
prsr
Gallente JuBa Corp Vigilance Infinitas
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Posted - 2007.06.27 15:33:00 -
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Edited by: prsr on 27/06/2007 15:38:44
Originally by: Stein Voorhees What you are looking at is a fundamental limitation of Blade servers. Despite all of the good things about them, they are limited to a fixed amount of CPU and a fixed amount of memory. This means they have a finite amount of processing power. Put in a massive fleet fight and you will overwhelm the blade.
I'm not sure why this is limited to blade servers... All pc servers have the limitations you mention.
Originally by: Stein Voorhees Modern servers these days can have a hige number of Logical servers within them.
Old servers can do this as well, virtualization is a software thing, has nothing to do with hardware.
I do think virtualization is one solution to CCP's scalability problems and with some tinkering will allow them to move solar systems to better suited nodes for big fights without waiting for downtime. But, their main problem remains, the maximum number of CPU's handling a solar system is still 1, that is the bottleneck in fleetfights and CCP hasn't shown any sign of even working on the single biggest source of ZOMGWTFLAG!!! petitions.
The best result CCP can get with virtualization is moving solar systems to other CPU's without waiting for downtime. They would have to run every single system in a virtual machine and move the virtual machines around on their physical servers with some load balancing scripts.
CCP put JV1V on a dedicated node for the biggest fight that EVE has ever seen and eventually never happened. The node couldn't take it, even though JV1V was on a high-powered system like Jita is as well. No CPU in existence at the time (or now, or in 6 months) would've been able to make it happen.
If CCP wants to improve EVE they should get a team of coders to focus on nothing else but scalability of the solarsystems, find a way to introduce useful multithreading on the serverside. Then they will actually be able to boast about big fights without making themselves look like a fool in interviews when they refer to JV1V as anything but a fiasco that left hundreds of players fuming at their incompetence and broken promises.
I would REALLY REALLY REALLY like CCP to tell us what they are going to do about the biggest performance bottleneck in this game. Because the bottleneck has been there for years and has been causing issues for their playerbase just as long. -- .sig apathy ftw |