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1. South East UK - in Events and Gatherings Archive [original thread]
lmao ! - another human being who knows where fareham is ! lol shocking !
- by Onan - at 2007.07.04 12:47:00
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2. Recovery / Salvaging Drones - in Player Features and Ideas Discussion [original thread]
Yeah, "SOONÖ" lol, hands up who thinks we'll not see them for atleast a year or two.
- by Onan - at 2007.07.04 11:49:00
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3. test - in EVE Forum Experiments [original thread]
Edited by: Onan on 02/07/2007 17:15:35 [color=ffffff] omg !? [/color]
- by Onan - at 2007.07.02 17:16:00
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4. Recovery / Salvaging Drones - in Player Features and Ideas Discussion [original thread]
45thTiger011: That's interesting to know, atleast they're considering and/or reviewing some kind of salvage drone capability. Did you find that on the test server ? Clansworth: True enough, the speed of the smaller vessals does make up for th...
- by Onan - at 2007.07.02 17:11:00
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5. South East UK - in Events and Gatherings Archive [original thread]
Fareham here.. (and that's technically a town wedged imbetween southampton & portsmouth for all those north of winchester)
- by Onan - at 2007.07.01 19:36:00
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6. speeding up looting - in Player Features and Ideas Discussion [original thread]
I think you'll find that these might be what your looking for: Linkeh.
- by Onan - at 2007.07.01 19:24:00
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7. Recovery / Salvaging Drones - in Player Features and Ideas Discussion [original thread]
That's quite possible i suppose, (M) & (L) sized tractor beams may be easier to implement to the game (and although recognising a good use for them in game) they're still rather restrictive on smaller vessals. With drones atleast the smaller (frig...
- by Onan - at 2007.07.01 19:19:00
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8. Recovery / Salvaging Drones - in Player Features and Ideas Discussion [original thread]
heh, true enough but hopefully once people realise the benifit of having drones such as these suggested (and/or create enough stirring that a dev might spot it) then perhaps it'll stand a chance of being looked into !
- by Onan - at 2007.07.01 17:06:00
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9. Advertising - in Player Features and Ideas Discussion [original thread]
Advertising... true enough the bane of real world, but a none the less important marketing tool for getting your corporation/alliance/goods/services out there and into the public eye: So, here's my suggestion: Create a billboard that people 'act...
- by Onan - at 2007.06.30 19:02:00
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10. Shuttle Idea - in Player Features and Ideas Discussion [original thread]
Personally, i think a T2 shuttle could be a nice touch. However, like all the T2 variants of other ships, it should only be a slight increase of the T1 version, ie: no slots at all, slightly higher (10-25%) shield/armour/hull & speed. Obviously a...
- by Onan - at 2007.06.30 17:28:00
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11. Recovery / Salvaging Drones - in Player Features and Ideas Discussion [original thread]
As we're all aware the issue with cans littering the place, mission running, complex's, ratting, whatever it is we do we all encounter them. The trouble is in the larger & slower ships, even when sacrificing slots for tractor beams & salvagers it'...
- by Onan - at 2007.06.30 17:07:00
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12. Rev 2 and t2 lottery - in EVE General Discussion [original thread]
Edited by: Onan on 30/05/2007 01:10:35 Originally by: Venkul Mul Originally by: Hermia Question: Are all T2 BPO's getting busted to limited runs in the near future? Just curious, cant find any info on that. You really want...
- by Onan - at 2007.05.30 01:08:00
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13. Guide to Moon Surveying & Site Analysis - in Science and Industry [original thread]
Quite true, using the 'scan at the planets' method is a sure fired way not to end up looking at the outside of your pod, which i am all in favor of. I don't think anyone would willingly hand over information on moons (unless he's completely mad) ...
- by Onan - at 2006.11.10 16:40:00
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14. Testing Sig - in EVE Forum Experiments [original thread]
More testing...
- by Onan - at 2006.08.09 20:35:00
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15. No Topic - in Ships and Modules [original thread]
Ok well i've bought, sold, lost and flown a few Deimos' now, they're a nice ship and as with any ship out there, it's always called for "more cpu/pwr" to make it 'effective'. With the right amount of skills and a dual T2 Power Diagnostic setup yo...
- by Onan - at 2006.02.26 11:36:00
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16. Combat and frigate overview - in Ships and Modules [original thread]
Quote: It takes 3 krestals to kill a tempest as far as i know. ThatÆs hideously inaccurate. If itÆs ever the case that ôOnlyö three kestrels destroy a BS then the BS pilot is a halfwit. I feel I donÆt need to elaborate further, sorry.
- by Onan - at 2004.01.25 20:05:00
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17. frigates on the brink of extiction - in Player Features and Ideas Discussion [original thread]
Very interesting ideas regarding "quote" Weapon class vs object size. This is what Frigates need to suvive in Fleet Battles Ships and Moduals Thread
- by Onan - at 2004.01.23 19:44:00
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18. Combat and frigate overview - in Ships and Modules [original thread]
Edited by: Onan on 23/01/2004 04:00:08 Honestly Mike, my corporation have tryed this tactic of organised waves, and found it to be simply impractical. Surgical strategies to this degree have ended without success. Why, because battles are c...
- by Onan - at 2004.01.23 03:54:00
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19. Combat and frigate overview - in Ships and Modules [original thread]
Edited by: Onan on 23/01/2004 02:45:19 Castor saw many "Frigate" friendly changes 1) Selectable warp-to-distances 2) Signature Radius Modifiers 3) Fixing of Mass/Agility 4) Modual change to suit frigs (MWD, etc) There are others. So we all k...
- by Onan - at 2004.01.23 02:41:00
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20. Combat and frigate overview - in Ships and Modules [original thread]
Just lending my support for this tracking modifier sounds good in princible, although DRONES WTF ? how are we suppost to combat the dam blighters.
- by Onan - at 2004.01.22 04:39:00
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