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Thread Statistics | Show CCP posts - 1 post(s) |

Xaen
Caldari Caldari Provisions
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Posted - 2007.08.28 14:14:00 -
[1]
It seems motherships (at least the Nyx) are not receiving the bonus for 99% reduction in CPU need for Projected Electronic Countermeasures. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Xaen
Caldari Caldari Provisions
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Posted - 2007.08.28 14:20:00 -
[2]
Remote Repair modules are not receiving bonuses in the form of cap usage reduction from the [Race] Cruiser skill at least on the Exequror.
Caused me to way overcompensate on cap regen modules.
EFT and Quickfit both showed me not having enough cap regen to run 3 Solaces indefinitely but I could definitely do it easily. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Xaen
Caldari Caldari Provisions
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Posted - 2007.09.21 14:11:00 -
[3]
Couple of minor things...
On the Open Market Group option....could you make it so it doesn't collapse all the other module trees? It makes going back and forth between module sections painful.
Also, An undo feature would be great. Use case: Just used 'Open Market Group' Remove the last of a different type of module then 'Open Market Group' Was used on Tedious scrolling and clicking ensues to re-add the accidentally removed module
Also, could you please autosize column widths....everywhere?
Ctrl+numpad_plus_key will do it, but it would be better if I never had to.
Windows explorer exhibits the same behavior. It's like it's telling me, "here are 7 columns all too narrow to read any text at all in, isn't that helpful?" No, windows, it isn't, especially when there's no good reason you couldn't resize them for me automatically. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.21 14:25:00 -
[4]
Originally by: Cassana Daystar Edited by: Cassana Daystar on 21/09/2007 07:04:56
I like the program. It is pretty slick.
There are a few things I liked about QuickFit , however, that I wish you could incorporate into this:
1) Tabbed organization - characters on a tab, ships on a tab, equipment on a tab, ... 2) The equipment search 3) Equipment display - QuickFit wasn't perfect, but I liked that the slots had separators and were color coded. 4) All equipment displayed in lists were color coded, by slot (low, mid, high) for easy reference. This was great if you were scanning a list for that one item in a specific slot - like interdictor launchers.
Also - does your program has a way to export fittings to a text or html file? That would also be great.
Tabbed organization sucked. You're crazy.
The only things I miss from quickfit were the "last-slot" search and the Stats calculation.
"last-slot" would show you modules that would fit in your remaining slots (sadly it didn't hide turrets if you had available high slots, but no turret hardpoints).
Stas would take into account target resistances, speed, transversal, sig radius, etc.
Made for really good estimation of actual in-game damage instead of just raw. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Xaen
Caldari Caldari Provisions
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Posted - 2007.10.23 18:12:00 -
[5]
Update with new Rev III ships pretty please? --
Support fixing the EVE UI
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.23 20:56:00 -
[6]
Originally by: Power's Urge
Originally by: Xaen Update with new Rev III ships pretty please?
I doubt he'll bother with that until their stats and skill requirements are officially finalized and complete and publicly available; and rightfully so. No point in spending time on inofficial and vaguely mentioned ideas of which much is still subject to speculation, so a lot of the data could only be guessed.
But I wanna fit a Marauder now! --
Support fixing the EVE UI
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.27 19:44:00 -
[7]
Originally by: Condecinte
Originally by: Raz Gulderoi Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
Capacitor reaches its peak recharge rate at roughly 40% of capacity. It does not recharge at a flat rate per second. The closer your cap gets back towards being full the slower it recharges. Hence you need to use the little formula Gripen gave and not just CAP / RECHARGE TIME.
It's actually around 30%, but otherwise, you're correct. Expressed as a graph, the cap recharge rate peaks at 30% remaining and is very small close to 0% and 100%. -- Support fixing the EVE UI | Suggest Jita fixes
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.28 15:12:00 -
[8]
Originally by: TimMc 404 on the new version.
eve-files.com bit the dust (according to Chribba, HD failure) -- Support fixing the EVE UI | Suggest Jita fixes
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Xaen
Caritas.
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Posted - 2008.03.18 19:44:00 -
[9]
The links in the about dialog launch Internet Explorer rather than the system default browser. Please use the system default. Lots of people hate Internet Explorer. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
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Posted - 2008.03.18 20:00:00 -
[10]
Originally by: Zakgram
Originally by: Meiyang Lee
Make multiple characters, all referring to the same API key, give them appropriate names and voila, different sets of implants for different occasions.
What a simple solution! Thanks.
That's what I've been doing. But a "Copy Character" button would be nice. And binding "open character window" to ctrl+C is a terrible idea. That's hard wired in many people's brains as "copy".
I say this on the tail end of character duplication, because when i try to copy the API key from one character to another (working around the lack of a "Copy Character" button) EFT closes the character window instead. I have to remember to right click *shudder* to copy the text. And I never remember the first time. - Support fixing the UI|Suggest Jita fixes|Compact logs |
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Xaen
Caritas.
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Posted - 2008.03.19 13:48:00 -
[11]
Originally by: HRRNighthawk I may just be dumb, but how do you read that new DPS graph? It didn't seem to be taking the damage type/resistances into account as the few ships i tried to use with it had the max dmg at the top of the curve every time. Help? :)
It doesn't.
Calculating DPS vs a ship is not trivial and isn't simply a matter of resistances. You basically have to run a simulation that accounts for boosting/repairing, capacitor, cap boosters, reloading, and the switch from shield to armor, and from armor to structure.
I suppose you could simplify it by only calculating against the shield or armor that is tanked the most though. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
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Posted - 2008.03.19 21:25:00 -
[12]
Originally by: Gripen
Originally by: Abye JPG is messy for images with few colors like screenshots of Windows apps. No chance for PNG ? Can't imagine that there aren't good libs for Delphi handling that.
Such quality is set intentionally to minimize file size. There are still people playing on dialup and setups isn't a game screenshot or photo to worry about quality.
GIFs serve better for screenshots of an application.
For your comparison:
JPEG
GIF
Some color information is lost, but the GIF is better at preserving a screenshot of text since it's a vector format. The text of the setup is really what matters anyway. Lastly, the GIF is only 48KB, the JPEG is 71KB. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
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Posted - 2008.03.20 04:17:00 -
[13]
Originally by: Xeliya Edited by: Xeliya on 19/03/2008 22:20:41
Originally by: Xaen GIFs serve better for screenshots of an application.
For your comparison:
JPEG
GIF
Some color information is lost, but the GIF is better at preserving a screenshot of text since it's a vector format. The text of the setup is really what matters anyway. Lastly, the GIF is only 48KB, the JPEG is 71KB.
Your compression is horrid tbh, I can get a gif and jpg half that size with out less quality loss but you were semi right. A gif is better for this type of an application but a png is better then a gif here. Now an application like Eve a jpg is far better.
JPG - GIF - PNG Explanation
That was the JPG EFT generated.
The GIF was a quick and dirty paint version. But the fact remains that GIFs are better for pictures of applications. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
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Posted - 2008.06.20 16:26:00 -
[14]
Suggestions:
1. It shouldn't be hard coded to launch Internet Explorer. Firefox is quite popular. 2. What about an Enemy Capacitor neutralized per second display? I fly a lot of energy warfare ships like the Curse & Domi, but to calculate how much I'm doing to an enemy capacitor requires that I use a spreadsheet. I realize I can use projected effects on another ship, and that's awesome, but it's a bit complicated.
Issues:
1. If a setup.cfg is corrupted EFT throws an exception when you open it. It doesn't tell you which one it failed to load and hitting the close button just makes it throw an exception again and NOT close. It must be killed from task manager.
2. The DPS graph does not get updated if you modify projected effects on the target ship.
3. It's not clear whether every attacker gets the bonus of the projected effect, or just the one doing it. Use case: I want to compare the DPS of a cruise Golem with no target painter to a torp golem with a painter on the same ship. - Support fixing the UI|Suggest Jita fixes|Compact logs |
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