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Ahz
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Posted - 2007.06.26 00:59:00 -
[1]
Right now I've got a jag set up for level 2 missions. Thinking of taking it into level 3s.
I've got a completely passive tank:
- 1 x med shield extender - 3 x resistance amps
Lows: - 3 x shield power relays
Rigs: - 2 x open atm
Adding purger rigs would increas my sig radius by 10% each. At the same time I regen 20% faster. Is it a wash if I'm taking more damage?
I'd love to be able to tank level 3s like I can level 2s.
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AstroPhobic
Minmatar STK Scientific
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Posted - 2007.06.26 01:12:00 -
[2]
Personally it would pain me to watch rigs be fitted to an assault frigate, though from the build items the cost would'nt be overly bad.
A Jaguar would take half the damage if not less if it had a larger transversal. An afterburner here is a wonderful option as not only does it increase your speed getting from pocket to pocket and other gates, it makes the rats look like fools, especially anything larger than a frigate.
Try a level 3 with an afterburner, extender and two race specific amps. If you're taking heavy damage, go perpendicular towards that rat group to make their transversal skyrocket. Then pick off ones as you speed away, and come back when your shield is at a comforatable level.
Hope that helps
Astro
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.26 01:20:00 -
[3]
One T1 purger gives a +25% raw tanking ability, cummulative... that is, two give 56.25% raw tanking ability. Besides, it's not +10% sig, it's +9% at worst, single purger, no extenders, L1 shield rigging. You can easily get that down to +6% base with L4 shield rigging. Also, I am not quite sure wether sigradius penality is stacking nerfed, or it simply does not also apply to the extender added signature, but I can tell you for sure that the actual percentage increase in sigradius is even smaller as the one you'd expect on your fit.
So, yeah, mater of fact "hell, yeah", add purgers to that baby. It's going to be insanely better off.
Char creation guide | Module/Rig stacknerfing explained |

Drazin DawnTreader
The Elear
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Posted - 2007.06.26 02:25:00 -
[4]
I have purger on mine. I -think- a Small Shield Extender II is the same Sig radius increase as both Purger's with lv4 shield rigging. The rigs may be slightly less.
I strongly advise the AB II for missions. I only get 903m/s with my Jaguar and its AB II, but it really helps avoid alot of incoming turret fire. 2x Passive amps are a great choice, though I dropped 1 SPR II for a Gyro II and added a Recharger II to my mids. Gives me something like 38hp/sec regen with respectable DPS.
Just for curiousity sake, lastnight I fit my Firetail wth a full Passive setup. 58hp/sec regen with 3x Purgers and a Med Extender II. Sucks for resists, but sheesh... the thing does 1349m/s with an ABII and shrugs off whatever damage it recieves. Crap for DPS too... but it has a .6 tracking modifier. Off topic, but still kinda neat.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.26 02:29:00 -
[5]
The middle ship in my sig... the Hookbill... no weapons worth mentioning, but around 110 shield/sec peak regen with lowest resist kinetic (at base value) 
Char creation guide | Module/Rig stacknerfing explained |

Drazin DawnTreader
The Elear
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Posted - 2007.06.26 02:34:00 -
[6]
Thats awesome.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.26 02:38:00 -
[7]
Edited by: Akita T on 26/06/2007 02:39:47
Yeah, it's my prefered alternative to a shuttle. Aligns and warps pretty quckly, warps long distances without much trouble, a lot more cargo as a shuttle, harder to target as a cruiser and tougher tank than most of cruisers.
180+ DPS tank and almost 9k alpha resistable on shield alone vs lowest (kinetic) resist, not bad, I guess.
Char creation guide | Module/Rig stacknerfing explained |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.06.26 04:52:00 -
[8]
It's a funny question. It's not like you really -need- the rigs, especially not on L2s for god's sake, unless you're running missions without an AB, or wanting an afk/lag resist tank. In other words, it seems to go against the whole point of using a mission AF in the first place. Use an AB, pay attention to transversal and attack angles, and you can run any L3, 90% of them easily, the other 10% keeping you from dying of entropic boredom.
More interesting to me would be to try to rig up a shield tanked autoWolf, considering its turrets and slot layout. Or to work on a Jag that could muddle through some of the L4s. To each his own though. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.06.26 06:17:00 -
[9]
Mission running is THE place for stupid overpriced pimp mobiles.
If it was pvp id slap you, but for missioning where you're PROBABLY not gonna die too often i say hell, go for it. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Ahz
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Posted - 2007.06.26 20:58:00 -
[10]
Originally by: Drazin DawnTreader Just for curiousity sake, lastnight I fit my Firetail wth a full Passive setup...
Yeah, this looks like watching $100 mil of faction frig + rigs blow up and getting a kill mail from a lvl 2 "Gisti Ambusher" in return.
As for the rigs, would you recommend higher resists over the purgers (higher regen)?
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Liang Nuren
The Refugees
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Posted - 2007.06.26 21:40:00 -
[11]
Edited by: Liang Nuren on 26/06/2007 21:41:24 I dunno, I've always been happy with my Helios for my "shuttle-mobile". A buzzard would probably work well too.
With that said, I'd probably fit speed rigs on any wolf/jag I was flying - but I'm a speed-a-holic.
Liang
Originally by: Dianabolic, of BOB, referring to MSN
the fact that many of us speak to the devs / gm's / employees of CCP on a regular basis as friends is already common knoweldge?
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Drazin DawnTreader
The Elear
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Posted - 2007.06.26 22:28:00 -
[12]
Originally by: Ahz
Originally by: Drazin DawnTreader Just for curiousity sake, lastnight I fit my Firetail wth a full Passive setup...
Yeah, this looks like watching $100 mil of faction frig + rigs blow up and getting a kill mail from a lvl 2 "Gisti Ambusher" in return.
As for the rigs, would you recommend higher resists over the purgers (higher regen)?
I could probably run an Invuln II on that setup for better resists. As for getting blown up in an R2? I really doubt it. Rifters with less speed/regen can do any R2 missions.
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LMAAAOOOO
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Posted - 2007.06.26 22:30:00 -
[13]
I'd say extender rigs are generally more useful for frigates over Purgers. ______________________________________________ *some guy telling a noob that pirates doesnt check their age before attacking* "ooh! an age quip! very clever,I'm probably older than you darling! xx |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.06.26 22:31:00 -
[14]
Originally by: Akita T Also, I am not quite sure wether sigradius penality is stacking nerfed
It isn't.
Quote: ...or it simply does not also apply to the extender added signature...
It does.
-- Guile can always trump hardware -- |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.06.26 22:34:00 -
[15]
My suggestion for rigs on the Jaguar: 2 Auxilliary Thrusters.
Why? No sig radius penalty, the drawback is to armor HP, which you are not using. The 18% velocity increase from 2 Aux Thrusters will allow you to leave off the AB and still maintain adequate transversal to avoid fire, while using the AB's slot for a no-drawback resist module.
-- Guile can always trump hardware -- |

Toaster Oven
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Posted - 2007.06.26 22:57:00 -
[16]
Originally by: Ahz Right now I've got a jag set up for level 2 missions. Thinking of taking it into level 3s.
Don't bother, you'll die of old age running through some of these lvl 3 missions in an AF. Take that isk and go get yourself a Tier 2 BC instead.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.26 23:43:00 -
[17]
Originally by: Guillame Herschel
Originally by: Akita T Also, I am not quite sure wether sigradius penality is stacking nerfed
It isn't.
Quote: ...or it simply does not also apply to the extender added signature...
It does.
Oh, good, then you can PROBABLY explain to me why, with L3 shield rigging, my 3-purger-rigged-Drake with 3x LSE-II has only a 424m sigradius ?
Drake, 285m base sig LSE-II, +25m per = 360m Purger rig w/L3 rigging supposedly gives +7% sigradius per rig, no stacknerf, multiplicative -> 441m
Do the math again WITHOUT including the LSE "sig bonus" until rig penality, and see you get 424m, exactly what my ingame showinfo displays.
Char creation guide | Module/Rig stacknerfing explained |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.06.26 23:49:00 -
[18]
Edited by: Guillame Herschel on 26/06/2007 23:50:16
Originally by: Akita T Oh, good, then you can PROBABLY explain to me why, with L3 shield rigging, my 3-purger-rigged-Drake with 3x LSE-II has only a 424m sigradius ?
Yes, Probably. I had a Hurricane with 2 LSE II and a EM-resist rig and it was two months ago I last had one fitted. Didn't take notes, sorry, this was from memory, and my memory is that LSE II boosted sig radius by ~29m when a EM rig was fitted.
But if you buy me some shield rigs, I'll check it again for you. Make it purgers and resists, so I can compare if some types of shield rigs produce drawbacks to extenders, and some don't.
-- Guile can always trump hardware -- |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.27 00:39:00 -
[19]
Originally by: Guillame Herschel But if you buy me some shield rigs, I'll check it again for you. Make it purgers and resists, so I can compare if some types of shield rigs produce drawbacks to extenders, and some don't.
SiSi, 100 ISK a piece.
Char creation guide | Module/Rig stacknerfing explained |

Drazin DawnTreader
The Elear
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Posted - 2007.06.27 00:52:00 -
[20]
Originally by: Akita T
Originally by: Guillame Herschel
Originally by: Akita T Also, I am not quite sure wether sigradius penality is stacking nerfed
It isn't.
Quote: ...or it simply does not also apply to the extender added signature...
It does.
Oh, good, then you can PROBABLY explain to me why, with L3 shield rigging, my 3-purger-rigged-Drake with 3x LSE-II has only a 424m sigradius ?
Drake, 285m base sig LSE-II, +25m per = 360m Purger rig w/L3 rigging supposedly gives +7% sigradius per rig, no stacknerf, multiplicative -> 441m
Do the math again WITHOUT including the LSE "sig bonus" until rig penality, and see you get 424m, exactly what my ingame showinfo displays.
I have to believe Akita is right. My Drake has 3x LSE II's and 3x Purger rigs. If Akita is right that each LSE = 25m increase, then Purgers are affecting my ships Base Signature alone, with the LSE's added after that. I have L4 shield rigging for a 414 SR
285 x .06 = 302.1 302.1 x .06 = 320.226 320.226 x .06 = 339.439 339.439 + 75 = 414.439
By the numbers, Akita is right.
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Ahz
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Posted - 2007.06.27 01:35:00 -
[21]
Originally by: Drazin DawnTreader
Originally by: Akita T
Originally by: Guillame Herschel
Originally by: Akita T Also, I am not quite sure wether sigradius penality is stacking nerfed
It isn't.
Quote: ...or it simply does not also apply to the extender added signature...
It does.
Oh, good, then you can PROBABLY explain to me why, with L3 shield rigging, my 3-purger-rigged-Drake with 3x LSE-II has only a 424m sigradius ?
Drake, 285m base sig LSE-II, +25m per = 360m Purger rig w/L3 rigging supposedly gives +7% sigradius per rig, no stacknerf, multiplicative -> 441m
Do the math again WITHOUT including the LSE "sig bonus" until rig penality, and see you get 424m, exactly what my ingame showinfo displays.
I have to believe Akita is right. My Drake has 3x LSE II's and 3x Purger rigs. If Akita is right that each LSE = 25m increase, then Purgers are affecting my ships Base Signature alone, with the LSE's added after that. I have L4 shield rigging for a 414 SR
285 x .06 = 302.1 302.1 x .06 = 320.226 320.226 x .06 = 339.439 339.439 + 75 = 414.439
By the numbers, Akita is right.
Okay.
So, your sig radius jumped from 285 to 339 due to the rigs (about 18%). The question is: how much more damage do you take due to the increase sig radius? If it's linear and you're taking 18% more damage, then you'd add the rigs every time as they boost your regen rate far more than 18%.
Is this right?
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Drazin DawnTreader
The Elear
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Posted - 2007.06.27 01:42:00 -
[22]
IMO, the sig increase isn't noticeable. Turrets will hit you more often but not for more damage, and missiles will hit for full damage. But its really not that noticeable with your resists and the increase in shield HP regen.
I guess someone smarter than I could do the math and work out some kind of chart that shows how much increase in damage you take vs how much increase in regen you recieve.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.27 01:44:00 -
[23]
Signature-based damage dealing is a bit stranger. You can't ever say a X% increase in sig will lead to an Y% increase in damage, each damage source is differently affected... some not at all, some heavily. It's very circumstantial.
But as a rough estimation, a 18% increase in sig will generally mean LESS than 18% extra damage being dealt to you.
Char creation guide | Module/Rig stacknerfing explained |
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