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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 13:10:00 -
[1]
Originally by: Hasak Rain It is the Vets who are jealous and resentful of the newer players in other words.
I assume you don't have any problems with veteran players making generalizing statements about new players, right?
The prerequisitss for Thermo didn't affect me since I have them all anyway. But I did look at them, and was quite surprised at how high they were. The skills in question are pretty beneficial to any player to have at those levels anyway.
My surprise came from the requirements being so high for something which is front-and-center in the UI for everyone, regardless of character age. You can see temp gauges and overheat toggles all over the place, visible even with the smallest guns in the game. The curious will see it and want to try it out, but then look at the requirements and probably focus their training elsewhere.
Then again, one could say the same thing about capital ships, tech 2 gear, etc. It could be a prenerf like with Salvaging. Or it could just be in-line with the way EVE is, something which EVE is -- rightly -- unapologetic for.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 15:31:00 -
[2]
Originally by: James Duar And at any rate - no one is going to use heat for PvE.
Why not? It's not like nobody's ever had a "do or die" situation happen while ratting or mission running.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 16:20:00 -
[3]
Originally by: Hasak Rain I respect what Vets had to go through in "the good ole days" until they start using it in a debate like it matters.
Then by extension neither does the opinion of new players, since in time that opinion is rendered irrelevant.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 16:33:00 -
[4]
Originally by: Hasak Rain I never said Vet's opinions do not matter. I said bringing up "the good ole days" is a nice bedtime story but really has nothing to do with the topic.
It seemed to me that the post you were replying to earlier had a very valid point to make on skill training focus. That's very relevant to the topic, especially when directed towards newer players. His post could have been worded in a nicer fashion, but the point he was trying to make is still entirely vaild.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 17:02:00 -
[5]
Originally by: Hasak Rain You are right. His point is valid and actually validates an argument to why Heat Reqs shouldn't be as steep as they are.
That's awfully creative. Read to me like he was simply suggesting they focus on more meaningful support skills until they're ready to use heat. By then the move to level 5 for EM would be either already done or not such a big deal to them.
Of course we could debate and reinterpret what he said all day, I suppose.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 18:09:00 -
[6]
Originally by: Hasak Rain Yes I know it isn't for noobs. My point is in order to become a non-noob, they have to train basic skills, learning skills, ship support skills.........and now Energy management 5 to catch up to the vets. It is just another time sink CCP has put into the game and it is unnecessary because new players have enough to train as it is.
The "vets" already put in their three weeks (or two weeks, or whatever) into the skill, or will have to if they already haven't. You're acting like this only affects new players. It doesn't.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 18:11:00 -
[7]
Originally by: Alek Row And because of that, because Heat is spammed in all the EvE UIs of everybody, even if they are playing only for 4 days, or 4 months, or 4 years, what were you expecting? Of course people will complain.
Spammed? How are you spammed in the UI by heat? I got the skill requirement message once, when I clicked on the toggle ring of my F1 gun.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 18:15:00 -
[8]
Originally by: Hasak Rain
Originally by: Winterblink
Originally by: Hasak Rain Yes I know it isn't for noobs. My point is in order to become a non-noob, they have to train basic skills, learning skills, ship support skills.........and now Energy management 5 to catch up to the vets. It is just another time sink CCP has put into the game and it is unnecessary because new players have enough to train as it is.
The "vets" already put in their three weeks (or two weeks, or whatever) into the skill, or will have to if they already haven't. You're acting like this only affects new players. It doesn't.
No I said many times it also affects many intermediate players as well. Players who have around 10 million SPs and have been playing for about half a year.
Sounds good. So ... who do they have to "catch up" to, again?
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 18:19:00 -
[9]
Originally by: Avon
Originally by: Winterblink
Sounds good. So ... who do they have to "catch up" to, again?
WDA working in the IGB yet Blinky? (Sorry, thought it was time for an important question).
Heh.
I blogged it on winterblink.com, will be looking into it once I'm off work. I bugrep'd it just in case, since I know I didn't change anything. Not like there's any IGB changes in the patch notes, of course...
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 18:36:00 -
[10]
Originally by: Hasak Rain
Originally by: Winterblink
Originally by: Hasak Rain
Originally by: Winterblink
Originally by: Hasak Rain Yes I know it isn't for noobs. My point is in order to become a non-noob, they have to train basic skills, learning skills, ship support skills.........and now Energy management 5 to catch up to the vets. It is just another time sink CCP has put into the game and it is unnecessary because new players have enough to train as it is.
The "vets" already put in their three weeks (or two weeks, or whatever) into the skill, or will have to if they already haven't. You're acting like this only affects new players. It doesn't.
No I said many times it also affects many intermediate players as well. Players who have around 10 million SPs and have been playing for about half a year.
Sounds good. So ... who do they have to "catch up" to, again?
Not sure I understand your question.
Well, you've indicated that both new and intermediate players will have to train the skill, and I indicated that veteran players have either already trained it or will have to as well. So I ask again, who are the new and intermediate players having to catch up to?
Or, as expressed by Avon earlier, nobody has a "leg up".
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.20 18:44:00 -
[11]
Originally by: Hasak Rain Why is it everyone who disagrees with my views attempts to bully me into agreeing with cuss words and orders to "stop whining"..lol
Did I? I don't think so.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.22 13:31:00 -
[12]
I figure the other thread will get locked/deleted at some point, so I figured I should just post my thoughts here instead.
Originally by: Dark Shikari The problem isn't the requirement, its that its a part of the interface that newbies will see for 6 months before they can even use it.
And that wouldn't be confusing to someone? Suddenly a primary element of the game interface changes because they trained a skill? This speaks to me as one of two things.
1. The idea of a changing interface is poorly conceived 2. The existing interface is poorly conceived
Or possibly some combination of the two. Here's a thought for changing how things work.
1. Change fitting window to include a button for heat configuration (new window). There, you set which slots are set to be able to be overheated. This button is always there, but gives the user the skill requirement message when they click it. 2. The configuration window shows you how your skill affects the modules. 3. Configured slots show the green bars, others do not. Thus new players will not see any heat interface elements. 4. Rack toggles appear when a ship has been configured. There is no reconfigure on the fly, so you have to dock or use a ship maintenance array to reset your configuration. You begin overheating by clicking on a particular rack's toggle icon, deactivate when you click it again. 5. Slots which have been configured will show the indicator bar so the user can see whether something's being overheated and how much damage is taken (you have to show it SOMEhow). Slots not configured will not show the indicators.
Thoughts?
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