Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 .. 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Max Kentarii
Nordic Endeavour
|
Posted - 2007.07.01 15:04:00 -
[241]
Updated the CharacterSheet again after the cache-time ran out and it now shows correct. But I still consider it an error in the API. -----
Wreck Salvaging Database :: EVE Dashboard |
|
CCP Garthagk
|
Posted - 2007.07.03 18:01:00 -
[242]
Edited by: CCP Garthagk on 03/07/2007 18:00:21
Originally by: Max Kentarii Updated the CharacterSheet again after the cache-time ran out and it now shows correct. But I still consider it an error in the API.
The MyEVE website uses a different cache than the API (at this time). Unless you loaded your MyEVE page and your API page at the same time, that explains why you would see the different data reported in the two sources.
We have no way to know that you changed your skill on the server. You will have to live with this one hour cache on skill information.
-------------- Garthagk - EVE Web Guy
To err is human to really ***** up takes admins. -Hellmar |
|
Wardo21
The Arcanum
|
Posted - 2007.07.03 19:56:00 -
[243]
Edited by: Wardo21 on 03/07/2007 20:02:59 A new field has been added to the SkillIntraining.xml.asp API:
<currentTQTime offset="-7">2007-07-03 19:44:38</currentTQTime>
A while back it was offset="-8". Where is the offset coming from since I don't think London/Iceland went on or off DST in the past 20 minutes or so.
Also, are the data definition files going to be made available somewhere (DTD and XSL)?
Edit: on my second account, the character looks like he's done with training since the completion time has passed, but the <skillintraining> field is still "1".
<currentTime>2007-07-03 19:52:11</currentTime> <trainingEndTime>2007-07-03 15:58:21</trainingEndTime>
Thanks,
Wardo21
|
Chruker
|
Posted - 2007.07.04 05:04:00 -
[244]
Originally by: Wardo21 Edited by: Wardo21 on 03/07/2007 20:02:59 A new field has been added to the SkillIntraining.xml.asp API:
<currentTQTime offset="-7">2007-07-03 19:44:38</currentTQTime>
A while back it was offset="-8". Where is the offset coming from since I don't think London/Iceland went on or off DST in the past 20 minutes or so.
That is the time difference in seconds between the clock on the TQ cluster and on the server running the EVE API
Why the clocks are sync'ed or why EVE API isn't using the TQ clock, I don't know. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Mathew Chandra
|
Posted - 2007.07.04 09:09:00 -
[245]
any news on a new datadump?
|
elle mcpherson
|
Posted - 2007.07.04 11:34:00 -
[246]
what the hell is the API where do i get it from thier is sbsolutely no real information about this API
|
Thebriwan
|
Posted - 2007.07.04 12:13:00 -
[247]
Originally by: elle mcpherson what the hell is the API where do i get it from thier is sbsolutely no real information about this API
Just read the very first Posting. ThanX
|
Fred0
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.07.04 12:47:00 -
[248]
I'm looking for corp management tools done for these. Anyone seen them or done them yet?
|
Jiggardin
|
Posted - 2007.07.04 19:23:00 -
[249]
it would be great, if there could be an corp assets xml file.
just an small idea, hopefull it is getting heard.. :)
|
Max Kentarii
Nordic Endeavour
|
Posted - 2007.07.04 21:50:00 -
[250]
Is there some inconsistency between the trainingDestinationSP used in-game and for the API? 271,529 vs 271,530 skill points for this particular skill.
|
|
Herio Mortis
Raw Edge O X I D E
|
Posted - 2007.07.05 23:27:00 -
[251]
That is a rounding error in the application. Evemon seems to suffer from the same as well. The API data does not contain those values, you need to calculate them yourself, hence the differences.
----- And *pop* went my ferox... |
Max Kentarii
Nordic Endeavour
|
Posted - 2007.07.06 01:04:00 -
[252]
Edited by: Max Kentarii on 06/07/2007 01:05:26
Originally by: Herio Mortis That is a rounding error in the application. Evemon seems to suffer from the same as well. The API data does not contain those values, you need to calculate them yourself, hence the differences.
I beg to differ, the API do provide this value as seen here:
<?xml version='1.0' encoding='UTF-8'?> <eveapi version="1"> <currentTime>2007-07-06 01:00:46</currentTime> <result> <currentTQTime offset="-20">2007-07-06 01:00:26</currentTQTime> <trainingEndTime>2007-07-07 05:20:05</trainingEndTime> <trainingStartTime>2007-07-03 15:52:26</trainingStartTime> <trainingTypeID>3354</trainingTypeID> <trainingStartSP>99497</trainingStartSP> <trainingDestinationSP>271530</trainingDestinationSP> <trainingToLevel>4</trainingToLevel> <skillInTraining>1</skillInTraining> </result> <cachedUntil>2007-07-06 01:15:46</cachedUntil> </eveapi>
trainingDestinationSP clearly displays 271530. |
45thTiger 002
45th TIGERS Phoenix Supremacy
|
Posted - 2007.07.06 02:11:00 -
[253]
Hi,
The member list api is cool but unfortunately it only seems to update at the end of a players in game session.
Is there any possible way to work out who is currently playing at any given time (eg. Online/Offline) status.
This would be really handy, even if it only updates hourly.
It would even by fine if the Member list showed most recent logon time and a blank log off time for people who are currently still in game.
Cheers 002
|
Cloudheart
|
Posted - 2007.07.06 03:15:00 -
[254]
Does the Eve API have a way for me to check eve-mail on my account? If not, could this be added?
Thanks
|
Chruker
|
Posted - 2007.07.06 07:00:00 -
[255]
Originally by: Cloudheart Does the Eve API have a way for me to check eve-mail on my account? If not, could this be added?
It doesn't have that. For some reason CCP doesn't want that in there. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Cloudheart
|
Posted - 2007.07.06 08:20:00 -
[256]
Originally by: Chruker
Originally by: Cloudheart Does the Eve API have a way for me to check eve-mail on my account? If not, could this be added?
It doesn't have that. For some reason CCP doesn't want that in there.
They're talking about being able to check eve mail on phones and stuff. Have they said they don't want it in there? Or has it just not been talked about/implemented?
|
Chruker
|
Posted - 2007.07.06 10:52:00 -
[257]
Originally by: Cloudheart
Originally by: Chruker
Originally by: Cloudheart Does the Eve API have a way for me to check eve-mail on my account? If not, could this be added?
It doesn't have that. For some reason CCP doesn't want that in there.
They're talking about being able to check eve mail on phones and stuff. Have they said they don't want it in there? Or has it just not been talked about/implemented?
I asked Garthagk about it yesterday on IRC:
Originally by: IRC rulez [18:17] <Chruker> on the forum you mention that the S&I jobs is one of the things you have gotten aproval for. What about a characters LP points? Or their standings to NPC corps, factions? [18:17] <Garthagk> dunno about LP but standings yes [18:17] <Chruker> nice [18:18] <Garthagk> pretty much everything is okay.. at least, everything that's about you/your corp. static type information. things that aren't OK are things that are like market information, eve mails, that kind of thing.
----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Mnengli Noiliffe
|
Posted - 2007.07.06 11:07:00 -
[258]
why are implants not available? also all implants in jump clones. this is useful for such things as ship fitters. also certain player-driven competitions want to ban implants from participators, which is impossible as the data is not verifiable..
btw here is an idea. an user should be able to switch certain things on or off for the public API key access. so if you don't want people to view your implants, then turn the switch off.
there could even be multiple configurations, bound to different API keys (more than two as now is), but it's probably too much to ask.
|
Cloudheart
|
Posted - 2007.07.06 11:19:00 -
[259]
Originally by: Chruker
I asked Garthagk about it yesterday on IRC:
What's the IRC server/channel you were on?
|
Max Kentarii
Nordic Endeavour
|
Posted - 2007.07.06 13:26:00 -
[260]
Originally by: Cloudheart
Originally by: Chruker
I asked Garthagk about it yesterday on IRC:
What's the IRC server/channel you were on?
irc://irc.coldfront.net:6667/eve-dev -----
Wreck Salvaging Database :: EVE Dashboard |
|
Chruker
|
Posted - 2007.07.06 14:33:00 -
[261]
Originally by: Mnengli Noiliffe why are implants not available? also all implants in jump clones. this is useful for such things as ship fitters. also certain player-driven competitions want to ban implants from participators, which is impossible as the data is not verifiable..
btw here is an idea. an user should be able to switch certain things on or off for the public API key access. so if you don't want people to view your implants, then turn the switch off.
there could even be multiple configurations, bound to different API keys (more than two as now is), but it's probably too much to ask.
The missing implants is a bug in the database procedure used to fetch the information. It should be working for some pirate implants.
Your second idea about switching stuff off, would cancel any security benefit your player-driven competitions would have from the implant info. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Oshaga Nanir
Amarr Oberon Incorporated
|
Posted - 2007.07.06 16:21:00 -
[262]
Originally by: Chruker
Originally by: Cloudheart
Originally by: Chruker
Originally by: Cloudheart Does the Eve API have a way for me to check eve-mail on my account? If not, could this be added?
It doesn't have that. For some reason CCP doesn't want that in there.
They're talking about being able to check eve mail on phones and stuff. Have they said they don't want it in there? Or has it just not been talked about/implemented?
I asked Garthagk about it yesterday on IRC:
Originally by: IRC rulez [18:17] <Chruker> on the forum you mention that the S&I jobs is one of the things you have gotten aproval for. What about a characters LP points? Or their standings to NPC corps, factions? [18:17] <Garthagk> dunno about LP but standings yes [18:17] <Chruker> nice [18:18] <Garthagk> pretty much everything is okay.. at least, everything that's about you/your corp. static type information. things that aren't OK are things that are like market information, eve mails, that kind of thing.
Good to know that about the market information, though it still wierd that you seem to make it harder and harder for everyone to fetch it. From the beginning it was just a single click now it's 2 clicks(the added annoying pop-up) and now the confirmation about market information not available thru the API. For me this just make it more and more appealing for a macro to take advantage of the market. Of course as we all know this isn't allowed, so this is nothing I'm gonna create.
--- Happy hauling in 0.0, out. |
Mnengli Noiliffe
|
Posted - 2007.07.06 16:49:00 -
[263]
Originally by: Chruker
Your second idea about switching stuff off, would cancel any security benefit your player-driven competitions would have from the implant info.
no because providing API key is voluntary action. Switching the things that the key recepient is actually interested about for the provided API key, is also voluntary action. if a player decides to provide API key, he will also switch the required things on because otherwise, he could as well not provide API key in the first place..
|
Ray McCormack
BIG
|
Posted - 2007.07.06 19:48:00 -
[264]
Originally by: Chruker things that aren't OK are things that are like market information
I'm extremely disappointed by this. I can only imagine Oveur has vetoed this idea. I would like to know the reasoning behind this, more than just that it would provide macro engines with too much information, as that's just not true. Capturing information from the logserver and automated OCR is just as viable at the moment to those with enough initiative (see earlier responses in this thread that show it is achievable). So I hope there's more to not wanting this information out there than just that.
| Free Research On BS BPOs | BMBE ISK Loans | |
Snarfu
|
Posted - 2007.07.06 20:51:00 -
[265]
Is there anyway on My Character to get the previous 1000 Journal entries? Has anyone written an application to do this yet?
|
Max Kentarii
Nordic Endeavour
|
Posted - 2007.07.07 16:14:00 -
[266]
Originally by: Max Kentarii Is there some inconsistency between the trainingDestinationSP used in-game and for the API? 271,529 vs 271,530 skill points for this particular skill.
http://eve.podzone.net/dashboard/images/trainingdestinationsp.gif Linkified -Sahwoolo
Here's a follow-up image after the skill got completed. Linkage
Looks like the error lies within the EVE client since the magic number is in fact 271,530. -----
Wreck Salvaging Database :: EVE Dashboard |
Geiran Thorne
Gallente Bladerunners Mordus Angels
|
Posted - 2007.07.07 18:20:00 -
[267]
Like several people have asked already, is there a method to retrieve general corp information similar to showing info on a corporation in-game?
As it currently is, the only - known - way to access which alliance a corporation is a member of is to access the site requesting the information through the IGB, something which is extremely inconvenient, not to mention insecure.
Nothing fancy really, the information required would be: name, shortName, corpID, allianceID. Additional public information would of course be welcome.
This information is required by any system that depends on knowing with certainty that not only is the character a member of the right corp but also that the corp is part of a particular alliance (automated forum access levels, anyone?).
|
Sarf
Asgard Industries Safe And Fun Environment
|
Posted - 2007.07.07 20:37:00 -
[268]
How often can I poke the server for new journal entry? every 5 min, every 10m
and is there a lag between when someone transfers a character isk in game and when the API sees the transaction?
- Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |
Jaabaa
Minmatar Dental Drilling Corporation
|
Posted - 2007.07.08 14:54:00 -
[269]
Request for API extension:
I've started working on a Mobile Manager that uses the API for member tracking, etc.
Most of the code is there now, but now I'm Out Of Memory Exceptions, when trying to get journal and transactions.
The memory available on a mobile phone is very limited, so would it be possible to add and optional "maxRefs/limit" so that if you only want 100 entries you can set it (maxRefs=100 / limit=100), allowing the application to call the API more often to walk through the journal/transactions in block of 100. |
Momfer Undersand
Minmatar
|
Posted - 2007.07.08 15:42:00 -
[270]
On the note of Mobile devices. As stated the have very limited horsepower and memory.
Example the Full Skill Database guzzles away a massive 150Kb on the Persistent storage engine (RMS) (Tiny on PC's Massive on mobile devices) Irony is that you need to download 230Kb but o well. :)
Anyways to the point, as the horsepower is limited, could the character sheet have a reference to the skillgroup the skill belongs to.
So <row typeID="3431" level="3" skillpoints="8000"/>
becomes <row typeID="3431" level="3" skillpoints="8000" groupID="272"/>
Running through a full Hashtable everytime a skill row is downloaded, eat's away massive amounts of time. Not to mention the memory footprint the table has.
To give an idea. Mobile devices have on avg 256Kb to work with. (MIDP 2.0) And a whooping 200Mhz CPU, wich is already stressed by the IO transaction and Screen updating.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 .. 12 :: one page |
First page | Previous page | Next page | Last page |