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1. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate my account on Singularity.
- by Siolan - at 2014.11.29 17:00:28
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2. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate my account on Singularity, thanks.
- by Siolan - at 2014.11.22 21:29:37
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3. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Requesting pilot reactivation on Singularity. Thanks!
- by Siolan - at 2014.11.02 00:14:56
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4. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Thrilled to be back for Trinity; account reactivation on Singularity for Siolan please!
- by Siolan - at 2007.11.29 19:34:00
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5. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Caldari are still overpowered. Their Railgun skills are superior to everyone else's gun skill modifiers. nerfed MWD's make blasters tough to use on Gallente ships, and I know I fit railguns to my ships even though they are gallente. Missles are ...
- by Siolan - at 2004.07.24 19:52:00
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6. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Caldari are still overpowered. Their Railgun skills are superior to everyone else's gun skill modifiers. nerfed MWD's make blasters tough to use on Gallente ships, and I know I fit railguns to my ships even though they are gallente. Missles are ...
- by Siolan - at 2004.07.24 19:52:00
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7. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Edited by: Siolan on 24/07/2004 05:44:37 Ok, Here's another Gallente upset about The Thor Changes. And partly the Exq. changes too, actually... But lets begin with the Thor. Clearly, making this ship have a pint size dronebay in shadow of the...
- by Siolan - at 2004.07.24 05:38:00
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8. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Edited by: Siolan on 24/07/2004 05:44:37 Ok, Here's another Gallente upset about The Thor Changes. And partly the Exq. changes too, actually... But lets begin with the Thor. Clearly, making this ship have a pint size dronebay in shadow of the...
- by Siolan - at 2004.07.24 05:38:00
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9. Accuracy and Turret Balance Tuning - in Ships and Modules [original thread]
Cool TomB, and thanks for noticing the Proj. disadvantages :) I still think though, that the problem iwht them is not neccesarily damage per hit, as they get much, it's the DoT. Now, I'm not sure exactly what the design team thinks about Proj., b...
- by Siolan - at 2004.06.26 15:33:00
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10. Accuracy and Turret Balance Tuning - in Ships and Modules [original thread]
Thank you for the balancing TomB, looks good from the graphs. I noticed something too, Hybrid and Laser turrets get a bonus on capacitor usage, which is thier main complaint, but Proj. don't use them. Projectiles, especially the artilleries, suff...
- by Siolan - at 2004.06.25 14:16:00
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11. Build your own Dreadnought! player modding contest - in EVE General Discussion [original thread]
Yes, I like the Hyperion very much. I see nothing wrong with a player-contest of the arts. Easy enough prize too; give the winners one of the ships they designed ;) This works since players get to have a really lasting effect on the game, and may...
- by Siolan - at 2004.06.01 21:59:00
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12. Updated: Missile and Launcher details! - in Ships and Modules [original thread]
Edited by: Siolan on 16/05/2004 17:35:14 Originally by: TomB The problem lies more in the new accuracy, where as signature radius counts a whole lot more when firing at a target. Interceptors with low signature radius + MWD would be i...
- by Siolan - at 2004.05.16 17:33:00
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13. New Shiva Music = Awesome! - in EVE General Discussion [original thread]
Hmmm, new music? The EVE Theme and Race Specific tracks (and the "rocks", too) were in client already... but I must see if they have changed them. I love EVE music, I wish they would have put the tracks they sampled us with during production into ...
- by Siolan - at 2004.05.08 05:04:00
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14. Your Large Plasma Smartbomb I hits Guardian Soldier, doing 0.0 damage - in Test Server Feedback [original thread]
Finally, someone figured out what I meant by "look it up" :) Anyways, I think haveing 100% resist is a great idea; it will add much more strategy into the mix. Plus, considering the extravagant costs of elite Interceptors, with no special skill w...
- by Siolan - at 2004.04.20 01:56:00
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15. Your Large Plasma Smartbomb I hits Guardian Soldier, doing 0.0 damage - in Test Server Feedback [original thread]
To say.. "never" is a harsh word to use... I recommend you look at EVE-DB for more answers. That is all.
- by Siolan - at 2004.04.18 16:39:00
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16. Upcoming frigate changes - in Test Server Feedback [original thread]
I'm all for frigate balancing, in a way. Frigates, on one hand, should be able to take on the larger ships; I should be able to play the light, fast ship I want to and be able to beat a big slow one with strategy (sadly, which is partially lacking...
- by Siolan - at 2004.04.13 04:13:00
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17. 1414 & 1415 Patches to Chaos. - in Test Server Feedback [original thread]
Yes, 1414 chat window seems to not be working at all... and I can't see a workaround for it. Haven't tried convo'ing another player though. The patch seemed to have edited the text files, if you looked at that window when it was working it updati...
- by Siolan - at 2004.03.26 14:53:00
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18. Testing on Chaos - would you??? - in Test Server Feedback [original thread]
Alot of time I spend is really personal time on Chaos, actually, when I can get on the server that is (full proxies are evil). However, I'd like to say two things on the matter actually... First, it would be GREAT to have a Dev or Traveler, or ev...
- by Siolan - at 2004.03.21 04:17:00
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19. Workaround for patching to 1408 - in Test Server Feedback [original thread]
cool, thanks for the fix. Looks as if Chaos is running 1406 anyways, but us patch junkies gotta have it :)
- by Siolan - at 2004.03.16 02:11:00
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20. Workaround for patching to 1408 - in Test Server Feedback [original thread]
the 1406 to 1407 patch does not seem to change the piece of coding which tells the next patch that it happened; when trying to install the 1407-1408 patch, it does not recognize that 1407 is there (which it is), but sees it as 1406. I'd assume t...
- by Siolan - at 2004.03.15 19:36:00
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