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Moha Mend
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Posted - 2007.07.02 19:04:00 -
[1]
Just send your quick feelings:
Is or is not Eve unbalanced, making piracy too easy and cheap, with little consequences, and hence causing the numbers of pirates to increase over the number of casual players, making casual playing hard and not-fun?
Just reply Yes (it is unbalanced) or No (it is just fine)
Moved from GD - Kreul Inentions
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Benco97
Gallente Multiverse Corporation The Core Collective
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Posted - 2007.07.02 19:05:00 -
[2]
Piracy is too difficult sometimes and too easy others. Yes and No were both good answers
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |

Sharupak
Minmatar Knights Of the Black Sun The Kano Organisation
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Posted - 2007.07.02 19:05:00 -
[3]
No its fine
_______________________________________________
It is people like the OPer which cause MMO games to suck because they have that "the grass is greener on the other side" syndrome so developers s |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.02 19:12:00 -
[4]
Yes, topic author is carebear ---
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Moha Mend
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Posted - 2007.07.02 19:39:00 -
[5]
Originally by: Valandril Yes, topic author is carebear
Yes, I'm carebear. Worse and shamest than that, I'm actually a *casual player*!
Can you imagine someone like that dares to play Eve and post into the forums??
The pool is tied yet.
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Plaetean
Hybrid Syndicate
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Posted - 2007.07.02 19:44:00 -
[6]
'Strongly Disagree'
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Modrak Vseth
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Posted - 2007.07.02 19:44:00 -
[7]
No.
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Corwain
Gallente Zero Team
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Posted - 2007.07.02 19:46:00 -
[8]
Being a pirate (-5 or below) is pretty freaking hard. People can shoot you on sight without sentry interference and your corpmates cannot come to your aid without taking sentry fire. Also people will dock when you just enter the system in your pod, nevermind a ship.
The only reason piracy is still viable is that there are 1. PvPers who welcome fights with pirates and 2. Carebears that have no idea of game mechanics and thus don't know how to avoid you.
An experienced player should be able to avoid 99.9% of pirates easily, or trick and gank em while they're under sentry fire.
Probing mission runners is extremely hard without lots of premade bookmarks and lots of time. Cloaking in a lot of deadspaces is impossible, and mission runners hang out 70km away from the warp in point aligned and scanning for probes.
So if you think pirates have it too easy, that's probly your actions and not game mechanics causing it.
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Moha Mend
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Posted - 2007.07.02 21:44:00 -
[9]
Originally by: Corwain Being a pirate (-5 or below) is pretty freaking hard. People can shoot you on sight without sentry interference
Why would they? Bounty? lol
Originally by: Corwain Also people will dock when you just enter the system in your pod, nevermind a ship.
That's right, that's when I need to *stop* playing Eve and do something else. There's a pirate in the system and nothing will make him leave, and normally they can spent hours waiting (and I can not)
Originally by: Corwain The only reason piracy is still viable is that there are 1. PvPers who welcome fights with pirates and
Every pvper I know does some piracy; but ok, it doesn't count.
Originally by: Corwain 2. Carebears that have no idea of game mechanics and thus don't know how to avoid you.
That's right. And you know why I don't know how to avoid you? Because you're a better player than me. Something else need to make it even and help me avoid you. Like concord, sentry guns, bounty hunters, etc.
Originally by: Corwain An experienced player should be able to avoid 99.9% of pirates easily, or trick and gank em while they're under sentry fire.
I do can avoid pirates, all I need to do is play something other then Eve :). But I want to play Eve *and* avoid pirates (with the little time I have).
Originally by: Corwain Probing mission runners is extremely hard without lots of premade bookmarks and lots of time.
Once you get them is it easy? A friend of yours can help with that, right?
Originally by: Corwain mission runners hang out 70km away from the warp in point aligned and scanning for probes.
You see? Run missions is not exactly that easy too :)
Originally by: Corwain So if you think pirates have it too easy, that's probly your actions and not game mechanics causing it.
What you mean by actions? Because I come to a 0.4 system not in a gang and not in a tec2 fitted ship? Well, that's the whole point.
I go into a 0.4 because that's the only place I can find the lvl 3 and the lvl 4 for Boundless. I'm not in a gang because when I log in I need to play quickly because I don't have much time. I don't have a nice ship with a nice fit because I don't have skills nor isk. And if my actions are dumb, that's because I lack the experience.
That's exactly what I'm saying: people with little experience don't have a chance out there in 0.4. Well, how can you get experience in low-sec if they can not have a chance in 0.4?
The risk is nice, is fun, but is not a risk anymore. Last time I was ganked by 14 pirates in a 0.4. They were there for hours before kill me, and stayed there for hours after killing me. The only way I had to avoid them was not completing the mission. I think it is not fair, I should have a small chance to avoid them, or they should have some constrain, like after such a gang attacking for more than 1 hour would make Concord jump in there and fight them.
Every time I whine about that, the pirates bring the yarr. I don't have nothing against pirates, they're really need to exist. I'm just saying right now Eve makes it easier for pirates than it should be.
All in all, pirates are... pirates! It should be hard everyday to act like a pirate, not something that you conquer and then can simply have fun with. It should make you sweat :)
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sophisticatedlimabean
Gallente FATAL REVELATIONS FATAL Alliance
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Posted - 2007.07.02 21:57:00 -
[10]
Pay them a fare for free travel or quit low sec and get into 0.0 and rat in there. It sounds stupid but there are a lot more pirates in low sec than in 0.0.
Of course in 0.0 anybody what aint blue is gonna pop ya but hey 1.summat million iskies a rat is goooood money. Just watch intel or corp chat for hostile reports and local for gankers.
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deathforge
The Accursed
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Posted - 2007.07.02 22:01:00 -
[11]
Originally by: Moha Mend Just send your quick feelings:
Is or is not Eve unbalanced, making piracy too easy and cheap, with little consequences, and hence causing the numbers of pirates to increase over the number of casual players, making casual playing hard and not-fun?
Just reply Yes (it is unbalanced) or No (it is just fine)
Moved from GD - Kreul Inentions
Wrong. So very, very wrong.
And by the way, I rule you.
----------------------
Jerk + 122k skillpoints + Determination = Rifter of DoomÖ |

Amanda Shadowsword
Caldari kleptomaniacs
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Posted - 2007.07.02 22:37:00 -
[12]
Belt piracy has become way to hard, and its not very profitable. This is down to all the whiners, though we just evolved and this made us even better. =================================
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Commander Thrawn
Fluffy Rabbit Killers
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Posted - 2007.07.02 23:04:00 -
[13]
OP FAILS EVE, go play wow
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mikaelim
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Posted - 2007.07.02 23:22:00 -
[14]
Originally by: Moha Mend Just send your quick feelings:
Is or is not Eve unbalanced, making piracy too easy and cheap, with little consequences, and hence causing the numbers of pirates to increase over the number of casual players, making casual playing hard and not-fun?
Pirates life isn't generally easy. I am a pirate in a small corp (6 members) and i am a *casual player*. Since i've become outlaw life is very dangerous. I'd say people who kill in lowsec and then go back to hisec (yellows) might have it too easy, but meh.
Just an example. We typically move in groups of 3-5 people of cruisers, sometimes bcs. Some of our members are outlaw and if they are attacked (happens frequently) at a gate we cant help without drawing sentry fire on us. Our cruisers might pop a hauler under sentry fire, but they cannot do it to pvp fitted ships and so we often have to leave them alone dieing.
If you on the other hand are attacked by pirates they get shot by sentries themselves and *every* eve citizen is allowed to help you without fearing sec-hit/sentries. Small difference?
As you stated lowsec is full of pirates. But you do realize they try to kill each other too? And not all carebears are like you. Many of them bond together and swarm lvl4 mission hubs with their ravens and at least for nooby-pirates like us they are hard to bite. So not every "carebear" is helpless and can't defend.
Oh yeah and i am broke half of the time also, so...
I could go into detail about how you are always either huntings somebody or being hunted by bigger fish. But i don't want to sound this like a whine. I love what i do now and i chose my playstlyle! (started as a miner but was bored after a month ) I didn't choose this playstyle because its easy, but because its fun. Its a steady rush and i always have to watch my back.
I think after reading your OP and posts in the other thread that you've probably never been a pirate. (and certainly not an outlaw) So why do you think you can judge how easy life as a pirate would be?
I'd guess you've never even pvped (meaning pvp ship combat here) and don't have deeper knowledge about game mechanics and such (no offence - everyone approaches games how he likes). I think this is really the main problem.
Otherwise i can't understand how you don't manage to avoid pirates and run your missis in lowsec after 12months ingame. It's not that hard if you know the mechanics, really! I know 2 month old noobs who do it. They get caught once or twice while learning the ropes, but they survive. But if you didn't decide for this life in the first place you may very well be hosed.
Hope you find more fun in the next game you'll move on to. gl.
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Corwain
Gallente Zero Team
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Posted - 2007.07.02 23:30:00 -
[15]
Why would they? Bounty? lol
I assure you people do engage pirates on gates and the pirate is at an extreme disadvantage under sentry fire...you can believe what you want.
Every pvper I know does some piracy; but ok, it doesn't count.
You don't know them all, but yes if you don't want to go to 0.0 to PvP you're probly gonna end up a pirate, or a merc and being a merc takes cash for wardecs and an excellent corp to back you up.
That's right. And you know why I don't know how to avoid you? Because you're a better player than me. Something else need to make it even and help me avoid you. Like concord, sentry guns, bounty hunters, etc.
Work on becoming a better player then instead of whining that you can't win against better players than you.
Once you get them is it easy? A friend of yours can help with that, right?
MWD doesn't work in deadspace, mission runners will sit 70km away from the warp in aligned and scanning for probes and ships, gas clouds ofter render cloaks unusable. Just how will having more people warp in 70km away and with a 2min travel distance to you help? Oh, and that's not even going into how hard probing mission runners is, especially if they don't use drones.
You see? Run missions is not exactly that easy too :)
Actually its pitifully easy. Aligning, killing tacklers immediately and scanning every min or so is pretty simple. I have 2 different factions I can run lvl4 missions with (opposing factions at that, no small task to get) and have never lost a ship to a mission or to pirates trying to probe me. It's ridiculously easy.
What you mean by actions? Because I come to a 0.4 system not in a gang and not in a tec2 fitted ship? Well, that's the whole point.
I was talking about warping to a losec belt in a battleship at 0km to kill NPC frigate and cruiser rats instead of bringing a frigate and warping in at 50km. Going through losec systems not wanting a fight without your lowslots FULL of stabs and a MWD in place. Not checking the map for gatecamps or sending a scout through. There is NO excuse to be killed in losec if you aren't looking for a fight. 0.0 with 100km bubbles on a gate with inty tacklers and HAC/Recon/BS/Carrier support and coordinated enemies is different...
I go into a 0.4 because that's the only place I can find the lvl 3 and the lvl 4 for Boundless.
So you're complaining that pirates control the space you want to use...what's next? Complaining that BoB won't let you rat in their 0.0 space?
That's exactly what I'm saying: people with little experience don't have a chance out there in 0.4. Well, how can you get experience in low-sec if they can not have a chance in 0.4? Trial and error, just like the rest of us and the pirates especially. Surely you don't think we never lost ships learning our trade? I assure you the most competent pirates have lost more ships at the start of their career than a mission runner does.
The risk is nice, is fun, but is not a risk anymore. Last time I was ganked by 14 pirates in a 0.4. They were there for hours before kill me, and stayed there for hours after killing me. The only way I had to avoid them was not completing the mission. I think it is not fair, I should have a small chance to avoid them, or they should have some constrain, like after such a gang attacking for more than 1 hour would make Concord jump in there and fight them.
So you admit you had hours and hours warning and did...nothing? Try being a pirate for a month then come tell me that. I have played both sides and conclude that pirating is NOT easy at all.
All in all, pirates are... pirates! It should be hard everyday to act like a pirate, not something that you conquer and then can simply have fun with. It should make you sweat :)
If it wasn't hard to be a pirate it wouldn't be as fun. The op asked if pirating is hard, I said very much s
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Franconis
Gallente
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Posted - 2007.07.02 23:59:00 -
[16]
Let's look at the combat benefits that pirates and carebears have.
Sentry Guns: They will never defend an outlaw (Carebears 1, Pirates 0) Sec Status: Pirates can't enter 0.5 sec systems wihout being concorded (Carebears 2, Pirates 0) Flashy Red Icon: Gives all players on a grid a glaring warning to the presence of a pirate (Carebears 3, Pirates 0) Bounties: Gives carebears and anti-pies an incentive for podding pirates (Carebears 4, Pirates 0) Warp Scramblers: In order to keep a target in a fight, you need to sacrafice a mid slot that a defending player could use for ECM or tank to avoid the pirate(Carebears 5, Pirates 0) Probing: Mission runners are virtually impossible to probe out, even in space that is supposed to be dangerous (Carebears 6, Pirates 0) Skill: Carebears rely on concord and other advantages and don't learn how to defend themselves (Carebears 6, pirates 1) Skill: Pirates by nature overcome all obstacles and continue to get plenty of kills, nearly negating all of a carebear's defenses (Carebears 6, pirates 1,000,001)
So yes, it is unbalanced in the Pirate's favor, but only because they're better players. If a better player kills you, there is no dishonor in it so shut up, stop whining, and learn to play as well as a pirate does. Pirates overcome incredible obstacles to hunt you down and kill you, while you complain because you're not a good enough player to run away... Yes, by all means nerf pirates more so that you can munch on roids all day in lowsec with no threat at all.
In a nutshell: Get some skill before you whine about pirates. Till then, go back to highsec and mine some veld you carebear scum. Come back when you can put up a fight. We'll be waiting for you.
_________ Gallente FTW |

Feilamya
Minmatar Against all Rules SOUL CARTEL
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Posted - 2007.07.03 00:09:00 -
[17]
Death to all casual players! --- 500 - Internal Error (You can't post because you are plank bubble scrambled) |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.03 00:43:00 -
[18]
Originally by: Moha Mend
Originally by: Valandril Yes, topic author is carebear
Yes, I'm carebear. Worse and shamest than that, I'm actually a *casual player*!
Can you imagine someone like that dares to play Eve and post into the forums??
The pool is tied yet.
What casual playing got to do with beeing pirate/carebear ? ---
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dragonssbane
Caldari State War Academy
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Posted - 2007.07.03 01:27:00 -
[19]
No its not unbalanced...and why do you continue to post. You said your quiting anyway. Because the game is unfair. You just complained how game mechanics are not in your favor in the other post in "General". You claim you have played for a year and you can't figure out the game and blamed CCP. You also blame CCP or not giving you enough experience to deal with the pirates. You need to get a grip.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.03 01:47:00 -
[20]
No, it is not unbalanced.
Playing casually has nothing to do with it. -
You keep using that word . . . I do not think it means what you think it means |
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Kumu Honua
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Posted - 2007.07.03 02:07:00 -
[21]
The only thing that is "Unbalanced" in my opinion is the anti-piracy tools.
There needs to be a way to really get that side of the fence working. Bounties are not it.
As a carebear, I am fine with pirates. They make my hauling exciting.
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Amy Wang
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Posted - 2007.07.03 03:48:00 -
[22]
Edited by: Amy Wang on 03/07/2007 03:48:40 Its unbalanced, as piracy is too difficult 
First of all piracy is an essential in game concept adding some of the "risk" factor to the "reward" side you can benefit of in low sec/0.0.
Due to game mechanics as they are atm its much too easy to escape a hunter using the "warp as soon as someone enters local and then cloak tactic" or just logging off (granted that applies mostly to 0.0 as low sec local is often more busy then 0.0).
That means the "risk " side is severely crippled by broken game mechanics brining the risk vs reward concept that is so essential for eve out of balance.
For the future I fear even less risk IF belts are really removed and substitied by scannable sites.
Therefore we need changes to:
- cloaks on non specialised cloaking ships (e.g. make them much harder to fit, scanable with probes, only work for limited time etc)
- the logoff mechanics (which is not easy to do, granted)
- failing changes to logoff mechanics, increasing the amount of scrambling npcs and adding a aggression timer for shooting npcs (not being shot by them) is a way to solve the problem
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Akurion
Gallente Master Miners Aftermath Alliance
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Posted - 2007.07.03 04:20:00 -
[23]
Being a pirate requires an incredible amount of skill, determination, and tactical knowledge. The discipline required to be a pirate puts carebears to shame.
Just look at Ginger Magician, the most successful pirate in the game. Do you think anyone could do what he does? Of course not.
Ginger Magician, and all the other pirates like him, are the gods of Eve. To even compare what carebears have to go through to the months -- no, years -- of practice and sacrifice he made is silly.
Just plain silly.
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Damares
Flying While Intoxicated The Threshold
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Posted - 2007.07.03 12:10:00 -
[24]
Edited by: Damares on 03/07/2007 12:11:02 it's too easy for gate camper's, its pretty hard for an outlawed roaming solo pirate.
Gate camping in a good place = free isk pretty much, with 10 people sitting on a gate you'll rarely loose ship's and only to an organised gang of other pirates, comparitively you'll kill billions of isk worth of stuff every day AND rake in hundred's of million's worth of loot every day. aslong as your camping a good system though ofc, like tama or rancer 
also i think your going to get a rather biased responce in this thread in a section of the forums dominated by pirates who are obviously going to pretend they are hard done to and really amazing to possibly even be a pirate even though everyone and his dog is a pirate now'a day's
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Malcanis
High4Life Curse Alliance
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Posted - 2007.07.03 12:15:00 -
[25]
Piracy seems OK to me.
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flashfresh
Independent Pilots
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Posted - 2007.07.03 12:45:00 -
[26]
To the OP:
Piracy can be 'easy' if the pirates have the equipment and patience to set things up. Gate camps are a good example. Crucially, it also relies on players (prey) not paying attention, not scouting ahead and not using the map (hit F10 - please) to name three things. These players are fodder for the camps. They also whine the most. And they NEVER learn.
However, piracy for me is belt- and complex-piracy; ambushing ratters or mission runners and this is usually quite hard and not profitable. You need skill, patience and luck to make it work. Pickings are usually slim. However it is great fun.
Piracy is not unbalanced but low-sec needs more love.

---------------------------------------------- ôMe, I'm dishonest, and you can always trust a dishonest man to be dishonest. Honestly, it's the honest ones you have to watch out for...'ö
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Cpt Branko
Guardian Heroes
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Posted - 2007.07.03 13:01:00 -
[27]
Edited by: Cpt Branko on 03/07/2007 13:00:15 No. In fact, it's not fine. It's bloody hard, in fact. More expense and less profit then high-sec mission whoring if you look at two similarly skilled players, etc. Few incentives for carebears like you to go to low-sec and risk it, and so on.
At any rate, if you get killed by pirates, you're just daft. You don't need tons of playtime to evade pirates, you need to think and possibly read up how it's done and how to avoid it. It's redicilously easy, anyway.
By the way, you don't have to do those missions for boundless if you're so badly struck by piracy. You can run other missions like everyone else in-game in the complete safety of high-sec. You choose to risk your ship & your pod to get higher rewards, well, it is your fault.
By the way, it's 'poll', not 'pool'. 
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Mandrain
Amarr
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Posted - 2007.07.03 13:44:00 -
[28]
No
piracy part of the game. diden't see any bad here...u kill...u killed
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PhantomVyper
Darkness Inc.
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Posted - 2007.07.03 13:46:00 -
[29]
Edited by: PhantomVyper on 03/07/2007 13:45:53
Originally by: Moha Mend Just send your quick feelings:
Is or is not Eve unbalanced, making piracy too easy and cheap, with little consequences, and hence causing the numbers of pirates to increase over the number of casual players, making casual playing hard and not-fun?
Just reply Yes (it is unbalanced) or No (it is just fine)
For someone who say's they're leaving the game you sure do create a lot of flame bait posts...
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Dopple
Minmatar Black Claw Exploratory
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Posted - 2007.07.03 14:22:00 -
[30]
No,
Find a new agent in Hi-sec, there that was easy. |
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