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Ginlol
Eve University
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Posted - 2007.06.25 14:22:00 -
[1]
right now it takes way, way too long to loot a missions worth of wrecks. i do the common "bookmark a wreck, complete mission, come back with tractor beams / salvagers" affair, but even then its crazy.
consider a new kind of module, a Cargo Transporter or something, that lets you loot a wreck at 20 km or more. wrecks only, not cans.
running a mission like Blockade or something with 50+ wrecks is a blessing (cash) and a curse (hours worth of looting).
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Brilhasti
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Posted - 2007.06.25 14:46:00 -
[2]
Anything is an improvement. Heck, I remember a time before tractors and salvagers.
I wouldn't even mind a Tech II tractor. I'd pay to be able to loot in a reasonable amount of time!
Let's bump the range to 40k and tractor speed to 1k or more.
I mean, the solo purpose of this thing is for looting. It can't be abused in any way I'm aware of. I really so no harm in making this quicker & easier for everyone.
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Ethaet
Gallente
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Posted - 2007.06.25 14:55:00 -
[3]
/signed! 
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Nicoli Malthus
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Posted - 2007.06.25 16:16:00 -
[4]
I would definently like to see this too!
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Washell Olivaw
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Posted - 2007.06.25 16:24:00 -
[5]
Adding the medium and large tractors with extended range would help a lot too.
Quote: Everybody has a photographic memory, some people just don't have film.
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Rei Sara
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Posted - 2007.06.25 16:27:00 -
[6]
One additional suggestion:
Add a "loot all" to the overview buttons or right-click menu for a wreck or can.
Could also potentially fight lag. Right now you have your request to view the wreck, the information on wreck contents coming back across, the commands to move the items (which from what I've observed seems to be actually be a one-by-one process for the system), then the update to the contents of your cargo hold.
If we had one command to do that, the server could just shuffle all the wreck contents over to the cargo hold on it's end and just have to send the new hold contents.
Then of course if there wasn't enough room for the transfer, it could automatically pop up the wreck contents so you can be sure to pick out the best loot.
Or is there already a way to do that but I've been too dense to notice in all this time?
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.25 20:47:00 -
[7]
Tier 2 Destroyer with a "Gravity Well" module fitting bonus. Activation anchors the ship in space a la cyno field and the thing burns some kind of fuel. It simultaneously tractors all cans (that you're allowed to tractor, of course) within 100km toward the ship.
The ship also gets a bonus to cycle time of salvagers.
And a pony.
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Rei Sara
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Posted - 2007.06.25 21:02:00 -
[8]
Originally by: Reggie Stoneloader Tier 2 Destroyer with a "Gravity Well" module fitting bonus. Activation anchors the ship in space a la cyno field and the thing burns some kind of fuel. It simultaneously tractors all cans (that you're allowed to tractor, of course) within 100km toward the ship.
The ship also gets a bonus to cycle time of salvagers.
And a pony.
The "and a pony" bit makes me think think you were being facetious about the whole thing, but if you weren't, might as well have it be that oft-discussed salvager class vessel rather than wasting a tech II destroyer bonus on salvaging.
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.06.25 21:10:00 -
[9]
No, I'd want it to be a tech 1 ship, so you don't need a million unnecessary skillpoints and thirty million isk to put the thing to use. Destroyers are the only gap left in the shipyard, and they're already the best for salvaging. Seemed like a logical choice.
Some new ORE ship, or even just a module that fits on mining barges, so the Procurer gets a new lease on life (it even already has the name for the job) would be great. Thinking about it, the Procurer would be the ideal vessel for this. You use it's vaccuum module to suck up the wrecks, and it's got good cargo space, and then you can take the loot home and come back in a destroyer that can salvage everything in short order.
Okay, I now want a module for the Procurer that does this.
And a pony. 
"And a pony" was included because I'm pretty certain that this request will go noplace.
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Frecator Dementa
Caldari
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Posted - 2007.06.26 06:52:00 -
[10]
Originally by: Reggie Stoneloader Tier 2 Destroyer with a "Gravity Well" module fitting bonus. Activation anchors the ship in space a la cyno field and the thing burns some kind of fuel. It simultaneously tractors all cans (that you're allowed to tractor, of course) within 100km toward the ship.
The ship also gets a bonus to cycle time of salvagers.
And a pony.
this man wins an internet ----------------------- forum ate my post again |

Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.06.27 17:18:00 -
[11]
fit an afterburner or bring some friends in frigates.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

Praesus Lecti
Gallente The Scope
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Posted - 2007.06.27 18:16:00 -
[12]
I'd be happy if CCP could just fix the 1 sec freeze that happens every time you open a wreck/can and the 1 sec freeze every time a wreck/can closes.
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Signaldog
Gallente Venom.
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Posted - 2007.07.01 02:28:00 -
[13]
Originally by: Brilhasti Anything is an improvement. Heck, I remember a time before tractors and salvagers.
I wouldn't even mind a Tech II tractor. I'd pay to be able to loot in a reasonable amount of time!
Let's bump the range to 40k and tractor speed to 1k or more.
I mean, the solo purpose of this thing is for looting. It can't be abused in any way I'm aware of. I really so no harm in making this quicker & easier for everyone.
i'll sign this one :D
READ MY SALVAGER THREAD HERE!!!!
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.07.01 08:37:00 -
[14]
you realize don't you that if you speed up looting/salvaging then more people will do it and the value of those items will drop, this isn't really an issue for the loot since t1 modules are now basically valueless, but it would suck to see salvage and rigs go the same way
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Frecator Dementa
Caldari
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Posted - 2007.07.01 08:54:00 -
[15]
I'd LOVE to see rigs go that way. for now there are only 2 types of rigs 1) useless rigs 2) extremely expensive rigs
I'd love to see 2) turned into "useful and affordable rigs"
----------------------- forum ate my post again |

Adahilah
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Posted - 2007.07.01 15:09:00 -
[16]
I agree with the person that said more people would salvage if you made it easier. Last thing we need is to come into an area and allow you to loot and salvage everything with very little effort. I know people that refuse to salvage because it is "boring". I personally use it as time to chat, check the market, etc. This won't be popular to say but I think salvage should take time because it is a process you are supposed to be going through to find useful items. Sometimes I think it is even too fast. On missions where wrecks are all over the place, I will take a frigate for faster travel between them. Yes, I don't have the skill for tractor beams yet. I personally am glad to have something to do with my older ships I am not using as much but have grown quite attached to. Salvage is just fine the way it is.
Now looting on the other hand I agree could be streamlined a little. These are items you have already earned so no reason for this to take as long as it does. Since Rev II patch I also want to pull my hair out every time my game pauses when opening a wreck and then again when looting and closing the wreck. when you have 30-50 ships to go through this waste a ton of time sitting around waiting on the game to load loot and then close an empty wreck. This is even worse because we have to be within 1500 meters and during this "loot pause" your ship will not take commands to stop or turn around. 1500 is a small enough range that you can "bounce" on your approach and be out of range again before the wreck even opens and loads loot. I have even stopped my ship and glide out of range. Is there some reason we cannot extend this to 3000 or even 5000 meters? I like the loot all option but I want it with or without opening the wreck if the constant "loot pause" cannot be fixed. At least this way I only get a pause when I click the button to loot instead of every time I open and close the wreck. If I don't have the room in my cargo hold then give me the error message and make me open the wreck and choose what I want.
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ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2007.07.01 15:25:00 -
[17]
medium and large tractors would be good or just a T2 of the small with more range.
named and T2 salvagers would be good as salvagng is just a time sink in the game which is just so dam anoying waiting for someing/nothing to happen
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Onan
HIVE
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Posted - 2007.07.01 19:24:00 -
[18]
I think you'll find that these might be what your looking for: Linkeh.
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45thtiger011
Gallente 45th TIGERS Phoenix Supremacy
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Posted - 2007.07.02 04:41:00 -
[19]
Originally by: ragewind medium and large tractors would be good or just a T2 of the small with more range.
named and T2 salvagers would be good as salvagng is just a time sink in the game which is just so dam anoying waiting for someing/nothing to happen
i was looking through the item DB in evemon a while back and i saw medium & large tractor beams there... but i don't think they've ever been seeded in game... (btw the skill for them was graviton physics... i think) I'm going to live forever or die trying! |

Steini OFSI
Gallente The Scope
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Posted - 2007.07.02 10:52:00 -
[20]
One thing I wish is the loot can would be 5000 loot range, I'm perhaps neatly settled with few wrecks around me just in range, but out of range if I fly around. And I can't fit a tractor beam on my frigate, there is just too much valuable slot wasted since I have a salvager already fitted.
The original idea of loot range was with haulers, important time when flying around, perhaps trying to get your to you can before rat respawn in 0.0 wich you had been mining in in your battleship and had drones dooing your defences.
The original reason for 1.5km range however has turned void with real mining opperations in 0.0 where rats are problems and thus in my oppinion has become more of a nusiance rather than a play element.
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KiLdEEr
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Posted - 2007.07.08 15:15:00 -
[21]
this would be a good thing..... i spend way to many hours looting wrecks... i fall asleep at my puter at times because it is very boring to loot and salvage, takes way to long. LOL this means i either spend a lot of time playing this game or i need to get a life...LOL |

Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.07.08 15:55:00 -
[22]
Edited by: Tarron Sarek on 08/07/2007 15:58:59 Well, it's about time to disburden the poor destroyer class of it's salvaging existence. Just had a rather spontaneous concept idea. Release two ORE salvaging ships with:
- decent speed (330/220) - decent cargo (300/800m¦) - decent high slots (4/6) - enough grid to fit an AB or even MWD - 50% role bonus for tractor beam and salvager range - 10% per level tractor beam speed bonus - 10% per level salvager cycle time bonus
Basically a small and fast one and a big one.
_________________________________ - Balance is power, guard it well.. - |

Rolin Jinkar
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Posted - 2007.07.08 19:59:00 -
[23]
Oh come on ... stop whining everybody. Effective looting and salvaging should be a sign for a good corp organisation. If you got a dedicated salvager with you the salvaging is done as fast as you do the mission. Why do you need it faster ? If you want to solo you should be aware of the drawback. Doubling your profit should double your effort.
Actually a new Salvage Ship should rather be able to fit specialized salvagers that not simply grab salvage parts, but also get additional loot. Make it a Sisters of EVE Rescue Cruiser. Fast, unarmed and with a big bay. Maybe make it fit Advanced Salvage Scanners. They give you standard loot and have the chance to detect trade goods as loot. Including the people etc. That would make salvaging really worthwile and interesting for people that want to specialize on salvaging.
And that's what T2 is for. Specialisation.
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Rilder
Caldari THC LTD
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Posted - 2007.07.08 20:55:00 -
[24]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 08/07/2007 15:58:59 Well, it's about time to disburden the poor destroyer class of it's salvaging existence. Just had a rather spontaneous concept idea. Release two ORE salvaging ships with:
- decent speed (330/220) - decent cargo (300/800m¦) - decent high slots (4/6) - enough grid to fit an AB or even MWD - 50% role bonus for tractor beam and salvager range - 10% per level tractor beam speed bonus - 10% per level salvager cycle time bonus
Basically a small and fast one and a big one.
/signed
I'm sick and tired of the Beautiful Cormorant being used for crud like salvaging, Its a destroyer! Not a salvage ship!
Visit my blog =)http://rilderslog.blogspot.com/ |

CrestoftheStars
Perkone
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Posted - 2007.07.08 21:18:00 -
[25]
just need the devs to get the finger out and put in large tractor and salvagers 100km or something in range. and a salvager specific ship type ( large cargo 4-6 high slot, bonus to salvage and tractor speed+ range ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

CrestoftheStars
Perkone
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Posted - 2007.07.08 21:25:00 -
[26]
Originally by: Tolomea you realize don't you that if you speed up looting/salvaging then more people will do it and the value of those items will drop, this isn't really an issue for the loot since t1 modules are now basically valueless, but it would suck to see salvage and rigs go the same way
why?! it would be the same result in isk/hour, the only difference is that you wouldn't feel you where wasting an extreme amount of time and actually it would be a good thing since rigs are way too exspensive for anything but bs's and maybe some bc's as it is now.
so unless they set in siezes for rigs, this wouldn't harm anything at all, even if they put siezes in they would rebalance the amount of rig so they got it at the price they wanted it to be.
so i don't see any reason not to, other then some people sitting there saying "no then the game isn't annoying enough for people doing something i am not doing RABLE". ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

CrestoftheStars
Perkone
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Posted - 2007.07.08 21:34:00 -
[27]
Edited by: CrestoftheStars on 08/07/2007 21:37:15
Originally by: Adahilah I agree with the person that said more people would salvage if you made it easier. Last thing we need is to come into an area and allow you to loot and salvage everything with very little effort. I know people that refuse to salvage because it is "boring". I personally use it as time to chat, check the market, etc. This won't be popular to say but I think salvage should take time because it is a process you are supposed to be going through to find useful items. Sometimes I think it is even too fast. On missions where wrecks are all over the place, I will take a frigate for faster travel between them. Yes, I don't have the skill for tractor beams yet. I personally am glad to have something to do with my older ships I am not using as much but have grown quite attached to. Salvage is just fine the way it is.
Now looting on the other hand I agree could be streamlined a little. These are items you have already earned so no reason for this to take as long as it does. Since Rev II patch I also want to pull my hair out every time my game pauses when opening a wreck and then again when looting and closing the wreck. when you have 30-50 ships to go through this waste a ton of time sitting around waiting on the game to load loot and then close an empty wreck. This is even worse because we have to be within 1500 meters and during this "loot pause" your ship will not take commands to stop or turn around. 1500 is a small enough range that you can "bounce" on your approach and be out of range again before the wreck even opens and loads loot. I have even stopped my ship and glide out of range. Is there some reason we cannot extend this to 3000 or even 5000 meters? I like the loot all option but I want it with or without opening the wreck if the constant "loot pause" cannot be fixed. At least this way I only get a pause when I click the button to loot instead of every time I open and close the wreck. If I don't have the room in my cargo hold then give me the error message and make me open the wreck and choose what I want.
don't even try to go into the realism of rigs... you will find it IMPOSSIBLE to defend the amount of found "usefull stuff"... lets just see at a ship that is destroyid by lasers, the destruction is either, part of the ships is melted and thereby the pod pilot died, or it hit something exsplosive and the ship blew up.
in any chase at LEAST 90% of any material used for the ship would be found and reused, and atleast 50% of the ship would be intact and almost finished, so just scoup it up and use 5% of the isk it would cost to buy the whole ship to put the pieces together and there you got a brand new faction ship..
so you really want to talk realism?!
(although i do agree that it should be a proces and most wrecks should just dissapier and be useless while some should work like astroids where you slowly salvage any material and rig parts that is left and salvage amount should be done by the lvl of the skill.
so when you done a mission killed 80ships, there should be a chance that around 0-3 of them have left a wreck where you salvage everything all ships would have left + some materiel that the ship was build from, maybe from time to time there is a extremely small chance that you can just carry the whole ship back and repair it if your salvage skill succes a 100% (0.001 chance or whatever is fair).)
basicly make it a bit more like mining since that is what it is, mining the parts of the ships leftovers
edit: of cause alot of the ship parts and the chance of getting a whole ship to repair should only be accessable if the salvage skill was high enough, and we need t2 and a t2 salvage skill so it can actually be a profission, and maybe some specialised chars would "pay" to be taken with a mission runner to salvage those nice bs's with a hope of a chance to salvage a hell lot of rigs and mat or maybe to get that 0.001 chance of getting the whole ship back to repairing and use/reselling ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

ITTigerClawIK
Amarr PIE Inc.
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Posted - 2007.07.09 01:37:00 -
[28]
i woudl sooooo love to have some kinda "salvager" drone that owuld jus pick up any loot automaticly from wreaks..... that would be awesome
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |
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