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Valan
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Posted - 2007.06.20 10:13:00 -
[1]
   
People complaining about having to train a useful skill to train a limited use skill.

/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2007.06.20 10:35:00 -
[2]
Originally by: Alex Tremayne Sorry. I have no sympathy. EM 5 is one of those 'must have' skills I'm afraid and you should get it anyway.
Plus, not all new content should be available instantly to low SP characters. Suck it up.
Yes but a must have skill isn't half as attractive to most people as p4wn3er 1111!!! skill that's a little impractical.
That's why they call them noobs.
Just sit back on a well fitted powerful ship and wait, when they're not killing you fast enough they'll hit the OMG! button over heat and die horribly.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2007.06.20 12:01:00 -
[3]
Originally by: Hasak Rain
Originally by: Alex Tremayne
Originally by: Hasak Rain
I am not saying it isn't worth training. I think it is a very good skill to get. However, a newer player who has a stack of skills piling up just so he can fly something like a Cruiser or a BC effectively isn't going to want to take 3 weeks out of that training to do this. If he does, he is pushed even further behind.
And I'm saying that 'heat' is not and should not be new player content. I understand that many people here disagree, but to me it does come across as the sort of thing that only experienced pilots should be trying.
Originally by: Hasak Rain
Whatever you tell your corpmates is fine but I never seen anyone tell anyone on this board or any other that EM 5 is a "must get" as soon as possible. Especially never seen it said to a newer player.
I don't doubt you, I've not looked at those boards for years so I can't comment but sentiment in this thread seems to bear you out on that point. 
I just don't happen to agree with you. 
I will use myself as an example: I am not that new to the game {10M SPs} and I do some PvP and PvE. I never thought to myself "Wow, I am really hurting because I don't have that EM 5 trained yet." I have even {gasp} killed people without it.
Would I be better off with EM5?....yep.
Do I need it to PvP and win?......nope.
Oh and the "sentiment in this thread" is loaded with vets who are telling newer players to "suck it up" since they themselves already have the skill trained. {big surprise there.} It is pretty easy to say that at that point. I wouldn't put any stock into the overall sentiment of this thread since the vets want to keep their "elite status" and the easy way to do that is to have things that others do not have.
Oh and it is okay that you disagree with me. That is what these boards are for.
This issue really isn't THAT important to me because EM 5 was high on my "to do list" anyway but I am drinking a lot of coffee and it is downtime so I am just discussing it and agree with those in the same boat as I am.
To be honest I've said numerous times to numerous people that engineering is one of the most important categories to have. See if you can find one og Tank CEOs threads from back in the day and see how many skill points he has in engineering and how many he had in gunnery. He was considered one of the best PvPers around at the time.
I wouldn't rate the thermal damage skill over any of the engineering skills. Especially for 0.0 if you kill a module in deep 0.0 you're buggered. Out of interest has there been any mention of a module repair module?
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2007.06.20 12:51:00 -
[4]
Actually u-turn.
Make it level 3 lets get everyone overloading modules all the time instead of in those rare tactical situations.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Valan
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Posted - 2007.06.20 12:58:00 -
[5]
Originally by: Lyn Bunnions
Originally by: Valan Actually u-turn.
Make it level 3 lets get everyone overloading modules all the time instead of in those rare tactical situations.
I'm cool with that. The more "skilled" players use the feature the more 3 year-old fools are going to lose their nice faction fitted ships.
FFS shush!
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |
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