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Morreia
The Celestial Element
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Posted - 2007.06.20 13:22:00 -
[1]
Can someone tell me hy CCP decided to introduce heat, I know now its here its not going to be removed (probably just changed a million times) but why was it put here in the first place.
I can see it nerfing ships which didn't really need to be nerfed, not nerfing ships that did need to be nerfed, boosting ships that needed to be nerfed, maybe nerfing one or two ships that needed a nerf, overall not really improving the game in any way in my eyes.
So what was the point?
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Atreides Ghanima
Grumpy Old Men
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Posted - 2007.06.20 13:30:00 -
[2]
Heat is something very usefull for Tech3.
----- The spice must flow!!! |
Protehnia
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Posted - 2007.06.20 13:35:00 -
[3]
It is a cool feature which requires increased attention and gameplay knowledge to use it most effective. So it is a chance for experienced players to increase efficiency through knowledge.
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Fedman Kasad
Minmatar
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Posted - 2007.06.20 13:37:00 -
[4]
Because they design the game and decided to add something new? FYI Rev2 is not a PATCH it's an EXPANSION. Expansions add ****, then big % of the players ***** about the new ****, how imba/useless/ugly/WHATEVER they are before having had the chance to actually -really- try them out. Then in about 3 months everything is smooth again, people invent tactics using the new **** and generally accept/love them. Some remain faithful to their "ideas" and continue to hate them.
It's like that. [-------------------------------------------------] Tears stream behind my visor, but eyes look unblinking at the world |
Kuno Hida
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Posted - 2007.06.20 14:36:00 -
[5]
Originally by: Morreia Can someone tell me hy CCP decided to introduce heat, I know now its here its not going to be removed (probably just changed a million times) but why was it put here in the first place.
Most of this is explained in the dev blog about heat. We appreciate you checking up on our reading comprehension skills, and look forward to further pop quizzes in the future.
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Grunanca
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Posted - 2007.06.20 15:08:00 -
[6]
Originally by: Morreia Can someone tell me hy CCP decided to introduce heat, I know now its here its not going to be removed (probably just changed a million times) but why was it put here in the first place.
I can see it nerfing ships which didn't really need to be nerfed, not nerfing ships that did need to be nerfed, boosting ships that needed to be nerfed, maybe nerfing one or two ships that needed a nerf, overall not really improving the game in any way in my eyes.
So what was the point?
It was intruced to create another time sink, which will further distance new players from old players.
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TEHBLINDMAN
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Posted - 2007.06.20 15:52:00 -
[7]
it was introduced to add more ways to run away from a fight
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Earl Black
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Posted - 2007.06.20 16:02:00 -
[8]
Ding ding, Grunanca wins the prize. Spot on as i see it, this game is so good it stands head and shoulders above the rest (for me anyhow)
T2 ammo some of it real nice, some not so nice, T2 gets the bat so becoming less useful. Hitpoints go up to make battles longer, now we get heat to do more damage ???? for a younger player the skill req is high they will be working towards a goal which probably misses the lvl 5 req, young upstart v old timer, old timer has T2 might even have faction or T2 ammo, young upstart trying to fight decides to overload his weapons so making the battle lvl a bit.
Overloaded with heat the younger player has a chance, but as the skill req is high probably only older players looking to max skills will meet the specs, so realy heat is just a "New Improved" addon, still loads of bugs, POS, drones, lag, etc etc,
Never mind
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Gawain Hill
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Posted - 2007.06.20 16:24:00 -
[9]
how does it distance new players from older players?
if a new player starts and then trains his/her learning skills up then they stay just as far behind the older players (asuming they have done their learning skills too) if anything it'll give new players an advantage because they won't be adding something new to the way they play it'll already be there when they join
older players have to add this new thing into the way they play and have perfected... tricks, dogs, old and teach come to mind
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Cey Shirii
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Posted - 2007.06.20 17:52:00 -
[10]
We were talking about this in my corp.
Heat seems like an idea where someone said "It would be cool if..." and then you guys just rolled with it.
From talking with people who took the time to get the thermodynamics skill, it sounds like heat really sucks where it is now.
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Sunny Mooninite
Caldari
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Posted - 2007.06.20 18:22:00 -
[11]
I think it was a stupid idea, honestly, but I think they did it so that if you're losing a fight, you have an illusion of hope to keep you from logging out. --- Yeah, I trolled your thread, and it didn't cost me a dime. What ya gonna do? |
Taran Summers
The Merovingians
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Posted - 2007.06.20 18:30:00 -
[12]
I have a vague memory that we were supposed to be able to under run other modules to dissipate the heat generated by the overloaded ones to prevent damage. What happened to this? |
Sharupak
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Posted - 2007.06.20 19:14:00 -
[13]
I think people will hate this at first, but once people start using it to escape a ganking, they will love it...then the gatecamping pirates will *****. Its like a cycle or something.
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.06.20 19:30:00 -
[14]
It was created as a counter to "blobs". Reading what the devs have been writing for many months now on the subject ftw. ------------------ "If you ever need anything please don't Hesitate to ask someone else first." |
Cheunger
BURN EDEN
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Posted - 2007.06.20 19:37:00 -
[15]
Because CCP love to introduce useless ideas. They love to introduce new features when current features are still buggy. They refuse to accept that their game is not as good as what they think it is.
The list can go on and on.
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Atlanton Marcus
Caldari Veto.
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Posted - 2007.06.20 19:45:00 -
[16]
I think heat is an excellent addition to the game.
Before heat, if you were caught in an situation where you were just barely losing and were about to go down, there was really nothing you could do except watch your ship pop. However, with heat, you can take the risk and hope you destroy or escape your opponent before your modules blow up. Your opponent on the other hand will probably not use heat, because he assumes that he has won the battle and doesn't want to have to repair and module damage.
The whole purpose of heat is to give pilots a chance to slightly tip the scales in their favor or escape from situations where they would surely die.
Also, I heard something about Nosferatu's reducing heat of the target, so it may also work as a Nos nerf. Who knows?
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ReePeR McAllem
The Carebear Stare
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Posted - 2007.06.20 19:53:00 -
[17]
I think heats a real nice get out of jail card.
Whenever your in trouble you can now simply hit the mwd on overcharge and get 1000% base speed increase. Have it run for 20-30 seconds and your out of a tight situation. which = awesome!!!
Overload damage hardpoints and you get 15% more damage. Which lasts for 30 seconds before they all go offline. This concept doesnt quite have the wow factor the mwd uses.
Now the agruement could be that all ships can use turrets and mwd's. My consensus is that generally people choose speed or gank. For speed heat really shines. For gank it gives a small boost during a battle.
Now dont get me wrong its pimp for alpha's when gate sniping. Just not general combat.
So i'm just saying heats better for some game play styles and not so great for others.
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Fable Hike
Gallente
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Posted - 2007.06.20 19:54:00 -
[18]
because it give more posseblities , aka more fun
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You are going too fast! Wait a minute and try again.
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Keravnos
Caldari
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Posted - 2007.06.20 20:33:00 -
[19]
Originally by: Morreia I can see it nerfing ships which didn't really need to be nerfed, not nerfing ships that did need to be nerfed, boosting ships that needed to be nerfed, maybe nerfing one or two ships that needed a nerf, overall not really improving the game in any way in my eyes.
So what was the point?
Uh, its optional...
And the only way heat nerfs any ship is through operator error, i.e. voluntarily overloading mods without any idea as to what you are doing.
Furthermore, what ships need to be nerfed? Are all things meant to be equal? Can you validate your nerf claims or are you jumping on the bandwaaaahhhhgon?
The inception of heat into the game is an intriguing idea, and while not very realistic itself, is based on reality. Drive a laser too hard and eventually it fails. Increase your sustained rate of fire beyond cyclical specifications and your machine gun barrel will sag and eventually fail (catastrophicly).
Engineering is based in part on understanding the physical limits of materials. Engineers always rate things lower than what they are capable of handling. Why? One reason is simply to extend the service-life of a product.
I applaud elements of realism incorporated into the game. It forces people to think more about what is going on. And, much like in real life, not everyone is successful at it.
_____________________________ It's got fangs you know... |
Ahz
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Posted - 2007.06.20 20:52:00 -
[20]
Originally by: Morreia For the love of god, why?
It's a precourser for targettable subsystems. Mods have hitpoints now which gives you new abilitys. In the future some can be tougher than others, some can be targetted, some will be more likely to survive your ship blowing up and some can be overheated.
It's just more stuff dude. More stuff to do. If you don't like it do something else.
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Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.06.20 21:06:00 -
[21]
so far I've liked pretty much everything CCP have put into the game but to me this seems just stupid. no thanks
come on, in PvP you want your ship to do the best it can so really everyone is going to be doing it and havign to repair modules.
I'd rather see a new ship class or race invade eve than this crap. Just seems like pointless fluff to me. ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |
Keravnos
Caldari
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Posted - 2007.06.20 21:31:00 -
[22]
Originally by: Byzan Zwyth
come on, in PvP you want your ship to do the best it can so really everyone is going to be doing it and havign to repair modules.
And what if the extra 15% damage you gained doesn't make up for the dps you lose because you fried your mods? Then repairing modules isn't so much a priority as buying new ones to go with your shiny new ship.
What if overloading your shield mods bakes your warp scram? Think your opponent is gonna stick around if they are losing?
People will think twice about overloading their mods.
_____________________________ It's got fangs you know... |
Mortuus
Minmatar Viper Squad Triumvirate.
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Posted - 2007.06.20 21:36:00 -
[23]
I am all for anything that adds another level of thought to the game, and HEAT delivers.
Want to deal more damage before that bastards friends come to bail him out of trouble, overload the guns, need to get out once they bring 10 ships to fight your one, pump that MWD and get out.
ex-Occassus Republica <3 |
Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.06.20 21:54:00 -
[24]
Heat can extend a web from 10km to 13km, ever had someone orbiting just outside 10km?
Heat can boost a MWD by 50% (i think its 50), need to get somewhere fast?
Do I realy need to continue? ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Glumpumpkin
House Elf Liberation Front
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Posted - 2007.06.20 22:09:00 -
[25]
Heat is an Amarr buff, duh. All Amarr pilots have Energy Management V trained and thus have heat right out of the box. Everyone else has to take 15 days to get the necessary skills.
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Mortuus
Minmatar Viper Squad Triumvirate.
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Posted - 2007.06.21 01:24:00 -
[26]
Why would you not already have that skill/??
ex-Occassus Republica <3 |
Atlanton Marcus
Caldari Veto.
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Posted - 2007.06.21 02:17:00 -
[27]
Originally by: Mortuus Why would you not already have that skill/??
QFT. Energy Management 5 is a skill that is gives a decent boost to your capacitator, so whining about the requirements of the heat skill does not make sense.
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Terazuk
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Posted - 2007.06.21 02:18:00 -
[28]
Can I have your stuff? ~
"*BANG* you're dead!"
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