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Jarjar
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Posted - 2004.01.20 13:02:00 -
[1]
Since nothing has been done to training time on chaos, I offer an easy solution, if it's possible at all. Seeing that changing items seems pretty easy to do - why not make some ³ber (and I mean it) implants, like "chaos [attribute] implant", which gives insane bonuses to training time?
Say, 100000 points to one attribute per implant? The only downside I can see is that I don't know exactly how skilltraining works with the servers, and this might just be too fast (esp. when training level 1 rank 1 skills).
Well? 
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voogru
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Posted - 2004.01.20 15:58:00 -
[2]
Yea it would be nice to have chaos implants which make skill training 10x faster.
------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Gafton
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Posted - 2004.01.20 17:14:00 -
[3]
easiest solution would be to have an implant that reduced training time by x amount. Simple and effective.
Ding Dong The Witch Is Dead. |

Jarjar
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Posted - 2004.01.20 18:13:00 -
[4]
Quote: easiest solution would be to have an implant that reduced training time by x amount. Simple and effective.
Might be harder to create one of those, though 
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Siolan
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Posted - 2004.01.20 22:56:00 -
[5]
Edited by: Siolan on 20/01/2004 22:57:53 Yes, would be much easier to create an implant that boosted skills incredibly high so training would go faster. I can understand their view, as training/skill bugs should be as they are on tranq, and are some of the most important to be fixed. On the other side, I also have felt the pain of having to train skills for many days before being able to use an item. (and the fact that to get to many skills, you must train for up to or over two months, especially the new specializations)
Personally, I think these would be a good idea to speed up testing, and be a great convenience to players there. (though 10,000 attribute points may be a tad excessive =) )
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Siphol Kalarth
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Posted - 2004.01.21 11:54:00 -
[6]
I don't really see why it's excesive, some of these skills take a month or more to train to level 5.
Goor idea Jarjar, now we just need to get a dev to read this thread and agree.
I keep faith, it's only what I believe in that changes.
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Tenacha Khan
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Posted - 2004.01.22 00:42:00 -
[7]
TBH, I dont think that that is such a good idea, I havnt got all the bs skills yet and if these uber implants where there I know id fit em and train the bs i cant use on tranquility, train all the guns and be uber with them, then when id get back to tranquility there would be nothing good to look forward to. On another note, they have trained up every1 so they can use all the new items on chaos and I feel that this is better than having an easy op out on skill training time
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Siolan
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Posted - 2004.01.22 02:40:00 -
[8]
Edited by: Siolan on 22/01/2004 02:44:08 Edited by: Siolan on 22/01/2004 02:42:49
Theoretically, there is already much on chaos that there isn't on Tranq, and it's a false association anyways, they are completely different environments. You just have to "pay" in instability, testing duties, and well, the opposite of Tranq, it's not a "world", it's a testing environment. Some people play it solely, because it's the aspect of the game they like the most; the allure of high training would not change the amount of players regularly on Tranquility. They already have virtually infinite items, free of charge, and new features, and as you said, skills are currently boosted for Tech 2 Agent Purposes ONLY! Skills are not boosted "so we can use all the new items", in fact, few actually can; we can use agents, and make new items, but not use them (and they badly need testing to expedite their appearance on Tranq!).
Basically, this would be good in the way that testing can be done sooooo much more efficiently. I can't use all the items ingame, so if a BH needs to test a certain item, and I can't use it, BH has to keep looking for testers that can. Or, like the new stuff. some of the items take incredulously long times to train; great for specialization for Tranq; horrible for short term test purposes.
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Cao Cao
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Posted - 2004.01.22 03:09:00 -
[9]
How about just let people edit their skill levels on Chaos.
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MaiLina KaTar
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Posted - 2004.01.22 03:36:00 -
[10]
It¦s more realistic the way it is. Having all your skills at level 5 creates false test results as the testing environemt becomes unrealistic compared to tq.
Certain things wouldn¦t become obvious because professions are no more when you train uberfast.
Mai's Idealog |

Jarjar
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Posted - 2004.01.22 14:27:00 -
[11]
Quote: It¦s more realistic the way it is. Having all your skills at level 5 creates false test results as the testing environemt becomes unrealistic compared to tq.
Certain things wouldn¦t become obvious because professions are no more when you train uberfast.
I didn't make this suggestion so that people could train all their skills to level 5. If they do that, that's their problem, right?
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Ravenal
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Posted - 2004.01.22 17:33:00 -
[12]
user % of course ;)
99% reduced training time...as effective with lvl1 and lvl5 ...new sig coming up Ravenal - Fate is what you make of it. |

Siolan
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Posted - 2004.01.22 22:45:00 -
[13]
Yes, I believe people would still have chioces what and what not to train; if they wanted accurate char results, maybe they could simply train what they wish, or create a new char and quickly train to their current stats on TQ.
I don't see it as a detriment to "professions", or specialties; Chaos is not a realistic server. It's a test environment, and to fully test all items, you need the skills to do so, basically the long time it takes to specialize is silly and needless on a testing server. And those who wanted to test at certan skill lvls could simply choose what and what not to train...
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Tenacha Khan
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Posted - 2004.01.23 00:31:00 -
[14]
Quote:
Quote: It¦s more realistic the way it is. Having all your skills at level 5 creates false test results as the testing environemt becomes unrealistic compared to tq.
Certain things wouldn¦t become obvious because professions are no more when you train uberfast.
I didn't make this suggestion so that people could train all their skills to level 5. If they do that, that's their problem, right?
tut tut, if i saw i was able to train all those skills I would, and thus destroying my own game.
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Traveler
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Posted - 2004.01.23 06:02:00 -
[15]
The main reason for not giving those uber implants is to remain comparability to the LIVE server. It makes no sense to balance ships with players when they all have max skills. What do you prefer - having all skills or be involved in balancing?
Traveler Polaris Bug Hunter Lead |

Johnson McCrae
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Posted - 2004.01.23 11:16:00 -
[16]
Uh, Traveler, they want both.  It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Jarjar
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Posted - 2004.01.23 12:04:00 -
[17]
I can try balancing even if I train amarr frigate, cruiser and battleship to level 4, for instance... Or can't I? I don't want to log in to chaos 12 times to switch skills, not only that but it's often down or full. Of course, I have no idea what people would do, but I sure wouldn't train any non-realistic (high-rank) skills more than I would on TQ.
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dalman
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Posted - 2004.01.23 15:23:00 -
[18]
Quote: The main reason for not giving those uber implants is to remain comparability to the LIVE server. It makes no sense to balance ships with players when they all have max skills. What do you prefer - having all skills or be involved in balancing?
Well, I understand the problem, but I myself would not do that. I'd just like to add the ~2M skill points to get battleship lvl 4 in the 3 races I haven't trained. And that would allow me to do much more testing on balance.

M.I.A. since 2004-07-30 |

Siolan
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Posted - 2004.01.25 03:14:00 -
[19]
Edited by: Siolan on 25/01/2004 03:16:36 I understand where you are coming from Traveler, as yes Choas is meant to test Tranq, but on the other hand, it would take me (and a few others) with regular implants even close to and or over 2 months to train some specialties. These can be simply assumed/calculated, so the point is why try and test the time it takes to get specialties when you can easily estimate it?
Maybe a better thing to do would be to reduce the requirements of new items, a'la "Chaos Test Cloak", though the coding would be much simpler to just implement better implants (i'm guessing)...
It's most likely a moot point, but when it takes a good 2 months to specialize, and in that time there will most likely be a sever mirror, it's silly to not have even a slightly (maybe even 1/2?) better training time, at least in my view.
P.S.- With the current server cap, it is VERY hard to switch skill training, though the Chaos server is in bad need of the cap for lag, I've been able to train only two skills to lvl 1 since mirror 
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Xailia
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Posted - 2004.01.25 04:00:00 -
[20]
If I wanted to test cruise missile/frigate balancing I would have had to spend 1 month training skills (Because on TQ I don't use missiles). So while I wanted to, I could not help test/balance and give feedback on that. 
"The sky above the port was the color of a television, tuned to a dead channel." |

Drutort
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Posted - 2004.01.25 07:49:00 -
[21]
Quote: TBH, I dont think that that is such a good idea, I havnt got all the bs skills yet and if these uber implants where there I know id fit em and train the bs i cant use on tranquility, train all the guns and be uber with them, then when id get back to tranquility there would be nothing good to look forward to. On another note, they have trained up every1 so they can use all the new items on chaos and I feel that this is better than having an easy op out on skill training time
that was in beta,the last day we had all skills in beta that there were at lvl5 it was a blast  support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Siolan
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Posted - 2004.01.25 16:05:00 -
[22]
Yes, Armageddon Day Was a huge amount of fun :) And like Xailia Said, even with regular items, testing is inhibited and possibly not available when needed.
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