
Msobe
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Posted - 2007.07.09 15:54:00 -
[1]
I LOL'd!
Optum, here's the thing. Ryssa knows what he's talking about. I've learned tons just lurking around these forums, and the same names come up over and over again with good info and useful advice. He's one of them. Having a different way of doing things is great - the reason we have forums is to exchange ideas and help each other out - but calling him a moron makes you look like one yourself.
As you say over and over, there is more than one way to skin a cat. You like your set up with the passive shield tanking. Some others prefer the armor tanking route. On paper, I have no doubts that the armor tank is much more effective. That shouldn't matter to you, since the passive tank is getting the job done.
The main thing is, your setup works wonderfully for you, and gets the job done nicely. Other people have other set ups that work wonderfully for them, and get the job done nicely. Try to accept differing opinions, not as attacks on you, but as contribution.
That said, here is my contribution. You don't seem to have a grasp of just how useful resists are. Do not underestimate them, they are the key to pve tanking. You have around 60% resists on all damage types. Tanking armor to resists, its normal to have 80%+ on 2 resists. Normally you'd think that 60% is almost as good as 80%, but in reality, 80% is twice as good. If your opponent is dealing 100 damage, your tank takes 40 damage, the higher resist tank takes 20. If you can get 90% resists - totally possible in a HAC, depending on what you're trying to tank - that drops to 10, which is 4 times better than your 60%.
The fall out of this is that you take drastically less damage, needing a much smaller buffer and less need to regen. Looking at an armor tank, its easy to see why resists are so important. If you have 80% resist, it takes 5 damage to drop you 1 hp. The magic happens when you rep. The rep amount is fixed - I like round numbers, so say your repper gives you 100 HP/cycle. You get 100 HP, but thats equivalent to 500 HP of damage tanked. On a tank with 60% resists, that 100 HP can absorb 250. Higher resists give you the benefit of taking less damage in the first place, and effectively regenerating damage faster.
In shield tanking, more HP has a much bigger impact than it does in armor tanking. Shield regen is timed to regen your entire shield in a fixed time, like cap. So having more total HP makes your regen/sec go up AND gives you a bigger buffer in the first place. In armor tanking, its a different story - once those HP are used up, they are gone until you rep them. In PvE, you're looking for a sustainable tank, so armor plates are near useless there. An armor tanker doesn't care as much about his total HP as much as he does about his resists, his rep amount, and keeping it all running.
In pvp, plates are way more useful - not to make a sustainable tank that lets you tank forever, because you won't. They buy you time, and thats it - time to kill him before he kills you, or try to escape.
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