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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Radianze
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Posted - 2007.06.26 19:07:00 -
[211]
Originally by: Amida Ta
Originally by: Radianze Edited by: Radianze on 26/06/2007 12:16:01
Quote: <balance>***********</balance><attributeEnhancers /><attributes><intelligence>7</intelligence><memory>9</memory><charisma>5</charisma><perception>8</perception><willpower>10</willpower></attributes>
As u can see on this source output theres a missing "<attributeEnhancers >" tag is this problem caused by CCP or is it just my code?
I'm not sure what you mean, but in the quoted output no "<attributeEnhancers >" tag is missing. The tag is just empty.
yeah but the tag should not be empty i got a plus 3 set on my char :(
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Mathew Chandra
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Posted - 2007.06.26 21:55:00 -
[212]
i think thats an old bug, evemon tries to read the implants out since i use it and it never got any implant data yet
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WileyCoyote
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Posted - 2007.06.26 22:40:00 -
[213]
I have set up an excellent little website for my personal use on mobile devices and such to view my journal and transactions very quickly.
I only have one thing to add which is that adding our open orders would be FANTASTIC. It shouldn't be that hard to add and would be EXTREMELY beneficial. Could we make that a high priority? Thanks!!
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GndAdmiralThrawn
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Posted - 2007.06.26 23:17:00 -
[214]
One question:
If we create a program that uses this API, can we sell it for ISK? Allow use of it for ISK basically?
What is the licensing agreement for using the API?
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Commander Kahn'Alzaor
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Posted - 2007.06.27 00:04:00 -
[215]
Mighty fine question ^^
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Perin Ashedge
Minmatar Total Information Technology
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Posted - 2007.06.27 01:28:00 -
[216]
That is an awesome question. As far as I know, if you use any EVE icons you cannot sell it for real money... though the blog I read on it didn't really specify real vs. isk, so I'm hesitant to do anything just yet. It would be awesome to charge isk for use. :D
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Victoria Scott
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Posted - 2007.06.27 07:19:00 -
[217]
I'd be interested in a public-posted .NET solution. (C# prefered).
So, what's the easiest way to find a player's ID that's needed for like everything.
Too bad the data only goes one way. I was hoping to write a skill change program that I can use to change my skill when I can't log on due to... being at work...
Fun stuff. |
Amida Ta
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Posted - 2007.06.27 07:36:00 -
[218]
Originally by: Victoria Scott I'd be interested in a public-posted .NET solution. (C# prefered).
The basic stuff in C# is very simple:
WebClient client = new WebClient (); client.Headers.Add ("content-type", "application/x-www-form-urlencoded"); String uploadData = "if needed"; String data = client.UploadString ("http://...", uploadData);
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.06.27 12:57:00 -
[219]
Originally by: Victoria Scott I'd be interested in a public-posted .NET solution. (C# prefered).
So, what's the easiest way to find a player's ID that's needed for like everything.
Too bad the data only goes one way. I was hoping to write a skill change program that I can use to change my skill when I can't log on due to... being at work...
Fun stuff.
I posted VB.NET a few pages back, I know other's are working on C#.
As above, WebClient is the easiest method. Though some argue that WebRequest/WebResponse are more lightweight.
Player's ID. Easiest is to find them on forums and click their image; the ID will be in query string. You can programatically pull out the CharacterID's of characters on your account, or in your corp. There's no out-of-game way to programatically say "get me the ID of pilot XX"
Skill changing outside of Eve will only ever happen via an official Eve Client (Eve Mobile most likely). Else it's far too easy for people to write Character Macro's which just uber-train up characters which can be sold for ISK.
What I do the rest of the time - Vote for a Jita bypass! |
Max Kentarii
Nordic Endeavour
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Posted - 2007.06.27 13:08:00 -
[220]
Originally by: Gripen Is there any Delphi users who can make an example with either TTCPClient or TClientSocket?
I used TIdHTTP to fetch the xml.
var data: TIdMultiPartFormDataStream; result: string; begin data := TIdMultiPartFormDataStream.Create; try data.AddFormField('characterID', charID); data.AddFormField('userID', userID); data.AddFormField('apiKey', apiKey);
result := IdHTTP1.Post('http://api.eve-online.com/char/SkillInTraining.xml.aspx', data); finally data.Free; end; Memo1.Lines.Text := result; end; -----
Wreck Salvaging Database |
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Serenity Steele
Rearden Steele
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Posted - 2007.06.27 15:53:00 -
[221]
Shouldn't sov level II have kicked in by now? http://api.eve-online.com/map/Sovereignty.xml.aspx
If everyone with a POS received Sov1 on Tuesday last week, then even worst-case scenario should be:
Wed 1 day Thur 2 days Fri 3 days Sat 4 days Sun 5 days Mon 6 days Tues 7 days Wed 8 days = Sov2.
Is the XML bad, or is the system not working, or did I miss something?
Eve Strategic Maps - Outpost Alert - Sovereign Systems - Alliance Rank |
Salvis Tallan
Gallente The Shadow Order
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Posted - 2007.06.27 16:34:00 -
[222]
Originally by: Amida Ta
Originally by: Victoria Scott I'd be interested in a public-posted .NET solution. (C# prefered).
The basic stuff in C# is very simple:
WebClient client = new WebClient (); client.Headers.Add ("content-type", "application/x-www-form-urlencoded"); String uploadData = "if needed"; String data = client.UploadString ("http://...", uploadData);
if you want basic code for webrequest instead of WebClient:
private static StreamReader HttpPost( string URI, string Parameters ) { HttpWebRequest myRequest = (HttpWebRequest)WebRequest.Create( URI );
myRequest.ContentType = "application/x-www-form-urlencoded"; myRequest.Method = "POST";
byte[] bytes = Encoding.ASCII.GetBytes( Parameters ); myRequest.ContentLength = bytes.Length;
Stream os = myRequest.GetRequestStream(); os.Write( bytes, 0, bytes.Length ); os.Close();
HttpWebResponse myHttpWebResponse = (HttpWebResponse)myRequest.GetResponse();
if ( myHttpWebResponse == null ) return null;
return new StreamReader( myHttpWebResponse ); }
I only have it return a streamreader now, but to return a string or whatever is only 1 line difference. Also this is pretty basic and does not handle (de)compression (which i dont know if the api will use). ------
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Renton Thurston
Quantum Synergies Eternal Rapture
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Posted - 2007.06.27 17:30:00 -
[223]
Originally by: Victoria Scott I'd be interested in a public-posted .NET solution. (C# prefered).
My API Wrapper - C# class
It's quick. It's dirty. And i was working on it twice while inebriated. So i hold no responsibility if it's not up to your liking, but it maybe a starting place for some.
Right now it's just a wallet journal and balance parser. That's all my alliance/corp needed at the moment. but it does work for our wallet's traffic (less than say 200 entries a day). Due to that, I do not have the luxury of testing it on a high traffic wallet, so i'm not sure how the walking will work.
It also only handles a couple of the pertinent error codes, so it needs work in that department too.
Just as an example, we use it for checking/showing progress of personal contributions (via corp tax) towards industrial projects and show it all in pretty graphs. Future plans for analysis of npc spawns to isk/time rations, when/if i get the time.
I currently lack the time to go back through and do clean up. And as always, any input is welcome because it sure as hell isn't perfect. =]
-Renton
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Amida Ta
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Posted - 2007.06.27 18:37:00 -
[224]
Originally by: Serenity Steele Shouldn't sov level II have kicked in by now? http://api.eve-online.com/map/Sovereignty.xml.aspx
If everyone with a POS received Sov1 on Tuesday last week, then even worst-case scenario should be:
Wed 1 day Thur 2 days Fri 3 days Sat 4 days Sun 5 days Mon 6 days Tues 7 days Wed 8 days = Sov2.
Is the XML bad, or is the system not working, or did I miss something?
Clearly seems like a bug to me.
My graph for today went totally crazy, too. If the data is correct then BOB lost 13 Systems since yesterday. And other Alliances would also have lost high numbers. But I assume that there is a bug which shows systems with sov > 1 as unclaimed. Perhaps it could also be a bug with constellation sov (constellation sov > 0). CCP - PLEASE FIX IT
P.S. Did you see the data now also contains the XML header so they changed something...
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Amida Ta
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Posted - 2007.06.27 18:39:00 -
[225]
Edited by: Amida Ta on 27/06/2007 18:41:40 If the data would be correct 157 Systems would have been lost since yesterday...
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Vessper
Black Thorne Corporation
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Posted - 2007.06.27 20:38:00 -
[226]
Couple of requests please Garthagk
1. Any chance of having the implant information back in the character XML. Your API documentation example shows this information but it doesn't seem to have made it over to the live version.
2. Is it possible to have the character ID and/or character Name included in the /char/SkillInTraining.xml.aspx file?
Thanks...and great work on the API by the way! Now if we can just get hold of a new data export...
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Umiji
GoonFleet GoonSwarm
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Posted - 2007.06.27 22:48:00 -
[227]
It would be super cool to have an API page for character EVE-Mails. Being able to download and alert, or even forward EVE mails to a real email account would be super nifty because it would further the "Secretly playing the EVE meta-game while at work" aspect ;)
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Serenity Steele
Rearden Steele
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Posted - 2007.06.27 23:40:00 -
[228]
Edited by: Serenity Steele on 27/06/2007 23:40:36
Originally by: Amida Ta Edited by: Amida Ta on 27/06/2007 18:41:40 If the data would be correct 157 Systems would have been lost since yesterday...
Yeah it's not accurate, and I think it's something to do with more than the XML, as the game client cache is also FUBAR for the results.
Additionally, I don't think it's a Sov 1 vs. Sov 2 thing only, because something like 800 systems should have gone sov 2 today.
Eve Strategic Maps - Outpost Alert - Sovereign Systems - Alliance Rank |
Amida Ta
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Posted - 2007.06.28 06:55:00 -
[229]
Originally by: Serenity Steele Edited by: Serenity Steele on 27/06/2007 23:40:36
Originally by: Amida Ta Edited by: Amida Ta on 27/06/2007 18:41:40 If the data would be correct 157 Systems would have been lost since yesterday...
Yeah it's not accurate, and I think it's something to do with more than the XML, as the game client cache is also FUBAR for the results.
Additionally, I don't think it's a Sov 1 vs. Sov 2 thing only, because something like 800 systems should have gone sov 2 today.
It could be a problem with constellatons sov though. I didn't verify, but BOB does have a few constellations and SOME other alliances have, too. But not everyone has so this could explain the problem. Would be easily verifyable, but am too lazy ;)
OK I did check and it and my assumption doesn't seem to be correct.
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Ilvari
GoonFleet
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Posted - 2007.06.28 08:56:00 -
[230]
So why does http://api.eve-online.com/eve/ not allow a directory listing?
That would be a pretty useful thing.
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Ray McCormack
BIG
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Posted - 2007.06.28 09:32:00 -
[231]
Originally by: Serenity Steele Additionally, I don't think it's a Sov 1 vs. Sov 2 thing only, because something like 800 systems should have gone sov 2 today.
Is Sov2 not 14 days?
| How To Afford A Tech II BPO | BMBE ISK Loans | |
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CCP Garthagk
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Posted - 2007.06.28 13:51:00 -
[232]
If you suspect there's a bug in the outputs, please verify that the game shows the correct information (I assume there's a way to see sov level in the game!) and the API shows it wrong, then give me a system name please so I can investigate.
I need actual information, not just "it's wrong, I think". That doesn't help me any. Thanks!
-------------- Garthagk - EVE Web Guy
To err is human to really ***** up takes admins. -Hellmar |
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Serenity Steele
Rearden Steele
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Posted - 2007.06.28 14:37:00 -
[233]
Originally by: Ray McCormack
Originally by: Serenity Steele Additionally, I don't think it's a Sov 1 vs. Sov 2 thing only, because something like 800 systems should have gone sov 2 today.
Is Sov2 not 14 days?
Oops Yes!
Originally by: CCP Garthagk Edited by: CCP Garthagk on 28/06/2007 14:05:03 If you suspect there's a bug in the outputs, please verify that the game shows the correct information (I assume there's a way to see sov level in the game!) and the API shows it wrong, then give me a system name please so I can investigate.
I need actual information, not just "it's wrong, I think". That doesn't help me any. Thanks!
Edit: Also, I'm told that there was a huge drop in claimed systems today because of a hotfix that went out to make it so you can't claim sovereignty in NPC systems. That was previously a bug.
Please see if that explains the behavior you're seeing.
Yes, the hotfix does explain the total drop in held sovereign systems reported by the XML.
Eve-Maps deliberately excluded these NPC systems in the display/ranking information, so it doesn't explain BoB dropping sov on +/- 8 systems in one day, so they probably did! I'll audit the results and post again if it does not match up.
P.S. Thanks for the XML data on all the NPC systems locations
Eve Strategic Maps - Outpost Alert - Sovereign Systems - Alliance Rank |
Selene D'Celeste
Caldari Einherjar Industries
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Posted - 2007.06.29 06:08:00 -
[234]
Just finished reading the thread and playing around with the API in Python for a bit and I was wondering, is everyone still toying around, or are real projects starting to get underway? I saw one or two mentioned here, and I was just wondering what everyone is working on =)
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Serenity Steele
Rearden Steele
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Posted - 2007.06.29 06:51:00 -
[235]
Originally by: Selene D'Celeste Just finished reading the thread and playing around with the API in Python for a bit and I was wondering, is everyone still toying around, or are real projects starting to get underway? I saw one or two mentioned here, and I was just wondering what everyone is working on =)
Real project. It's already running for 12 months, the XML gracefully replaced other more manual work.
Eve Strategic Maps - Outpost Alert - Sovereign Systems - Alliance Rank |
Vessper
Black Thorne Corporation
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Posted - 2007.06.29 07:41:00 -
[236]
Originally by: Selene D'Celeste Just finished reading the thread and playing around with the API in Python for a bit and I was wondering, is everyone still toying around, or are real projects starting to get underway? I saw one or two mentioned here, and I was just wondering what everyone is working on =)
My app (EveHQ) used to use account usernames and passwords to download character XML data. That system has now been replaced by the introduction of the new API. Also, the API allows me to keep the skill list up-to-date pending a new release of the full data export
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Max Kentarii
Nordic Endeavour
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Posted - 2007.06.29 10:47:00 -
[237]
Originally by: Selene D'Celeste Just finished reading the thread and playing around with the API in Python for a bit and I was wondering, is everyone still toying around, or are real projects starting to get underway? I saw one or two mentioned here, and I was just wondering what everyone is working on =)
Here's a little summary of skill training monitoring apps. Old apps are migrating to using the new EVE API and new apps are slowly coming out of the closet. -----
Wreck Salvaging Database :: EVE Dashboard |
Sprobe
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Posted - 2007.06.29 13:11:00 -
[238]
I have a wish, and this one really keeps me going:
Can we / I please have an API for R&D / Industry, Production ? It would be awesome to effectivly know when your items are ready to be delivered.
Best wishes Sprobe
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Amida Ta
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Posted - 2007.06.29 19:14:00 -
[239]
Edited by: Amida Ta on 29/06/2007 19:14:22
Originally by: CCP Garthagk I need actual information, not just "it's wrong, I think". That doesn't help me any. Thanks!
Yes, the hotfix you mentioned actually seems to be responsible for most of the stuff.
However here is another glitch in the matrix : According to the MapData (Today 21:02 GMT+1) an Alliance 760999858 holds the system O-Y5JQ
Quote: <row solarSystemID="30003761" allianceID="760999858" constellationSovereignty="0" sovereigntyLevel="1" factionID="0" solarSystemName="O-Y5JQ" />
However in the AllianceData (Today 21:02 GMT+1) there is no Alliance with ID 760999858.
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Max Kentarii
Nordic Endeavour
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Posted - 2007.07.01 14:09:00 -
[240]
When does the CharacterSheet.asp.xml get cached? On a regular basis or on query?
I just changed a skill in the middle of training to another one, and the skillpoints from the skill I previously trained didn't register in the CharacterSheet-xml.
This is the skill I'm currently training. Take a look at the trainingStartTime which is 13:05:13.
<?xml version='1.0' encoding='UTF-8'?> <eveapi version="1"> <currentTime>2007-07-01 13:53:43</currentTime> <result> <trainingEndTime>2007-07-01 16:24:05</trainingEndTime> <trainingStartTime>2007-07-01 13:05:13</trainingStartTime> <trainingTypeID>3354</trainingTypeID> <trainingStartSP>1814</trainingStartSP> <trainingDestinationSP>8486</trainingDestinationSP> <trainingToLevel>2</trainingToLevel> <skillInTraining>1</skillInTraining> </result> <cachedUntil>2007-07-01 14:08:43</cachedUntil> </eveapi>
Here's the CharacterSheet
<?xml version='1.0' encoding='UTF-8'?> <eveapi version="1"> <currentTime>2007-07-01 13:32:28</currentTime> <result> <characterID>665127214</characterID> <name>Max Kentarii</name> -- snip -- <rowset name="skills" key="typeID" columns="typeID,skillpoints,level,unpublished"> -- snip: currently training -- <row typeID="3354" skillpoints="1814" level="1" /> -- snip: previous skill I was training on before I switched -- <row typeID="3394" skillpoints="90510" level="4" /> -- snip -- </rowset> </result> <cachedUntil>2007-07-01 14:32:28</cachedUntil> </eveapi>
The currentTime of the CharacterSheet shows that I requested it 25 minutes after I changed the skill. The previous skill I trained has 90510 skill points while ingame and on the eve-online-website I have:
Hull Upgrades / Rank 2 / SP: 108376 of 512000
17866 points are missing. All other half-trained skills shows correctly though. Looping through the charactersheet skill rows and adding the skill points also shows the same difference in skill points when comparing to total skill points ingame/website. -----
Wreck Salvaging Database :: EVE Dashboard |
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