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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zaqar
Pator Tech School
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Posted - 2008.06.16 06:12:00 -
[1]
Edited by: Zaqar on 16/06/2008 06:13:59 Many thanks for the update Gripen *\o/*
edit: seems to load much faster this time, nice.
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Zaqar
Pator Tech School
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Posted - 2008.08.03 09:05:00 -
[2]
Edited by: Zaqar on 03/08/2008 09:09:49 Many 'bugs' being reported are actually because people don't know how the game works. Please consider getting your facts right before crying 'bug!' Kthx.
E: nope Liang, no error for me when I try that.
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Zaqar
Pator Tech School
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Posted - 2008.08.06 06:09:00 -
[3]
Originally by: Taron Lymas I'm a noob with this program, but what's the point in importing your char if when you build a ship your skills can't be applied to the build.
What the hell are you bleating about?
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Zaqar
Pator Tech School
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Posted - 2008.08.06 17:02:00 -
[4]
Originally by: Shaina Marru Yeah after several days i still can't get my user id/api key, everytime i click the link on the site it gets api key generation fail try again, so this problem is useless without the functionally of eve's site.
Try clearing your cookies for eve-online.com, or try another browser. Might need a bugreport if you still have no luck.
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Zaqar
Pator Tech School
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Posted - 2008.12.15 15:51:00 -
[5]
No software is bug-free, but EFT gets its numbers right most of the time and many of the 'bugs' reported here are not errors at all. If you are seeing a discrepancy between EFT numbers and in-game ones, some things to check before reporting it here:
- Make sure your implant sets are identical between EFT and Eve and skills are up to date
- Check for T2 ammo, cloak and other mods with penalties to other stats
- Try on- and offlining mods (ctrl-click the icon in EFT) and see if one of them is affecting the stats
Happy EFT-warrioring
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Zaqar
Pator Tech School
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Posted - 2008.12.15 17:56:00 -
[6]
Originally by: Darth Vaders Something must be wrong with the damage output at some ships. For example the Kronos is supposed to do the same damage with the Hyperion since the Kronos has the same damage bonuses with it but it comes out different in Kronos favor. Is it a bug or am i missing something?
They come out the same for me (assuming 8 guns on the hyp vs 4 on kronos). Sure you've got the same char selected, same ammo, guns, dmg mods etc?
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Zaqar
Pator Tech School
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Posted - 2009.02.16 18:02:00 -
[7]
Originally by: FaithJr is there T2 ammo on this? i cant seem to see then. missiles i mean like fury etc
R-click the weapon and you'll see sub-menus for T1, T2 and faction ammo.
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Zaqar
Pator Tech School
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Posted - 2009.03.11 19:19:00 -
[8]
Originally by: Knight Hippaforalkus Are these numbers accurate?
There's no way to be truly accurate, because different ships from the same faction can deal different types of damage. Most of it looks ok, but some Angels definitely deal thermal damage - you won't want a bunch of Angel Saints on you with low thermal resist...
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Zaqar
Pator Tech School
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Posted - 2009.04.02 07:34:00 -
[9]
Originally by: Twi'shak I do not believe that EFT is correctly adjusting for the various Shield Compensation skills. I just trained the overall Shield Compensation skill and EM, thermal, kinetic and explosive to level 1. There was no drop in capacitor usage for the former and no increase in resistance for any of the latter.
You're doing something wrong, for sure
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Zaqar
Pator Tech School
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Posted - 2009.04.09 15:20:00 -
[10]
And there was much rejoicing
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Zaqar
Pator Tech School
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Posted - 2009.04.18 07:32:00 -
[11]
Originally by: CadetBoot Where can I find an instruction manual for using the EFT?
Ok, I'll bite. There isn't a manual, of course. EFT is self-explanatory to anyone who plays eve. What exactly do you think you need a manual for?
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Zaqar
Pator Tech School
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Posted - 2009.04.18 15:18:00 -
[12]
Originally by: Freedom7 I cant get an API key ?? the link is not valid what am i doing wrong ?
http://www.eveonline.com/api/ is working for me.
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Zaqar
Pator Tech School
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Posted - 2009.04.19 09:30:00 -
[13]
Originally by: Chariscutae Hi, I'm getting this error when I try to import my character: "must provide user ID parameter" even when I type in my EVE account ID and paste in the API key. Anyone else getting this or know how to fix it? Could it be a problem that my user ID starts with a digit?
Your user ID is made entirely from digits. You're not using your account name are you?
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Zaqar
Pator Tech School
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Posted - 2009.04.25 08:16:00 -
[14]
Originally by: Wiu Ming great tool - couldn't live without it. some missing modules though... i.e. sisters expanded probe launcher
Not missing, look under faction items....
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Zaqar
Pator Tech School
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Posted - 2009.04.27 15:43:00 -
[15]
EFT uses average resist across each layer to calculate the EHP.
Unfitted Apoc, max skills no implants, copy & paste from Excel:
sharhull em0500 th20350 kin40250 ex50200 Average27.532.50 HP776493758301 EHP10708.9655213888.88889830132898.85441 <- total EHP ...which tallies with EFT (32899).
Now, if someone from CCP could tell us how the Eve fitting screen calculates it...
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Zaqar
Pator Tech School
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Posted - 2009.05.13 10:46:00 -
[16]
Originally by: Maire Devylin I am noticing a discrepancy. My Sacrilege is showing an almost 7k difference in effective hit points between the EFT and the fitting screen in game. I have all the same modules and I am using my skills from in game. The EFT is showing a lot more HP than I am showing in game. Everything else is accurate aside from the effective hit points.
Is this a known issue?
EFT calculates EHP differently to Eve. EFT uses an average resist whereas Eve uses the lowest. Skip back a couple of pages in this thread for details.
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Zaqar
Pator Tech School
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Posted - 2009.05.15 07:00:00 -
[17]
Ah, this again.
Shut up, and be patient.
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Zaqar
Pator Tech School
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Posted - 2009.05.16 17:54:00 -
[18]
Originally by: Don Lassini stuff
EFT rounds the DPS to the nearest whole number, and you are working backwards from there.
Volley: 44 x 2.4442 = 107.5448 - EFT rounds up to 108
DPS: 107.5448 / 7.5 = 14.339306 - EFT rounds down to 14.3, which is what my EFT shows when I mouseover the DPS figure. (dunno why you are seeing 14.1)
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Zaqar
Pator Tech School
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Posted - 2009.05.21 12:19:00 -
[19]
Originally by: Adolar Kron report: There are differences in targeting range of the rokh between EFT and TQ.
nope, 90km in both
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Zaqar
Pator Tech School
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Posted - 2009.05.25 18:26:00 -
[20]
Originally by: IllRAZORllI hey there i have an issue with EFT. i noticed that there is a couple of skills missing and they are as follows;
nanite operation nanite Interfacing
i just noticed these as i am about to train them and would like to know the effect they will have on my ship loadouts, could this issue be fitted for the next patch please?
Thank you IIIRAZORIII
These skills have no effect on the stats of any ship or module, so I would not expect to see them in EFT.
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Zaqar
Pator Tech School
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Posted - 2009.05.25 19:21:00 -
[21]
Both of those skills relate to nanite repair paste, which is used to repair modules damaged by overheating. The skills do not affact armour repairers or any ship or module.
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Zaqar
Pator Tech School
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Posted - 2009.05.27 17:16:00 -
[22]
Originally by: Arnie Kurkashin Edited by: Arnie Kurkashin on 27/05/2009 11:54:23 hi there,
just tried some loadout for a drake, 5 heavy missile launchers and 2 assault launchers. Without bay loading rig i get 186 dps total missile damage, with the bay loading rig which is supposed to give 10% rof bonus i get 188 dps? If i calculated right i should surpass 200 dps? Same happens when i put in the Warhead Catefaction rig.
Does anyone know if this is buggy? i am using EFT 2.10.2
P.s. it might be my 4 BCSII in the low slot which get penalized together with the rig as they affect the same attributes?
Yup, they are penalized together with the BCS. However, the highest percentage in the stack gets the 100% effectiveness, the 2nd highest 87% etc., so if you added a T2 calefaction that gives a 15% damage bonus (higher than the BCS) you'll see a fairly significant dmg increase.
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Zaqar
Pator Tech School
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Posted - 2009.06.04 14:14:00 -
[23]
Originally by: c0iler hello,
first off, great programm.
I found a small mistake though.... The damage modifiers on the 425mm raigun II should be the same as the caldari navy 425mm railgun. However the dps shown on the output is significantly lower for the caldari navy 425mm railguns.
Hope you guys can fix this,
Cheers!
The damage mods are the same on both guns in EFT, as they are ingame (3.3x). T2 gives more DPS is because it gets a bonus from the large rail spec. skill...
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Zaqar
Pator Tech School
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Posted - 2009.06.04 14:15:00 -
[24]
Originally by: Bombyx stuff
Unless you post specifics, no-one can recreate your issue and so no-one can solve it.
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Zaqar
Pator Tech School
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Posted - 2009.06.07 09:53:00 -
[25]
Originally by: Kaylan Jahlar Edited by: Kaylan Jahlar on 06/06/2009 15:36:16 When you want to change an affecting skill for a fitting, you never see the one skill that could change a lot for the ship, and it's the skill to fly the ship in the first place!
Please add the current ship's skill requirement in the "Affecting Skills" list!
If the skill doesn't directly affect any attributes of the ship, you won't find it in the menu you get when you r-click in blank space. R-click a fitted module that gets a bonus from the skill, and you'll see it there. Originally by: BlackMagier the Heavy Missile Launcher II cpu values are wrong. EFT = 40tf and CCP 41.25 tf
Nope, 55tf ingame and in EFT. |
Zaqar
Pator Tech School
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Posted - 2009.06.08 09:01:00 -
[26]
Edited by: Zaqar on 08/06/2009 09:01:50
Originally by: Mamba Lev BUG - Doesn't take into account Rooks ROF bonus under module info or DPS when changing the affecting skill (Recon Ships)
NOT BUG - Rooks dont get a rof or dmg bonus for recon ships skill.
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Zaqar
Pator Tech School
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Posted - 2009.06.09 07:39:00 -
[27]
Originally by: spaceman02 Omission: Show charge info on HAMS does not take into account Guided Missile Precision for sig radius.
This skill only applies to light, heavy and cruise missiles.
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Zaqar
Pator Tech School
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Posted - 2009.08.04 07:06:00 -
[28]
Edited by: Zaqar on 04/08/2009 07:05:51
Originally by: CyberGh0st the max m/s is reported to be 905 m/s while my actual top speed is 3619 m/s
Originally by: CyberGh0st Improved Cloaking Device II
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Zaqar
Pator Tech School
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Posted - 2009.08.04 07:06:00 -
[29]
Edited by: Zaqar on 04/08/2009 07:11:01
Originally by: SiuSing Chien Apologies if it has been posted already.
Cap use on armor repairers does not seem to be accurate in that it seems to overly reduce the amount needed. In fact when I right click on the fitted armor repairer it shows the correct amount of armor repaired but the cap use goes from 160 on a medium tech II to like -20 cap used... should it not read as -160 as it does when actually fitted and active on my ship.
Hope this helps.
edit: ok, a wild guess at what you might be on about: are you talking about the cap/sec column? Cap per cycle/cycle time = cap used per sec
160Gj / 8 sec cycle = 20Gj/sec
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Zaqar
Pator Tech School
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Posted - 2009.08.06 13:18:00 -
[30]
Originally by: Doc Urbane Any suggestions?
- Skills not up to date in EFT? - Implants not set up? - Setups identical? - Post screenshots
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Zaqar
Pator Tech School
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Posted - 2009.08.06 13:31:00 -
[31]
Originally by: PJRid**** stuff
My guess is that EFT calculates everything based on peak cap recharge, but because of the way your modules cycle and eat a big chunk of cap once per cycle, sometimes your cap amount is actually below the peak percentage, meaning slightly less cap is being recharged. So eventually you run out. Something like that.
I treat the cap stability in EFT as a rough estimate. You're wise to try to verify it in-game. I've had setups that EFT says will cap out in 20 mins but in-game they run forever - usually with stuff with a short cycle time like small shield boosters.
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Zaqar
Pator Tech School
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Posted - 2009.08.16 08:11:00 -
[32]
Originally by: underwoodr Hi there, Problem with the cap reading on the raven, EFT v 2.10.4 shows the raven as having 3984 cap without skills when in actual fact it has 5312 , have reinstalled to see if this was just a dodgy file but it remains:) Cheers Underwoodr
er, nope. got cap fluxes fitted?
ps all facts are actual
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Zaqar
Pator Tech School
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Posted - 2009.08.21 06:24:00 -
[33]
Edited by: Zaqar on 21/08/2009 06:24:37
Originally by: shenryyr different sized rigs
What difference do you think this makes?
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Zaqar
Pator Tech School
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Posted - 2009.08.21 07:11:00 -
[34]
Er, ok. FYI, This is the EFT thread.
What difference to EFT do you think this makes?
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Zaqar
Pator Tech School
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Posted - 2009.08.21 07:29:00 -
[35]
Originally by: patchnotes There are no changes in the rig bonuses, drawbacks or calibration requirements, only in the quantity of materials required to build them.
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Zaqar
Pator Tech School
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Posted - 2009.08.26 15:25:00 -
[36]
Originally by: Faffywaffy Perhaps not an EFT bug, but could someone explain why I'm getting 3dps more on a crusader by fitting a t2 dmg rig vs. a t2 ROF rig? This is without any other modules/rigs that affect dmg/ROF.
I'm seeing more dps on the ROF rig, as expected.
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Zaqar
Pator Tech School
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Posted - 2009.09.05 10:29:00 -
[37]
Originally by: Lathlrilanq The 10% bonus to drone HP and Damage for the Pilgrim doesn't seem to apply, when adjusting my Recon Ships level the outgoing drone DPS remains constant. The same bug applies to the Curse and it's bonus of 10% per amarr Cruiser skill level. Thanks for a great tool though
FAQ.txt 3rd question
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Zaqar
Pator Tech School
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Posted - 2009.09.06 09:29:00 -
[38]
Originally by: Sakari Orisi Then I invite you to do better yourself. If you can't, then you should really shut up ;)
No, he's allowed to give his opinion on it if he wants to. You should stop ****ting up Gripen's thread.
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Zaqar
Pator Tech School
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Posted - 2009.09.22 21:27:00 -
[39]
Originally by: Key Za Is this new version 2.11.1 working or im doing something wrong ? ..... i was download the new EFT from "Gripen" link and all time when i try to import any caracter and hit the connect button a small window popup and tell me " Error: EVE backend database temporarily disabled. "
thx for help
Just a hunch, but I reckon the Eve backend database is possibly disabled... hmmm
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Zaqar
Pator Tech School
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Posted - 2009.10.01 08:22:00 -
[40]
Originally by: Dasmind I don't understand
faq.txt
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Zaqar
Pator Tech School
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Posted - 2009.10.02 07:38:00 -
[41]
Originally by: TheMillenia No idea if it's been pointed out, but in my EFT the max speed of the Wolf assault frigate with all level five character(LATEST EFT BUILD) is 247m/s, while the wolf in game's base max velocity is 329m/s. Basically it's what made me not buy a Wolf, I thought they were too slow.
No. You have something fitted that is slowing you down.
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Zaqar
Pator Tech School
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Posted - 2009.10.06 13:47:00 -
[42]
Originally by: Redora stuff
There's an option to factor reloads into DPS calcs, maybe you have this selected (file > prefs)
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Zaqar
Pator Tech School
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Posted - 2009.10.08 05:53:00 -
[43]
Originally by: Havoc843 EFT does not report correct missile ranges on tengu. This is the case for both heavy and heavy assault missiles.
Thanks for a great program!
Hey, don't bother giving any numbers. That'd be helpful.
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Zaqar
Pator Tech School
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Posted - 2009.10.17 15:23:00 -
[44]
Originally by: Tian Nu Cute app but need updates (ex manticore donÆt display the right ship bonus). Good work keep it up.
no differences
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Zaqar
Pator Tech School
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Posted - 2009.10.26 10:21:00 -
[45]
Originally by: Tiberius Abraxus Just a small bug: Remote armour repair bonuses to range and capacitor use for the Oneiros and Exequror dont seem to be factored in.
Looks fine to me - post a sceenshot of your problem.
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Zaqar
Pator Tech School
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Posted - 2009.10.30 22:46:00 -
[46]
Originally by: ZexxxxM Is it a BUG - or (PBSC problem betwin screen and chair) ...The Drake dosen't accept Large (shield Rigs) "Core Defense Field Purger I" in version 2.11.1, i have a Drake in game and its fit with 3 of them ... version 2.7 accept them ...
Tks for the fantastic ap. Regards.
When they introduced the different rig sizes, all existing rigs were converted to large ones. Your Drake has them because they were fitted before that patch. Use mediums in EFT, they are otherwise identical.
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Zaqar
Pator Tech School
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Posted - 2009.11.01 00:08:00 -
[47]
Originally by: Kentares Kodiak
Originally by: ZexxxxM Is it a BUG - or (PBSC problem betwin screen and chair) ...The Drake dosen't accept Large (shield Rigs) "Core Defense Field Purger I" in version 2.11.1, i have a Drake in game and its fit with 3 of them ... version 2.7 accept them ...
Tks for the fantastic ap. Regards.
Similar problem with the Hulk. It uses large rigs but EFT says he uses Medium.
It's not a problem. Drakes and Hulks both use medium rigs, in EFT and in-game.
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Zaqar
Pator Tech School
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Posted - 2009.11.08 00:09:00 -
[48]
Originally by: Inspiration stuff
The first 2 things you ask for are already there. To change the charge for all weapons, just select them all and r-click. Also, mouseover shield, armour and hull to see effective HP for each.
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Zaqar
Pator Tech School
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Posted - 2009.11.18 00:26:00 -
[49]
Originally by: JonnyRandom Hey, got a small problem with EFT. How do I unplug implants? I was fitting a ship, and was lacking 3% CPU, and when I moved my mouse over the CPU it showed saying "Could be fitting with hardwiring so and so", so I right clicked it and pressed plug in, but I can't find anywhere to unplug it. I've re-imported my character from the API, but that didn't seem to change it.
character editor > implants button
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Zaqar
Pator Tech School
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Posted - 2009.11.18 16:20:00 -
[50]
Originally by: white kight good job on a fantastic app. However there are a few issues i can see. I have been playing around with the flycatcher and it says that the base speed is 43 m/s and with an 1MN MWD is can only do 210m/s. It tried redownloading to no avail. Anyone else having issues like this?
cloak?
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Zaqar
Pator Tech School
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Posted - 2009.12.02 09:36:00 -
[51]
Originally by: Eisengelpilotin Where is the CN Scorpion? One can buy the ship already...
Where it should be
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Zaqar
Pator Tech School
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Posted - 2009.12.05 09:01:00 -
[52]
Originally by: Evandariel I have the 2.12.1 version. It seems that that the powergrid usage of the Anode Mega Electron Particle Cannon is listed at 1250 when it should be 2250.
Cheers
Evan
T1 Neutrons use 2250, electrons use 1250.
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Zaqar
Pator Tech School
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Posted - 2009.12.07 14:23:00 -
[53]
Originally by: Neflar Also...do WH environmental effects work? Nothing changes when they are added to the fit, and I cant see a window where I can enable them (like drones for dps).
They appear under Projected Effects (bottom of the window).
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Zaqar
Pator Tech School
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Posted - 2009.12.15 12:04:00 -
[54]
Originally by: Thom Baron Is there any way to see my acceleration? inertial modifier? agility?
R-click in empty space in the window where your modules are > Show ship info Originally by: galdinni is the Dominion version of EFT out yet?
lol. Look at the title of the thread
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Originally by: Tiberizzle
Originally by: Aloe Cloveris nyoro~n <:3c
lol wtf is this emoticon
it looks like you are sodomizing a yard gnome
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Zaqar
Pator Tech School
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Posted - 2009.12.16 11:24:00 -
[55]
Any reason why my posts are deleted from this thread without explanation?
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Originally by: Tiberizzle
Originally by: Aloe Cloveris nyoro~n <:3c
lol wtf is this emoticon
it looks like you are sodomizing a yard gnome
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Zaqar
Pator Tech School
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Posted - 2009.12.31 19:05:00 -
[56]
Originally by: Far Fly Where do i report a bug in EFT? It is that 'Micro Auxiliary Power Core I' requires 'Energy Management' at level 2 (in game) not 4 (in EFT)
EFT states level 2 required. Download the lastest version.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Originally by: Tiberizzle
Originally by: Aloe Cloveris nyoro~n <:3c
lol wtf is this emoticon
it looks like you are sodomizing a yard gnome
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Zaqar
Pator Tech School
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Posted - 2010.01.10 21:40:00 -
[57]
Originally by: daaztastic The daredevil has 5 low slots now doesnt it? I still see only 3 when i try to make a set up :(
It's not hard to find out how many slots something has In-game: 4 lowslots In EFT: 4 lowslots
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Originally by: Tiberizzle
Originally by: Aloe Cloveris nyoro~n <:3c
lol wtf is this emoticon
it looks like you are sodomizing a yard gnome
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Zaqar
Pator Tech School
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Posted - 2010.01.24 10:21:00 -
[58]
Originally by: Baron Sindor The last version of EFT (2.12.2) don't take your skill level in Large Pulse/Beam laser spTcialisation, for damage modifier.
Yes it does
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Zaqar
Pator Tech School
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Posted - 2010.02.11 08:54:00 -
[59]
Originally by: Sovereign Enterprise stuff
That's how the stacking penalty works. The highest percentage gets the lowest penalty (i.e. no penalty at all). Your T1 rig has a lower % than the modules so goes to the bottom of the stack and hardly has any effect. The T2 has a higher % than the modules, so gets the 100%.
Try fitting 3 invuls, then turn on an EM-specific hardener and watch your EM resist shoot up. Same reason.
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Zaqar
Pator Tech School
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Posted - 2010.02.17 23:38:00 -
[60]
Originally by: Death Perfect Just thought i would say that the bonus's for the faction ships are wrong, that is the blood raider ships ect.
Bhaalgorn seems to have exactly the same bonuses in EFT and in-game. At the risk of asking a blindingly obvious question: do you have the latest version of EFT? Originally by: Foos Pooler Noticed a bug, Shield Flux Coil II doesn't take Energy Grid Upgrades into account.
Works fine for me... r-click module > change Energy Grid Upgrades skill > cpu usage changes. What's the problem?
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Zaqar
Pator Tech School
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Posted - 2010.03.07 15:18:00 -
[61]
Originally by: Wenisicia Corrino Love the program...just wish you'd have used a fileplanet...doesn't require registration for users.
Neither do depositfiles, eve-files or hotfile - the 3 mirrors available in the OP.
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Zaqar
Pator Tech School
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Posted - 2010.03.21 08:33:00 -
[62]
Originally by: TIGRIS XIUHCOATL CANT DO CRAP where the super carriers are concerned because NONE of the stats have been updated.
Originally by: Silent Punisher dont wanna ***** about it , i really luv eft but can u guys fix the dramiel frigate ? its slots and drone bay is wrong
Is it really so difficult to understand that you need to use the latest version? I don't think you should be using a computer.
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Zaqar
Pator Tech School
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Posted - 2010.03.22 12:05:00 -
[63]
Originally by: Aria Freedman I did notice that the latest download on the lead sticky is 2.12 from Gripen's post...but I found that Filefront has a 2.9 version from their download ...is this an unsafe download (not truly a more current version)?
Thanks--
2.12 is a later version number than 2.9
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Zaqar
Pator Tech School
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Posted - 2010.03.24 14:47:00 -
[64]
Originally by: Morar Santee There seems to be a bug for me with the latest EFT version displaying base speed of ships wrong, occasionally. I'm not sure what causes it, but every once in a while a setup just bugs and base speed is reduced drastically.
Currently have EFT display the base speed of an Ishtar fit at 53m/s, and a Tengu fit at 53m/s as well (with skills). There's no projected effects or anything.
I used to be able to fix it by copying the fit, deleting it, closing EFT and then re-importing the fit - but not anymore.
Did anyone else experience similar issues and knows how to fix them for good, by any chance?
Cloak?
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Zaqar
Pator Tech School
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Posted - 2010.03.25 22:26:00 -
[65]
Originally by: MinutemanKirk 1mn Microwarpdrive 1. IN GAME is: 10MW and 15CPU
Nope
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Zaqar
Pator Tech School
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Posted - 2010.05.05 19:20:00 -
[66]
Originally by: Guardsman30 Found a bug: Vengeance (Amarr Assault Ship) only has 3 turret hardpoints in EFT, while it has 4 in-game.
I'd like to test out fits for my tiny killer before I go on a pirate spree
Predictably, the hi-slot configuration of a Vengeance in EFT is the same as in-game.
4 hislots 4 launchers 3 turrets
Maybe check before posting?
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Zaqar
Pator Tech School
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Posted - 2010.05.09 09:01:00 -
[67]
Originally by: Rakivic Hi I managed to get my character editor window stuck on the top of the eft window all I can see is the bottom part and I cant move it down I have reinstalled EFT 3X time and the problem still exists how do I move my haracter editor window so I can actually see/work with it. Thanks
Are you sure there are no scrollbars? Post a pic.
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Zaqar
Pator Tech School
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Posted - 2010.05.24 11:04:00 -
[68]
Originally by: Azaqui I have an odd problem with the last version.
Heavy Interdictor, Phobos.
Changing the character to "all lev V"
Displayed armor resistances do not change, although EHP does.
Still, would like to see the actual numbers.
Any chance for a fix?
Btw, persists on both vista 64-bit and XP 32 bit.
Originally by: faq.txt Q: I found that sometimes when I change the skill responsible for the ship bonus nothing changes. A: Some ships require certain skills at level 5 and give bonuses based on such skills. In that case bonuses in EFT will always be like you have this skill at level 5 even if you don't have it at all. For example you can't fly any Heavy Assault Ship without having it's race cruiser skill at level 5 so the bonuses those ships get from their cruiser skills will be always like you have this skill at level 5.
Also, the reason your EHP is changing is because the Level V character is giving more HP on hull, armour and shield. It has nothing to do with resists.
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Zaqar
Pator Tech School
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Posted - 2010.05.24 15:05:00 -
[69]
Originally by: Caiden Baxter Raven loadout in eft is wrong. It has 5 meds and 6 lows.
Post a screenshot.
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Zaqar
Pator Tech School
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Posted - 2010.05.28 13:47:00 -
[70]
Originally by: shabbashab I am new to the game, and I want to install EFT.
The links on page one are not working for me. Am I missing something?
Looks like the external linking page is messed up. Here you go: http://eve-files.com/media/corp/Gripen/EFT2.12.3.zip |
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Zaqar
Pator Tech School
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Posted - 2010.06.07 23:34:00 -
[71]
Originally by: Exodus Risen FYI, the Caldari Navy Hookbill seems to have been updated in game. Instead of 4 High slots (2 gun / 2 missile), it now features only 3 high slots (all missile), and the skill bonuses have changed.
FYI, you are using an old version of EFT
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Zaqar
Pator Tech School
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Posted - 2010.06.16 15:02:00 -
[72]
Originally by: Jonas Trelonian Edited by: Jonas Trelonian on 16/06/2010 14:54:15 Shield Power Relay modules' "Show Info" is incorrect - showing that they decrease shield recharge and increase cap recharge, when in reality it's the other way round - but the effects are correctly applied.
Nope. Shield and cap recharge are times expressed in seconds, so: decreased shield recharge time = more hp/s recharged.
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Zaqar
Pator Tech School
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Posted - 2010.06.16 21:53:00 -
[73]
Originally by: LonTas 5 Lol ridiculously long thread. Newayz: BUG- Rokh fitting fits wrong..... "interchangable" launchers and guns. Thats my complaint. Deaal.
Seems fine to me. 8 hislots, 8 turret hardpoints, 4 launcher hardpoints.
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Zaqar
Pator Tech School
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Posted - 2010.06.30 10:32:00 -
[74]
Originally by: Ghee Bhaag Edited by: Ghee Bhaag on 28/06/2010 20:42:08 Edited by: Ghee Bhaag on 28/06/2010 20:41:47 Maybe this has come up before now. The Gila seems to be wrong on a few counts; bonuses, drone bay and slot layout come to mind.
http://img64.imageshack.us/img64/7778/gilaz.jpg
EFT does not auto-update. Make sure you have the latest version from the first post in the thread.
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Zaqar
Pator Tech School
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Posted - 2010.07.16 08:42:00 -
[75]
Originally by: Stark Midular Edited by: Stark Midular on 16/07/2010 06:52:59 I'm new to EVE and EFT, and am excited at the possibility of playing 'what if' with my ship fittings (a capability they should have built into EVE itself). However, I'm having a problem. I exported a fitting from EVE for a destroyer I've already got configured, then imported it into EFT. I've also imported my character's skills. When I look at the fitting in EFT, many of the values match those in EVE, but not all. Specifically, the values for effective HP and shield/armor resistances are not the same. For example, EVE shows effective HP as 2469 while EFT shows this as 4444, not a small discrepancy! What might I be doing wrong?
Originally by: faq.txt Q: What is Effective hitpoints and why this value differs from effective hp shown in ingame fitting screen? A: Effective hitpoints is an amount of damage required to break through given shield, armor and structure buffers with their respecive resistances. By default EFT uses average resistance while ingame effective hps calculated using lowest resistance.
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Zaqar
Pator Tech School
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Posted - 2010.07.16 08:52:00 -
[76]
Edited by: Zaqar on 16/07/2010 08:53:10
Originally by: GyokZoli Anyone else encountered a bug with Strategic Cruisers?
When I load an already saved fit and change any subsystem, I cannot put modules on the ship anymore. I can remove any module, but can't put back anything. And nothing fixes this, I have to make a new fit from scratch (tried restarting the program, copying the fit, etc).
If your fittings violate the number of hardpoints that your current subsystems give, you won't be able to add any new mods. Check that turrets/launchers is not a negative number. If it is, remove turrets/launchers until the number is 0 or more, then try again.
<- negative number of launcher hardpoints available in this example
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Zaqar
Pator Tech School
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Posted - 2010.07.16 21:31:00 -
[77]
Originally by: Stark Midular Sorry for being such a noob, but I don't understand what this is saying. What does "average resistance" vs "lowest resistance" mean? I would expect my shields, armor, and structure to have a single resistance value. This makes it sound as if it's variable. If so, how can I know in any given situation how much damage I can actually take? Help!
There's 4 damage types and each hitpoint layer - shield, armour, hull - has different resists to each type, right? So if you want to know exactly how much damage you can take in a given circumstance, you'd have to also know what type and ratio of damage you'll be receiving. It's possible to estimate this when fighting NPCs, and you can use EFT's damage profiles to calculate your EHP against that particular type and ratio of damage. For PVP of course usually you have no idea what's going to be shooting you next.
Anyway, Eve's fitting screen takes the lowest resist on each layer, and uses that to calculate effective hitpoints. This will be the lowest amount of damage you can take - of any type - that will kill your ship.
EFT takes an average of the resists across each layer, so EFT will almost always show a higher figure.
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Zaqar
Pator Tech School
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Posted - 2010.07.22 07:38:00 -
[78]
Originally by: MIDI ION Edited by: MIDI ION on 22/07/2010 04:40:55
yeah not sure how or where to report bugs and or errors so am posting it here..... as an FYI Large Shield expander II's list as 46 CPU in EFT but only 34 in Eve... that is to say after an skills have been taken into account which it seems EFT is not taking into account even with the all lvl 5 skills character
They use 46cpu in Eve. Post a screnshot.
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Zaqar
Pator Tech School
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Posted - 2010.07.24 08:35:00 -
[79]
Originally by: Amrumm Same Tengu has 4 BCU in low. In EFT adding a medium T1 Missile Warhead Calefaction Rig adds a measly 1% damage, as might be expected due to the stacking penalty. Adding a T2 Warhead Calefaction Rig adds an unexpected 4.6% damage. Didn't try this in EVE, due not wanting to waste ISK on an overstacked T2 rig.
This happens because stacking penalties are applied from the highest % to the lowest.
The BCU2 and the T1 rig all have a 10% damage bonus, so it doesnt matter which way the penalty is applied, the result is the same.
T1 Calefaction - 10% Bonus - 100% effective = 10% BCU2 - 10% Bonus - 87% effective = 8.7% BCU2 - 10% Bonus - 57% effective = 5.7% BCU2 - 10% Bonus - 28% effective = 2.8%
When you add the T2 rig, however, it goes to the top of the stack:
T2 Calefaction - 15% Bonus - 100% effective = 15% BCU2 - 10% Bonus - 87% effective = 8.7% BCU2 - 10% Bonus - 57% effective = 5.7% BCU2 - 10% Bonus - 28% effective = 2.8%
To confirm: try getting a ship with zero EM resist on shield. Turn on 3 invuls and note the EM resistance. Now turn on a T2 EM hardener and check again. The EM resist will rise a lot for the same reason.
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Zaqar
Pator Tech School
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Posted - 2010.08.04 09:08:00 -
[80]
Originally by: DeltaRomeo Hi. Medium Armor Reps are wrong.
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Zaqar
Pator Tech School
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Posted - 2010.08.22 09:33:00 -
[81]
Originally by: zaqq WARNING!
Hackers are spamming our forums with links leading to key-loggers/Trojans and then ruining the accounts of players that navigate to those links.
when clicking the download link. its safe right ?
You get this message for all external links from these forums. Recommend you use the eve-files.com link in the OP.
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Zaqar
Pator Tech School
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Posted - 2010.09.13 12:28:00 -
[82]
Originally by: SanZo Fengi Expanded scan probe launcher is missing, instead in its place is recon probe launcher. Also the probes themselves are the old variety eg. snoop, fathom etc... just a FYI
lol. how old is your EFT install? Gotta be about 3 years out of date. Protip: dl latest version
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Zaqar
Pator Tech School
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Posted - 2010.09.16 11:57:00 -
[83]
Originally by: Gigglios
Quote: It could also work both ways
That is a far better idea.
I thought about some sort of swapping arrangement where a fitted module is highlighted then, alternatives can quickly be temp-swapped from the fitting panel by holding whatever button (Middle is good), just to see which is really better once it's on the ship.
I think that's redundant tho if you could temp-fit, rather than temp-unfit
Nice :)
You kow you can offline a module in EFT? CTRL-click to the left of the module icon when fitted. That's kinda 'temp-unfitting'...
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Zaqar
Pator Tech School
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Posted - 2011.06.06 09:42:00 -
[84]
Originally by: Miko Sull Gripen... dude, i really hate to say this, but your program keeps getting worse and worse... case in point. download your newest stuff and NOW it's a pain-in-the-ass to remove ****. WTF? why.. why can't you seem to make a product that is easier to work with that your previous versions?
The convention when one creates something is that the product gets better and easier to use.
Why can't you do that? Why is it that your "fitting tool" by now doesn't even know what the "best standard fit-out is for say a basic "navy Issue" battleship from any of the 4 races? let's use the Caldari as an example, the raven has been around for years. Your program has been around for years. By now you and your program should know what the "best" fit out would be for any Raven BB in the eve universe.
But, maybe that's asking too much.
Just getting your damnable program to remove stuff when we want to make a change would be a great thing.
And, i'm using the supposedly latest version of your stuff.
you are a freak --
Originally by: Brian Ballsack please learn to use english if your gonna post
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