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Dai Lithium
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Posted - 2007.06.25 09:30:00 -
[1]
Edited by: Dai Lithium on 25/06/2007 09:28:53
I've just started playing last week and am really looking forward to playing as a pirate/PvPer. I can already use warp disruptors and stasis webifiers, and do not mind losing frigates as long as they are insured. I lost one and got podded last night for the first time, but not before I helped kill an Amarr battleship in a 0.1 system. 
I can use small Tech 2 hybrids already, and will be training for an Assault Ship once I get some learning skills done. How long do I need to be playing for to be an effective PvPer? Months? Years? And are there any good Eve websites for combat tactics around?
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Faekurias
Caldari Federation Fleet Endless Horizon
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Posted - 2007.06.25 09:39:00 -
[2]
Edited by: Faekurias on 25/06/2007 09:38:25 That's a matter of point of view, for many reasons you could bea good pvper as soon as you hit AF, and some frigate pilots are good too. Just choose your battles carefully. *snip* Signature removed, bodily function jokes are not appropriate for this forum. -Rauth Kivaro ([email protected]) |

Dai Lithium
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Posted - 2007.06.25 09:43:00 -
[3]
Cool. But is a tech 2 ship an absolute necessity for PvP? Out in 0.0 yesterday (I forget where), all I saw were Battleships and tech 2 ships. Can the more affrdable tech 1 frigates and cruisers be used effectively?
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Khul Drukath
Maelstrom Crew
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Posted - 2007.06.25 09:51:00 -
[4]
No, t2 ships are not necessary for pvp, although of course the better your ship and skills the easier the fight is. But it sounds like you are already effective with your BS kill. Sure you won't be able to solo tough ships if there is a massive difference in ship classes, but you could if the difference was small or if you were part of a group.
One of the things I try and tell new players in my corp is to enjoy flying cheap ships, and not to worry about getting shot loads because this is the best time to learn pvp. All your ships are cheap so losing them won't cripple your wallet and the lessons you learn here will hold you in good stead when you advance.
The one thing you must never start doing is getting into the mindset of "oh well if I just had this ship I could kill things, until then I'll just die so I won't try and fight, I'll just wait" because that is a slippery road of never fighting - there will always be someone in a better ship.
So to summarise my long winded reply: just keep at it because it sounds like you are having fun 
Let Us Fight Your Battles |

Faekurias
Caldari Federation Fleet Endless Horizon
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Posted - 2007.06.25 09:51:00 -
[5]
Originally by: Dai Lithium Cool. But is a tech 2 ship an absolute necessity for PvP? Out in 0.0 yesterday (I forget where), all I saw were Battleships and tech 2 ships. Can the more affrdable tech 1 frigates and cruisers be used effectively?
No it really isn't but it helps. Fitted right it can do all the difference. But T1 is far cheaper to both fit and replace. And yes, T1 ships can be used very effectively. Join a pvp corp and learn the ropes from scratch and you'll see mate. *snip* Signature removed, bodily function jokes are not appropriate for this forum. -Rauth Kivaro ([email protected]) |

Dai Lithium
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Posted - 2007.06.25 10:01:00 -
[6]
Sweet! I'll look into finding a good "beginner's" PvP corp once I can use (but probably not afford) an Assault Ship. :D
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Demarcus
Project Gemini
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Posted - 2007.06.25 10:25:00 -
[7]
If you can fly a frig and use a webber and warp scrambler you can be effective in PvP. And it is better to start learning in T1 frigs or cruisers anyhow since they are simple to replace. ------------------------------------- You are all worthless, and weak.
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DarkElf
Veto. Veto Corp
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Posted - 2007.06.25 10:37:00 -
[8]
You can be an effective pvp'er the second u can use the modules u need. The kinda ships you find npc'ing in low sec are these days normally very badly fitted frigs and cruisers so get urself out there and just roam around.
The most useful tool to any pirate is the scanner. I suggest you practice narrowing down targets as often as possible and when u really get to grips with it u can find someone ratting in most normal systems with a minute. if they're on scan from the gate then 30 seconds max and u should been in warp to them.
The great thing about starting out is normally u don't have billions in implants and ur not flying a ship worth 500mil every day so if u die it's not a big deal.
My best advice to a new player would be just do it. if u think u can't take that cruiser on in ur frig just try it. stay out of web range, stay fast but giv it a shot if u can afford to replace the ship and mods.
Fortune favours the bold.
DE
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jizzmonkey
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Posted - 2007.06.25 12:13:00 -
[9]
If you are working in a gang, as soon as u have the basic skills for ab, web and scramblers, u are usefull. t1 tacklers are of great use.
solo, t1 cruiser setups, like nos arbi, dampening setups etc, can work at low skills, or af/inty, but these require more player (not char) skills to fly well, and not die,.
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Belenkas
FinFleet
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Posted - 2007.06.25 14:24:00 -
[10]
You can't learn PvP from skillbooks :) That sums it up
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IHurricane
Sniggerdly
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Posted - 2007.06.25 14:29:00 -
[11]
I pvp'er can be effective once he can use a warp disruptor and a MWD. ---------------------------------------------
There was never a genius, without a tincture of madness - Aristotle |

EscapeArtist
Caldari Deviance Inc
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Posted - 2007.06.25 15:23:00 -
[12]
It takes very little time to become effective.
Once you have the basics, you'r away, flying in a gang is always better, and I would advise this to begin with anyway.
I think you can get a t1 fitted cruiser within a few weeks of playing, in a small gang there should be enough dsp is take a vet.
Find a pirate corp hiring new player and fly with them until you are a higher SP player and have the skills to go 1v1 PvP. 
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Dai Lithium
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Posted - 2007.06.25 15:37:00 -
[13]
Edited by: Dai Lithium on 25/06/2007 15:36:36
Would 0.0 PvP be an option if I were to fly small tackling ships for their gangs (once I've trained for MWD)? The reason is that I killed someone's pod last night without realising just how severe the security hit was, and I don't want to go much lower in a short space of time. 
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ry ry
StateCorp
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Posted - 2007.06.25 16:04:00 -
[14]
tacklers/scouts are always useful.
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tiller
kleptomaniacs
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Posted - 2007.06.25 16:05:00 -
[15]
no
Kleptomaniacs are recruiting evildoers. Channel KLEPTO for info. |

Crag Heyder
Gallente Icosothron Industries space weaponry and trade
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Posted - 2007.06.25 16:29:00 -
[16]
Originally by: Belenkas You can't learn PvP from skillbooks :) That sums it up
A lesson I have had to learn with quite a deal of pain and suffering.
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Arx Impera
Amarr Umbra Congregatio
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Posted - 2007.06.25 17:31:00 -
[17]
Best school to learn is experience itself.
You are definetly on the right track; You want to pirate, you are not afraid of doing so, you arent whining on being killed and podded, you already helped taking down a Battleship.
Practice manuevers, tactics, speeds, orbits, and gain game insight flying frigates, destroyers. Then move to cruisers, then maybe to Battlecruisers. Once you feel secure of your skills, move on, etc.
-----------------------------------------------
Bang Bang. |

Belenkas
FinFleet
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Posted - 2007.06.25 18:12:00 -
[18]
Originally by: Dai Lithium Edited by: Dai Lithium on 25/06/2007 15:36:36
Would 0.0 PvP be an option if I were to fly small tackling ships for their gangs (once I've trained for MWD)? The reason is that I killed someone's pod last night without realising just how severe the security hit was, and I don't want to go much lower in a short space of time. 
0.0 PvP consists of minimum 15 man roaming gangs. Anything less will get you killed unless you are very familiar wit hthe 0.0 region. So lowsec is probably the way to go for you. And if you want to yarr in lowsec, you will need alt for empire stuff, because you will lose sec status fast and you can't really call yourself a YARR if you dont have outlaw status.
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IHurricane
Sniggerdly
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Posted - 2007.06.25 19:17:00 -
[19]
0.0 is far more safer for a noob then lowsec. ---------------------------------------------
There was never a genius, without a tincture of madness - Aristotle |

Dai Lithium
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Posted - 2007.06.25 19:23:00 -
[20]
Originally by: Arx Impera Practice manuevers, tactics, speeds, orbits, and gain game insight flying frigates, destroyers. Then move to cruisers, then maybe to Battlecruisers. Once you feel secure of your skills, move on, etc.
That's exactly the advice I was looking for. Thanks bud! Although I may stick to smaller ships for now and work onto T2 frigates. :)
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IHurricane
Sniggerdly
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Posted - 2007.06.25 19:32:00 -
[21]
If you want to fly tech 2 frigs, then go for ceptors. A cruiser is better then a AF atm. Exept the Jaguar maybe. ---------------------------------------------
There was never a genius, without a tincture of madness - Aristotle |

Trebor Notlimah
Gallente Gunfleet Logistics Rogue Method Alliance
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Posted - 2007.06.25 20:12:00 -
[22]
Dai Lithium, Get into a good corp that can teach you the ropes. If interested in my alliance, please join RMA_Public ingame and we can help you out.
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pwnedgato
kleptomaniacs
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Posted - 2007.06.25 20:42:00 -
[23]
Edited by: pwnedgato on 25/06/2007 20:41:24
Originally by: tiller no
qft newbs are not useful sure they can tackle but in any decent corp or alliance when do you not already have much much better tacklers online and active? noobs need to just put all their things in 1 ship and fly through a nice gate camp then whine about it on the forums. Until they can faction fit capitals or at least HACs that is
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Trebor Notlimah
Gallente Gunfleet Logistics Rogue Method Alliance
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Posted - 2007.06.25 20:55:00 -
[24]
I;m gonna have to put my 2 cents in.
True N00bs are not super useful but I have to bring up some points. 1) Noobs are never primary 2) A N00bs scramble point is just as good as veteran's point. 3) #2 applies to ECM and dampeners also. 4) N00bs are easy & cheap to supply. 5) A pilot is a pilot, DPS is DPS, ECM is ECM
I'll gladly bring in a noob for training. While hes training good skills, I can be teaching him fleet ops, tactics, and other useful skills that will help out later on. He will become more effective sooner. In a fleet, I'd fit the noob with points and ECM [including dampeners].
Useless? No. Useful? Definitly
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Draghkar
Minmatar
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Posted - 2007.06.25 22:25:00 -
[25]
As a direct reply to your thread name. I personally started becoming alot more effective in pvp once i grasped all of the game mechanic's.
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deathforge
The Accursed
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Posted - 2007.06.25 22:26:00 -
[26]
Originally by: Dai Lithium
Originally by: Arx Impera Practice manuevers, tactics, speeds, orbits, and gain game insight flying frigates, destroyers. Then move to cruisers, then maybe to Battlecruisers. Once you feel secure of your skills, move on, etc.
That's exactly the advice I was looking for. Thanks bud! Although I may stick to smaller ships for now and work onto T2 frigates. :)
That's really the best advice in this thread. As an actual inexperienced noob, not a pretend noob like myself, you'lls truggle a bit more with the finer points of fighting in frigates. The only way to learn is by doing, you'll get exploded a bit, and have fun in doing so. Once you get the hang for manual piloting and judging targets, not even webs and nos can keep you from the kill. You can only get better, grief the crap out of some carebears and have fun 
And by the way, I rule you.
----------------------
Jerk + 122k skillpoints + Determination = Rifter of DoomÖ |

Derovius Vaden
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Posted - 2007.06.25 22:30:00 -
[27]
PvP'ers are never effective, the only reason one of them dies is because:
1. Someone brought friends. 2. They don't know what they are doing. 3. CCP stepped in and deleted their ship to help their BoB friends.
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Kailiao
The Malevolent
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Posted - 2007.06.25 23:30:00 -
[28]
Originally by: Trebor Notlimah I;m gonna have to put my 2 cents in.
True N00bs are not super useful but I have to bring up some points. 1) Noobs are never primary 2) A N00bs scramble point is just as good as veteran's point. 3) #2 applies to ECM and dampeners also. 4) N00bs are easy & cheap to supply. 5) A pilot is a pilot, DPS is DPS, ECM is ECM
I'll gladly bring in a noob for training. While hes training good skills, I can be teaching him fleet ops, tactics, and other useful skills that will help out later on. He will become more effective sooner. In a fleet, I'd fit the noob with points and ECM [including dampeners].
Useless? No. Useful? Definitly
EW is for noobs, you are teaching him nothing about pvp. I see it all the time, people who rely on ew and only ew, freeze up, in battle, and it's costly.
do your self a favor, and focus on dam, tank, speed, range, scanning down targets, tanking sent's, and engageing, even if you feal like your gunna lose, you might surprise yourself. 
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T'Renn
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.06.26 01:14:00 -
[29]
Originally by: tiller no
So then what does half your corp do all day?
ZING! --
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Shandling
Minmatar Cotton Buds Frontline.
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Posted - 2007.06.26 08:42:00 -
[30]
Originally by: Kailiao
Originally by: Trebor Notlimah I;m gonna have to put my 2 cents in.
True N00bs are not super useful but I have to bring up some points. 1) Noobs are never primary 2) A N00bs scramble point is just as good as veteran's point. 3) #2 applies to ECM and dampeners also. 4) N00bs are easy & cheap to supply. 5) A pilot is a pilot, DPS is DPS, ECM is ECM
I'll gladly bring in a noob for training. While hes training good skills, I can be teaching him fleet ops, tactics, and other useful skills that will help out later on. He will become more effective sooner. In a fleet, I'd fit the noob with points and ECM [including dampeners].
Useless? No. Useful? Definitly
EW is for noobs, you are teaching him nothing about pvp. I see it all the time, people who rely on ew and only ew, freeze up, in battle, and it's costly.
do your self a favor, and focus on dam, tank, speed, range, scanning down targets, tanking sent's, and engageing, even if you feal like your gunna lose, you might surprise yourself. 
EW is a good place to get started. Helps you get used to combat while being useful and having very low skillpoints. Get your EW up (You don't need much, T1 frig, and ability to use MWD/Scram/Web) and work on your damage dealing abilities. Then work on implementing your damage dealing abilities into your tackling setups.
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