth the user on your side.
I will for sure create such a filter but I doubt a bunch of shell- and Perl-scripts will be of use for more then 100 players. And any web application would have to be able to use the filtered data. That's not hard but will take time to implement.
I have a further concern that was not raised yet (or I missed it). We will see Corp leaderships complain about spy work because ppl forgot to change their apiKey after joining a corp. In my eyes every time a char on a account changes corp the apiKey should get invalid without any further user action. --
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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