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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Tuxford

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Posted - 2007.06.27 15:34:00 -
[1]
Originally by: Empyre i've already missed the two little indicators that tell you how much powergrid and cpu your ship is using/has left on several occasions, forcing me to dock to see how much grid i have left. =(
where did those go anyway?
You can always press ctrl-shift-f to get the fitting screen up.
As for general UI things, then all good points. Personally I don't think the damage messages aren't that useful as they usually get lost in a spam of messages and single damage message means nothing as you're much more interested in damage over time. _______________ |
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hango
Forum Moderator Interstellar Services Department

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Posted - 2007.06.27 17:14:00 -
[2]
Quote: 3) Modules assignment indicators need love. While there is an indication of modules engaged on each target, it doesnt distinguish between similar modules. Example - i have 6 turrets engaged on 3 different targets. I want to redirect all guns on to of the targets - how do I know which 4 need redirection? They all have the same icon. Maybe a number of slot can be introduced to those icons?
You can click on the little icons of your mods that are displayed next to the target picture above the target health indicators. This will deactivate those mods.
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hango
Forum Moderator Interstellar Services Department

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Posted - 2007.06.27 21:13:00 -
[3]
I figured that one out by accident. When you hover over the icons your cursor changes, I was curious and clicked. Usually that results in my ship self-destructing or me declaring war on CONCORD by accident, but this time nothing bad happened...
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CCP Tuxford

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Posted - 2007.06.28 11:33:00 -
[4]
Originally by: Tareen Kashaar *loads of suggestions*
I like a lot of those suggestions. I've always dreamed of a sort of a "combat mode" which would disable chat and let me use any button I damn well pleased.
So to sum up problems people have with UI
Hard to see module activation with red blinky stuff around modules for damage and module in overloaded state and what not lack of keyboard shortcuts, we have a lot but more is well... more Ship status. That means seeing if you're scrambled, webbed, damaged, dampened and so on and who's doing it to you
I'd like to see drone manager thingie moved from the overview as well. _______________ |
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CCP Tuxford

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Posted - 2007.06.28 11:37:00 -
[5]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 28/06/2007 11:34:52 Tuxford, think outside the module icon.
Maybe make a single LINE on one side of the icon that shows heat. The line will fill up as the module overheats, instead of having it going around the module iteslf.
Like this:
|O
ah well the heat is in the round thing above the capacitor. What you see around the modules is the damage state of each module. That needs to be linked to the module. _______________ |
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CCP Tuxford

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Posted - 2007.06.28 11:42:00 -
[6]
Originally by: Tolomea can I request 2 more?
sweep timers on all the modules, by sweep timer I mean that lil clock effect that lets you know how long till the next cycle
I'd like that as well
Originally by: Tolomea
also could the drones please get the reduced overview entry format that gang members get and could we please see the health of drones in the bay
Seems reasonable. Tbh I'd just like a whole new drone management window with drone settings and such.
Remember this is not me promising anything, I'm not a UI designer or a programmer but I can at least present your demands and lobby for them internally  _______________ |
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