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Thomas Maleficus
Racketeers
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Posted - 2007.06.29 18:47:00 -
[1]
Edited by: Thomas Maleficus on 29/06/2007 18:51:06 Edited by: Thomas Maleficus on 29/06/2007 18:50:22 When will the EVE Central Bank bug be fixed? Wrecks isnt really important but killmails being stolen is annoying as hell.
Example: "Name: Havoc Heavy Missile / EVE Central Bank (laid the final blow)"
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.06.29 18:50:00 -
[2]
Edited by: sableye on 29/06/2007 18:49:14 anyone know how it happens I have seen some iac mails with this corp on it.
Join The Fight With Promo Today |

Thomas Maleficus
Racketeers
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Posted - 2007.06.29 18:51:00 -
[3]
Originally by: sableye Edited by: sableye on 29/06/2007 18:49:14 anyone know how it happens I have seen some iac mails with this corp on it.
EVE Central Bank doesnt exist it seems to steal killmails if a missile lays the final blow..
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Chode Rizoum
Minmatar Temptation inc.
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Posted - 2007.06.29 18:52:00 -
[4]
happend for us aswell yesteday..
pretty annoying
TEMPTATION INC. Killboard |

Fanjita
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Posted - 2007.06.30 17:03:00 -
[5]
also does it with drones getting final blow
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eXtas
BURN EDEN
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Posted - 2007.06.30 21:55:00 -
[6]
bump
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Thomas Maleficus
Perkone
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Posted - 2007.06.30 21:57:00 -
[7]
CCP says nothing about ETA on fix :(
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Deckard Bishop
Forum Moderator Interstellar Services Department

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Posted - 2007.06.30 22:13:00 -
[8]
please do not bump threads, please read the gm notice below:
Hi everyone. Currently we have a bug in the game where wrecks are marked as belonging to the Eve Central Bank and you are prompted before taking items from the wrecks if you are sure about stealing from them. This is something we are working on fixing as soon as possible and we just wanted to inform you that taking items from these wrecks is completely safe.
Eve Central Bank is a NPC corporation, there are no mobile NPCs or players in the EVE Central Bank corporation, so you can take from these wrecks and salvage from them without fear of reprisal. The only problem here seems to be that players are not able to use tractor beams on the wrecks in question.
We sincerely apologize for the inconvenience this has caused you and we assure you that we will fix this shortly.
Best regards, Senior GM Zworm EVE Online Customer Support Team
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Thomas Maleficus
Perkone
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Posted - 2007.06.30 22:25:00 -
[9]
Originally by: Deckard Bishop please do not bump threads, please read the gm notice below:
Hi everyone. Currently we have a bug in the game where wrecks are marked as belonging to the Eve Central Bank and you are prompted before taking items from the wrecks if you are sure about stealing from them. This is something we are working on fixing as soon as possible and we just wanted to inform you that taking items from these wrecks is completely safe.
Eve Central Bank is a NPC corporation, there are no mobile NPCs or players in the EVE Central Bank corporation, so you can take from these wrecks and salvage from them without fear of reprisal. The only problem here seems to be that players are not able to use tractor beams on the wrecks in question.
We sincerely apologize for the inconvenience this has caused you and we assure you that we will fix this shortly.
Best regards, Senior GM Zworm EVE Online Customer Support Team
Currently at 5days... this is shortly?
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MissileRus
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Posted - 2007.06.30 22:29:00 -
[10]
zomg minor bugs arent fixed within a day were all doomed   
--------------------------- 4. i like pizza |

eXtas
BURN EDEN
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Posted - 2007.06.30 22:34:00 -
[11]
kinda anoying to be on a contract and trying to get killmails and end up with 50% of them missing! 
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Kuseka Adama
Gallente WOLFPACK DELTA
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Posted - 2007.06.30 22:36:00 -
[12]
Originally by: MissileRus zomg minor bugs arent fixed within a day were all doomed   
This might be as minor bug to non pvpers. However PVPers rely on these mails for a serious amount of information and having the right name and right ships involved is a very necessary thing.
From his POV this is a a significant annoyance.
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Beef Hardslab
The 5 Amigo's LLC. NxT LeveL
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Posted - 2007.06.30 22:49:00 -
[13]
This is a pretty serious ******* bug as not only do they steal killmails, but they also steal bounties.
Fix it. I don't play to fill the coffers of some bull**** npc corp. Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
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MissileRus
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Posted - 2007.06.30 22:58:00 -
[14]
Originally by: Kuseka Adama
Originally by: MissileRus zomg minor bugs arent fixed within a day were all doomed   
This might be as minor bug to non pvpers. However PVPers rely on these mails for a serious amount of information and having the right name and right ships involved is a very necessary thing.
From his POV this is a a significant annoyance.
pvpers dont rely on killmails at all... their a nice tool for alliances and larger corps sure, they are however only epeen extenders, especially for smaller pvp, and eve has alot of small scale pvp and pvpers that dont bother posting killmails 
eve would be better off without them, kinda cheating knowing where someone was at a particilar time and what he did outofgame without using agents etc imo.. no, killmails are not anything important, i rather have them wasting time fixing desynk/CTD problems those affect everyone and not only a particilar group of players.
they can temporarely disable killmails until their fixed so alliances dont get wrong info on their boards panic ftw.. 
--------------------------- 4. i like pizza |

eXtas
BURN EDEN
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Posted - 2007.06.30 23:06:00 -
[15]
Originally by: MissileRus
Originally by: Kuseka Adama
Originally by: MissileRus zomg minor bugs arent fixed within a day were all doomed   
This might be as minor bug to non pvpers. However PVPers rely on these mails for a serious amount of information and having the right name and right ships involved is a very necessary thing.
From his POV this is a a significant annoyance.
pvpers dont rely on killmails at all... their a nice tool for alliances and larger corps sure, they are however only epeen extenders, especially for smaller pvp, and eve has alot of small scale pvp and pvpers that dont bother posting killmails 
eve would be better off without them, kinda cheating knowing where someone was at a particilar time and what he did outofgame without using agents etc imo.. no, killmails are not anything important, i rather have them wasting time fixing desynk/CTD problems those affect everyone and not only a particilar group of players.
they can temporarely disable killmails until their fixed so alliances dont get wrong info on their boards panic ftw.. 
no u are wrong, killmails are needed to show that someone was killed. kinda important for mercs. some ppl get payed / killmail they get
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MotoTsume
Gallente Clan Black Scorpion
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Posted - 2007.06.30 23:12:00 -
[16]
Edited by: MotoTsume on 30/06/2007 23:12:46
Originally by: eXtas
Originally by: MissileRus
Originally by: Kuseka Adama
Originally by: MissileRus zomg minor bugs arent fixed within a day were all doomed   
This might be as minor bug to non pvpers. However PVPers rely on these mails for a serious amount of information and having the right name and right ships involved is a very necessary thing.
From his POV this is a a significant annoyance.
pvpers dont rely on killmails at all... their a nice tool for alliances and larger corps sure, they are however only epeen extenders, especially for smaller pvp, and eve has alot of small scale pvp and pvpers that dont bother posting killmails 
eve would be better off without them, kinda cheating knowing where someone was at a particilar time and what he did outofgame without using agents etc imo.. no, killmails are not anything important, i rather have them wasting time fixing desynk/CTD problems those affect everyone and not only a particilar group of players.
they can temporarely disable killmails until their fixed so alliances dont get wrong info on their boards panic ftw.. 
no u are wrong, killmails are needed to show that someone was killed. kinda important for mercs. some ppl get payed / killmail they get
Your point would be valid if you didnt get corpse from the kills that you cold present to the person you where hired by as proof, since those exists the killmail arent needed. It's just a game........Or is it?????
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Kuseka Adama
Gallente WOLFPACK DELTA
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Posted - 2007.06.30 23:14:00 -
[17]
It also allows people to keep track of offensive success. What you consider an E-peen extender i would consider a vital source of any information for any PVP oriented corporation. In any kind of campaign knowing what damage you have done is vital. It also allows people to know what was lost and needs to be replaced. That is equally and perhaps even more vital than what the enemy has taken. Maybe if you pulled your head out of high sec you might see just how necessary something like this is. The proper information is the only way this works. This skews the info and can mess with a killboard in a significant manner.
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MotoTsume
Gallente Clan Black Scorpion
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Posted - 2007.06.30 23:16:00 -
[18]
Originally by: Kuseka Adama It also allows people to keep track of offensive success. What you consider an E-peen extender i would consider a vital source of any information for any PVP oriented corporation. In any kind of campaign knowing what damage you have done is vital. It also allows people to know what was lost and needs to be replaced. That is equally and perhaps even more vital than what the enemy has taken. Maybe if you pulled your head out of high sec you might see just how necessary something like this is. The proper information is the only way this works. This skews the info and can mess with a killboard in a significant manner.
Now Kuseka shows valid reasons for km's unlike the one i responded to before. It's just a game........Or is it?????
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eXtas
BURN EDEN
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Posted - 2007.06.30 23:43:00 -
[19]
Originally by: MotoTsume
Originally by: Kuseka Adama It also allows people to keep track of offensive success. What you consider an E-peen extender i would consider a vital source of any information for any PVP oriented corporation. In any kind of campaign knowing what damage you have done is vital. It also allows people to know what was lost and needs to be replaced. That is equally and perhaps even more vital than what the enemy has taken. Maybe if you pulled your head out of high sec you might see just how necessary something like this is. The proper information is the only way this works. This skews the info and can mess with a killboard in a significant manner.
Now Kuseka shows valid reasons for km's unlike the one i responded to before.
and ships dont drop corpses... and the chance to get a pod with a bs is kinda slim  sorry for not pointing out all the things for carebears...
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MotoTsume
Gallente Clan Black Scorpion
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Posted - 2007.06.30 23:48:00 -
[20]
Edited by: MotoTsume on 30/06/2007 23:47:27
Originally by: eXtas
Originally by: MotoTsume
Originally by: Kuseka Adama It also allows people to keep track of offensive success. What you consider an E-peen extender i would consider a vital source of any information for any PVP oriented corporation. In any kind of campaign knowing what damage you have done is vital. It also allows people to know what was lost and needs to be replaced. That is equally and perhaps even more vital than what the enemy has taken. Maybe if you pulled your head out of high sec you might see just how necessary something like this is. The proper information is the only way this works. This skews the info and can mess with a killboard in a significant manner.
Now Kuseka shows valid reasons for km's unlike the one i responded to before.
and ships dont drop corpses... and the chance to get a pod with a bs is kinda slim  sorry for not pointing out all the things for carebears...
BULL-CRAP!
a Burn Eden Gate Camp consists of a few sniper BS cloaked and hanging at approx 150km a couple of Dictors near gate cloaked also and waiting plus 1-2 or so curse or vaga's for webbing
every burn eded camp is littered with corpses so dont give me that crap. your particular argument for km's isnt valid but that dont meen km's arent needed.
Oh and when a anyting more than a couple of ships show up at a BE camp - the camp runs and hides. casue BE dont want to or maybe cant fight anyone that can actually put up a fight!
edit:spelling It's just a game........Or is it?????
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eXtas
BURN EDEN
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Posted - 2007.07.01 00:16:00 -
[21]
Originally by: MotoTsume Edited by: MotoTsume on 30/06/2007 23:47:27
Originally by: eXtas
Originally by: MotoTsume
Originally by: Kuseka Adama It also allows people to keep track of offensive success. What you consider an E-peen extender i would consider a vital source of any information for any PVP oriented corporation. In any kind of campaign knowing what damage you have done is vital. It also allows people to know what was lost and needs to be replaced. That is equally and perhaps even more vital than what the enemy has taken. Maybe if you pulled your head out of high sec you might see just how necessary something like this is. The proper information is the only way this works. This skews the info and can mess with a killboard in a significant manner.
Now Kuseka shows valid reasons for km's unlike the one i responded to before.
and ships dont drop corpses... and the chance to get a pod with a bs is kinda slim  sorry for not pointing out all the things for carebears...
BULL-CRAP!
a Burn Eden Gate Camp consists of a few sniper BS cloaked and hanging at approx 150km a couple of Dictors near gate cloaked also and waiting plus 1-2 or so curse or vaga's for webbing
every burn eded camp is littered with corpses so dont give me that crap. your particular argument for km's isnt valid but that dont meen km's arent needed.
Oh and when a anyting more than a couple of ships show up at a BE camp - the camp runs and hides. casue BE dont want to or maybe cant fight anyone that can actually put up a fight!
edit:spelling
and u are say that every BE member must be camping... what if they are roaming around killing npc'ers? or dont have a dictor around ? sure we usually get over 50% of the pods but... some are lucky 
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eXtas
BURN EDEN
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Posted - 2007.07.01 00:17:00 -
[22]
oh and btw noone uses webbs on curses or vagas 
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.07.01 00:38:00 -
[23]
Originally by: eXtas oh and btw noone uses webbs on curses or vagas 
The cool kids do, along with basic modules 
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.07.01 00:53:00 -
[24]
Mebbe they assigned the drone regions devs to this, expect 8 months of waiting . Do not read this thread!!!
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Rooker
Lysian Enterprises United Corporations Against Macros
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Posted - 2007.07.01 09:54:00 -
[25]
There is e-peen of course. Plus the mercs might be getting paid for each KM.
In my case, I'd like to know how people are fitting their ships. It lets us see what level of tech he is fitting his ship with. We nailed a Myrmidon earlier tonight and have no idea what he was fitting. I'd like to know if he had T1, T2 or faction hardeners/reps, because he took a lot of killing before he went down.
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.07.01 10:11:00 -
[26]
I bug reported this several weeks ago with working reproduction steps (this was on sisi too before rev 2 went live). Bug report was closed saying the bug was already fixed on their internal server...
Anyway it happens when you deactivate your missile launchers (either by choice or because they need to reload) before the missile that does the final blow hits. ---------------------------------------- A Guide to Scan Probing in Revelations |

Maki Nomiya
Caldari Bisot Enterprise
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Posted - 2007.07.01 11:31:00 -
[27]
Yes not only do the wrecks and kill mails go to ECB but also the bounties on missions ships 
I wonder about CCP's revision change control - have ever since they launched their "dragon code" which screwed up all the fixes that they had recently made to drones which had finally got them working pretty well. I noticed then that there were one or two other bugs that had been fixed that re-emerged and had to get fixed all over again.
I've put in a few bug reports though I thought I was paying to play the game and not bug-fix it ?! 
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Pan Crastus
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Posted - 2007.07.01 11:44:00 -
[28]
Originally by: Hoshi
Anyway it happens when you deactivate your missile launchers (either by choice or because they need to reload) before the missile that does the final blow hits.
I very much doubt that it only happens then. We've had lots of killmails lost during gate camps and roaming gangs where the targets die after 1-2 volleys. I think it happens every time a missile gets the final blow, at least I don't recall seeing any killmails recently with missiles doing the last blow and them not belonging to EVE Central Bank.
CCP, this is extremely annoying, make it a priority please.
this is a free post provided to you by a member of the EVE community.
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.07.03 14:35:00 -
[29]
Originally by: Pan Crastus
Originally by: Hoshi
Anyway it happens when you deactivate your missile launchers (either by choice or because they need to reload) before the missile that does the final blow hits.
I very much doubt that it only happens then. We've had lots of killmails lost during gate camps and roaming gangs where the targets die after 1-2 volleys. I think it happens every time a missile gets the final blow, at least I don't recall seeing any killmails recently with missiles doing the last blow and them not belonging to EVE Central Bank.
CCP, this is extremely annoying, make it a priority please.
2007.07.02 00:46
Victim: ***** Alliance: ***** Corp: ***** Destroyed: Capsule System: ***** Security: 0.0
Involved parties:
Name: Hoshi (laid the final blow) Security: 5.0 Alliance: Phalanx Alliance Corp: Blackguard Brigade Ship: Raven Navy Issue Weapon: Cataclysm Precision Cruise Missile
2007.06.29 14:28
Victim: ***** Alliance: ***** Corp: ***** Destroyed: Merlin System: ***** Security: 0.0
Involved parties:
Name: Harriet Hargot (laid the final blow) Security: 4.3 Alliance: Praesidium Libertatis Corp: Serenity Prime Ship: Flycatcher Weapon: Bloodclaw Light Missile
Where more people on the last killmail but removed them as it's not important for the issue.
As you see you can still get killmails with missiles. ---------------------------------------- A Guide to Scan Probing in Revelations |

BIRDofPREY
Minmatar KDM Corp Firmus Ixion
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Posted - 2007.07.03 14:53:00 -
[30]
Originally by: Deckard Bishop please do not bump threads, please read the gm notice below:
Hi everyone. Currently we have a bug in the game where wrecks are marked as belonging to the Eve Central Bank and you are prompted before taking items from the wrecks if you are sure about stealing from them. This is something we are working on fixing as soon as possible and we just wanted to inform you that taking items from these wrecks is completely safe.
Eve Central Bank is a NPC corporation, there are no mobile NPCs or players in the EVE Central Bank corporation, so you can take from these wrecks and salvage from them without fear of reprisal. The only problem here seems to be that players are not able to use tractor beams on the wrecks in question.
We sincerely apologize for the inconvenience this has caused you and we assure you that we will fix this shortly.
Best regards, Senior GM Zworm EVE Online Customer Support Team
You also forgot to mention that you do not collect the bounty on NPC's you destroy... A rather interesting omission...
Frustration, agravation and anger is just EVE's way of saying you are playing the game to the fullist |
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