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Juha85
Beasts of Burden YouWhat
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Posted - 2007.06.21 11:34:00 -
[31]
If your pos has proper defences it will never be taken down with battleships even if its cycling targets. Dunno about in Rev II though how good the big guns are at targeting small ships etc.. ---------------------------------------
Boosters! |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.06.21 11:37:00 -
[32]
Originally by: Juha85 If your pos has proper defences it will never be taken down with battleships even if its cycling targets. Dunno about in Rev II though how good the big guns are at targeting small ships etc..
All large guns have signature of 10. Takes approx 2 minutes to lock battleship. Note also that this statement used to be true before guns moved outside shields. Now you can kill the guns so if you are willing to take risks it's quite possible even with battleships.
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Kristie
Sebiestor tribe
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Posted - 2007.06.21 11:52:00 -
[33]
Originally by: Juha85 If your pos has proper defences it will never be taken down with battleships even if its cycling targets. Dunno about in Rev II though how good the big guns are at targeting small ships etc..
I can tell you this is dead wrong, a deathstar large minmatar POS can be defeated by a moderate gang of 40 (assuming you have about 20 ecm) people in a matter of hours, all without the support of a capital ship.
People think it days days to kill a POS, it takes hours, mere hours once a group of BS and BC decide to kill it.
Kristie |

Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.06.21 21:22:00 -
[34]
I agree that not being able to control guns in empire is not exactly cool. My guess is that it is a balance feature due to the fact that you will not be facing Dreads.
One thing about the skill: I had it at level 3 (Starbase Tactical Officer), and since they changed it to a Rank 7 skill, I now have it at level 1 and a half. 
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Vanye Inovske
Two Brothers Mining Corp. The Sundering
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Posted - 2007.06.21 23:35:00 -
[35]
Originally by: Princess Jodi I agree that not being able to control guns in empire is not exactly cool. My guess is that it is a balance feature due to the fact that you will not be facing Dreads.
One thing about the skill: I had it at level 3 (Starbase Tactical Officer), and since they changed it to a Rank 7 skill, I now have it at level 1 and a half. 
Dreads?
I spent two solid days tinkering on the test server, trying to find a setup of a low-sec medium research POS with 4 labs that could sort of defend itself. Even with no hardener arrays whatsoever, everything into gank/cap drain, I could permatank the POS with an Abaddon while intentionally flying into the optimal range of the batteries. Now granted, I had to shut down my lasers, but I could always fit projo turrets, or bring even one friend, and it would become possible to disable the defensive arrays quite quickly.
I feel comfortable in saying that it is possible to take out the defenses of the vast majority of lowsec POS with no more than 5 battleships, and most with even less than that. Now, if the POS could focus fire, then a large research tower would be able to fit enough guns to gank any battleship that lingered for the two minutes required for the warp scram arrays to lock it, but barring that my advice to POS owners would be to consider the guns pretty much useless. Fit shield hardener arrays and hope that no one decides it would be fun to pop your tower.
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Hockston Axe
Amarr
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Posted - 2007.06.22 00:05:00 -
[36]
Originally by: Princess Jodi One thing about the skill: I had it at level 3 (Starbase Tactical Officer), and since they changed it to a Rank 7 skill, I now have it at level 1 and a half. 
With the same number of skillpoints probably.
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Landarian
Spaceways Provisioning Company
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Posted - 2007.06.22 01:15:00 -
[37]
Put the CONCORD protection for POS's back in (global criminal flag) and it's covered again. Hi-sec POS's are almost exclusively used for Research, since we can't make large ships anymore. We pay for police protection in the form of charters for fuel, so why not just put that back? No need to control defenses and gank neutrals if CONCORD is protecting us :)
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Smokey Joe
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Posted - 2007.06.23 12:07:00 -
[38]
Hmm, I started training Starbase Tactical Officer before the patch and it still shows that I am in 2/3rd of the way done with level 5. Only 7 more days left. It will be interesting to see what happens when the skill finishes. I'll take a screenshot of it right before the skill completes so that when it suddenly drops back to something other than level 5 I'll be able to send the screenshot and the skill completion email to CCP in my petition.
Originally by: Princess Jodi One thing about the skill: I had it at level 3 (Starbase Tactical Officer), and since they changed it to a Rank 7 skill, I now have it at level 1 and a half. 
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Mox Trident
Minmatar Erimus Blueprints
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Posted - 2007.06.23 12:29:00 -
[39]
Originally by: Badi Assad
Originally by: Hockston Axe ...There has to be a way to prevent that without resorting to just disabling the feature all together.
There is a very simple solution. Make it so you can assume control of the arrays in high sec, but make it so when you try to activate the mod on a non war target or non agressing target the game simply gives you the message it does now and does not let you activate the mod.
badi
This is far too simple a solution.
Therefore CCP will never implement it, unfortunately 
Capital Ship BPC packages now available from Erimus Blueprints |

Evelyn Arden
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Posted - 2007.06.23 14:34:00 -
[40]
What I would like to see is the requirement to have the same factional standing to attack a POS that it takes to set one up. Any member who does not have the proper factional standing would be subject to CONCORD. The rational is that the charter fees come with protection but if someone else has the same standing as you, then they can aggress. If you dont have the standings, then CONCORD comes and plays policeman.
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Farys
GoonFleet GoonSwarm
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Posted - 2007.06.24 03:19:00 -
[41]
Originally by: Evelyn Arden What I would like to see is the requirement to have the same factional standing to attack a POS that it takes to set one up. Any member who does not have the proper factional standing would be subject to CONCORD. The rational is that the charter fees come with protection but if someone else has the same standing as you, then they can aggress. If you dont have the standings, then CONCORD comes and plays policeman.
Stupid idea - CONCORD ignores fighting for corporations at war, so why should your POS be any different? -- 一遍、死んで見る? |

Queeck
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Posted - 2007.06.24 06:11:00 -
[42]
Another simple solution is to just increase the base resistances based on the security of the system.
Something like: 0.0 gives 0% bonus 0.1 gives 5% bonus etc... 0.5 gives 25% bonus
That way high sec POS are basically protected while 0.0 are not (they should have fleets protecting them anyway).
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Lucia Camorrano
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Posted - 2007.06.24 12:43:00 -
[43]
Originally by: CCP Chronotis We had to remove player control of starbase sentries in high sec empire due to possible exploits.
This is just a great week of multiplayer online gambling:
1. tower runs out of fuel - my fault, anyway.. lost an hour. Should have taken that as a sign and stayed in bed for whole week. 2. after patch, rent for office has run out. for months we have always payed a week before, *tata* patchday, hangar is impounded. Payed, so what... there are worse bugs known than this could ever be. 3. "ever be", ey? Delivered jobs are broken. 4 capital comp-BPOs, 3 BS-BPOs and one codebreaker-bpo - most of them finally done with research - went into nirvana; yes: nirvana. Hit "Deliver" and BPO's gone. Not in corp-hangar, not in personal, not impounded and not under my bed. Petition, 3 days waiting to proove, that the universe is indeen full of void which reflects your own silence. BPOs keep vanishing, day after day, file bug-report. result: stupid me... I can't file a bug report; fine. 4. training of anchoring useless. can't use guns at my POS anyway. Can't hire mercs for shield repping, GM comes and says "you think you bob or what?". 1 month work, half a bil invest,... if I could fly a f* dread, I'd blew the f* POS myself, just to have at least a nice kill mail for my money. 5. now people come and say "hey... idiot, why you play on patch day? why you play at all? whinewhinewhine". I have no answer, folks. It must be stupidity. Pure stupidity.

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Badi Assad
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Posted - 2007.06.25 23:05:00 -
[44]
CCP, could you at the very least, until you decide how you want to code empire POSs, please give a scan resolution bonus to all empire POS arrays of 300% or 400%? Then most of the arrays would work well enough to justify having on the POS at all. 2 minute lock time or worse is just aweful for ECM, webbers, warp scramblers/disruptors overall and might be ok if you could choose who they were affecting and could make them no cycle once they grabbed someone.
Badi Assad |
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