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Thread Statistics | Show CCP posts - 2 post(s) |

Ztrain
Evolution Band of Brothers
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Posted - 2007.06.27 11:22:00 -
[1]
First of all it was laggy for both sides. We all thought we were gonna get out of there in medical clones before jumping in. We can complain and ***** about how the game is or isn't in it's current state all we want but it is what it is so until it gets fixed you ether evolve and adapt or you leave. Survial of the fittest in a way.
Suggestion to the Coalition, you know lag exists, if you don't want it don't bring so many people in to defend. Does it really take 270 people to take down a POS and lock down a system? Kinda sad if the answer to that is yes. Do more with less is always more efficient.
As far as the game lag. Having played most other MMOs and knowing a lot more about them then I should they have the same sort of lag as EVE does. The difference is ether their developers are are lot more experienced. CCP through lack of experience have not figgured out how to manage this problem. If it wasn't for the fear that they'd destroy everything that makes this game unique and fun I'd recommend that SoE buy out CCP because then at least the dev's would get replaced and game would function after 6 months.
The solution is what is commonly refered to as the Hop effect. I'll try to explain. In EVE watch when your in warp to gate with large number of friendly forces. Not in combat just say a roaving gang. You client right before loading the grid will freeze as it gets the update. EVE is coded so that if it doesn't have all the information is locks until it believes it has all the information. That is what prevents in large fleet engagements things from happening. For example in a laggy situation when you initiate a warp and get "desynced." When you log back in you find that you log back in where you warped too. Why because your client sent the warp command to the server and it was processed. So server side you had warped period. Same for locking activating guns everything that happens.
The problem is you don't see this happening. Why? Because your client isn't told the information from the server? No. The reason why is because the EVE client is designed to not display anything until it has what it percieves as, "the whole picture." And as that picture changes the client realizes ops there a new person on grid I can't do anything until I know where exactly their state is. The problem is with hundres of people all on grid it is nearly impossible for the entire picture to be known by any client at any given point in time. So everyone sits and sits while their clients wait to get all the updates.
I know of no other MMO that does does this. The problem is the same lag and massive numbers in the same vicinity but what other more experienced development teams have discovered is the hop effect. Never ever under any circumstances lock the gameplay for the player (like EVE does). Take two clients in EverQuest and put on on /follow of the other. Run in a direction and turn the character in the front a couple degress to the left or right. On the client in front your see the change imeaditly. On the character in back you will continue to run until it gets the update then the person in front will hop to where it is at the time of the update. The client will not freeze.
Same can be seen in WoW. Log in to Iron Forge. Hundres of people around kinda like jumping in to a grid fill with hostile forces. WoW like most other games does not lock the client it allows you to run around an move check mail and interact with the world. As the grid updates people pop up. It's not that they weren't there before you saw them it's that your client just hadn't gotten an update for them yet.
But the big difference that most more experienced developers have found out is never lock the client. There is nothing more irritating players then not being able to do anything. If when loading a grid players can still move and lock and start to "play" with what they can see their a lot happies and have more enjoyable experience. Z *snip* Don't use your signature to troll. -Rauth Kivaro ([email protected]) |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.06.27 11:44:00 -
[2]
Originally by: Filatov Teg That must be true Ztrain I agree with your advices to limit the number of participant of a blockade or POS killing
but...
I'm experiencing this issue often in light gang (~15 teammate)
Must relog to get a functioning UI.
It can and will happen at any time. It will happen any time your client thinks it doesn't have the whole picture. If there's a server hickup or if there is a hickup in the internet that delay's a packet by a second you see it. That's why I said observe when your in a friendly gang. It's still there it's just less likely your going to notice while there's no imediate danger. But when in a major fleet battle with hundres of people this effect is garonteed.
They should stop the client from locking until update. Allow you to move activate mods etc. Just like in Iron Forge in WoW. Then as your client gets more ships updated the appear. But at least while you might not be able to see the entire fleet all at once at least you'd be able to start playing and fighting in the mean time.
It is one of these two options, fortunatly for most other sucessful MMOs they've chosen the more enjoyable to the player method.
Z *snip* Don't use your signature to troll. -Rauth Kivaro ([email protected]) |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.06.27 12:08:00 -
[3]
Originally by: Pelf Matagraph CCP probably wants the kill veracity to be high, thus they do not desynch slower players in battles and a slideshow ensues.
Bingo. The client then locks the action till all what I called the updates you refer to as synchs. All the same thing, are all on the same page. Personally when I was in the gaming industry I was of the opinion and still am that you do everything as fast as possible. If people are suffering due to bad performance of their connection or hardware it's time to upgrade. For all the ones that say well this is the best I can do.... Insert EMO Star Trek Quote, "The needs of the many out way the needs of the few or the one."
But it all comes down to CCP dev's made design can code decessions that directly create the current situation. They could if they chose to change it the methods used by most other MMO developers as they have pretty much proven that while not sync'd the playering being able to still interact with a partial world is less irritating and more enjoyable to the player. I can generally only target a couple of targets and jam or shoot at them anyways I don't NEED to know what EVERY other player on grid is doing at that EXACT moment.
Z *snip* Don't use your signature to troll. -Rauth Kivaro ([email protected]) |

Ztrain
Evolution Band of Brothers
|
Posted - 2007.06.27 12:17:00 -
[4]
Originally by: fuze So to fix it you would have to make EVE turn based?
Nope not at all. WoW has the solution I mentioned and it's not turn based. It works quite well mechanically in that game and would work wonders here.
Z *snip* Don't use your signature to troll. -Rauth Kivaro ([email protected]) |
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