
Lakedaimon
Evolution Band of Brothers
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Posted - 2007.06.27 10:32:00 -
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I read a lot of posts from TCF/Goons complaining about massive lags and desynchs while simultaneously claiming that BoB did not suffer from lag. Here's how the battle played out for me:
When the order came to jump via the bridge, I selected the appropriate command from the right-click menu and nothing happened. I tried it a couple more times, then decided to wait. A few ships actually jumped, then suddenly a lot of ships managed to go through. I was still sitting next to the titan with nothing happening.
After a couple of minutes my ship began that cloaking animation which indicates a jump. Seconds later a traffic control countdown window appeared. After 2 minutes and 30 seconds it disappeared, yet my ship still hadn't jumped. I went to get a drink.
When I came back a few minutes later my ship had actually jumped but had not yet loaded the 6T system. It took about five more minutes for that to happen. I then tried for another four minutes to warp to the battle area. When that finally happened it took another ten minutes for the battle grid to load. All the while I could hear people on TS asking if anyone had actually loaded a grid and a few target calls.
I started locking up targets, which took between two and four minutes. When I finally had something locked it took another five or so minutes for the guns to actually activate, and in a lot of cases I got a message stating that "you are unable to lock <insert name here> because your max lock range is <whatever> and he is actually <some absurdly high number> km away."
During the battle someone did fire at me, I was taking damage and could see missile explosions on my ship but according to my overview nobody had me locked up.
The lag got a little better as TCF forces were decimated. By the time every enemy ship had either warped out or been destroyed the game became nearly lag-free again, but at that point local had dropped to under 200 pilots. I'm guessing the fact that people were recalling drones and popping enemy leftovers helped as well.
On the way back I had the weirdest thing ever happen to me, we jumped through the gate as a group, I got the traffic control thing again and after a few minutes I jumped into the neighboring system - only I didn't appear at the gate, but 900k off the gate at some random moon.
Anyhow, claims that only the coalition forces suffered from horrible lag are unfounded. The whole battle was one gigantic lagfest for both sides and not a whole lot of fun, all things considered.
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