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Ratch3t
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Posted - 2007.07.01 09:54:00 -
[1]
Edited by: Ratch3t on 01/07/2007 09:58:03 Hi guys, wondering if you could help me out here, I'm looking for a ship that can support a gang in general (tackle, a bit of EW and some damage (last doesn't matter as much as its guns with prob only be used to pop pods).
Now I was thinking about an inty because of the speed on them and top on my list is the tackling bit.
To get the EW as well it narrows my options to Male, Crow, Raptor, Ranis, and Stiletto.
I think I probably want to stay away from the more sluggish caldari ones although the missile launchers on the crow do seem good (I geuss I'll be using alot of cap to keep midslots going - not much to spare for guns).
That leaves Male, Ranis and Stiletto (If someone comes and says that the crow can be equally manuorvarable as the others than I may consider that as well).
The Stiletto would be the obvious choice for this and I know I said the damage didn't matter much but I'd prefer to do more than 2 arty's worth. Also out of the 3 left its the slowest/most sluggish (I think).
Male is the fastest out of the 3 mid slot inties (I think) but its guns need cap which will make it harder to run.
Ranis seems quite sluggish and slow, it does look like it could get some nice damage although this requirement is at the bottom of my list.
Nows the point when I get stuck.
With a low grade snake set and a few hardwirings would the stilleto be fast enough (read:fast enough to get away from all but the best anti tacklers) because this obviously seems to be the best choice.
The Male does look sweet though and seems like it could be pretty speedy.
Also which EW should I use, I was thinking about probably tracking disruptors (low cap use and one of them can completely disable some ships).
Thanx in advance for any help.
P.S. Sorry about the rabble, I just wanted to be clear about what I wanted from the ship.
Another reason to stay away from the crow is that every man and his dog has one... It would be nice to appear on kill mails as something different to the norm.
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Litus Arowar
Amarr Obsidian Asylum Pure.
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Posted - 2007.07.01 10:25:00 -
[2]
stilletto with damps should work...
it's the obvious choice, it's faster than the taranis (though a bit heavier), uses no caps for weapons (arty+std missile if desired), and has 4 mids... the malediction is lighter, but it only has 3 mids, so whatever ew you mount will be less effective... it also uses energy for lasers as you mentioned, though you could run it with 2 missiles only I guess...
the taranis is the only one of the 3 that'll still dish out decent damage, even at range... but yeah, it's fat and slow, and if you want a ship that not everyone flies it'd be the wrong choice
the ship not everyone flies is the stilletto, then the malediction...
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Ratch3t
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Posted - 2007.07.01 10:35:00 -
[3]
Would 2 damps be that effective for small - medium gang warfare?
I figured with tracking disruptors if a sniper or something warps in then I can tackle and tracking disrupt in until one of my gang mates can come and kill it whenever.
Also sensor damps when fighting range is within 30km don't have that much effect do they.
The only weapons I can fit on a stiletto are 2 250mm arty's and although they are capless the 3 DLB II's I can get on a male seem more appealing.
How fast/nimble is the stiletto compared to the male?
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Ratch3t
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Posted - 2007.07.01 11:14:00 -
[4]
After looking into it a bit more I've decided that I will go for the stiletto. How does this sound as a setup.
Highs: 2x 250mm II
Meds: Gistii A-type Scram 2x Balmer TD
Lows: 2x CPR II OD or i-stab or nano (will play around to see what gives me the best result)
I hope that with this I can out run all missiles with some implants and if I get any turret ships coming after me the td's should sort them out (I will fear the close range fast intys).
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Ratch3t
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Posted - 2007.07.02 16:31:00 -
[5]
Edited by: Ratch3t on 02/07/2007 16:33:17 Edited by: Ratch3t on 02/07/2007 16:30:22 Sorry about necroing my own thread but I figured its better than starting a new one and hopefully I can get some more advice.
After deciding on the stiletto I then (after seeing the topics about them on the first page) starting thinking about faction ships and the daredevil sprung to mind.
I have come up with this setup for it,
Highs: 2x 75mm II 2x Std II
Meds: MWD (prob gistii) 20km 2x TD or sensor damp
Lows: 2x speed mod (prob OD's) 1x CPR
Now this is 1km/s slower than the stiletto (only 10km/s instead of 11km/s) but is more agile.
It also has a smaller scan res and larger sig.
It can however do more damage.
Which do you think will be more useful in frig gangs and gangs in general?
P.S. After looking at rigs a bit more it may actually be able to go a bit faster , I think I've possibly found my winner (unless you guys think that sig radius/scan resolution are going to be reasonably important).
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Ryysa
Caldari
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Posted - 2007.07.02 16:39:00 -
[6]
Have you ever flown ceptor before?
Don't fit gistii if you don't have loads of experience or a huge amount of isk. Tracking disruptors are OK I guess, I'd go for 2x damps with maybe a damp rig or something and good skills.
EW Guide - KB Tool - PVP Event |

Ratch3t
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Posted - 2007.07.02 16:50:00 -
[7]
Edited by: Ratch3t on 02/07/2007 16:50:17
Originally by: Ryysa Have you ever flown ceptor before?
Don't fit gistii if you don't have loads of experience or a huge amount of isk. Tracking disruptors are OK I guess, I'd go for 2x damps with maybe a damp rig or something and good skills.
I haven't flown a ceptor a huge amount but I am addicted to fast ships so know most of what should and shouldn't be done... well I hope I do, also I can afford to loose a few of these.
I was thinking more about damps, would the rigs really be needed, This ship would prob be used quite alot so I can whiz off and disable snipers.
How will the damps fair when I have to get up close?
tbh I was kinda hoping that if a huginn or fast inty jumps me I could get a lock and damps on it to give me/my gang (if I'm with one at the time) those extra few moments to get away or should I be able to whiz away before it can lock me anyway?
If its for general gang use and I forget completely about trying to cover every eventuality of my dying would the TD's be better (I'll prob be in frig/fast gangs mostly) and can shut down turret ships up close as well as snipers.
Those can all come later though... for the moment would the extra speed (if I got the right numbers, anyone mind checking which is faster with those setups and best rig combos?), agility and damage be better or would the sig radius and scan res be better?
P.S. Sorry about the stupid number of question but I want to make sure I've got the right choice before I throw over 100mil onto a ship that I won't be able to get back.
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