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Thread Statistics | Show CCP posts - 4 post(s) |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.19 23:28:00 -
[1]
Post patch, my comic site no longer works and the browser gives no feedback as to why, just a blank page. :(
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 12:50:00 -
[2]
Can I get a dev to comment on what changed with the IGB with this patch? There's nothing in the patch notes regarding it, however my site which previously worked in it with no problems no longer does at all, with no feedback to client as to why.
Thanks!
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.22 13:56:00 -
[3]
Edited by: Winterblink on 22/06/2007 13:55:46
Originally by: Investigador Targetting sound got stuck on a loop. Tried to disable all effects with ctrl+atl+shift+t/e to no effect. Had to log off and on again.
I was shooting torpedoes, and targeting NPCs on level 4 mission, on deepspace. I had ventrilo runnung with only one other person on channel. I had winamp playing music too. Game music level was at zero.
Next time just hit escape and go tot he audio tab, click off the sound then click it on again. Fixes it without having to relog. (Not saying there isn't a BUG here, just that this will at least be a workaround for you)
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.22 14:01:00 -
[4]
Just some thoughts I had on the Heat UI, copied from that huge Thermodynamics thread. Sorry for the crosspost but it probably belongs here in the Feedback thread anyway. :)
Originally by: Dark Shikari The problem isn't the requirement, its that its a part of the interface that newbies will see for 6 months before they can even use it.
And that wouldn't be confusing to someone? Suddenly a primary element of the game interface changes because they trained a skill? This speaks to me as one of two things.
1. The idea of a changing interface is poorly conceived 2. The existing interface is poorly conceived
Or possibly some combination of the two. Here's a thought for changing how things work.
1. Change fitting window to include a button for heat configuration (new window). There, you set which slots are set to be able to be overheated. This button is always there, but gives the user the skill requirement message when they click it. 2. The configuration window shows you how your skill affects the modules. 3. Configured slots show the green bars, others do not. Thus new players will not see any heat interface elements. 4. Rack toggles appear when a ship has been configured. There is no reconfigure on the fly, so you have to dock or use a ship maintenance array to reset your configuration. You begin overheating by clicking on a particular rack's toggle icon, deactivate when you click it again. 5. Slots which have been configured will show the indicator bar so the user can see whether something's being overheated and how much damage is taken (you have to show it SOMEhow). Slots not configured will not show the indicators.
Thoughts?
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