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Gutsani
Chaos Reborn
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Posted - 2007.06.22 19:13:00 -
[1]
Edited by: Gutsani on 22/06/2007 20:00:38 This post is not a whine about concord or security penalty or anything, so if your looking for that go read another thread.
EVE lowsec is probably far more dangerous then the average 0.0 space. Offcourse, we dont have those huge fleet battles with 100 vs 100 (or more .. laggage). But its like eve was +- 2 years ago (in other words, still fun).
However, i'm annoyed. The security status off a system is ok to define "the security penalty" and stuff like that, but why does lowsec has to be so unprofitable? I mean, go in 0.0 and you get at least "half decent rats" (bigger then a cruiser spawn), and a good chance to find something decent using exploration and all. So, why does this security status decides what the reward can be? The risk vs reward on lowsec lvl seems quite broken to me.
And i understand that it should not get buffed to the lvl of 0.0 because of the fact that we (pirates) can not use bubbles to stop trafic of high valuable loot out of lowsec (so if it gets utter ammounts of faction loot it will flood empire) ladida, but the current lvl looks kinda "pafethic" tbh.
I dont have an alternative, so discuss. How should the "eve universe" get changed to solve this "problem"? ------------------------ Stop reading my siggy! |
Chan Zargrim
Caldari No Quarter. Vae Victis.
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Posted - 2007.06.22 19:32:00 -
[2]
I think the sec status is brilliant...there shouldn't be any changes...just get more friends in the gang to gank more or get a bigger ship to tank the gate guns
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Lyn Bunnions
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Posted - 2007.06.22 19:43:00 -
[3]
Imo, low sec is about as dangerous as good NPC 0.0. Which is to say as dangerous as it gets minus bubbles. I'd say that what low sec should have is much better facilities for mission running(in the works now with L5, but I'd say even more should be done in that department) and better, maybe unique, rats.
To compensate for the better rewards(and by better, I mean on par with what you can do in NPC 0.0 excepting officer/hauler spawns and most high end BS spawns) allow bubbles into low sec and make sentry guns shoot them. Problem solved.
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Vitrael
Stormriders Fimbulwinter
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Posted - 2007.06.22 19:50:00 -
[4]
Lowsec is just a little broken right now. My problem isn't with my sec status loss, it's with the lack of decent rats, ore, and exploration content to populate it.
Oh, and if they were to put bubbles in low sec I'd leave Eve.
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Gutsani
Chaos Reborn
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Posted - 2007.06.22 20:00:00 -
[5]
i didnt read my own post, but isnt that exactly what i'm saying (last 2 posts) and has nothing to do with the first post?
i must confess, i was low on sugar when i wrote it
but yeah, just to clarify it; i'm talking as a pirate living in lowsec about how it is compared to 0.0 for money making.
lowsec is about as dangerous as good npc space, minus the bubbles and with more stations, exactly. so people can travel easyer through lowsec and live there easyer, ok .. i can understand that
but the risk vs reward for lowsec is nowhere near the one for 0.0, i'm asking for changes to solve this WITHOUT making lowsec "overpowered".
discuss! ------------------------ Stop reading my siggy! |
Vodka Neat
Vendetta Underground Rule of Three
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Posted - 2007.06.22 21:20:00 -
[6]
I think that risk + effort vs. reward is in line for most of low-sec and 0.0 (I say most because the drone region hasn't been kind to me yet). No sec is usually quiet unless you don't defend it vigorously, then you will attract all types of visitors.
The effort to hold that space and the risk of losing the space, and assets in it, seem to justify the larger rewards gained. If you think it is easier risk vs. reward there is nobody stopping you from going into 0.0 other than the people already there.
Have fun and GL Why are you still reading? Its over. Continue to the next post.
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Azerrad InExile
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Posted - 2007.06.22 21:41:00 -
[7]
I think security status should change with sovereignty. For example, if you get constellation sovereignty, the really good bs rats should move else where leaving you with mediocre spawns. I don't think it should ever get to the point where its empire space, but the true security status should get closer to 0.
Would at least make ratting in 0.0 a bit more interesting if it had to be done away from the safety of the alliance home systems. -- t20: "So Let us play and enjoy the game you and I both love on the same level." |
Gutsani
Chaos Reborn
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Posted - 2007.06.22 21:43:00 -
[8]
Edited by: Gutsani on 22/06/2007 21:44:06
Originally by: Vodka Neat I think that risk + effort vs. reward is in line for most of low-sec and 0.0 (I say most because the drone region hasn't been kind to me yet). No sec is usually quiet unless you don't defend it vigorously, then you will attract all types of visitors.
The effort to hold that space and the risk of losing the space, and assets in it, seem to justify the larger rewards gained. If you think it is easier risk vs. reward there is nobody stopping you from going into 0.0 other than the people already there.
Have fun and GL
i have most likely been in more 0.0 space then you, so i do indeed know what i am talking about; to compare this with the drone regions is quite .. weard to say the least, i ratted there for 2+(!!!) weeks, and i did not see 1 hostile. not 1.
as to say that the risk of holding space etc is involved, yes .. maybe, however you also have regions like fountain, delve and stain (and various others with npc stations), that most likely are more secure then lowsec is and give you way better rewards, how is that inline? i like to remind you, been there, done that.
as for not going to 0.0 space? its boring. i am the risk, but i also like a reward.
Originally by: Azerrad InExile I think security status should change with sovereignty. For example, if you get constellation sovereignty, the really good bs rats should move else where leaving you with mediocre spawns. I don't think it should ever get to the point where its empire space, but the true security status should get closer to 0.
Would at least make ratting in 0.0 a bit more interesting if it had to be done away from the safety of the alliance home systems.
would still make fountain and delve spawn the best available spawns, cause they are npc home regions. but thats not the point of this thread. i like to see an improvement in lowsec, without screwing 0.0, tbh i dont care about 0.0 any more. ------------------------ Stop reading my siggy! |
Illsauros
Harbingers of Sarrow
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Posted - 2007.06.22 22:21:00 -
[9]
I think the solution is fairly simple. Security status should slowing change over time depending on the number of kills/poddings that take place there. Lots of ganking/battles security goes down. Nothing going on, security goes up.
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Tissaphernes
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Posted - 2007.06.22 22:27:00 -
[10]
Originally by: Illsauros I think the solution is fairly simple. Security status should slowing change over time depending on the number of kills/poddings that take place there. Lots of ganking/battles security goes down. Nothing going on, security goes up.
I'm surprised I haven't heard this idea before. |
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Zugor Ikatin
Corporation 35
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Posted - 2007.06.22 22:34:00 -
[11]
Originally by: Illsauros I think the solution is fairly simple. Security status should slowing change over time depending on the number of kills/poddings that take place there. Lots of ganking/battles security goes down. Nothing going on, security goes up.
I've never heard of this suggestion before but I must say it's brilliant, as long as it doesn't go lower than 0.1 (ie. still no bubbles in low sec). ------------------------------------------------------------ "We that are strong ought to bear the infirmities of the weak but not to please ourselves." - Romans 15:1 |
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.06.22 22:39:00 -
[12]
Ok, so I had an idea a while back to replace a player's sec status with faction standings. If you commit an act of piracy in a faction's space you lose standings from them, and concord just respond to criminal acts in high sec, with faction navy's picking up the slack.
However it'd be a problem, since some corps could just do low sec missions to bump up their standings and then use that as a licence to pirate, gaining standings much faster than they do atm with NPC ratting.
Khaldari KPA are recruiting In-game channel: khanidpublic |
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.06.22 22:41:00 -
[13]
Originally by: Zugor Ikatin I think the solution is fairly simple. Security status should slowing change over time depending on the number of kills/poddings that take place there. Lots of ganking/battles security goes down. Nothing going on, security goes up.
Originally by: Tissaphernes
I'm surprised I haven't heard this idea before.
Originally by: Illsauros
I've never heard of this suggestion before but I must say it's brilliant, as long as it doesn't go lower than 0.1 (ie. still no bubbles in low sec).
I hope you guys are being sarcastic
Khaldari KPA are recruiting In-game channel: khanidpublic |
Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.06.22 22:46:00 -
[14]
Another idea that is a "non-starter" but often comes up might be to give the two sides of the conflict (pirate and anti-pirate) some sort of in game mechanics support.
This doesn't work because invariably neither side is "pirate" but simply have a different set of friends.
An act of piracy might be attacking someone minding their own business not directly threatening you. But maybe that person offended you in high sec smack talk and you've come to show him a lesson. or perhaps their has been some other falling out or perfectly legit reason for attacking a player that still gets you concord flagged without being a pirate
Khaldari KPA are recruiting In-game channel: khanidpublic |
Gutsani
Chaos Reborn
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Posted - 2007.06.22 22:53:00 -
[15]
i rather feel more for stepping out of the security status idea, and have 3 classes of systems, highsec, lowsec, nosec. and then some modifier depending on kills & npc kills (dunno, just one of the things comming to mind) deciding the spawns
its a difficult problem tbh, and you have to think outside the box for it and its probably not worth it to change alot over it, but you have to agree that lowsec ratting/exploration/mining/whateveriskmaking is kinda silly (except for the new lvl5 missions, but they have even more risk)
------------------------ Stop reading my siggy! |
Arachidamia
Matari People's Front
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Posted - 2007.06.22 22:53:00 -
[16]
Would be nice if an alliance could enforce security in a system, wheter that be by sentry gun or CONCORD or something else. Would be interesting to see the odd system in 0.0 turned into a "safe" high sec trade hub run by an alliance. High sec safety for players in the system buying and selling, and lots of tax money for the alliance running it.
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Mr Bondy
Chaos Reborn
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Posted - 2007.06.22 23:25:00 -
[17]
Edited by: Mr Bondy on 22/06/2007 23:24:02 I think most of you are drifting away from what the OP means to say... He thinks that ISK making in lowsec is too hard compared to the risk involved.
Being a permanant resident of lowsec now, I feel that what he says is true. Fortunatly i have multiple accounts so im lucky enough to be able to mission away in highsec or sneak into some far away pocket of 0.0 for a bit of ratting. But if you only have one account and u've gone blinky....there really isnt that much to do to make ISK
I have found lowsec much more fun that 0.0 with constant pvp oppertunites (i.e the risk is there) but with severly limited reward.
Boost lowsec and not with more agents, not everybody wants to run missions
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2007.06.22 23:39:00 -
[18]
Originally by: Gutsani but yeah, just to clarify it; i'm talking as a pirate living in lowsec about how it is compared to 0.0 for money making.
I've just started ratting in 0.0 to improve my sec status.. In the long run, I think that 0.0 ratting (at least where I am) and low-sec piracy are about equal in terms of income.. Pirating I could occassionally make nice 40 mil ransoms on hapless mission runners with just a couple hours work.. Ratting in 0.0 doesn't have such big hauls, but is a steady income.. I'm kinda lazy, so I prefer the piracy method.. Less dependable, but far more entertaining.. Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |
murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.23 00:53:00 -
[19]
Originally by: Vitrael Lowsec is just a little broken right now. My problem isn't with my sec status loss, it's with the lack of decent rats, ore, and exploration content to populate it.
Oh, and if they were to put bubbles in low sec I'd leave Eve.
I couldn't agree more. Quite frankly they should just populate all of low sec with the same rats/ore and in the same amounts as in 0.0.
0.0 is 'safe'. It's empty. And people can lock it down really easily with bubbles. Low sec should have the same benefits as deep 0.0 and overnight people would be piling in like flies on sh#t to make ISK. You'd see big groups of carebears form protection corps, and you'd see the big pirate corps move in to clean them out.
Good stuff all around.
BUYING ZAINOU 'DEADEYE' ZGL1000 IMPLANTS, PAYING WELL, CONVO/MAIL IN-GAME |
Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.06.23 01:05:00 -
[20]
Originally by: Chan Zargrim I think the sec status is brilliant...there shouldn't be any changes...just get more friends in the gang to gank more or get a bigger ship to tank the gate guns
gank what exactly, there arent the herds of traveling wilderbeast miners anymore in lowsec.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |
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Zephyrys
Caldari
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Posted - 2007.06.23 01:21:00 -
[21]
So you are comparing the incomes of an 0.0 ratter and a lowsec pirate... and are whining cause they aren't equal ISK income? -------------- Active Miner improvement Threads = 5 Active Miner improvement Threads with Dev Response = 0
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Spoon Thumb
Khanid Aerospace Group Khanid Provincial Authority
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Posted - 2007.06.23 01:35:00 -
[22]
Following the increasingly off topic posts....
Low sec would be fine if the ore were worth more.
Atm it isn't worth "carebear" corps going into low sec for missions and mining stuff because they can do both for just as much in high sec.
For anyone who isn't up on mineral prices, scordite was (and I think still is) the 2nd most common ore and also worth more than anything else outside of 0.0
That means miners earn more mining it and it is readily available in high sec
Khaldari KPA are recruiting In-game channel: khanidpublic |
Gutsani
Chaos Reborn
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Posted - 2007.06.23 08:41:00 -
[23]
Originally by: murder one
I couldn't agree more. Quite frankly they should just populate all of low sec with the same rats/ore and in the same amounts as in 0.0.
0.0 is 'safe'. It's empty. And people can lock it down really easily with bubbles. Low sec should have the same benefits as deep 0.0 and overnight people would be piling in like flies on sh#t to make ISK. You'd see big groups of carebears form protection corps, and you'd see the big pirate corps move in to clean them out.
Good stuff all around.
that would solve this problem, but would nerf 0.0 quite abit, i dont think lowsec should get uber commander/officer spawns and verry high lvl complexes (cause then alot of carebears will just rat in a safe lowsec system and move it to empire with quite alot of safety).
but yeah, why cant "the empire" (highsec) and "the pirates" (npc factions in 0.0) go to war at the "empire borders" (lowsec)? but then the question still remains; what to improve, and how much so 0.0 does not gets nerfed (think outside the box people!)
and i'm not comparing 0.0 ratting with piracy .. i'm comparing the risk vs reward of both. i dont honestly expect piracy to make me 20-40m an hour each hour .
making sec status dynamical wont solve the problem btw, rats in 0.1 are pretty much the same as in 0.4, so is the ore and all the other stuff carebears love. ------------------------ Stop reading my siggy! |
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