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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.17 20:13:00 -
[1]
Someone didn't read.
Agreed OP this nerf is completly uncalled for.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.17 20:40:00 -
[2]
Here's an idea: devs should nerf the EOS/Astartes damage by 10%, they'd still have "wicked" damage, no reason to complain.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.17 20:45:00 -
[3]
And another. *Points at the FATAL guy*
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 00:18:00 -
[4]
What does this have to do with level fours? Most drake pilots agree that the drake's tank was overpowered. But we disagree that the ship was overpowered. And it wasn't, go look at a killboard and see how many kills were done by drakes, then look at the other three BCs. Drake pilots would've been glad to trade survivability for more PvP utility.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 01:06:00 -
[5]
The point being that the Drake is still a crap PvP ship, but no use debating, you probably consider it fair since the Drake is a good mission running ship .
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 02:09:00 -
[6]
That's the problem though, the drakes performance doesn't come close to the Myrm's or Cane's even in gang. I'm not sure how the Harb compares. Anyway, I'm done derailing the OP's thread.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 03:34:00 -
[7]
Originally by: Deschenus Maximus
The Drake's wicked tank is of great use as bait. An active-tanked Drake will far out-tank a Myrm for a short period of time (i.e. long enough for your gang to take out the hostiles, if you're smart).
The myrm still has a better passive tank (on top of DPS from autos and drones) or a great active tank, tackle, e-war and sick dps with blasters + drones, oh and it can solo. So really no reason to go for a drake even if it does have a better active tank in the short term that's not worth all of the myrm's capabilities. Moreso since the BC skill is shared. Soon I'll be in a myrm so it'll play in my favor, but it is dissapointing to see an already sub-par ship nerfed rather than rebalanced.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.18 04:08:00 -
[8]
Edited by: Incantare on 18/06/2007 04:13:03 ]
1) My point was the myrm's passive tank is better, it was better before nerf and will still be.
2) Drones can be scooped/redeployed if the Myrm pilot is fast enough. They're easier to destroy with a web but most drakes don't fit webs, and if they do their tank is weakened.
3) True but then an arty cane would probably be better (more dps, instant hit)
I'm not saying the Drake is worthless but that it's lacking compared to the alternatives.
Ok I'm out of this thread .
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.19 00:32:00 -
[9]
Edited by: Incantare on 19/06/2007 00:31:06 In case you missed it the Caldari CS were never "solo OMGWTFBBQSAUCE pwnmobiles".
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Incantare
Caldari Darkness Inc.
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Posted - 2007.06.19 07:23:00 -
[10]
Originally by: The Protagonist
Currently the tank is sickenly good and 100% passive- better than my nighthawk as that needs cap.
That's a funny thing to say, comparing the Nighthawks active tank to the Drakes passive one, you'll find that the Nighthawk's passive tank far outdoes the Drake's, and your active tank outdoes the Drake's.
Also passive tanks can be run at 0 cap but the killing the recharge is a large disadvantage, if I can't permarun a disruptor and active hardners on a ship I wouldn't say it's tank uses "no cap".
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