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Valeria
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Posted - 2004.01.19 14:31:00 -
[1]
This isn't gonna work out well, considering a single module can increase your HP by over 2000, and then you can boost your resists on top of that. Can we get Shield Extenders with similar stats/requirements then also?
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Valeria
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Posted - 2004.01.19 14:52:00 -
[2]
Edited by: Valeria on 19/01/2004 14:53:12 This is REALLY not going to work out well. Killing a ship will take roughly 50% longer even without the uber armor boosters.
With damage leaking into structure the 1600mm armor platings were fairly balanced IMO. The more armor you had the longer your structure would last, so armor was still very useful. But since armor is solid matter, of course it would eventually wear down. A shield is energy and can thereby be replenished and sustained for aslong as you have power to do it.
Horrible, horrible change. Bad CCP. 
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Valeria
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Posted - 2004.01.19 16:05:00 -
[3]
Speed isn't really an issue. With 5000 shields, 5000 structure and 20000 armor, there's no way you are going to die in a 1on1. Just log out if things aren't working out for you.
And forget about cruisers or frigates taking down battleships. They can just slowly creep up to the gate even if webified or once again log out.
Gay. 
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Valeria
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Posted - 2004.01.19 16:38:00 -
[4]
Quote: @valeria - i expect youre a caldari pilot
tons of slots for shield mods...4 low slots left for cap regen - no need for damage or tracking mods because you deliver dm with missiles - no need for cap at all
look...you call it *** - i call it imbalanced
No, Caldari sucks. I fly a Tempest. Yes you can resist alot of damage on a Scorp but 4 cap relays is not enough to sustain even a large SB. Also, 4 missile launchers does ridicilous amounts of damage and can be countered with 2 M-12 launchers with defenders.
I will fear running into an Apocalypse with XL Booster, Shield amp, 1400's, and armor mods in low slots. He can kill you but you can't kill him.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Valeria
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Posted - 2004.01.19 19:02:00 -
[5]
So what if armor repairers don't regenerate HP as fast, when you can get well over 20,000 armor to begin with. That's a full 10 good volleys on a damage-setup Tempest, and that's not counting structure and shield.
Besides, 80 damage / second isn't alot. I belive I calculated over 260 damage/sec on my Tempest. (not counting resists of course)
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Valeria
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Posted - 2004.01.19 21:39:00 -
[6]
Not counting shield and armor regeneration, with average resists that's over 25,000 hp. Over 30,000 using named armor plating. That's just sick considering it's completely passive.
Either armor plating gets nerfed to shield extender levels or shield extenders are buffed to armor plating levels. I prefer the first alternative because I like EVE's combat as it is now; fast.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |
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