
Calistro
Gallente Contraband Inc. Mercenary Coalition
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Posted - 2007.07.09 13:13:00 -
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Been doing some of these new encounters the last few days, a lot of them actually. We've done around 25 unknown signatures or something, along with some of other signatures. I'll jot down a few comments and thoughts I've had while doing all of these.
* Commander spawnrate is too low and not balanced - After doing 25 unknown signatures, we got a single commander spawn in one of the low end missions with 3 respawns consisting of a couple of cruisers and some frigs. However when we do "pirate complex" or something near that difficulty, we see atleast 20 BS throughout the encounter, and each and everytime we get no officer spawns. We kill all structures and if we're lucky, we get a named sensor booster from a can, if one of the structures actually drop.
* Archaeology sites have problems - Two things I've noticed in these are pretty minor problems, but still should be addressed. First one is for pretty decent site where you find some racial "ruins, remains and derelicts". The ruins and remains work fine, drop nicely. However the derelict is bugged. I'm presuming you're suppose to salvage these, as they are actually wrecks, however when you activate a salvager on them, you are hold you need to have the right tools to access this container. If you attempt to hack or analyze it, you are told you need to use a module which has "salvaging" as a requirement. Second one is a site named "Forgotten Ruins". I haven't found any problems, although after battling through the first stage with atleast 20 BS and support wanting to tear you a new one, you find out that the gates in the second stage require "archaeology skill to be trained" to activate for the person. Logically it should really be on the first gate, would save people a bunch of trouble.
* Hacking sites are ok - no comment :)
In general I love this new change, lots of sites available for you to do, and a lot of cash to be made. Most importantly of all, the true security status of the system you're checking out doesn't seem to be taken into consideration what kind of complex you get, which means "bad" 0.0 systems are actually worth going into if they don't have a station. I have yet to see any of the old static complexes in the ones I've been doing, but that's probably just content-department who has to catch up with the whole thing. Also, I like that all "unknown" signatures can be found in the first try as long as you drop probes to handle all planes in the system, saves you much time. People just need to stop crying about this fact, and start doing it. Spend that extra cash on the probes, you'll feel good about yourself. Sharpening the edges, and I think most whines will disappear.
Anyway, my rant over, hope some CCP guy stumbles over this finds it useful.
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